Book 4 - Fires of the Haunted City Different values: 25 ===================================== object {Book 4 - Fires of the Haunted City} _id : string {Book 4 - Fires of the Haunted City._id} (all different values) folder : string {Book 4 - Fires of the Haunted City.folder} (same value: '7caK3IFzoUvsGXHY') img : string {Book 4 - Fires of the Haunted City.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x21) 'systems/pf2e/icons/default-icons/hazard.svg' (x4) items : array {Book 4 - Fires of the Haunted City.items} Length: min=1 max=42 Value type: object {Book 4 - Fires of the Haunted City.items.[]} _id : string {Book 4 - Fires of the Haunted City.items.[]._id} (344 different values) [_stats] : object {Book 4 - Fires of the Haunted City.items.[]._stats} compendiumSource : string {Book 4 - Fires of the Haunted City.items.[]._stats.compendiumSource} (140 different values) img : string {Book 4 - Fires of the Haunted City.items.[].img} (131 different values) name : string {Book 4 - Fires of the Haunted City.items.[].name} (262 different values) sort : integer {Book 4 - Fires of the Haunted City.items.[].sort} (42 different values) system : object {Book 4 - Fires of the Haunted City.items.[].system} [acBonus] : integer {Book 4 - Fires of the Haunted City.items.[].system.acBonus} (5 different values) 1 (x3) 6 (x2) 4 (x2) 2 (x1) 3 (x1) [actionType] : object {Book 4 - Fires of the Haunted City.items.[].system.actionType} value : string {Book 4 - Fires of the Haunted City.items.[].system.actionType.value} (4 different values) 'passive' (x67) 'action' (x37) 'reaction' (x14) 'free' (x1) [actions] : object {Book 4 - Fires of the Haunted City.items.[].system.actions} [value] : integer {Book 4 - Fires of the Haunted City.items.[].system.actions.value} (3 different values) 2 (x19) 1 (x15) 3 (x3) [area] : object {Book 4 - Fires of the Haunted City.items.[].system.area} [details] : string {Book 4 - Fires of the Haunted City.items.[].system.area.details} (2 different values) '20-foot burst adjacent to a flat surface' (x2) '10-foot emanation centered on the touched creature' (x1) type : string {Book 4 - Fires of the Haunted City.items.[].system.area.type} (4 different values) 'burst' (x12) 'emanation' (x6) 'cone' (x3) 'line' (x1) value : integer {Book 4 - Fires of the Haunted City.items.[].system.area.value} (7 different values) 20 (x10) 30 (x4) 10 (x3) 60 (x2) 40 (x1) 120 (x1) 15 (x1) [attack] : object {Book 4 - Fires of the Haunted City.items.[].system.attack} value : string {Book 4 - Fires of the Haunted City.items.[].system.attack.value} (same value: '') [attackEffects] : object {Book 4 - Fires of the Haunted City.items.[].system.attackEffects} [custom] : string {Book 4 - Fires of the Haunted City.items.[].system.attackEffects.custom} (same value: '') value : array {Book 4 - Fires of the Haunted City.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.attackEffects.value.[]} (6 different values) 'uncanny-bombs' (x4) 'ghast-paralysis' (x2) 'soul-siphon' (x1) 'ghast-ghast-fever' (x1) 'lethargy-poison' (x1) 'purple-worm-venom' (x1) [autoHeightenLevel] : object {Book 4 - Fires of the Haunted City.items.[].system.autoHeightenLevel} [value] : integer {Book 4 - Fires of the Haunted City.items.[].system.autoHeightenLevel.value} (same value: 3) [baseItem] : string {Book 4 - Fires of the Haunted City.items.[].system.baseItem} (18 different values) [bonus] : object {Book 4 - Fires of the Haunted City.items.[].system.bonus} value : integer {Book 4 - Fires of the Haunted City.items.[].system.bonus.value} (15 different values) [bonusDamage] : object {Book 4 - Fires of the Haunted City.items.[].system.bonusDamage} value : integer {Book 4 - Fires of the Haunted City.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 4 - Fires of the Haunted City.items.[].system.bulk} value : mixed integer {Book 4 - Fires of the Haunted City.items.[].system.bulk.value} (4 different values) 1 (x15) 2 (x9) 0 (x8) 4 (x2) float {Book 4 - Fires of the Haunted City.items.[].system.bulk.value} (same value: 0,1) [category] : string {Book 4 - Fires of the Haunted City.items.[].system.category} (12 different values) [checkPenalty] : integer {Book 4 - Fires of the Haunted City.items.[].system.checkPenalty} (3 different values) -1 (x4) -2 (x3) -3 (x2) [containerId] : empty [cost] : object {Book 4 - Fires of the Haunted City.items.[].system.cost} value : string {Book 4 - Fires of the Haunted City.items.[].system.cost.value} (same value: '') rules : ignored (Foundry rules object) {Book 4 - Fires of the Haunted City.items.[].system.rules} [counteraction] : boolean {Book 4 - Fires of the Haunted City.items.[].system.counteraction} (2 different values) False (x109) True (x3) [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.damage} [0] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.0} [applyMod] : boolean {Book 4 - Fires of the Haunted City.items.[].system.damage.0.applyMod} (2 different values) False (x24) True (x1) [category] : empty formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.0.formula} (20 different values) kinds : array {Book 4 - Fires of the Haunted City.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x34) 'healing' (x2) materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.0.type} (12 different values) [damageType] : string {Book 4 - Fires of the Haunted City.items.[].system.damage.damageType} (7 different values) 'bludgeoning' (x8) 'slashing' (x6) 'piercing' (x5) 'acid' (x1) 'cold' (x1) 'sonic' (x1) 'fire' (x1) [dice] : integer {Book 4 - Fires of the Haunted City.items.[].system.damage.dice} (2 different values) 1 (x20) 3 (x3) [die] : string {Book 4 - Fires of the Haunted City.items.[].system.damage.die} (5 different values) 'd8' (x9) 'd6' (x6) 'd12' (x3) 'd4' (x3) '' (x2) formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.formula} (same value: '7d6+18') [gcovwqxwitqchoin] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') kind : string {Book 4 - Fires of the Haunted City.items.[].system.damage.kind} (same value: 'healing') [persistent] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent} [faces] : integer {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent.faces} (same value: 6) number : integer {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent.number} (same value: 3) type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent.type} (2 different values) 'acid' (x1) 'fire' (x1) type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.type} (same value: 'untyped') [v1pnjhfu6e9akqe0] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4') kinds : array {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void') [deathNote] : boolean {Book 4 - Fires of the Haunted City.items.[].system.deathNote} (same value: True) [defense] : object {Book 4 - Fires of the Haunted City.items.[].system.defense} [passive] : object {Book 4 - Fires of the Haunted City.items.[].system.defense.passive} statistic : string {Book 4 - Fires of the Haunted City.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc') [save] : object {Book 4 - Fires of the Haunted City.items.[].system.defense.save} basic : boolean {Book 4 - Fires of the Haunted City.items.[].system.defense.save.basic} (2 different values) False (x31) True (x17) statistic : string {Book 4 - Fires of the Haunted City.items.[].system.defense.save.statistic} (3 different values) 'fortitude' (x25) 'reflex' (x12) 'will' (x11) description : object {Book 4 - Fires of the Haunted City.items.[].system.description} value : string {Book 4 - Fires of the Haunted City.items.[].system.description.value} (231 different values) [damageRolls] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls} [0] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0.damage} (6 different values) '2d4+16' (x1) '2d8+12' (x1) '1' (x1) '3d8' (x1) '3d6' (x1) '3d4' (x1) damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0.damageType} (6 different values) 'slashing' (x1) 'piercing' (x1) 'acid' (x1) 'fire' (x1) 'cold' (x1) 'sonic' (x1) [0rgan1oa15zij0qd4r8y] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y.damage} (same value: '2d8+13') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y.damageType} (same value: 'bludgeoning') [1] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1} category : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1.category} (2 different values) 'persistent' (x2) 'splash' (x2) damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1.damage} (3 different values) '3' (x3) '1d6' (x1) '3d6' (x1) damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1.damageType} (4 different values) 'acid' (x2) 'fire' (x1) 'cold' (x1) 'sonic' (x1) [14bftz6lkzwpdtlvpbti] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti.damage} (same value: '2d12+15') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti.damageType} (same value: 'bludgeoning') [1egv96ym8tjucswromr9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1egv96ym8tjucswromr9} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1egv96ym8tjucswromr9.damage} (same value: '7') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1egv96ym8tjucswromr9.damageType} (same value: 'piercing') [2] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2} category : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2.category} (same value: 'splash') damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2.damage} (same value: '3') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2.damageType} (2 different values) 'acid' (x1) 'fire' (x1) [30i8dvbwh0hq634v6z7b] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b.damage} (same value: '2d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b.damageType} (same value: 'fire') [3gpq4kz9gnglakvjgu96] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96.damage} (same value: '2d6+8') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96.damageType} (same value: 'piercing') [4b3pz4gu9mvmjdmr1zo4] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4.damage} (same value: '1d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4.damageType} (same value: 'fire') [53875egyc8dcjps0dulb] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.53875egyc8dcjps0dulb} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.53875egyc8dcjps0dulb.damage} (same value: '3d8+11') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.53875egyc8dcjps0dulb.damageType} (same value: 'bludgeoning') [5k8ueo2neqs92iyc9eow] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow.damage} (same value: '4d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow.damageType} (same value: 'fire') [9i9jkoq251cos6qcgcp3] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3.damage} (same value: '4d12') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3.damageType} (same value: 'untyped') [9xydivj18ru2bulm1lfd] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9xydivj18ru2bulm1lfd} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9xydivj18ru2bulm1lfd.damage} (same value: '3d8+14') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9xydivj18ru2bulm1lfd.damageType} (same value: 'slashing') [ERbbycpMrdDTw6b0] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ERbbycpMrdDTw6b0} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ERbbycpMrdDTw6b0.damage} (same value: '1d8+7') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ERbbycpMrdDTw6b0.damageType} (same value: 'bludgeoning') [aqerv1d4rlijmcyeg5f7] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7.damage} (same value: '3d8+14') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7.damageType} (same value: 'slashing') [b6njdttrjydqfmk7ura6] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.b6njdttrjydqfmk7ura6} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.b6njdttrjydqfmk7ura6.damage} (same value: '2d8+5') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.b6njdttrjydqfmk7ura6.damageType} (same value: 'slashing') [bbwog7kfi1dyfl65xmpd] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd.damage} (same value: '2d10+11') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd.damageType} (same value: 'bludgeoning') [bdpok4f6qwd7tyd9k7im] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im.damage} (same value: '2d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im.damageType} (same value: 'void') [c1ajgvdh5adwbx5y0ubm] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm.damage} (same value: '1d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm.damageType} (same value: 'sonic') [ca3wmvpnta1c3ks8p32j] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j.damage} (same value: '3d6+12') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j.damageType} (same value: 'slashing') [cdg1ozj7cxr1ymbwlw91] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91.damage} (same value: '1d8+8') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91.damageType} (same value: 'piercing') [chk2cry7mi9jqcfehyid5] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5.damage} (same value: '5d10') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5.damageType} (same value: 'bludgeoning') [cwxsnc78y5419oc58st9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cwxsnc78y5419oc58st9} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cwxsnc78y5419oc58st9.damage} (same value: '2d6+14') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cwxsnc78y5419oc58st9.damageType} (same value: 'bludgeoning') [dmu9r7m738kq9r119141] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.dmu9r7m738kq9r119141} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.dmu9r7m738kq9r119141.damage} (same value: '2d12+12') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.dmu9r7m738kq9r119141.damageType} (same value: 'bludgeoning') [f6yyklpynlr9yewj59rb] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.f6yyklpynlr9yewj59rb} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.f6yyklpynlr9yewj59rb.damage} (same value: '2d6+14') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.f6yyklpynlr9yewj59rb.damageType} (same value: 'bludgeoning') [fgmrdwjorb6klds07t9t] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.fgmrdwjorb6klds07t9t} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.fgmrdwjorb6klds07t9t.damage} (same value: '3d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.fgmrdwjorb6klds07t9t.damageType} (same value: 'fire') [gafflj51wcio5yrg9xt9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.gafflj51wcio5yrg9xt9} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.gafflj51wcio5yrg9xt9.damage} (same value: '2d4+8') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.gafflj51wcio5yrg9xt9.damageType} (same value: 'bludgeoning') [h0r2neamo8ts28iqzooi] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.h0r2neamo8ts28iqzooi} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.h0r2neamo8ts28iqzooi.damage} (same value: '3d12+11') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.h0r2neamo8ts28iqzooi.damageType} (same value: 'piercing') [hxau4keb0bmtoqr4pybh] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh.damage} (same value: '4d8+7') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh.damageType} (same value: 'piercing') [jofps768jciukr5e5rxu] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.jofps768jciukr5e5rxu} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.jofps768jciukr5e5rxu.damage} (same value: '2d8+14') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.jofps768jciukr5e5rxu.damageType} (same value: 'bludgeoning') [kyd4ffhb5ro97ks88ojd] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd.damage} (same value: '2d6+10') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd.damageType} (same value: 'slashing') [mdu3liqkh8x8yx3agia5] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5.damage} (same value: '3d8+12') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5.damageType} (same value: 'piercing') [mq6lzbondtqh0k4qjcji] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji.damage} (same value: '2d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji.damageType} (same value: 'void') [ny74k2u66dsst3exwlj0] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ny74k2u66dsst3exwlj0} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ny74k2u66dsst3exwlj0.damage} (same value: '4d10+9') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ny74k2u66dsst3exwlj0.damageType} (same value: 'bludgeoning') [nzwnihps6nncxifl4ei9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.nzwnihps6nncxifl4ei9} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.nzwnihps6nncxifl4ei9.damage} (same value: '3d8+11') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.nzwnihps6nncxifl4ei9.damageType} (same value: 'bludgeoning') [ovhnzktjv4jvhznza86p] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ovhnzktjv4jvhznza86p} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ovhnzktjv4jvhznza86p.damage} (same value: '2d8+14') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ovhnzktjv4jvhznza86p.damageType} (same value: 'slashing') [p4w7h60lxpssmdirv4gk] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk.damage} (same value: '3d10+15') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk.damageType} (same value: 'slashing') [patj7us3l4r85idddxbf] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.patj7us3l4r85idddxbf} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.patj7us3l4r85idddxbf.damage} (same value: '2d12+15') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.patj7us3l4r85idddxbf.damageType} (same value: 'bludgeoning') [qi052bxhumly2biepc0u] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.qi052bxhumly2biepc0u} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.qi052bxhumly2biepc0u.damage} (same value: '2d10+15') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.qi052bxhumly2biepc0u.damageType} (same value: 'bludgeoning') [rnlh0xeqsgpfkk1x3k82] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82.damage} (same value: '1d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82.damageType} (same value: 