Bestiary 2 Different values: 331 ===================================== object {Bestiary 2} _id : string {Bestiary 2._id} (all different values) img : string {Bestiary 2.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {Bestiary 2.items} Length: min=2 max=52 Value type: object {Bestiary 2.items.[]} _id : string {Bestiary 2.items.[]._id} (3592 different values) img : string {Bestiary 2.items.[].img} (344 different values) name : string {Bestiary 2.items.[].name} (1421 different values) sort : integer {Bestiary 2.items.[].sort} (52 different values) system : object {Bestiary 2.items.[].system} [acBonus] : integer {Bestiary 2.items.[].system.acBonus} (5 different values) 2 (x7) 6 (x4) 1 (x3) 4 (x2) 3 (x2) [actionType] : object {Bestiary 2.items.[].system.actionType} value : string {Bestiary 2.items.[].system.actionType.value} (4 different values) 'passive' (x882) 'action' (x547) 'reaction' (x156) 'free' (x36) [actions] : object {Bestiary 2.items.[].system.actions} [value] : integer {Bestiary 2.items.[].system.actions.value} (3 different values) 1 (x299) 2 (x214) 3 (x34) [area] : object {Bestiary 2.items.[].system.area} [details] : string {Bestiary 2.items.[].system.area.details} (3 different values) 'all squares in a 20-foot-radius burst that contain plants' (x4) '20-foot burst adjacent to a flat surface' (x4) '10-foot emanation centered on the touched creature' (x1) type : string {Bestiary 2.items.[].system.area.type} (5 different values) 'burst' (x155) 'emanation' (x49) 'cone' (x32) 'line' (x27) 'cylinder' (x3) value : integer {Bestiary 2.items.[].system.area.value} (11 different values) [attack] : object {Bestiary 2.items.[].system.attack} value : string {Bestiary 2.items.[].system.attack.value} (same value: '') [attackEffects] : object {Bestiary 2.items.[].system.attackEffects} [custom] : string {Bestiary 2.items.[].system.attackEffects.custom} (same value: '') value : array {Bestiary 2.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Bestiary 2.items.[].system.attackEffects.value.[]} (112 different values) [autoHeightenLevel] : object {Bestiary 2.items.[].system.autoHeightenLevel} [value] : integer {Bestiary 2.items.[].system.autoHeightenLevel.value} (7 different values) 4 (x8) 6 (x5) 7 (x5) 5 (x4) 8 (x4) 3 (x4) 9 (x2) [baseItem] : string {Bestiary 2.items.[].system.baseItem} (40 different values) [bonus] : object {Bestiary 2.items.[].system.bonus} value : integer {Bestiary 2.items.[].system.bonus.value} (39 different values) [bonusDamage] : object {Bestiary 2.items.[].system.bonusDamage} value : integer {Bestiary 2.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Bestiary 2.items.[].system.bulk} value : mixed integer {Bestiary 2.items.[].system.bulk.value} (4 different values) 1 (x38) 2 (x22) 0 (x10) 4 (x4) float {Bestiary 2.items.[].system.bulk.value} (same value: 0,1) [capacity] : integer {Bestiary 2.items.[].system.bulk.capacity} (same value: 8) [heldOrStowed] : float {Bestiary 2.items.[].system.bulk.heldOrStowed} (same value: 0,1) [ignored] : integer {Bestiary 2.items.[].system.bulk.ignored} (same value: 0) [category] : string {Bestiary 2.items.[].system.category} (12 different values) [checkPenalty] : integer {Bestiary 2.items.[].system.checkPenalty} (3 different values) -1 (x8) -3 (x4) -2 (x4) [collapsed] : boolean {Bestiary 2.items.[].system.collapsed} (same value: False) [containerId] : string {Bestiary 2.items.[].system.containerId} (same value: 'HKqAzVBtd2gZsgNk') [defense] : object {Bestiary 2.items.[].system.defense} [passive] : object {Bestiary 2.items.[].system.defense.passive} statistic : string {Bestiary 2.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc') [save] : object {Bestiary 2.items.[].system.defense.save} basic : boolean {Bestiary 2.items.[].system.defense.save.basic} (2 different values) False (x282) True (x116) statistic : string {Bestiary 2.items.[].system.defense.save.statistic} (3 different values) 'will' (x168) 'fortitude' (x141) 'reflex' (x89) description : object {Bestiary 2.items.[].system.description} value : string {Bestiary 2.items.[].system.description.value} (1434 different values) [cost] : object {Bestiary 2.items.[].system.cost} value : string {Bestiary 2.items.[].system.cost.value} (14 different values) [counteraction] : boolean {Bestiary 2.items.[].system.counteraction} (2 different values) False (x1179) True (x81) [damage] : object {Bestiary 2.items.[].system.damage} [0] : object {Bestiary 2.items.[].system.damage.0} [applyMod] : boolean {Bestiary 2.items.[].system.damage.0.applyMod} (2 different values) False (x109) True (x33) [category] : empty formula : string {Bestiary 2.items.[].system.damage.0.formula} (56 different values) kinds : array {Bestiary 2.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Bestiary 2.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x249) 'healing' (x34) materials : array<> {Bestiary 2.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.damage.0.type} (14 different values) [1] : object {Bestiary 2.items.[].system.damage.1} applyMod : boolean {Bestiary 2.items.[].system.damage.1.applyMod} (same value: False) [category] : empty formula : string {Bestiary 2.items.[].system.damage.1.formula} (same value: '3d10') kinds : array {Bestiary 2.items.[].system.damage.1.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.1.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 2.items.[].system.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.damage.1.type} (same value: 'bludgeoning') [2] : object {Bestiary 2.items.[].system.damage.2} applyMod : boolean {Bestiary 2.items.[].system.damage.2.applyMod} (same value: False) [category] : empty formula : string {Bestiary 2.items.[].system.damage.2.formula} (same value: '3d10') kinds : array {Bestiary 2.items.[].system.damage.2.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.2.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 2.items.[].system.damage.2.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.damage.2.type} (same value: 'cold') [3] : object {Bestiary 2.items.[].system.damage.3} applyMod : boolean {Bestiary 2.items.[].system.damage.3.applyMod} (same value: False) [category] : empty formula : string {Bestiary 2.items.[].system.damage.3.formula} (same value: '3d10') kinds : array {Bestiary 2.items.[].system.damage.3.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.3.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 2.items.[].system.damage.3.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.damage.3.type} (same value: 'electricity') [4] : object {Bestiary 2.items.[].system.damage.4} applyMod : boolean {Bestiary 2.items.[].system.damage.4.applyMod} (same value: False) [category] : empty formula : string {Bestiary 2.items.[].system.damage.4.formula} (same value: '3d10') kinds : array {Bestiary 2.items.[].system.damage.4.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.4.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 2.items.[].system.damage.4.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.damage.4.type} (same value: 'bludgeoning') [5] : object {Bestiary 2.items.[].system.damage.5} applyMod : boolean {Bestiary 2.items.[].system.damage.5.applyMod} (same value: False) [category] : empty formula : string {Bestiary 2.items.[].system.damage.5.formula} (same value: '3d10') kinds : array {Bestiary 2.items.[].system.damage.5.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.5.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 2.items.[].system.damage.5.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.damage.5.type} (same value: 'fire') [6BEyrCCNpDfJh5P8] : object {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8} applyMod : boolean {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False) [category] : empty formula : string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: '14d6') kinds : array {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: 'fire') [damageType] : string {Bestiary 2.items.[].system.damage.damageType} (4 different values) 'piercing' (x26) 'slashing' (x20) 'bludgeoning' (x13) 'fire' (x1) [dice] : integer {Bestiary 2.items.[].system.damage.dice} (2 different values) 1 (x59) 0 (x1) [die] : string {Bestiary 2.items.[].system.damage.die} (5 different values) 'd8' (x22) 'd6' (x20) 'd4' (x10) 'd12' (x5) 'd10' (x3) [formula] : string {Bestiary 2.items.[].system.damage.formula} (same value: '3d6+6') [gcovwqxwitqchoin] : object {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [kind] : string {Bestiary 2.items.[].system.damage.kind} (same value: 'healing') [type] : string {Bestiary 2.items.[].system.damage.type} (same value: 'untyped') [v1pnjhfu6e9akqe0] : object {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0} applyMod : boolean {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4') kinds : array {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void') [damageRolls] : object {Bestiary 2.items.[].system.damageRolls} [0] : object {Bestiary 2.items.[].system.damageRolls.0} damage : string {Bestiary 2.items.[].system.damageRolls.0.damage} (134 different values) damageType : string {Bestiary 2.items.[].system.damageRolls.0.damageType} (9 different values) 'piercing' (x118) 'slashing' (x75) 'bludgeoning' (x70) 'void' (x4) 'fire' (x4) 'acid' (x3) 'electricity' (x3) 'force' (x1) 'sonic' (x1) [02txa00fdj42n31tx1gw] : object {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw} damage : string {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damage} (same value: '3d10+17') damageType : string {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damageType} (same value: 'slashing') [0353w91a5zw95gapc8np] : object {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np} damage : string {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np.damageType} (same value: 'void') [067ddys7zzd6btf8j2fu] : object {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu} damage : string {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damage} (same value: '2d12+8') damageType : string {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damageType} (same value: 'bludgeoning') [06y73yuega55dqx3wub4] : object {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4} damage : string {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4.damage} (same value: '3d12+12') damageType : string {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4.damageType} (same value: 'bludgeoning') [0e5lb1ktfpd7blc2v2a9] : object {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9} damage : string {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damage} (same value: '1d8+6') damageType : string {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damageType} (same value: 'piercing') [0sjrt15zdg2s3vuwcf61] : object {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61} damage : string {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damage} (same value: '3d8+16') damageType : string {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damageType} (same value: 'slashing') [0t5u7k69u9rawpoh4yyy] : object {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy} damage : string {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damage} (same value: '2d6+9') damageType : string {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damageType} (same value: 'bludgeoning') [0zbgcwl0mnj7jsilbnv5] : object {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5} damage : string {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damage} (same value: '4d8+19') damageType : string {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damageType} (same value: 'slashing') [1] : object {Bestiary 2.items.[].system.damageRolls.1} [category] : string {Bestiary 2.items.[].system.damageRolls.1.category} (2 different values) 'persistent' (x20) 'splash' (x1) damage : string {Bestiary 2.items.[].system.damageRolls.1.damage} (10 different values) '1d6' (x49) '2d6' (x20) '1d4' (x5) '3d6' (x5) '3d4' (x2) '2d12' (x2) '1d8' (x1) '1' (x1) '4d6' (x1) '1d10' (x1) damageType : string {Bestiary 2.items.