Blessed One Different values: 4 ===================================== object {Blessed One} _id : string {Blessed One._id} (all different values) folder : string {Blessed One.folder} (same value: 'SCwCru4xRBgS9y9z') img : string {Blessed One.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Blessed One.name} (all different values) system : object {Blessed One.system} actionType : object {Blessed One.system.actionType} value : string {Blessed One.system.actionType.value} (3 different values) 'passive' (x2) 'reaction' (x1) 'action' (x1) actions : object {Blessed One.system.actions} [value] : integer {Blessed One.system.actions.value} (same value: 1) category : string {Blessed One.system.category} (same value: 'class') description : object {Blessed One.system.description} value : string {Blessed One.system.description.value} (all different values) frequency : object {Blessed One.system.frequency} max : integer {Blessed One.system.frequency.max} (same value: 1) per : string {Blessed One.system.frequency.per} (same value: 'PT10M') level : object {Blessed One.system.level} value : integer {Blessed One.system.level.value} (all different values) prerequisites : object {Blessed One.system.prerequisites} value : array {Blessed One.system.prerequisites.value} Length: min=0 max=3 Value type: object {Blessed One.system.prerequisites.value.[]} value : string {Blessed One.system.prerequisites.value.[].value} (3 different values) 'Blessed One Dedication' (x3) 'ability to cast spells from spell slots' (x1) 'Mercy' (x1) publication : object {Blessed One.system.publication} license : string {Blessed One.system.publication.license} (same value: 'ORC') remaster : boolean {Blessed One.system.publication.remaster} (same value: True) title : string {Blessed One.system.publication.title} (same value: 'Pathfinder Player Core 2') rules : ignored (Foundry rules object) {Blessed One.system.rules} traits : object {Blessed One.system.traits} rarity : string {Blessed One.system.traits.rarity} (same value: 'common') value : array {Blessed One.system.traits.value} Length: min=1 max=3 Value type: string {Blessed One.system.traits.value.[]} (all different values) type : string {Blessed One.type} (same value: 'feat')