'fire') [s2873i3segqrhypgjm8x] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.s2873i3segqrhypgjm8x} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.s2873i3segqrhypgjm8x.damage} (same value: '3d10+12') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.s2873i3segqrhypgjm8x.damageType} (same value: 'void') [tyuzt95zhvdfb06uadpw] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw.damage} (same value: '1d12+9') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw.damageType} (same value: 'slashing') [un61t18hbekvdrppxvcx] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.un61t18hbekvdrppxvcx} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.un61t18hbekvdrppxvcx.damage} (same value: '2d6+8') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.un61t18hbekvdrppxvcx.damageType} (same value: 'bludgeoning') [vc8s9d8r6smqsa9cxlnp] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp.damage} (same value: '3d12+14') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp.damageType} (same value: 'piercing') [vvb281ie4wg2qwnnc6ea] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea.damage} (same value: '2d8+8') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea.damageType} (same value: 'piercing') [w0lgln3d99duc8vsxc29] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.w0lgln3d99duc8vsxc29} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.w0lgln3d99duc8vsxc29.damage} (same value: '1d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.w0lgln3d99duc8vsxc29.damageType} (same value: 'fire') [xsu3e6v570eyw0rmghnz] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz.damage} (same value: '2d10+11') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz.damageType} (same value: 'bludgeoning') [zyrl2vrukaecthcmywxk] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.zyrl2vrukaecthcmywxk} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.zyrl2vrukaecthcmywxk.damage} (same value: '3d10+15') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.zyrl2vrukaecthcmywxk.damageType} (same value: 'piercing') [dexCap] : integer {Book 4 - Fires of the Haunted City.items.[].system.dexCap} (5 different values) 4 (x3) 0 (x2) 1 (x2) 3 (x1) 2 (x1) [duration] : object {Book 4 - Fires of the Haunted City.items.[].system.duration} sustained : boolean {Book 4 - Fires of the Haunted City.items.[].system.duration.sustained} (2 different values) False (x103) True (x9) value : string {Book 4 - Fires of the Haunted City.items.[].system.duration.value} (14 different values) [equipped] : object {Book 4 - Fires of the Haunted City.items.[].system.equipped} carryType : string {Book 4 - Fires of the Haunted City.items.[].system.equipped.carryType} (2 different values) 'worn' (x52) 'held' (x1) [handsHeld] : integer {Book 4 - Fires of the Haunted City.items.[].system.equipped.handsHeld} (2 different values) 0 (x48) 2 (x1) [inSlot] : boolean {Book 4 - Fires of the Haunted City.items.[].system.equipped.inSlot} (2 different values) True (x8) False (x3) [invested] : boolean {Book 4 - Fires of the Haunted City.items.[].system.equipped.invested} (same value: False) [frequency] : object {Book 4 - Fires of the Haunted City.items.[].system.frequency} max : integer {Book 4 - Fires of the Haunted City.items.[].system.frequency.max} (same value: 1) per : string {Book 4 - Fires of the Haunted City.items.[].system.frequency.per} (3 different values) 'day' (x1) 'round' (x1) 'turn' (x1) value : integer {Book 4 - Fires of the Haunted City.items.[].system.frequency.value} (same value: 1) [group] : string {Book 4 - Fires of the Haunted City.items.[].system.group} (11 different values) [hardness] : integer {Book 4 - Fires of the Haunted City.items.[].system.hardness} (same value: 0) [level] : object {Book 4 - Fires of the Haunted City.items.[].system.level} value : integer {Book 4 - Fires of the Haunted City.items.[].system.level.value} (14 different values) [price] : object {Book 4 - Fires of the Haunted City.items.[].system.price} [per] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.per} (same value: 10) value : object {Book 4 - Fires of the Haunted City.items.[].system.price.value} [cp] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.value.cp} (same value: 5) [gp] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.value.gp} (19 different values) [sp] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.value.sp} (4 different values) 1 (x3) 4 (x2) 3 (x2) 5 (x1) publication : object {Book 4 - Fires of the Haunted City.items.[].system.publication} license : string {Book 4 - Fires of the Haunted City.items.[].system.publication.license} (2 different values) 'OGL' (x328) 'ORC' (x16) remaster : boolean {Book 4 - Fires of the Haunted City.items.[].system.publication.remaster} (2 different values) False (x328) True (x16) title : string {Book 4 - Fires of the Haunted City.items.[].system.publication.title} (6 different values) '' (x171) 'Pathfinder Core Rulebook' (x125) 'Pathfinder Bestiary' (x25) 'Pathfinder Player Core' (x16) 'Pathfinder Bestiary 2' (x5) 'Pathfinder Adventure: Crown of the Kobold King' (x2) [heightening] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening} [levels] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels} [3] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3} [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.range.value} (2 different values) '500 feet' (x2) '60 feet' (x1) [target] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.target.value} (2 different values) '1 unattended object with a Bulk of 1 or less' (x3) '5 creatures' (x1) [5] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5} [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.range.value} (3 different values) '60 feet' (x3) '1 mile' (x1) '120 feet' (x1) [target] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.target.value} (2 different values) '1 specific object or type of object, or a specific creature or ancestry' (x1) '10 creatures' (x1) [6] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.6} target : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.6.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.6.target.value} (2 different values) '10 creatures' (x2) '10 willing creatures' (x2) [7] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7} [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.target.value} (2 different values) '1 unattended object with a Bulk of 2 or less' (x3) '10 creatures' (x1) [8] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.8} target : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.8.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [9] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9} damage : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.type} (2 different values) 'interval' (x28) 'fixed' (x18) [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.damage} 0 : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.damage.0} (8 different values) '2d6' (x8) '1d6' (x5) '1d10' (x4) '1d8' (x4) '1d4' (x3) '1d12' (x2) '2d10' (x1) '2d8' (x1) [v1pnjhfu6e9akqe0] : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4') [interval] : integer {Book 4 - Fires of the Haunted City.items.[].system.heightening.interval} (2 different values) 1 (x27) 2 (x1) [hp] : object {Book 4 - Fires of the Haunted City.items.[].system.hp} max : integer {Book 4 - Fires of the Haunted City.items.[].system.hp.max} (same value: 0) value : integer {Book 4 - Fires of the Haunted City.items.[].system.hp.value} (same value: 0) [location] : object {Book 4 - Fires of the Haunted City.items.[].system.location} [heightenedLevel] : integer {Book 4 - Fires of the Haunted City.items.[].system.location.heightenedLevel} (8 different values) 4 (x10) 6 (x7) 2 (x7) 3 (x6) 7 (x5) 5 (x5) 1 (x4) 8 (x3) [uses] : object {Book 4 - Fires of the Haunted City.items.[].system.location.uses} max : integer {Book 4 - Fires of the Haunted City.items.[].system.location.uses.max} (same value: 3) value : integer {Book 4 - Fires of the Haunted City.items.[].system.location.uses.value} (same value: 3) value : string {Book 4 - Fires of the Haunted City.items.[].system.location.value} (12 different values) [material] : object {Book 4 - Fires of the Haunted City.items.[].system.material} [grade] : string {Book 4 - Fires of the Haunted City.items.[].system.material.grade} (same value: 'standard') [type] : string {Book 4 - Fires of the Haunted City.items.[].system.material.type} (same value: 'adamantine') [mod] : object {Book 4 - Fires of the Haunted City.items.[].system.mod} value : integer {Book 4 - Fires of the Haunted City.items.[].system.mod.value} (6 different values) 26 (x1) 22 (x1) 24 (x1) 12 (x1) 25 (x1) 30 (x1) [overlays] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays} [37gy7l19tik74o4s] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [4gyp3qlsv5ywdyjq] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [7qdtetowq348s9oc] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [lfxcoz2d3f8j2zq1] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [pq7cxntbz4s8g5ik] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [z04svm1cvfcxtplb] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [prepared] : object {Book 4 - Fires of the Haunted City.items.