[].system.damageRolls.1.damageType} (10 different values) 'spirit' (x27) 'fire' (x17) 'bleed' (x14) 'void' (x8) 'acid' (x7) 'cold' (x6) 'electricity' (x4) 'piercing' (x2) 'sonic' (x1) 'force' (x1) [113edo2dmn9r2jbabkc4] : object {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4} damage : string {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damage} (same value: '2d8+8') damageType : string {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damageType} (same value: 'piercing') [124yockjd0kpza76b43m] : object {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m} damage : string {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m.damage} (same value: '4d10+18') damageType : string {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m.damageType} (same value: 'piercing') [14m5ylqb6eypq5salyoy] : object {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy} damage : string {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damage} (same value: '4d8+20') damageType : string {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damageType} (same value: 'bludgeoning') [1547pusm81kglm93klt4] : object {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4} damage : string {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4.damage} (same value: '2d6+12') damageType : string {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4.damageType} (same value: 'piercing') [15szkax6u7st28p1zg9i] : object {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i} damage : string {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (same value: '2d6+8') damageType : string {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: 'slashing') [1acdb6od10ijgs49fxab] : object {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab} damage : string {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damage} (same value: '1d8+4') damageType : string {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damageType} (same value: 'piercing') [1eysjn17ra29b1vutm42] : object {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42} damage : string {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damage} (same value: '2d8+12') damageType : string {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damageType} (same value: 'slashing') [1fez90dkmv1oa6lro6xd] : object {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd} damage : string {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damage} (same value: '2d10+7') damageType : string {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damageType} (same value: 'piercing') [1gmvzx3nnkq3lfb6qg6l] : object {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l} damage : string {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damage} (same value: '2d8+8') damageType : string {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damageType} (same value: 'slashing') [1ja2ri7vbbv9dr3jaogt] : object {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt} damage : string {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damage} (same value: '2d6+8') damageType : string {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damageType} (same value: 'slashing') [1l0aic2tayic06yr5pmx] : object {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx} damage : string {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damage} (same value: '2d8+13') damageType : string {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damageType} (same value: 'slashing') [1l60ijq1vq8jdk1vgkcw] : object {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw} damage : string {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damage} (same value: '2d6+7') damageType : string {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damageType} (same value: 'bludgeoning') [1lmkj536wvbylzibfaxj] : object {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj} damage : string {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damageType} (same value: 'fire') [1nd44vg6iporf933zo2vte] : object {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte} damage : string {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damageType} (same value: 'bludgeoning') [1tn3rxun53ocietumm9a] : object {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a} damage : string {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damageType} (same value: 'electricity') [1tpmxj0cqipf3kw8csyx] : object {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx} damage : string {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damage} (same value: '1d10+1') damageType : string {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damageType} (same value: 'piercing') [1wohy770i3nopjeay7p1] : object {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1} damage : string {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damage} (same value: '1d12') damageType : string {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damageType} (same value: 'electricity') [2] : object {Bestiary 2.items.[].system.damageRolls.2} [category] : string {Bestiary 2.items.[].system.damageRolls.2.category} (2 different values) 'splash' (x1) 'persistent' (x1) damage : string {Bestiary 2.items.[].system.damageRolls.2.damage} (4 different values) '1d6' (x3) '4d6' (x2) '2d6' (x2) '1' (x1) damageType : string {Bestiary 2.items.[].system.damageRolls.2.damageType} (4 different values) 'bleed' (x3) 'spirit' (x2) 'fire' (x2) 'void' (x1) [247m15psslctq68fxody] : object {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody} damage : string {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody.damage} (same value: '3d6+11') damageType : string {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody.damageType} (same value: 'piercing') [2a15yojztylfwchrlrvn] : object {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn} damage : string {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damage} (same value: '2d8+10') damageType : string {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damageType} (same value: 'bludgeoning') [2bn9xpgmyrahyhh3qtod] : object {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod} damage : string {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damage} (same value: '2d10+17') damageType : string {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damageType} (same value: 'slashing') [2codmgjcumql58xr5pfh] : object {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh} damage : string {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damage} (same value: '2d8+14') damageType : string {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damageType} (same value: 'slashing') [2isctdhpycdwpd59z4nx] : object {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx} damage : string {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damage} (same value: '2d6+11') damageType : string {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damageType} (same value: 'bludgeoning') [2lu9f0yjajft9t86gbzg] : object {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg} damage : string {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damage} (same value: '4d10') damageType : string {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damageType} (same value: 'force') [2m7di3dp813fwa2zxvht] : object {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht} damage : string {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damage} (same value: '3d10+14') damageType : string {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damageType} (same value: 'piercing') [2mst99rv9j95hxss4w62] : object {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62} damage : string {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: '1d6+1') damageType : string {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: 'slashing') [2nkg4de5hrraadqpi5vk] : object {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk} damage : string {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damage} (same value: '3d12+17') damageType : string {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damageType} (same value: 'piercing') [2p3hbmwifjbp8rk76ldcze] : object {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze} damage : string {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damage} (same value: '2d12+13') damageType : string {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damageType} (same value: 'piercing') [2w9q5oshop4hccs49smm] : object {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm} damage : string {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damage} (same value: '2d6+4') damageType : string {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damageType} (same value: 'slashing') [2y21efogfq2jp7zz5tbj] : object {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj} damage : string {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damage} (same value: '3d10+17') damageType : string {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damageType} (same value: 'piercing') [33ev6ftaphaynjljyp4z] : object {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z} damage : string {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damage} (same value: '2d10+5') damageType : string {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damageType} (same value: 'slashing') [33f9hxq9qjx3y027wscq] : object {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq} damage : string {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damage} (same value: '2d6+13') damageType : string {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damageType} (same value: 'piercing') [36zj8ias3f7g17kgvjmljo] : object {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo} damage : string {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damageType} (same value: 'piercing') [3951py2lqle0r231i25g] : object {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g} damage : string {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g.damage} (same value: '2d10+12') damageType : string {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g.damageType} (same value: 'piercing') [3hqhm56utzrj9p9c5xsi] : object {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi} damage : string {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damage} (same value: '3d10+13') damageType : string {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damageType} (same value: 'piercing') [3m5b1l7imtp5hgaaw0dy] : object {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy} damage : string {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damage} (same value: '3d12+14') damageType : string {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damageType} (same value: 'slashing') [3stgh3u6whf7ffx69nij] : object {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij} damage : string {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damage} (same value: '3d12+15') damageType : string {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damageType} (same value: 'bludgeoning') [3vs1zwkrx0n1d29nwson] : object {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson} damage : string {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damage} (same value: '2d12+8') damageType : string {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damageType} (same value: 'piercing') [3zhwffigvgoft7h75vra] : object {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra} damage : string {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damageType} (same value: 'spirit') [420uetab7i68y5ko6t4y3a] : object {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a} damage : string {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damageType} (same value: 'spirit') [44fn8liiunlsbt5kfyzb] : object {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb} damage : string {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damage} (same value: '2d10+4') damageType : string {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damageType} (same value: 'bludgeoning') [47n4wtpjfee6pc1irbnr] : object {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr} damage : string {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damage} (same value: '2d8+7') damageType : string {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damageType} (same value: 'piercing') [49nzw4e8c9rn1n9gpid8] : object {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8} damage : string {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damage} (same value: '2d6+7') damageType : string {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damageType} (same value: 'slashing') [4ahm8hw7fvslackjoqg9] : object {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9} damage : string {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damage} (same value: '2d12+12') damageType : string {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damageType} (same value: 'slashing') [4owhyuq7rk3e0geuieo7] : object {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7} damage : string {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damageType} (same value: 'electricity') [4qemjkt5wdytl5ospcnc] : object {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc} damage : string {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damage} (same value: '2d8+12') damageType : string {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damageType} (same value: 'slashing') [4s9mssbao9ibwqpz830k] : object {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k} damage : string {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (same value: '2d8+7') damageType : string {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: 'slashing') [4uuu0qr6fjc22e8nfyoi] : object {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi} damage : string {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damage} (same value: '2d10+6') damageType : string {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damageType} (same value: 'slashing') [4w80hkfa6mifdmwxlf27] : object {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27} damage : string {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (same value: '2d10+8') damageType : string {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: 'piercing') [57y5u65ffija25dhpnfw] : object {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw} damage : string {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damage} (same value: '2d8+4') damageType : string {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damageType} (same value: 'slashing') [5a44qhn8ze339k61hluc] : object {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc} damage : string {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damage} (same value: '1d6+3') damageType : string {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damageType} (same value: 'bludgeoning') [5agrpdu1xg688tw3a4m6] : object {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6} damage : string {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: 'spirit') [5ammjgiw78a75oqwf6v5] : object {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5} damage : string {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damage} (same value: '2d6+9') damageType : string {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damageType} (same value: 'piercing') [5kb9d4d118ue9qqi83sp] : object {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp} damage : string {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damage} (same value: '1d8+4') damageType : string {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damageType} (same value: 'piercing') [5l9ov5kvnewvr1celopl] : object {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl} damage : string {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damage} (same value: '4d12+18') damageType : string {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damageType} (same value: 'slashing') [5uxvu1g7fx9pjkv77u5t] : object {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t} damage : string {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damage} (same value: '3d8+13') damageType : string {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damageType} (same value: 'piercing') [5vhy102zi1pk6rzzs99m] : object {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m} damage : string {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damage} (same value: '2d6+13') damageType : string {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damageType} (same value: 'bludgeoning') [5xc8w7c1v74ddz6tvsc2] : object {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2} damage : string {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damage} (same value: '2d6+8') damageType : string {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damageType} (same value: 'bludgeoning') [5xs46f82ma91spxfqe3r] : object {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r} damage : string {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damage} (same value: '1d10+3') damageType : string {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damageType} (same value: 'piercing') [5ynt40jlbpfyndu2sv3v] : object {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v} damage : string {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damage} (same value: '2d4') damageType : string {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damageType} (same value: 'acid') [69ia2sk9fho9tunmofde] : object {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde} damage : string {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damage} (same value: '2d12+13') damageType : string {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damageType} (same value: 'slashing') [6h7n6tbed3gd3d3t2jqo] : object {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo} damage : string {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damage} (same value: '1d12+8') damageType : string {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damageType} (same value: 'piercing') [6jtqjitcb7rbc4i6aqqh] : object {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh} damage : string {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damage} (same value: '2d6+4') damageType : string {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damageType} (same value: 'bludgeoning') [6pmh0fc9bvhrnxvyjhs0] : object {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0} damage : string {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damage} (same value: '3d8+13') damageType : string {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damageType} (same value: 'piercing') [6q0jh92s8tqqmxbeccgs] : object {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs} damage : string {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damage} (same value: '4d10+17') damageType : string {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damageType} (same value: 'slashing') [6u9ie9655zs3laetxd7n] : object {Bestiary 2.items.[].system.damageRolls.6u9ie9655zs3laetxd7n} damage : string {Bestiary 2.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damage} (same value: '2d8') damageType : string {Bestiary 2.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damageType} (same value: 'cold') [6wumx7pzhk3z7rellcdu] : object {Bestiary 2.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu} damage : string {Bestiary 2.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damage} (same value: '1d10+6') damageType : string {Bestiary 2.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damageType} (same value: 'piercing') [6x3sbse5ei825hzurtko] : object {Bestiary 2.items.[].system.damageRolls.6x3sbse5ei825hzurtko} damage : string {Bestiary 2.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: '1d10+3') damageType : string {Bestiary 2.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: 'piercing') [73zgjxlq3nem0gnbx9x6] : object {Bestiary 2.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6} damage : string {Bestiary 2.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6.damage} (same value: '2d6+12') damageType : string {Bestiary 2.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6.damageType} (same value: 'bludgeoning') [75dpbzy6gi92o7whl7z4qq] : object {Bestiary 2.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq} damage : string {Bestiary 2.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq.damage} (same value: '1d6+1') damageType : string {Bestiary 2.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq.damageType} (same value: 'piercing') [7f3rcqbxytv4pe8rjvro] : object {Bestiary 2.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro} damage : string {Bestiary 2.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro.damage} (same value: '2d8+13') damageType : string {Bestiary 2.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro.damageType} (same value: 'bludgeoning') [7g65xovdzod3zfx7imfg] : object {Bestiary 2.items.[].system.damageRolls.7g65xovdzod3zfx7imfg} damage : string {Bestiary 2.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damage} (same value: '3d6') damageType : string {Bestiary 2.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damageType} (same value: 'void') [7hi3lmi46htzb7qnj8oir] : object {Bestiary 2.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir} damage : string {Bestiary 2.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir.damageType} (same value: 'electricity') [7iflybnxd781gj6cypzr] : object {Bestiary 2.items.[].system.damageRolls.7iflybnxd781gj6cypzr} damage : string {Bestiary 2.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damage} (same value: '1d6+4') damageType : string {Bestiary 2.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damageType} (same value: 'piercing') [7j874svh0xg679p7o0cx] : object {Bestiary 2.items.[].system.damageRolls.7j874svh0xg679p7o0cx} damage : string {Bestiary 2.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damageType} (same value: 'fire') [7qc6bqhnh6lqvvjjcv3ql] : object {Bestiary 2.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql} damage : string {Bestiary 2.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql.damageType} (same value: 'bludgeoning') [7wvc7t6dley1ik6sbjr1] : object {Bestiary 2.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1} damage : string {Bestiary 2.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damageType} (same value: 'spirit') [7xslevepvipkfn38diu8] : object {Bestiary 2.items.[].system.damageRolls.7xslevepvipkfn38diu8} damage : string {Bestiary 2.items.[].system.damageRolls.7xslevepvipkfn38diu8.damage} (same value: '1d8+5') damageType : string {Bestiary 2.items.[].system.damageRolls.7xslevepvipkfn38diu8.damageType} (same value: 'piercing') [7zwdybwda7dc26tht1a4] : object {Bestiary 2.items.[].system.damageRolls.7zwdybwda7dc26tht1a4} damage : string {Bestiary 2.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damage} (same value: '1d8+7') damageType : string {Bestiary 2.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damageType} (same value: 'slashing') [8470iu4w4l7zo2fo00t5] : object {Bestiary 2.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5} damage : string {Bestiary 2.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5.damage} (same value: '1d10+11') damageType : string {Bestiary 2.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5.damageType} (same value: 'piercing') [85p60bgiv5x8ffqpwbbx] : object {Bestiary 2.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx} damage : string {Bestiary 2.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx.damage} (same value: '2d12+12') damageType : string {Bestiary 2.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx.damageType} (same value: 'bludgeoning') [8adkwcnp5jw9q3ui5yim] : object {Bestiary 2.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim} damage : string {Bestiary 2.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim.damageType} (same value: 'spirit') [8byb3g3w2um8puz85po5] : object {Bestiary 2.items.[].system.damageRolls.8byb3g3w2um8puz85po5} damage : string {Bestiary 2.items.[].system.damageRolls.8byb3g3w2um8puz85po5.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.8byb3g3w2um8puz85po5.damageType} (same value: 'acid') [8g35pnouqnvlbzwyikh6] : object {Bestiary 2.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6} damage : string {Bestiary 2.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damage} (same value: '3d8+17') damageType : string {Bestiary 2.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damageType} (same value: 'slashing') [8gqr4wecprxr9rb3ci2f] : object {Bestiary 2.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f} damage : string {Bestiary 2.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f.damageType} (same value: 'slashing') [8iz8jy8cya72qmajrc3y] : object {Bestiary 2.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y} damage : string {Bestiary 2.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y.damage} (same value: '2d10+5') damageType : string {Bestiary 2.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y.damageType} (same value: 'slashing') [8lyex0pbd4nnhjfcqez5] : object {Bestiary 2.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5} damage : string {Bestiary 2.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damage} (same value: '2d6+11') damageType : string {Bestiary 2.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damageType} (same value: 'slashing') [8mtjw29qelifaer71lft] : object {Bestiary 2.items.[].system.damageRolls.8mtjw29qelifaer71lft} damage : string {Bestiary 2.items.[].system.damageRolls.8mtjw29qelifaer71lft.damage} (same value: '3d10+17') damageType : string {Bestiary 2.items.[].system.damageRolls.8mtjw29qelifaer71lft.damageType} (same value: 'bludgeoning') [8n9zrculh9mez2zsnted] : object {Bestiary 2.items.[].system.damageRolls.8n9zrculh9mez2zsnted} damage : string {Bestiary 2.items.[].system.damageRolls.8n9zrculh9mez2zsnted.damage} (same value: '2d6+8') damageType : string {Bestiary 2.items.[].system.damageRolls.8n9zrculh9mez2zsnted.damageType} (same value: 'piercing') [8stumx7fa5srodtxd0no] : object {Bestiary 2.items.[].system.damageRolls.8stumx7fa5srodtxd0no} damage : string {Bestiary 2.items.[].system.damageRolls.8stumx7fa5srodtxd0no.damage} (same value: '1d6+5') damageType : string {Bestiary 2.items.[].system.damageRolls.8stumx7fa5srodtxd0no.damageType} (same value: 'slashing') [9585ibfwu7nue6oxkceo] : object {Bestiary 2.items.[].system.damageRolls.9585ibfwu7nue6oxkceo} damage : string {Bestiary 2.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damageType} (same value: 'void') [97cwhiod2ricovm20fon] : object {Bestiary 2.items.[].system.damageRolls.97cwhiod2ricovm20fon} damage : string {Bestiary 2.items.[].system.damageRolls.97cwhiod2ricovm20fon.damage} (same value: '2d8+8') damageType : string {Bestiary 2.items.[].system.damageRolls.97cwhiod2ricovm20fon.damageType} (same value: 'piercing') [98ceewvhncfg00yh535p] : object {Bestiary 2.items.[].system.damageRolls.98ceewvhncfg00yh535p} damage : string {Bestiary 2.items.[].system.damageRolls.98ceewvhncfg00yh535p.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.98ceewvhncfg00yh535p.damageType} (same value: 'spirit') [9awy6upwv5jw440hoiqu] : object {Bestiary 2.items.[].system.damageRolls.9awy6upwv5jw440hoiqu} damage : string {Bestiary 2.items.[].system.damageRolls.9awy6upwv5jw440hoiqu.damage} (same value: '3d10+16') damageType : string {Bestiary 2.items.[].system.damageRolls.9awy6upwv5jw440hoiqu.damageType} (same value: 'piercing') [9c0ta6816ad6a97orj2y] : object {Bestiary 2.items.[].system.damageRolls.9c0ta6816ad6a97orj2y} damage : string {Bestiary 2.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damage} (same value: '2d12+17') damageType : string {Bestiary 2.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damageType} (same value: 'piercing') [9dg3x0gfqlfc33jddyjq] : object {Bestiary 2.