Fan Dancer Different values: 14 ===================================== object {Fan Dancer} _id : string {Fan Dancer._id} (all different values) folder : string {Fan Dancer.folder} (same value: '1Y90si8tqYe5zlv2') img : string {Fan Dancer.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Fan Dancer.name} (all different values) system : object {Fan Dancer.system} actionType : object {Fan Dancer.system.actionType} value : string {Fan Dancer.system.actionType.value} (3 different values) 'passive' (x8) 'action' (x4) 'reaction' (x2) actions : object {Fan Dancer.system.actions} [value] : integer {Fan Dancer.system.actions.value} (3 different values) 3 (x2) 1 (x1) 2 (x1) category : string {Fan Dancer.system.category} (2 different values) 'class' (x11) 'skill' (x3) description : object {Fan Dancer.system.description} value : string {Fan Dancer.system.description.value} (all different values) level : object {Fan Dancer.system.level} value : integer {Fan Dancer.system.level.value} (6 different values) 10 (x4) 4 (x3) 14 (x2) 6 (x2) 8 (x2) 2 (x1) prerequisites : object {Fan Dancer.system.prerequisites} value : array {Fan Dancer.system.prerequisites.value} Length: min=1 max=2 Value type: object {Fan Dancer.system.prerequisites.value.[]} value : string {Fan Dancer.system.prerequisites.value.[].value} (7 different values) 'Fan Dancer Dedication' (x13) 'master in Performance' (x1) 'Twirling Strike' (x1) 'trained in Performance' (x1) 'expert in Performance' (x1) 'Sweeping Fan Block' (x1) 'Twirl Through' (x1) publication : object {Fan Dancer.system.publication} license : string {Fan Dancer.system.publication.license} (same value: 'ORC') remaster : boolean {Fan Dancer.system.publication.remaster} (same value: True) title : string {Fan Dancer.system.publication.title} (same value: 'Pathfinder Lost Omens Tian Xia Character Guide') rules : ignored (Foundry rules object) {Fan Dancer.system.rules} traits : object {Fan Dancer.system.traits} rarity : string {Fan Dancer.system.traits.rarity} (2 different values) 'common' (x13) 'uncommon' (x1) value : array {Fan Dancer.system.traits.value} Length: min=1 max=4 Value type: string {Fan Dancer.system.traits.value.[]} (11 different values) type : string {Fan Dancer.type} (same value: 'feat')