[].system.prepared} flexible : boolean {Book 4 - Fires of the Haunted City.items.[].system.prepared.flexible} (same value: False) value : string {Book 4 - Fires of the Haunted City.items.[].system.prepared.value} (3 different values) 'innate' (x9) 'prepared' (x2) 'focus' (x1) [proficiency] : object {Book 4 - Fires of the Haunted City.items.[].system.proficiency} value : integer {Book 4 - Fires of the Haunted City.items.[].system.proficiency.value} (2 different values) 0 (x11) 1 (x1) [proficient] : object {Book 4 - Fires of the Haunted City.items.[].system.proficient} value : integer {Book 4 - Fires of the Haunted City.items.[].system.proficient.value} (same value: 0) [quantity] : integer {Book 4 - Fires of the Haunted City.items.[].system.quantity} (7 different values) 1 (x38) 4 (x6) 50 (x3) 2 (x3) 100 (x1) 3 (x1) 20 (x1) [range] : mixed integer {Book 4 - Fires of the Haunted City.items.[].system.range} (3 different values) 20 (x5) 100 (x2) 60 (x1) object {Book 4 - Fires of the Haunted City.items.[].system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.range.value} (10 different values) '120 feet' (x30) '30 feet' (x29) '' (x24) 'touch' (x18) '500 feet' (x5) 'varies' (x2) '40 feet' (x1) 'planetary' (x1) '100 feet' (x1) '60 feet' (x1) [reload] : object {Book 4 - Fires of the Haunted City.items.[].system.reload} value : string {Book 4 - Fires of the Haunted City.items.[].system.reload.value} (4 different values) '' (x12) '-' (x7) '0' (x3) '1' (x1) [requirements] : string {Book 4 - Fires of the Haunted City.items.[].system.requirements} (2 different values) '' (x111) 'Your most recent action dealt damage to a target.' (x1) [runes] : object {Book 4 - Fires of the Haunted City.items.[].system.runes} potency : integer {Book 4 - Fires of the Haunted City.items.[].system.runes.potency} (3 different values) 1 (x14) 2 (x11) 0 (x7) property : array {Book 4 - Fires of the Haunted City.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.runes.property.[]} (5 different values) 'flaming' (x2) 'returning' (x1) 'greaterFlaming' (x1) 'thundering' (x1) 'corrosive' (x1) [resilient] : integer {Book 4 - Fires of the Haunted City.items.[].system.runes.resilient} (2 different values) 1 (x8) 0 (x1) [striking] : integer {Book 4 - Fires of the Haunted City.items.[].system.runes.striking} (3 different values) 1 (x13) 0 (x8) 2 (x2) [showSlotlessLevels] : object {Book 4 - Fires of the Haunted City.items.[].system.showSlotlessLevels} value : boolean {Book 4 - Fires of the Haunted City.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Book 4 - Fires of the Haunted City.items.[].system.size} (2 different values) 'med' (x50) 'lg' (x3) [slots] : object {Book 4 - Fires of the Haunted City.items.[].system.slots} [slot0] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.prepared.[].id} (10 different values) 'OVHfrmu0PJOS1N5j' (x1) 'UwHtuxtbeYBjApzr' (x1) '3U4aJTN1Essz0ynF' (x1) 'PavuShUwv5ee40on' (x1) 'OFkR9hEqIu31wfNB' (x1) 'nNv4QCIlDnjGSv2q' (x1) 'TH75gjUH0LD0PYjV' (x1) 'lAIbItVpPjcwrbMy' (x1) '5cDeLIpQmAO3fo3S' (x1) 'KARLTuh8prdIV03W' (x1) [slot1] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.max} (2 different values) 3 (x1) 4 (x1) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.prepared} Length: min=3 max=4 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.prepared.[].id} (6 different values) '8sgRWzWSOLbf91jO' (x2) 'cYuiIU6IE5L4utSA' (x1) 'lFNG4nUSlvsTN6ZZ' (x1) 'WwQ4kLHOI9vG0ooS' (x1) 'QY9l5r5dGmAT9hRx' (x1) 'VfhYTxvRGVaM9Oop' (x1) [slot2] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.max} (2 different values) 3 (x1) 4 (x1) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.prepared} Length: min=3 max=4 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.prepared.[].id} (7 different values) 'jAODA3Xu8seILy5o' (x1) '6BEtYI9xCkcTSHfx' (x1) 'Cf38U57e2ZUEhed8' (x1) 'a2iZ8xWsNqcuwBpz' (x1) 'RQ7KdQ4G4FdCTdyD' (x1) 'CwccLTpzwRnwL7Sv' (x1) 'qPH5N9NxlQQU23LD' (x1) [slot3] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.max} (2 different values) 3 (x1) 4 (x1) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.prepared} Length: min=3 max=4 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.prepared.[].id} (5 different values) 'eHe7YekdDw1CpXVu' (x2) 'fFczJy3L1SbaDJ7o' (x2) 'kqW7jmhwIVfmJKYb' (x1) 'xanuNn9ZdiElpBeA' (x1) 'G5c5c8RWVgxvV9Sc' (x1) [slot4] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.max} (2 different values) 3 (x1) 4 (x1) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.prepared} Length: min=3 max=4 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.prepared.[].id} (7 different values) 'IeMvikCpK0Qohvcg' (x1) 'e0NODCw1SfAQ1fta' (x1) 'rdYP66QUWgIkF43R' (x1) 'oQn9SNsLLoUROq4O' (x1) 'dkzfwCg7Ofp0G0kc' (x1) 'ACFsuA8wv8ZelJ7T' (x1) 'gJpHe64zSXaWKqlM' (x1) [slot5] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.max} (2 different values) 3 (x1) 4 (x1) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.prepared} Length: min=3 max=4 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.prepared.[].id} (6 different values) 'qo768WCqrr5BShFB' (x2) 'ehhpnsVMgbZbEtEj' (x1) 'YfWifaZoKTXo3klz' (x1) 'v7RSg3IcfVXzbMjW' (x1) 'rYiiY9I6RrrTU8pp' (x1) 'oiwhrHlSpynUrLyR' (x1) [slot6] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.max} (2 different values) 3 (x1) 4 (x1) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.prepared} Length: min=3 max=4 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.prepared.[].id} (6 different values) '0bMK3pLG3n3GFWAw' (x2) 'cYW69S4b9Vogg4R4' (x1) 'q0BFzt4jy6GYhFHv' (x1) 'RS4L5rWkiwC6FrVM' (x1) 'p2kNFLZoiMwhpiir' (x1) 'qyMtReuodFbQbMSG' (x1) [slot7] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.max} (same value: 3) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.prepared} Length: min=3 max=3 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.prepared.[].id} (6 different values) 'CFDWZfQOpMfnhsyZ' (x1) 'QmecZt2fiiuuiO9p' (x1) 'YfWifaZoKTXo3klz' (x1) 'DKid6Z6C8lBSUfXA' (x1) 'KFKAcIrK8wesEP3w' (x1) 'IsUqpnfsYNXC4hpb' (x1) [slot8] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.max} (same value: 8) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.prepared} Length: min=8 max=8 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.prepared.[].id} (3 different values) 'OTNbdUT33Q0rKR5p' (x6) '916sVnYJCZv8y6q9' (x1) 'DMvgpDmufDfO5CFy' (x1) [slug] : string {Book 4 - Fires of the Haunted City.items.[].system.slug} (146 different values) [specific] : object {Book 4 - Fires of the Haunted City.items.[].system.specific} material : object {Book 4 - Fires of the Haunted City.items.[].system.specific.material} [grade] : string {Book 4 - Fires of the Haunted City.items.[].system.specific.material.grade} (same value: 'standard') [type] : string {Book 4 - Fires of the Haunted City.items.[].system.specific.material.type} (same value: 'adamantine') runes : object {Book 4 - Fires of the Haunted City.items.[].system.specific.runes} potency : integer {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.potency} (2 different values) 2 (x1) 1 (x1) property : array {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.property} Length: min=0 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.property.[]} (same value: 'flaming') striking : integer {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.striking} (2 different values) 2 (x1) 1 (x1) [speedPenalty] : integer {Book 4 - Fires of the Haunted City.items.[].system.speedPenalty} (3 different values) 0 (x4) -5 (x3) -10 (x2) [spell] : object {Book 4 - Fires of the Haunted City.items.[].system.spell} _id : string {Book 4 - Fires of the Haunted City.items.[].system.spell._id} (same value: 'CeSh8QcVnqP5OlLj') flags : object {Book 4 - Fires of the Haunted City.items.[].system.spell.flags} core : object {Book 4 - Fires of the Haunted City.items.[].system.spell.flags.core} sourceId : string {Book 4 - Fires of the Haunted City.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.CeSh8QcVnqP5OlLj') img : string {Book 4 - Fires of the Haunted City.items.[].system.spell.img} (same value: 'icons/environment/settlement/watchtower-cliff.webp') name : string {Book 4 - Fires of the Haunted City.items.[].system.spell.name} (same value: 'Discern Location') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.spell.sort} (same value: 0) system : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system} [area] : empty cost : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.cost} value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.cost.value} (same value: '') counteraction : boolean {Book 4 - Fires of the Haunted City.items.[].system.spell.system.counteraction} (same value: False) damage : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.damage} description : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.description} value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.description.value} (same value: '