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq} damage : string {Bestiary 2.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq.damage} (same value: '2d12+10') damageType : string {Bestiary 2.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq.damageType} (same value: 'bludgeoning') [9eibwz4gn167o4hqatb1] : object {Bestiary 2.items.[].system.damageRolls.9eibwz4gn167o4hqatb1} damage : string {Bestiary 2.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damage} (same value: '1d6+6') damageType : string {Bestiary 2.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damageType} (same value: 'bludgeoning') [9eoh5fyyspgemonhbe5l] : object {Bestiary 2.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l} damage : string {Bestiary 2.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l.damage} (same value: '2d6+13') damageType : string {Bestiary 2.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l.damageType} (same value: 'piercing') [9fwn6rnh4lbvs41wg87c] : object {Bestiary 2.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c} damage : string {Bestiary 2.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c.damage} (same value: '3d10+16') damageType : string {Bestiary 2.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c.damageType} (same value: 'piercing') [9ojmzf0ma9smuor9raee] : object {Bestiary 2.items.[].system.damageRolls.9ojmzf0ma9smuor9raee} damage : string {Bestiary 2.items.[].system.damageRolls.9ojmzf0ma9smuor9raee.damage} (same value: '1d6+3') damageType : string {Bestiary 2.items.[].system.damageRolls.9ojmzf0ma9smuor9raee.damageType} (same value: 'slashing') [9pwzeqav3ld3ocrc75fu] : object {Bestiary 2.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu} damage : string {Bestiary 2.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu.damageType} (same value: 'slashing') [9r3gjxg8tsicnh22l6ga] : object {Bestiary 2.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga} damage : string {Bestiary 2.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga.damage} (same value: '3d10+14') damageType : string {Bestiary 2.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga.damageType} (same value: 'slashing') [9rfiplqhh29cgma93b7w] : object {Bestiary 2.items.[].system.damageRolls.9rfiplqhh29cgma93b7w} damage : string {Bestiary 2.items.[].system.damageRolls.9rfiplqhh29cgma93b7w.damage} (same value: '2d12+13') damageType : string {Bestiary 2.items.[].system.damageRolls.9rfiplqhh29cgma93b7w.damageType} (same value: 'piercing') [9vjm05ds3x0whf0tygp6] : object {Bestiary 2.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6} damage : string {Bestiary 2.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6.damage} (same value: '2d10+8') damageType : string {Bestiary 2.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6.damageType} (same value: 'slashing') [Mu0nQpYrhmvGpPno] : object {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno} category : string {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.category} (same value: 'persistent') damage : string {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.damage} (same value: '4d8+14') damageType : string {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.damageType} (same value: 'piercing') [SnXunBur89mukh41] : object {Bestiary 2.items.[].system.damageRolls.SnXunBur89mukh41} damage : string {Bestiary 2.items.[].system.damageRolls.SnXunBur89mukh41.damage} (same value: '3d8+16') damageType : string {Bestiary 2.items.[].system.damageRolls.SnXunBur89mukh41.damageType} (same value: 'bludgeoning') [a1yfnwfihfr3evyjpl65] : object {Bestiary 2.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65} damage : string {Bestiary 2.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damage} (same value: '1d8+6') damageType : string {Bestiary 2.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damageType} (same value: 'piercing') [a7mfj43p8g7fn06gbeck] : object {Bestiary 2.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck} damage : string {Bestiary 2.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck.damage} (same value: '1d10+4') damageType : string {Bestiary 2.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck.damageType} (same value: 'bludgeoning') [a881oyrpp2lt3uxw55hq] : object {Bestiary 2.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq} damage : string {Bestiary 2.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq.damage} (same value: '4d12+17') damageType : string {Bestiary 2.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq.damageType} (same value: 'piercing') [a8kdcauwupahecfm1hz3] : object {Bestiary 2.items.[].system.damageRolls.a8kdcauwupahecfm1hz3} damage : string {Bestiary 2.items.[].system.damageRolls.a8kdcauwupahecfm1hz3.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.a8kdcauwupahecfm1hz3.damageType} (same value: 'spirit') [abinz3ophon8gwul83ud] : object {Bestiary 2.items.[].system.damageRolls.abinz3ophon8gwul83ud} damage : string {Bestiary 2.items.[].system.damageRolls.abinz3ophon8gwul83ud.damage} (same value: '4d10+18') damageType : string {Bestiary 2.items.[].system.damageRolls.abinz3ophon8gwul83ud.damageType} (same value: 'slashing') [adjn6z3hlvmfegolekg6] : object {Bestiary 2.items.[].system.damageRolls.adjn6z3hlvmfegolekg6} damage : string {Bestiary 2.items.[].system.damageRolls.adjn6z3hlvmfegolekg6.damage} (same value: '4d12+17') damageType : string {Bestiary 2.items.[].system.damageRolls.adjn6z3hlvmfegolekg6.damageType} (same value: 'bludgeoning') [alr0w76iolkzat3sddh9] : object {Bestiary 2.items.[].system.damageRolls.alr0w76iolkzat3sddh9} damage : string {Bestiary 2.items.[].system.damageRolls.alr0w76iolkzat3sddh9.damage} (same value: '3d8+13') damageType : string {Bestiary 2.items.[].system.damageRolls.alr0w76iolkzat3sddh9.damageType} (same value: 'slashing') [an2nrw2pk2i92t5n07xg] : object {Bestiary 2.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg} damage : string {Bestiary 2.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damage} (same value: '1d10+4') damageType : string {Bestiary 2.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damageType} (same value: 'slashing') [apb89l16tdq89ig8fjc5] : object {Bestiary 2.items.[].system.damageRolls.apb89l16tdq89ig8fjc5} damage : string {Bestiary 2.items.[].system.damageRolls.apb89l16tdq89ig8fjc5.damage} (same value: '1d8') damageType : string {Bestiary 2.items.[].system.damageRolls.apb89l16tdq89ig8fjc5.damageType} (same value: 'bludgeoning') [aw8qbg71ilfmw9o2jqx6] : object {Bestiary 2.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6} damage : string {Bestiary 2.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damage} (same value: '2d8+4') damageType : string {Bestiary 2.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damageType} (same value: 'piercing') [b8hr0an0wt6v89jklb76] : object {Bestiary 2.items.[].system.damageRolls.b8hr0an0wt6v89jklb76} damage : string {Bestiary 2.items.[].system.damageRolls.b8hr0an0wt6v89jklb76.damage} (same value: '2d10+12') damageType : string {Bestiary 2.items.[].system.damageRolls.b8hr0an0wt6v89jklb76.damageType} (same value: 'piercing') [bb2e8v4adbp2dmzawwrm] : object {Bestiary 2.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm} damage : string {Bestiary 2.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm.damage} (same value: '2d12+13') damageType : string {Bestiary 2.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm.damageType} (same value: 'bludgeoning') [be8rip7h7ro9zfa161go] : object {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go} damage : string {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damage} (same value: '2d10+13') damageType : string {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damageType} (same value: 'slashing') [bff47yltgms7ls4fqt7e] : object {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e} damage : string {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damageType} (same value: 'cold') [bq03ebfmd4oj87amolmoun] : object {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun} damage : string {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damageType} (same value: 'bludgeoning') [bq6e8vsfzkvh7wc34alr] : object {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr} damage : string {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damageType} (same value: 'acid') [bsihdlqsnwo6e6j69tji] : object {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji} damage : string {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damageType} (same value: 'void') [bta22ccyaanotew23nj7] : object {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7} damage : string {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7.damage} (same value: '1d6+6') damageType : string {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7.damageType} (same value: 'piercing') [c0hu7aulnewkeka9ptmc] : object {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc} damage : string {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damage} (same value: '2d10+13') damageType : string {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damageType} (same value: 'piercing') [cdb4cwmvombecxamj450] : object {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450} damage : string {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450.damage} (same value: '2d8+8') damageType : string {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450.damageType} (same value: 'piercing') [cf1wmftdxktdhni8cepj] : object {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj} damage : string {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damageType} (same value: 'piercing') [cf4hgt9f6wm6y1mu080p] : object {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p} damage : string {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damage} (same value: '3d10+17') damageType : string {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damageType} (same value: 'piercing') [coidn8flg365fwu7za0w] : object {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w} damage : string {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w.damage} (same value: '3d10+11') damageType : string {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w.damageType} (same value: 'bludgeoning') [cqsx6yvhmp9vif61926k] : object {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k} damage : string {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damageType} (same value: 'piercing') [cuoqn6xcp8w8sokcd4e2] : object {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2} damage : string {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damage} (same value: '3d6') damageType : string {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damageType} (same value: 'cold') [cwi5obveuyjy4x6elpg3bc] : object {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc} damage : string {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc.damage} (same value: '1d4+1') damageType : string {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc.damageType} (same value: 'piercing') [cx04wnpol657f3gkp1ul] : object {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul} damage : string {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damage} (same value: '2d12+10') damageType : string {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damageType} (same value: 'piercing') [d8fsbf6t5h3ufxj8dx4p] : object {Bestiary 2.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p} damage : string {Bestiary 2.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p.damage} (same value: '4d6+18') damageType : string {Bestiary 2.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p.damageType} (same value: 'bludgeoning') [dfhpqhpsj4z2vuaqiehu] : object {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu} damage : string {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu.damage} (same value: '1d8+3') damageType : string {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu.damageType} (same value: 'bludgeoning') [dnogx281zje0bo5fwl51] : object {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51} damage : string {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51.damage} (same value: '1d10+3') damageType : string {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51.damageType} (same value: 'piercing') [dobfm2lz79d0dpvmtzqy] : object {Bestiary 2.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy} damage : string {Bestiary 2.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy.damage} (same value: '2d12+7') damageType : string {Bestiary 2.