Sixth Pillar Different values: 5 ===================================== object {Sixth Pillar} _id : string {Sixth Pillar._id} (all different values) folder : string {Sixth Pillar.folder} (same value: '01Zkn7RR6iIazmCs') img : string {Sixth Pillar.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Sixth Pillar.name} (all different values) system : object {Sixth Pillar.system} actionType : object {Sixth Pillar.system.actionType} value : string {Sixth Pillar.system.actionType.value} (3 different values) 'free' (x2) 'passive' (x2) 'action' (x1) actions : object {Sixth Pillar.system.actions} [value] : integer {Sixth Pillar.system.actions.value} (same value: 1) category : string {Sixth Pillar.system.category} (same value: 'class') description : object {Sixth Pillar.system.description} value : string {Sixth Pillar.system.description.value} (all different values) level : object {Sixth Pillar.system.level} value : integer {Sixth Pillar.system.level.value} (4 different values) 12 (x2) 10 (x1) 14 (x1) 16 (x1) prerequisites : object {Sixth Pillar.system.prerequisites} value : array {Sixth Pillar.system.prerequisites.value} Length: min=1 max=3 Value type: object {Sixth Pillar.system.prerequisites.value.[]} value : string {Sixth Pillar.system.prerequisites.value.[].value} (4 different values) 'Sixth Pillar Dedication' (x4) 'Dexterity +2' (x1) 'expert in Acrobatics' (x1) 'able to cast spells' (x1) publication : object {Sixth Pillar.system.publication} license : string {Sixth Pillar.system.publication.license} (same value: 'OGL') remaster : boolean {Sixth Pillar.system.publication.remaster} (same value: False) title : string {Sixth Pillar.system.publication.title} (2 different values) 'Pathfinder Fists of the Ruby Phoenix Hardcover Compilation' (x4) 'Pathfinder #167: Ready? Fight!' (x1) rules : ignored (Foundry rules object) {Sixth Pillar.system.rules} traits : object {Sixth Pillar.system.traits} rarity : string {Sixth Pillar.system.traits.rarity} (2 different values) 'common' (x4) 'uncommon' (x1) value : array {Sixth Pillar.system.traits.value} Length: min=1 max=3 Value type: string {Sixth Pillar.system.traits.value.[]} (all different values) [selfEffect] : object {Sixth Pillar.system.selfEffect} name : string {Sixth Pillar.system.selfEffect.name} (same value: 'Stance: Six Pillars Stance') uuid : string {Sixth Pillar.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Stance: Six Pillars Stance') type : string {Sixth Pillar.type} (same value: 'feat')