You learn the name of the target\'s exact location (including the building, community, and country) and plane of existence. You can target a creature only if you\'ve seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. Discern location automatically overcomes protections against detection and divination of lower level than this spell, even if they would normally have a chance to block it.

') duration : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.duration} sustained : boolean {Book 4 - Fires of the Haunted City.items.[].system.spell.system.duration.sustained} (same value: False) value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.duration.value} (same value: '') level : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.level} value : integer {Book 4 - Fires of the Haunted City.items.[].system.spell.system.level.value} (same value: 8) location : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.location} heightenedLevel : integer {Book 4 - Fires of the Haunted City.items.[].system.spell.system.location.heightenedLevel} (same value: 8) value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.location.value} (same value: '') publication : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication} license : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication.license} (same value: 'OGL') remaster : boolean {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication.remaster} (same value: False) title : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook') range : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.range.value} (same value: 'unlimited') requirements : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.requirements} (same value: '') rules : ignored (Foundry rules object) {Book 4 - Fires of the Haunted City.items.[].system.spell.system.rules} slug : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.slug} (same value: 'discern-location') target : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.target.value} (same value: '1 creature or object') time : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.time.value} (same value: '10 minutes') [defense] : empty traits : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits} rarity : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.rarity} (same value: 'uncommon') traditions : array {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.traditions} Length: min=3 max=3 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.traditions.[]} (3 different values) 'arcane' (x1) 'divine' (x1) 'occult' (x1) value : array {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.value} Length: min=3 max=3 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'detection' (x1) 'manipulate' (x1) type : string {Book 4 - Fires of the Haunted City.items.[].system.spell.type} (same value: 'spell') [spelldc] : object {Book 4 - Fires of the Haunted City.items.[].system.spelldc} dc : integer {Book 4 - Fires of the Haunted City.items.[].system.spelldc.dc} (7 different values) 33 (x5) 36 (x2) 31 (x1) 32 (x1) 35 (x1) 34 (x1) 40 (x1) mod : integer {Book 4 - Fires of the Haunted City.items.[].system.spelldc.mod} (same value: 0) value : integer {Book 4 - Fires of the Haunted City.items.[].system.spelldc.value} (6 different values) 27 (x4) 32 (x3) 25 (x2) 21 (x1) 24 (x1) 26 (x1) [splashDamage] : object {Book 4 - Fires of the Haunted City.items.[].system.splashDamage} [value] : integer {Book 4 - Fires of the Haunted City.items.[].system.splashDamage.value} (2 different values) 0 (x17) 3 (x4) [stackGroup] : string {Book 4 - Fires of the Haunted City.items.[].system.stackGroup} (3 different values) 'arrows' (x3) 'coins' (x1) 'blowgunDarts' (x1) [strength] : integer {Book 4 - Fires of the Haunted City.items.[].system.strength} (5 different values) 0 (x3) 4 (x2) 3 (x2) 1 (x1) 2 (x1) [target] : object {Book 4 - Fires of the Haunted City.items.[].system.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.target.value} (28 different values) [time] : object {Book 4 - Fires of the Haunted City.items.[].system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.time.value} (7 different values) '2' (x81) '3' (x13) '1' (x9) '1 to 3' (x5) '10 minutes' (x2) '1 minute' (x1) 'reaction' (x1) [tradition] : object {Book 4 - Fires of the Haunted City.items.[].system.tradition} value : string {Book 4 - Fires of the Haunted City.items.[].system.tradition.value} (4 different values) 'occult' (x4) 'primal' (x3) 'arcane' (x3) 'divine' (x2) [traits] : object {Book 4 - Fires of the Haunted City.items.[].system.traits} [rarity] : string {Book 4 - Fires of the Haunted City.items.[].system.traits.rarity} (3 different values) 'common' (x313) 'uncommon' (x9) 'rare' (x2) value : array {Book 4 - Fires of the Haunted City.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.traits.value.[]} (87 different values) [selected] : object {Book 4 - Fires of the Haunted City.items.[].system.traits.selected} [traditions] : array {Book 4 - Fires of the Haunted City.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x93) 'occult' (x66) 'primal' (x51) 'divine' (x49) [usage] : object {Book 4 - Fires of the Haunted City.items.[].system.usage} [canBeAmmo] : boolean {Book 4 - Fires of the Haunted City.items.[].system.usage.canBeAmmo} (same value: False) value : string {Book 4 - Fires of the Haunted City.items.[].system.usage.value} (4 different values) 'held-in-one-hand' (x31) 'held-in-two-hands' (x7) 'held-in-one-plus-hands' (x3) 'worneyepiece' (x1) [uses] : object {Book 4 - Fires of the Haunted City.items.[].system.uses} autoDestroy : boolean {Book 4 - Fires of the Haunted City.items.[].system.uses.autoDestroy} (same value: True) max : integer {Book 4 - Fires of the Haunted City.items.[].system.uses.max} (same value: 1) value : integer {Book 4 - Fires of the Haunted City.items.[].system.uses.value} (same value: 1) [weaponType] : object {Book 4 - Fires of the Haunted City.items.[].system.weaponType} value : string {Book 4 - Fires of the Haunted City.items.[].system.weaponType.value} (2 different values) 'melee' (x30) 'ranged' (x12) type : string {Book 4 - Fires of the Haunted City.items.