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy.damageType} (same value: 'piercing') [dvihderv7skrqm5qfdub] : object {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub} damage : string {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damage} (same value: '1d6+2') damageType : string {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damageType} (same value: 'piercing') [dzbzkq8qa7rpotpu8mds] : object {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds} damage : string {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damageType} (same value: 'void') [efgcnz3h4fmtua7nah59] : object {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59} damage : string {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damage} (same value: '3d12+14') damageType : string {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damageType} (same value: 'piercing') [egeswqdk7hgb3dp6iqcm] : object {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm} damage : string {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damageType} (same value: 'spirit') [ei3gjdkkltavh4cr2sww] : object {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww} damage : string {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damage} (same value: '3d10+16') damageType : string {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damageType} (same value: 'slashing') [ej9eyswj6imzromemjpp] : object {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp} damage : string {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (same value: '2d6+2') damageType : string {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: 'slashing') [ejxdsg4ch9tooydn8si1] : object {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1} damage : string {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damage} (same value: '4d6') damageType : string {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damageType} (same value: 'fire') [ek3zzlti21dl9i45g48zqm] : object {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm} damage : string {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm.damageType} (same value: 'piercing') [emgi68yuz37goovlvyhk] : object {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk} damage : string {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damage} (same value: '1d6+3') damageType : string {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damageType} (same value: 'piercing') [eo756hrfoksgpruwu8cd] : object {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd} damage : string {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damageType} (same value: 'spirit') [epiozrr49l007cxbirnk] : object {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk} damage : string {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk.damage} (same value: '1d12+1') damageType : string {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk.damageType} (same value: 'bludgeoning') [epsi7siz20bs1pkeif5e] : object {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e} damage : string {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damage} (same value: '1d4+3') damageType : string {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damageType} (same value: 'bludgeoning') [eq53uvgen4nhbmyar6fq] : object {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq} damage : string {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damage} (same value: '2d10+9') damageType : string {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damageType} (same value: 'slashing') [eqqi411ove578n72ntvzrt] : object {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt} damage : string {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damage} (same value: '1d4') damageType : string {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damageType} (same value: 'piercing') [esn4rcziu1gw6uaw4e4k] : object {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k} damage : string {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k.damage} (same value: '1d8+6') damageType : string {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k.damageType} (same value: 'piercing') [etavvhns058y83sro2r8] : object {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8} damage : string {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8.damage} (same value: '3d8+17') damageType : string {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8.damageType} (same value: 'slashing') [etvyiwjeuqpxhtktcxvy] : object {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy} damage : string {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damage} (same value: '3d10+16') damageType : string {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damageType} (same value: 'slashing') [ex5t6iaxgr70nu8tu4qh] : object {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh} damage : string {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damage} (same value: '3d12+13') damageType : string {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damageType} (same value: 'piercing') [ey7grlq57mcz9oambwlz] : object {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz} damage : string {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damage} (same value: '2d12+13') damageType : string {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damageType} (same value: 'piercing') [f32vphl4xb3k75ziohgh] : object {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh} damage : string {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damageType} (same value: 'piercing') [fcflu2nmkjf8vvbr5x4f] : object {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f} damage : string {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damage} (same value: '2d8+9') damageType : string {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damageType} (same value: 'bludgeoning') [fhca8blkgkdwsghskt0y] : object {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y} damage : string {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damage} (same value: '2d10+9') damageType : string {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damageType} (same value: 'slashing') [fkf6jip9lg5j4ap5wlu9] : object {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9} damage : string {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: 'acid') [fruhrl4eefeyek6o6shr] : object {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr} damage : string {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damageType} (same value: 'spirit') [fzh9wrfb3wm3wyoiy255] : object {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255} damage : string {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damage} (same value: '2d6+3') damageType : string {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damageType} (same value: 'slashing') [fzxgvh9f2tpitbj1n3jx] : object {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx} damage : string {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damageType} (same value: 'void') [g3nbryi2tsm9afpas1p1] : object {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1} damage : string {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damage} (same value: '1d8') damageType : string {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damageType} (same value: 'piercing') [g51oc6j9s340yp5cqa0w] : object {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w} damage : string {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damage} (same value: '2d6+8') damageType : string {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damageType} (same value: 'bludgeoning') [gatglugbz8inewcv7ovr] : object {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr} damage : string {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damage} (same value: '3d10+17') damageType : string {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damageType} (same value: 'slashing') [gbzrbxx68fk0yt89gjka] : object {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka} damage : string {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damage} (same value: '1d6+6') damageType : string {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damageType} (same value: 'slashing') [gcrxdk823lys1eaawh6c] : object {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c} damage : string {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damageType} (same value: 'slashing') [gcwobxz4c7g1ofknjv94] : object {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94} damage : string {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: '1d8+1') damageType : string {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: 'piercing') [ge27nhikrjgkhovj4b5x] : object {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x} damage : string {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damage} (same value: '1d8+5') damageType : string {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damageType} (same value: 'bludgeoning') [gj7pgoz8n5r7m8wyr1zl] : object {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl} damage : string {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damage} (same value: '5d4') damageType : string {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damageType} (same value: 'acid') [gj8dhdiznpp9h31n9f51] : object {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51} damage : string {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damage} (same value: '2d4+8') damageType : string {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damageType} (same value: 'slashing') [gm3q1j9akgcgvmoljzt0] : object {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0} damage : string {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damageType} (same value: 'spirit') [gmizlfonotou6zk0cwke] : object {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke} damage : string {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke.damage} (same value: '3d6') damageType : string {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke.damageType} (same value: 'fire') [gojydgwwyzurt7sm6kf8] : object {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8} damage : string {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damage} (same value: '3d6') damageType : string {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damageType} (same value: 'fire') [gqwk7jlbi99qq6gqczid] : object {Bestiary 2.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid} damage : string {Bestiary 2.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damage} (same value: '3d12+17') damageType : string {Bestiary 2.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damageType} (same value: 'bludgeoning') [gwrhzwpl9llfszh6esmg] : object {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg} damage : string {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damageType} (same value: 'spirit') [gwvaie5ceqlg6kdsj3s6] : object {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6} damage : string {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6.damage} (same value: '2d6+12') damageType : string {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6.damageType} (same value: 'bludgeoning') [gy0dvqgndgshz9pzxbo5] : object {Bestiary 2.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5} damage : string {Bestiary 2.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5.damage} (same value: '2d10+9') damageType : string {Bestiary 2.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5.damageType} (same value: 'bludgeoning') [gy4qy1vhl4pc3uty8i60] : object {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60} damage : string {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60.damage} (same value: '3d6+17') damageType : string {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60.damageType} (same value: 'slashing') [h04cq49d35f3ud6zj1zw] : object {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw} damage : string {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw.damage} (same value: '2d8+9') damageType : string {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw.damageType} (same value: 'slashing') [h5r3cdldmzb88s2yqbxq] : object {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq} damage : string {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq.damage} (same value: '3d8+15') damageType : string {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq.damageType} (same value: 'slashing') [h722qh238fu6bm5aq3jo] : object {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo} damage : string {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo.damage} (same value: '3d6') damageType : string {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo.damageType} (same value: 'sonic') [hc6nxqclc5bcme2jqxqv] : object {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv} damage : string {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv.damage} (same value: '3d10+18') damageType : string {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv.damageType} (same value: 'slashing') [he8gjk0bcahztpjxor7g] : object {Bestiary 2.items.[].system.damageRolls.he8gjk0bcahztpjxor7g} damage : string {Bestiary 2.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damage} (same value: '1d4+2') damageType : string {Bestiary 2.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damageType} (same value: 'piercing') [hh8988wa4xba6db6ztzp] : object {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp} damage : string {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damageType} (same value: 'spirit') [hkamipuzdzmizy5zeuru] : object {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru} damage : string {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damage} (same value: '2d8+16') damageType : string {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damageType} (same value: 'bludgeoning') [hkgifkpvl9igpg38667b] : object {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b} damage : string {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damage} (same value: '2d8') damageType : string {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damageType} (same value: 'spirit') [hp3hheadiy88iwq7fca9] : object {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9} damage : string {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9.damage} (same value: '2d4+4') damageType : string {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9.damageType} (same value: 'slashing') [hvk7aysgwgt6m9xnf40r] : object {Bestiary 2.