[].type} (10 different values) 'action' (x119) 'spell' (x112) 'melee' (x42) 'weapon' (x23) 'spellcastingEntry' (x12) 'equipment' (x11) 'armor' (x9) 'consumable' (x8) 'lore' (x6) 'treasure' (x2) [flags] : object {Book 4 - Fires of the Haunted City.items.[].flags} pf2e : object {Book 4 - Fires of the Haunted City.items.[].flags.pf2e} linkedWeapon : string {Book 4 - Fires of the Haunted City.items.[].flags.pf2e.linkedWeapon} (23 different values) name : string {Book 4 - Fires of the Haunted City.name} (all different values) system : object {Book 4 - Fires of the Haunted City.system} [abilities] : object {Book 4 - Fires of the Haunted City.system.abilities} cha : object {Book 4 - Fires of the Haunted City.system.abilities.cha} mod : integer {Book 4 - Fires of the Haunted City.system.abilities.cha.mod} (9 different values) 3 (x4) 2 (x3) 5 (x3) 6 (x3) -5 (x2) 0 (x2) 4 (x2) 1 (x1) 7 (x1) con : object {Book 4 - Fires of the Haunted City.system.abilities.con} mod : integer {Book 4 - Fires of the Haunted City.system.abilities.con.mod} (6 different values) 5 (x7) 4 (x5) 6 (x3) 3 (x3) 0 (x2) 2 (x1) dex : object {Book 4 - Fires of the Haunted City.system.abilities.dex} mod : integer {Book 4 - Fires of the Haunted City.system.abilities.dex.mod} (9 different values) 4 (x7) 7 (x4) 5 (x2) 8 (x2) 2 (x2) -5 (x1) 3 (x1) -1 (x1) 0 (x1) int : object {Book 4 - Fires of the Haunted City.system.abilities.int} mod : integer {Book 4 - Fires of the Haunted City.system.abilities.int.mod} (12 different values) str : object {Book 4 - Fires of the Haunted City.system.abilities.str} mod : integer {Book 4 - Fires of the Haunted City.system.abilities.str.mod} (8 different values) 8 (x5) 7 (x3) 6 (x3) 4 (x3) 5 (x2) -5 (x2) 2 (x2) 10 (x1) wis : object {Book 4 - Fires of the Haunted City.system.abilities.wis} mod : integer {Book 4 - Fires of the Haunted City.system.abilities.wis.mod} (7 different values) 4 (x8) 5 (x4) 0 (x2) 1 (x2) 2 (x2) 7 (x2) 8 (x1) attributes : object {Book 4 - Fires of the Haunted City.system.attributes} ac : object {Book 4 - Fires of the Haunted City.system.attributes.ac} [details] : string {Book 4 - Fires of the Haunted City.system.attributes.ac.details} (same value: '') value : integer {Book 4 - Fires of the Haunted City.system.attributes.ac.value} (14 different values) [allSaves] : object {Book 4 - Fires of the Haunted City.system.attributes.allSaves} value : string {Book 4 - Fires of the Haunted City.system.attributes.allSaves.value} (5 different values) '' (x16) '+1 status to all saves vs. magic' (x2) '+2 status to all saves vs. magic' (x1) 'lazurite-infused flesh' (x1) '+1 status to all saves vs. vitality' (x1) hp : object {Book 4 - Fires of the Haunted City.system.attributes.hp} details : string {Book 4 - Fires of the Haunted City.system.attributes.hp.details} (6 different values) '' (x18) 'eternal damnation, void healing' (x2) 'void healing, rejuvenation' (x2) 'regeneration 20 (deactivated by cold)' (x1) 'rejuventation' (x1) 'void healing' (x1) max : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.max} (20 different values) temp : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.temp} (same value: 0) value : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.value} (20 different values) [tempmax] : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.tempmax} (same value: 0) [hardness] : integer {Book 4 - Fires of the Haunted City.system.attributes.hardness} (3 different values) 0 (x2) 20 (x1) 18 (x1) [hasHealth] : boolean {Book 4 - Fires of the Haunted City.system.attributes.hasHealth} (same value: True) [immunities] : array {Book 4 - Fires of the Haunted City.system.attributes.immunities} Length: min=0 max=6 Value type: object {Book 4 - Fires of the Haunted City.system.attributes.immunities.[]} [exceptions] : array {Book 4 - Fires of the Haunted City.system.attributes.immunities.[].exceptions} Length: min=0 max=2 Value type: string {Book 4 - Fires of the Haunted City.system.attributes.immunities.[].exceptions.[]} (2 different values) 'bludgeoning' (x1) 'sonic' (x1) type : string {Book 4 - Fires of the Haunted City.system.attributes.immunities.[].type} (13 different values) [resistances] : array {Book 4 - Fires of the Haunted City.system.attributes.resistances} Length: min=1 max=2 Value type: object {Book 4 - Fires of the Haunted City.system.attributes.resistances.[]} type : string {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].type} (6 different values) 'physical' (x2) 'all-damage' (x2) 'piercing' (x1) 'slashing' (x1) 'vitality' (x1) 'cold' (x1) value : integer {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].value} (2 different values) 10 (x6) 15 (x2) [doubleVs] : array {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [exceptions] : array {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].exceptions} Length: min=1 max=3 Value type: string {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].exceptions.[]} (5 different values) 'force' (x2) 'ghost-touch' (x2) 'vitality' (x2) 'bludgeoning' (x1) 'adamantine' (x1) [speed] : object {Book 4 - Fires of the Haunted City.system.attributes.speed} [details] : string {Book 4 - Fires of the Haunted City.system.attributes.speed.details} (3 different values) 'can\'t move' (x1) 'magma swim' (x1) 'freedom of movement' (x1) otherSpeeds : array {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds.[]} type : string {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds.[].type} (4 different values) 'climb' (x4) 'fly' (x4) 'burrow' (x2) 'swim' (x1) value : integer {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds.[].value} (5 different values) 20 (x4) 30 (x3) 50 (x2) 10 (x1) 160 (x1) value : integer {Book 4 - Fires of the Haunted City.system.attributes.speed.value} (7 different values) 25 (x7) 20 (x5) 30 (x3) 0 (x3) 10 (x1) 50 (x1) 40 (x1) [stealth] : object {Book 4 - Fires of the Haunted City.system.attributes.stealth} details : string {Book 4 - Fires of the Haunted City.system.attributes.stealth.details} (4 different values) '

(expert)

' (x1) '

(master) to hear the quiet murmurs of angry spirits

' (x1) '

(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic] to note the presence of necromantic energies suffusing the crystals.

' (x1) '

(master) or @Check[perception|dc:37|name:Notice Ghostly Faces|traits:hazard,complex,environmental,magical] (master) to notice what appear to be screaming ghostly faces in the crystals

' (x1) value : integer {Book 4 - Fires of the Haunted City.system.attributes.stealth.value} (4 different values) 21 (x1) 25 (x1) 20 (x1) 27 (x1) [weaknesses] : array {Book 4 - Fires of the Haunted City.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Book 4 - Fires of the Haunted City.system.attributes.weaknesses.[]} type : string {Book 4 - Fires of the Haunted City.system.attributes.weaknesses.[].type} (5 different values) 'cold' (x5) 'sonic' (x2) 'cold-iron' (x1) 'holy' (x1) 'vitality' (x1) value : integer {Book 4 - Fires of the Haunted City.system.attributes.weaknesses.[].value} (3 different values) 10 (x7) 15 (x2) 5 (x1) details : object {Book 4 - Fires of the Haunted City.system.details} [blurb] : string {Book 4 - Fires of the Haunted City.system.details.blurb} (3 different values) '' (x19) 'Male gug savant' (x1) 'Female human' (x1) [languages] : object {Book 4 - Fires of the Haunted City.system.details.languages} details : string {Book 4 - Fires of the Haunted City.system.details.languages.details} (3 different values) '' (x19) '(can\'t speak any language)' (x1) 'other languages typical to the region' (x1) value : array {Book 4 - Fires of the Haunted City.system.details.languages.value} Length: min=0 max=6 Value type: string {Book 4 - Fires of the Haunted City.system.details.languages.value.[]} (13 different values) level : object {Book 4 - Fires of the Haunted City.system.details.level} value : integer {Book 4 - Fires of the Haunted City.system.details.level.value} (9 different values) 13 (x6) 15 (x4) 12 (x4) 11 (x3) 14 (x3) 16 (x2) 10 (x1) 5 (x1) 8 (x1) [privateNotes] : string {Book 4 - Fires of the Haunted City.system.details.privateNotes} (same value: '') [publicNotes] : string {Book 4 - Fires of the Haunted City.system.details.publicNotes} (9 different values) publication : object {Book 4 - Fires of the Haunted City.system.details.publication} license : string {Book 4 - Fires of the Haunted City.system.details.publication.license} (same value: 'OGL') remaster : boolean {Book 4 - Fires of the Haunted City.system.details.publication.remaster} (same value: False) title : string {Book 4 - Fires of the Haunted City.system.details.publication.title} (same value: 'Pathfinder #148: Fires of the Haunted City') [description] : string {Book 4 - Fires of the Haunted City.system.details.description} (4 different values) '

This dangerous sooty black mold readily releases its toxic spores when disturbed. The entire swath of fungus in area B2 is a single organism. There are nine 10-foot-square patches to remove, but the whole organism dies once it takes enough damage.

' (x1) '

Malevolent spirits led by a ghostly image of Ludika rise and begin a deadly brawl. These spirits attempt to overwhelm living creatures, forcing them to join the battle.

' (x1) '

Sharp, bloodthirsty crystals make walking through this chamber treacherous.

' (x1) '

Three clusters of gleaming, colorful crystals are corrupted with necromantic energy that causes them to reflect negative emotions. All three must be disabled or destroyed to negate the hazard.

' (x1) [disable] : string {Book 4 - Fires of the Haunted City.system.details.disable} (4 different values) '

@Check[survival|dc:27|name:Remove Patch|traits:environmental,fungus] (expert) to remove a 10-foot-square patch of ash web without triggering the spores

' (x1) '

@Check[religion|dc:35|name:Exorcise|traits:haunt,complex] (master) three times to exorcise the spirits or @Check[diplomacy|dc:39|name:Talk Down|traits:haunt,complex] (expert) three times to talk them down.

' (x1) '

@Check[religion|dc:30|name:Lifeleech Crystal Patch Disable|traits:environmental,magical] (expert) to utter prayers that quell the crystals\' necromantic compulsion to drink blood

' (x1) '

@Check[thievery|dc:29|name:Fracture the Crystals|traits:hazard,complex,environmental,magical] (master) to carefully fracture the crystals or @Check[crafting|dc:27|name:Stop the Resonance|traits:hazard,complex,environmental,magical] (expert) to place objects to stop the resonance, both disabling one 5-foot patch of crystals.

' (x1) [isComplex] : boolean {Book 4 - Fires of the Haunted City.system.details.isComplex} (2 different values) False (x2) True (x2) [reset] : string {Book 4 - Fires of the Haunted City.system.details.reset} (4 different values) '

This large patch of ash web resets automatically at the start of the round.

' (x1) '

After 24 hours, the haunt returns. The spirits are permanently put to rest only if a lawfully appointed judge from Saggorak (or Kovlar) comes into the prison, takes damage from the haunt, and survives the attack.

' (x1) '' (x1) '

The wailing crystals deactivate and reset once no living creatures are within 20 feet.

' (x1) [routine] : string {Book 4 - Fires of the Haunted City.system.details.routine} (3 different values) '' (x2) '

(1 action) As 1 action, the haunt causes a barrage of ghostly fists to lash from the walls, floors, and ceiling. The haunt attempts a spectral fist Strike against each creature in area H10.

' (x1) '

(3 actions) The hazard uses each action for an Anguished Shriek. The wailing crystals lose 1 action for each 5-foot patch of crystals that is broken or destroyed.