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r} damage : string {Bestiary 2.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damage} (same value: '2d8+9') damageType : string {Bestiary 2.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damageType} (same value: 'piercing') [hvvi0mxfnn96jfxp2swg] : object {Bestiary 2.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg} damage : string {Bestiary 2.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg.damage} (same value: '2d6+7') damageType : string {Bestiary 2.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg.damageType} (same value: 'piercing') [i0e9axgj43c1m6gw8l2p] : object {Bestiary 2.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p} damage : string {Bestiary 2.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p.damage} (same value: '1d4+6') damageType : string {Bestiary 2.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p.damageType} (same value: 'piercing') [i1q1ourbrhlxcwdutdet] : object {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet} damage : string {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet.damageType} (same value: 'bludgeoning') [i6kst0oqbji1iad2vnu6] : object {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6} damage : string {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6.damageType} (same value: 'spirit') [ifebablffet6zfg7cp5m] : object {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m} damage : string {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m.damageType} (same value: 'slashing') [ilbirl74owrhwgloofpr] : object {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr} damage : string {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damageType} (same value: 'bludgeoning') [io70pw7bl1m9vybi1656] : object {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656} damage : string {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damage} (same value: '1d4') damageType : string {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damageType} (same value: 'cold') [j61wz6dosfqf4lymosq7] : object {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7} damage : string {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7.damageType} (same value: 'bludgeoning') [j7rd51qs71pxtb0qhtg9] : object {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9} damage : string {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damage} (same value: '2d8+8') damageType : string {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damageType} (same value: 'piercing') [jb3em9sma08ul24gublh] : object {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh} damage : string {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh.damage} (same value: '1d8') damageType : string {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh.damageType} (same value: 'piercing') [jbe6v7kpoqegnfrxu25n] : object {Bestiary 2.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n} damage : string {Bestiary 2.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n.damage} (same value: '1d12+5') damageType : string {Bestiary 2.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n.damageType} (same value: 'bludgeoning') [jimkrp7gijc7yfihumag] : object {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag} damage : string {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damage} (same value: '1d6+5') damageType : string {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damageType} (same value: 'bludgeoning') [k68gmepg31gi7fgykmn9] : object {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9} damage : string {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damage} (same value: '1d6+1') damageType : string {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damageType} (same value: 'slashing') [k9e7pvbtk1esv7l6gri9] : object {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9} damage : string {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9.damage} (same value: '1d4+6') damageType : string {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9.damageType} (same value: 'piercing') [ka3ge3h7dadf25cf5vye] : object {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye} damage : string {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damageType} (same value: 'spirit') [kc0lvmvwccv0clvqp435] : object {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435} damage : string {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damageType} (same value: 'slashing') [kccstziuk7o0pyfq6wzu] : object {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu} damage : string {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damage} (same value: '2d8+8') damageType : string {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damageType} (same value: 'slashing') [kipmtwodsed50rlt45qs] : object {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs} damage : string {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: '1d6+2') damageType : string {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: 'piercing') [kiutlq99czqq0wb13rkj] : object {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj} damage : string {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj.damage} (same value: '3d12+13') damageType : string {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj.damageType} (same value: 'piercing') [kj6w5dvxrkw5h3xe6b1s] : object {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s} damage : string {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damage} (same value: '2d4+8') damageType : string {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damageType} (same value: 'slashing') [kkyx4gcke19ksr45ryn4] : object {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4} damage : string {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damage} (same value: '4d8+19') damageType : string {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damageType} (same value: 'bludgeoning') [kpdgb0gjc3p48ymgacdc] : object {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc} damage : string {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damage} (same value: '2d12+8') damageType : string {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damageType} (same value: 'piercing') [kr5zvvjoremvxw1e3pwz] : object {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz} damage : string {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damage} (same value: '2d10+10') damageType : string {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damageType} (same value: 'piercing') [krhrxo1ecgqv19sskib7] : object {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7} damage : string {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damage} (same value: '2d8+7') damageType : string {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damageType} (same value: 'slashing') [ktdnphkqwzpcawefx6u0] : object {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0} damage : string {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damageType} (same value: 'spirit') [kvd3henptyexx47d73da] : object {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da} damage : string {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da.damage} (same value: '3d6') damageType : string {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da.damageType} (same value: 'void') [l2eog5u7i4ak0xnzvh0e] : object {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e} damage : string {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damage} (same value: '2d12+8') damageType : string {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damageType} (same value: 'piercing') [l2j40pi3m8habtnwysqn] : object {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn} damage : string {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damageType} (same value: 'spirit') [l3czfgct54lf8arsrhuj] : object {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj} damage : string {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damage} (same value: '1d4+4') damageType : string {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damageType} (same value: 'piercing') [l6c2pcsdbaic80zk0aot] : object {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot} damage : string {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damage} (same value: '3d6+16') damageType : string {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damageType} (same value: 'piercing') [l8b14f45irgc27ppo4sb] : object {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb} damage : string {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damage} (same value: '2d8') damageType : string {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damageType} (same value: 'cold') [lac0w77jvjjvey0h9gmz] : object {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz} damage : string {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damage} (same value: '1d10+6') damageType : string {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damageType} (same value: 'piercing') [laxd05l54zkn06pijerj] : object {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj} damage : string {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj.damage} (same value: '1d10+8') damageType : string {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj.damageType} (same value: 'slashing') [lpi403xzrr96e9smo7vt] : object {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt} damage : string {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damageType} (same value: 'spirit') [lsi7evdgpm4hmegqxirjk] : object {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk} damage : string {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damageType} (same value: 'bludgeoning') [lurgtfrc6rh39k9ges13u] : object {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u} damage : string {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damageType} (same value: 'bludgeoning') [lyzdai8gcmpv6u99jshs] : object {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs} damage : string {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damage} (same value: '1d8+3') damageType : string {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damageType} (same value: 'bludgeoning') [lzc48inbk7ubshf76ogn] : object {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn} damage : string {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damageType} (same value: 'spirit') [m38rqu4oislvf8sa3gnl] : object {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl} damage : string {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl.damage} (same value: '3d6') damageType : string {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl.damageType} (same value: 'fire') [mdywnbjtpwp6nsmf4pii] : object {Bestiary 2.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii} damage : string {Bestiary 2.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii.damage} (same value: '2d4+8') damageType : string {Bestiary 2.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii.damageType} (same value: 'piercing') [melrhns65ikzvvrxypgu] : object {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu} damage : string {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu.damageType} (same value: 'spirit') [mr1zwzg6qyrbxadicb30] : object {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30} damage : string {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damageType} (same value: 'spirit') [muqsxekn2ss7fojjwpzl] : object {Bestiary 2.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl} damage : string {Bestiary 2.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl.damage} (same value: '2d8+8') damageType : string {Bestiary 2.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl.damageType} (same value: 'slashing') [mx9mgdksu7ygtg78o5z6] : object {Bestiary 2.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6} damage : string {Bestiary 2.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6.damageType} (same value: 'piercing') [n54phf6zlk6uji0bd45hq] : object {Bestiary 2.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq} damage : string {Bestiary 2.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq.damageType} (same value: 'bludgeoning') [n5xl7okywwndw2w39wxq] : object {Bestiary 2.items.[].system.damageRolls.n5xl7okywwndw2w39wxq} damage : string {Bestiary 2.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damage} (same value: '2d8+8') damageType : string {Bestiary 2.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damageType} (same value: 'piercing') [n7v34g7n2xk14qhnac8q] : object {Bestiary 2.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q} damage : string {Bestiary 2.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q.damage} (same value: '2d8') damageType : string {Bestiary 2.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q.damageType} (same value: 'piercing') [na5b4tm832wd8pr5ql71] : object {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71} damage : string {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71.damage} (same value: '2d8+10') damageType : string {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71.damageType} (same value: 'bludgeoning') [naaonnx1ihb9zmtttm8i] : object {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i} damage : string {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damageType} (same value: 'acid') [ndzpfo6yy7djls78v8y3] : object {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3} damage : string {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3.damage} (same value: '2d8+8') damageType : string {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3.damageType} (same value: 'bludgeoning') [nedx8huf1rg8l20eu00y] : object {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y} damage : string {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damage} (same value: '3d6') damageType : string {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damageType} (same value: 'poison') [ngf96s9a8bs6lr3fe2jz] : object {Bestiary 2.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz} damage : string {Bestiary 2.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz.damage} (same value: '1d10+3') damageType : string {Bestiary 2.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz.damageType} (same value: 'piercing') [npdi8bur96fh6lzl7ode] : object {Bestiary 2.items.[].system.damageRolls.npdi8bur96fh6lzl7ode} damage : string {Bestiary 2.items.[].system.damageRolls.npdi8bur96fh6lzl7ode.damage} (same value: '3d10+13') damageType : string {Bestiary 2.items.[].system.damageRolls.npdi8bur96fh6lzl7ode.damageType} (same value: 'bludgeoning') [nrly86s1bok41ct7gtmp] : object {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp} damage : string {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damageType} (same value: 'spirit') [nsx50vii3x8yiquosmgr] : object {Bestiary 2.items.[].system.damageRolls.nsx50vii3x8yiquosmgr} damage : string {Bestiary 2.items.[].system.damageRolls.nsx50vii3x8yiquosmgr.damage} (same value: '2d6+7') damageType : string {Bestiary 2.items.[].system.damageRolls.nsx50vii3x8yiquosmgr.damageType} (same value: 'slashing') [nu6jqckfio7b1q2apiio] : object {Bestiary 2.items.[].system.damageRolls.nu6jqckfio7b1q2apiio} damage : string {Bestiary 2.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damage} (same value: '3d12+16') damageType : string {Bestiary 2.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damageType} (same value: 'bludgeoning') [nucz0b63csd3q5u8kfn7m] : object {Bestiary 2.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m} damage : string {Bestiary 2.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m.damageType} (same value: 'slashing') [nvbrz9tc9ge492v470t6] : object {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6} damage : string {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6.damage} (same value: '4d6') damageType : string {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6.damageType} (same value: 'sonic') [nxvzejsh1a93igv77ws5] : object {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5} damage : string {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5.damage} (same value: '1d6+3') damageType : string {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5.damageType} (same value: 'slashing') [nzlaimz6py6hmfo9s14d] : object {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d} damage : string {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d.damage} (same value: '2d6+4') damageType : string {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d.damageType} (same value: 'piercing') [o5s8tsmqa4155weo0fx1] : object {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1} damage : string {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1.damage} (same value: '4d4+16') damageType : string {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1.damageType} (same value: 'piercing') [o6k7uaj315ko0ds3qklw] : object {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw} damage : string {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: 'spirit') [o7446z1hyowue5tef5xk] : object {Bestiary 2.items.[].system.damageRolls.o7446z1hyowue5tef5xk} damage : string {Bestiary 2.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damage} (same value: '2d12+8') damageType : string {Bestiary 2.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damageType} (same value: 'piercing') [oe6v80mfwjq7xyyocm7t] : object {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t} damage : string {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t.damage} (same value: '3d4+16') damageType : string {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t.damageType} (same value: 'piercing') [oggoes16rkv3lobu3og8] : object {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8} damage : string {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damage} (same value: '2d8+13') damageType : string {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damageType} (same value: 'slashing') [ord6qjws7hx3ag96g08r] : object {Bestiary 2.items.[].system.damageRolls.ord6qjws7hx3ag96g08r} damage : string {Bestiary 2.items.[].system.damageRolls.ord6qjws7hx3ag96g08r.damage} (same value: '3d8+14') damageType : string {Bestiary 2.items.[].system.damageRolls.ord6qjws7hx3ag96g08r.damageType} (same value: 'slashing') [ozt253bhq9c5w4m1ahu2] : object {Bestiary 2.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2} damage : string {Bestiary 2.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damage} (same value: '1d8+6') damageType : string {Bestiary 2.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damageType} (same value: 'piercing') [p9f60a8iqaenayq74fni] : object {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni} damage : string {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni.damage} (same value: '4d6') damageType : string {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni.damageType} (same value: 'cold') [pgugvikrwxa2hznyg3sfnj] : object {Bestiary 2.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj} damage : string {Bestiary 2.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj.damageType} (same value: 'bludgeoning') [pinzll2yhzptobv7xyyz] : object {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz} damage : string {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz.damage} (same value: '3d6') damageType : string {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz.damageType} (same value: 'electricity') [pjapyd7b3wmm4y7d53qb] : object {Bestiary 2.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb} damage : string {Bestiary 2.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb.damage} (same value: '2d12+9') damageType : string {Bestiary 2.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb.damageType} (same value: 'piercing') [plz990ck0lcf43y073q9] : object {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9} damage : string {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9.damage} (same value: '2d8+7') damageType : string {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9.damageType} (same value: 'slashing') [ppkivvdbo8sixu0wcv8k] : object {Bestiary 2.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k} damage : string {Bestiary 2.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k.damage} (same value: '2d10+11') damageType : string {Bestiary 2.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k.damageType} (same value: 'piercing') [ppu05wdlyoahfavb7cc1] : object {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1} damage : string {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damage} (same value: '2d10+8') damageType : string {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damageType} (same value: 'slashing') [psfxuvwdi0qeergfxjua] : object {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua} damage : string {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damage} (same value: '2d6+8') damageType : string {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damageType} (same value: 'slashing') [qarthqlnnithzskg5an6] : object {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6} damage : string {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6.damage} (same value: '2d6+11') damageType : string {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6.damageType} (same value: 'slashing') [qbj6yqoqh1fvicetm5qt] : object {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt} damage : string {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damage} (same value: '2d12') damageType : string {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damageType} (same value: 'electricity') [qhrnsdkxmwkkkz9ehpzt] : object {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt} damage : string {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (same value: '1d8+3') damageType : string {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: 'bludgeoning') [qmm6604of0cjil0qdmov] : object {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov} damage : string {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damage} (same value: '1d6+3') damageType : string {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damageType} (same value: 'piercing') [qn7bahapr9ob5e7l0mal] : object {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal} damage : string {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damage} (same value: '1d4+3') damageType : string {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damageType} (same value: 'piercing') [qp78or0c3ta9ttylsg07] : object {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07} damage : string {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damageType} (same value: 'sonic') [qs4m70fhbtikf178xlxg] : object {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg} damage : string {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damage} (same value: '2d12+11') damageType : string {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damageType} (same value: 'piercing') [qzum2fpfv0oz4ffjkfz5] : object {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5} damage : string {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damage} (same value: '3d8+17') damageType : string {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damageType} (same value: 'slashing') [r7omxzegz92dujqbdhkw] : object {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw} damage : string {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damage} (same value: '3d8+10') damageType : string {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damageType} (same value: 'bludgeoning') [r7saozl4ezhpg4iu4lkx] : object {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx} damage : string {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damage} (same value: '2d6+10') damageType : string {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damageType} (same value: 'slashing') [raqphfd4zkbjzyfohi905] : object {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905} damage : string {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damageType} (same value: 'fire') [rfgtfia2k34nqvsi8iv9] : object {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9} damage : string {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (same value: '1d6+4') damageType : string {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: 'piercing') [rmy1co11loai1cqfqtmj] : object {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj} damage : string {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damageType} (same value: 'spirit') [rr8qd0oju4aw7383rszc] : object {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc} damage : string {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damageType} (same value: 'bludgeoning') [rx98900a3om9l0312uzf] : object {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf} damage : string {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf.damage} (same value: '1d10+4') damageType : string {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf.damageType} (same value: 'piercing') [s0th8vqnpwomfqm9zjo3] : object {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3} damage : string {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damageType} (same value: 'spirit') [s2ktrl5yisms9onk4dxv] : object {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv} damage : string {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damage} (same value: '3d10+12') damageType : string {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damageType} (same value: 'piercing') [s46r0af2jcluaddrryag] : object {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag} damage : string {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag.damageType} (same value: 'spirit') [s68jratooz3axw3sx1ak] : object {Bestiary 2.items.[].system.damageRolls.s68jratooz3axw3sx1ak} damage : string {Bestiary 2.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (same value: '1d10+4') damageType : string {Bestiary 2.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: 'slashing') [s8zhjut18vnagv71ze13] : object {Bestiary 2.items.[].system.damageRolls.s8zhjut18vnagv71ze13} damage : string {Bestiary 2.items.