' (x1) [initiative] : object {Book 4 - Fires of the Haunted City.system.initiative} statistic : string {Book 4 - Fires of the Haunted City.system.initiative.statistic} (same value: 'perception') [perception] : object {Book 4 - Fires of the Haunted City.system.perception} details : string {Book 4 - Fires of the Haunted City.system.perception.details} (2 different values) '' (x20) 'guardian sense' (x1) mod : integer {Book 4 - Fires of the Haunted City.system.perception.mod} (12 different values) senses : array {Book 4 - Fires of the Haunted City.system.perception.senses} Length: min=0 max=2 Value type: object {Book 4 - Fires of the Haunted City.system.perception.senses.[]} [acuity] : string {Book 4 - Fires of the Haunted City.system.perception.senses.[].acuity} (2 different values) 'precise' (x2) 'imprecise' (x1) [range] : integer {Book 4 - Fires of the Haunted City.system.perception.senses.[].range} (same value: 60) type : string {Book 4 - Fires of the Haunted City.system.perception.senses.[].type} (6 different values) 'darkvision' (x15) 'motion-sense' (x1) 'low-light-vision' (x1) 'infrared-vision' (x1) 'scent' (x1) 'see-invisibility' (x1) [vision] : boolean {Book 4 - Fires of the Haunted City.system.perception.vision} (same value: False) [resources] : object {Book 4 - Fires of the Haunted City.system.resources} [focus] : object {Book 4 - Fires of the Haunted City.system.resources.focus} max : mixed integer {Book 4 - Fires of the Haunted City.system.resources.focus.max} (same value: 1) string {Book 4 - Fires of the Haunted City.system.resources.focus.max} (same value: '3') value : integer {Book 4 - Fires of the Haunted City.system.resources.focus.value} (2 different values) 1 (x10) 3 (x1) saves : object {Book 4 - Fires of the Haunted City.system.saves} fortitude : object {Book 4 - Fires of the Haunted City.system.saves.fortitude} saveDetail : string {Book 4 - Fires of the Haunted City.system.saves.fortitude.saveDetail} (same value: '') value : integer {Book 4 - Fires of the Haunted City.system.saves.fortitude.value} (13 different values) reflex : object {Book 4 - Fires of the Haunted City.system.saves.reflex} saveDetail : string {Book 4 - Fires of the Haunted City.system.saves.reflex.saveDetail} (same value: '') value : integer {Book 4 - Fires of the Haunted City.system.saves.reflex.value} (17 different values) will : object {Book 4 - Fires of the Haunted City.system.saves.will} saveDetail : string {Book 4 - Fires of the Haunted City.system.saves.will.saveDetail} (same value: '') value : integer {Book 4 - Fires of the Haunted City.system.saves.will.value} (14 different values) [skills] : object {Book 4 - Fires of the Haunted City.system.skills} [acrobatics] : object {Book 4 - Fires of the Haunted City.system.skills.acrobatics} base : integer {Book 4 - Fires of the Haunted City.system.skills.acrobatics.base} (8 different values) 25 (x3) 24 (x1) 29 (x1) 22 (x1) 27 (x1) 30 (x1) 23 (x1) 26 (x1) [special] : array {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[]} base : integer {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].base} (same value: 27) label : string {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].label} (same value: 'to Squeeze') predicate : array {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:squeeze') [arcana] : object {Book 4 - Fires of the Haunted City.system.skills.arcana} base : integer {Book 4 - Fires of the Haunted City.system.skills.arcana.base} (3 different values) 27 (x2) 29 (x1) 15 (x1) [athletics] : object {Book 4 - Fires of the Haunted City.system.skills.athletics} base : integer {Book 4 - Fires of the Haunted City.system.skills.athletics.base} (10 different values) 29 (x2) 24 (x2) 25 (x2) 27 (x2) 28 (x2) 30 (x2) 23 (x1) 14 (x1) 22 (x1) 19 (x1) [crafting] : object {Book 4 - Fires of the Haunted City.system.skills.crafting} base : integer {Book 4 - Fires of the Haunted City.system.skills.crafting.base} (6 different values) 30 (x1) 24 (x1) 14 (x1) 27 (x1) 25 (x1) 31 (x1) [special] : array {Book 4 - Fires of the Haunted City.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[]} base : integer {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].base} (2 different values) 29 (x1) 33 (x1) label : string {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].label} (2 different values) 'Blacksmithing' (x1) 'to Craft alchemical items' (x1) predicate : array {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].predicate} Length: min=1 max=2 Value type: string {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].predicate.[]} (3 different values) 'action:craft:blacksmithing' (x1) 'action:craft' (x1) 'alchemical' (x1) [deception] : object {Book 4 - Fires of the Haunted City.system.skills.deception} base : integer {Book 4 - Fires of the Haunted City.system.skills.deception.base} (3 different values) 26 (x3) 27 (x1) 23 (x1) [diplomacy] : object {Book 4 - Fires of the Haunted City.system.skills.diplomacy} base : integer {Book 4 - Fires of the Haunted City.system.skills.diplomacy.base} (3 different values) 27 (x2) 19 (x1) 23 (x1) [intimidation] : object {Book 4 - Fires of the Haunted City.system.skills.intimidation} base : integer {Book 4 - Fires of the Haunted City.system.skills.intimidation.base} (7 different values) 21 (x2) 28 (x2) 22 (x1) 27 (x1) 24 (x1) 32 (x1) 23 (x1) [nature] : object {Book 4 - Fires of the Haunted City.system.skills.nature} base : integer {Book 4 - Fires of the Haunted City.system.skills.nature.base} (4 different values) 23 (x1) 19 (x1) 27 (x1) 24 (x1) [occultism] : object {Book 4 - Fires of the Haunted City.system.skills.occultism} base : integer {Book 4 - Fires of the Haunted City.system.skills.occultism.base} (same value: 25) [religion] : object {Book 4 - Fires of the Haunted City.system.skills.religion} base : integer {Book 4 - Fires of the Haunted City.system.skills.religion.base} (3 different values) 31 (x1) 25 (x1) 26 (x1) [society] : object {Book 4 - Fires of the Haunted City.system.skills.society} base : integer {Book 4 - Fires of the Haunted City.system.skills.society.base} (4 different values) 21 (x2) 20 (x1) 24 (x1) 23 (x1) [stealth] : object {Book 4 - Fires of the Haunted City.system.skills.stealth} base : integer {Book 4 - Fires of the Haunted City.system.skills.stealth.base} (6 different values) 25 (x2) 26 (x2) 27 (x2) 29 (x1) 24 (x1) 23 (x1) [survival] : object {Book 4 - Fires of the Haunted City.system.skills.survival} base : integer {Book 4 - Fires of the Haunted City.system.skills.survival.base} (3 different values) 24 (x2) 23 (x1) 26 (x1) [thievery] : object {Book 4 - Fires of the Haunted City.system.skills.thievery} base : integer {Book 4 - Fires of the Haunted City.system.skills.thievery.base} (2 different values) 24 (x1) 28 (x1) traits : object {Book 4 - Fires of the Haunted City.system.traits} rarity : string {Book 4 - Fires of the Haunted City.system.traits.rarity} (4 different values) 'unique' (x11) 'common' (x6) 'rare' (x5) 'uncommon' (x3) size : object {Book 4 - Fires of the Haunted City.system.traits.size} value : string {Book 4 - Fires of the Haunted City.system.traits.size.value} (4 different values) 'med' (x18) 'lg' (x4) 'huge' (x2) 'grg' (x1) value : array {Book 4 - Fires of the Haunted City.system.traits.value} Length: min=1 max=6 Value type: string {Book 4 - Fires of the Haunted City.system.traits.value.[]} (27 different values) [creatureType] : string {Book 4 - Fires of the Haunted City.system.creatureType} (same value: '') [customModifiers] : object {Book 4 - Fires of the Haunted City.system.customModifiers} [statusEffects] : array<> {Book 4 - Fires of the Haunted City.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.type} (2 different values) 'npc' (x21) 'hazard' (x4)