[].system.damageRolls.s8zhjut18vnagv71ze13.damage} (same value: '1d10+8') damageType : string {Bestiary 2.items.[].system.damageRolls.s8zhjut18vnagv71ze13.damageType} (same value: 'bludgeoning') [slnq4zg9etru3hs16e19] : object {Bestiary 2.items.[].system.damageRolls.slnq4zg9etru3hs16e19} damage : string {Bestiary 2.items.[].system.damageRolls.slnq4zg9etru3hs16e19.damage} (same value: '3d10+16') damageType : string {Bestiary 2.items.[].system.damageRolls.slnq4zg9etru3hs16e19.damageType} (same value: 'bludgeoning') [sn7uj4903iczutt96f4s8b] : object {Bestiary 2.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b} damage : string {Bestiary 2.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damage} (same value: '3d8+16') damageType : string {Bestiary 2.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damageType} (same value: 'bludgeoning') [snqdn3iz77ft5l7qn9wh] : object {Bestiary 2.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh} damage : string {Bestiary 2.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh.damage} (same value: '2d8+16') damageType : string {Bestiary 2.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh.damageType} (same value: 'bludgeoning') [sq3ahiyn9ks43c7h1gnb] : object {Bestiary 2.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb} damage : string {Bestiary 2.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb.damage} (same value: '2d10+12') damageType : string {Bestiary 2.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb.damageType} (same value: 'slashing') [sqwik031cgtkgeiaaglw] : object {Bestiary 2.items.[].system.damageRolls.sqwik031cgtkgeiaaglw} damage : string {Bestiary 2.items.[].system.damageRolls.sqwik031cgtkgeiaaglw.damage} (same value: '3d10+17') damageType : string {Bestiary 2.items.[].system.damageRolls.sqwik031cgtkgeiaaglw.damageType} (same value: 'piercing') [suhwfrxjju8y9jf709f2] : object {Bestiary 2.items.[].system.damageRolls.suhwfrxjju8y9jf709f2} damage : string {Bestiary 2.items.[].system.damageRolls.suhwfrxjju8y9jf709f2.damage} (same value: '2d12+8') damageType : string {Bestiary 2.items.[].system.damageRolls.suhwfrxjju8y9jf709f2.damageType} (same value: 'piercing') [sw31752uh7bmvi3xei02] : object {Bestiary 2.items.[].system.damageRolls.sw31752uh7bmvi3xei02} damage : string {Bestiary 2.items.[].system.damageRolls.sw31752uh7bmvi3xei02.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.sw31752uh7bmvi3xei02.damageType} (same value: 'spirit') [swqwj60nhfc3lkbgaxdp] : object {Bestiary 2.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp} damage : string {Bestiary 2.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp.damage} (same value: '3d4+16') damageType : string {Bestiary 2.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp.damageType} (same value: 'slashing') [swsk33gnkbhbficmyv9c] : object {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c} damage : string {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c.damage} (same value: '1d6+1') damageType : string {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c.damageType} (same value: 'piercing') [t27ga7dqmvpxktywhnmf39] : object {Bestiary 2.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39} damage : string {Bestiary 2.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39.damage} (same value: '1d4+4') damageType : string {Bestiary 2.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39.damageType} (same value: 'piercing') [tei3ovel5a8s03dyig12] : object {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12} damage : string {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12.damage} (same value: '2d8') damageType : string {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12.damageType} (same value: 'piercing') [tgj5s4v1fseswbvp4qpa] : object {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa} damage : string {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa.damageType} (same value: 'acid') [tis5yocu7tlw5djhmtjb] : object {Bestiary 2.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb} damage : string {Bestiary 2.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb.damage} (same value: '1d10+13') damageType : string {Bestiary 2.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb.damageType} (same value: 'slashing') [tjlj7auny29tfm3vtbnxea] : object {Bestiary 2.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea} damage : string {Bestiary 2.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea.damageType} (same value: 'bludgeoning') [tlgxyvjtnno52f1y9bf6] : object {Bestiary 2.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6} damage : string {Bestiary 2.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6.damage} (same value: '1d6+1') damageType : string {Bestiary 2.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6.damageType} (same value: 'slashing') [u46gftfg6c8eten04syv] : object {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv} damage : string {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv.damage} (same value: '3d12+16') damageType : string {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv.damageType} (same value: 'bludgeoning') [u55e9gqrxidlm2u8hwjh] : object {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh} damage : string {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh.damage} (same value: '2d12+8') damageType : string {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh.damageType} (same value: 'piercing') [u6frvkq9886mxcoxgq48] : object {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48} damage : string {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48.damage} (same value: '1d8+6') damageType : string {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48.damageType} (same value: 'slashing') [u9pdawpzqpccweuqxfv0] : object {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0} damage : string {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: '2d6+9') damageType : string {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: 'bludgeoning') [uftfvrqwl4jtl83n44ev] : object {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev} damage : string {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damage} (same value: '3d4+16') damageType : string {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damageType} (same value: 'piercing') [uhi5wbkvw5tgddkpcvha] : object {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha} damage : string {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damage} (same value: '1d8+5') damageType : string {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damageType} (same value: 'piercing') [ukb9kbn9ey93lx1fsqnj] : object {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj} damage : string {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damage} (same value: '2d10+8') damageType : string {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damageType} (same value: 'slashing') [ul7zdy3exakjqmqykck9] : object {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9} damage : string {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damage} (same value: '2d10+13') damageType : string {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damageType} (same value: 'piercing') [urspp1xr5ctj7j7m9lj8] : object {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8} damage : string {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damage} (same value: '2d10+11') damageType : string {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damageType} (same value: 'piercing') [uxn5o9o4rk0zc5hgop8g] : object {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g} damage : string {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damage} (same value: '4d6') damageType : string {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damageType} (same value: 'void') [v3vq4grqzhzz3riwdllk] : object {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk} damage : string {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damage} (same value: '2d10+8') damageType : string {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damageType} (same value: 'slashing') [v7p77lwh03ak998z4u6s] : object {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s} damage : string {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damage} (same value: '1d8+6') damageType : string {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damageType} (same value: 'piercing') [v8hgnbqeiceysabb6s13x] : object {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x} damage : string {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damageType} (same value: 'vitality') [vae6tk7dx7mj62sca8cy] : object {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy} damage : string {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damageType} (same value: 'void') [vd57a87p90anm3ilw3l9jf] : object {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf} damage : string {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damage} (same value: '1d8+6') damageType : string {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damageType} (same value: 'piercing') [veqtmk34yzfnt9g1l4vc] : object {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc} damage : string {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damage} (same value: '4d10+19') damageType : string {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damageType} (same value: 'bludgeoning') [vg2aedjaycb23stecb2y] : object {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y} damage : string {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damage} (same value: '1d6+6') damageType : string {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damageType} (same value: 'piercing') [vhej8i51jspm16icv6fe] : object {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe} damage : string {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damage} (same value: '2d6+8') damageType : string {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damageType} (same value: 'slashing') [vkzwbc6p81ggnyktwka2] : object {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2} damage : string {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damage} (same value: '3d6') damageType : string {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damageType} (same value: 'fire') [vn1gnur746gdsxuqrvul] : object {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul} damage : string {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damage} (same value: '3d6') damageType : string {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damageType} (same value: 'fire') [vogswsu32dq6rrkkozsm] : object {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm} damage : string {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damage} (same value: '4d6') damageType : string {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damageType} (same value: 'piercing') [vq2aanwlrigln2c5kl9n3] : object {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3} damage : string {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damageType} (same value: 'bludgeoning') [vqgo57yfvp6mmueg6gl2] : object {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2} damage : string {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damage} (same value: '2d10+14') damageType : string {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damageType} (same value: 'slashing') [vyek5u11f5p64nwrrm0o] : object {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o} damage : string {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damage} (same value: '1d12+2') damageType : string {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damageType} (same value: 'piercing') [vymxghw33wfo5i87697j] : object {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j} damage : string {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j.damageType} (same value: 'acid') [w1wxodrjom0shqe6ao4r] : object {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r} damage : string {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damage} (same value: '2d8+13') damageType : string {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damageType} (same value: 'slashing') [w6s1xfgrdx0jakzak2if] : object {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if} damage : string {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damage} (same value: '3d10+11') damageType : string {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damageType} (same value: 'bludgeoning') [wcghqptu0cixr0caaupl] : object {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl} damage : string {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damage} (same value: '2d6+6') damageType : string {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damageType} (same value: 'bludgeoning') [whspauxzzh0ugg53i94v] : object {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v} damage : string {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damage} (same value: '2d12+13') damageType : string {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damageType} (same value: 'slashing') [wi667rvnqng6mo6xq3gm] : object {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm} damage : string {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damage} (same value: '1d6+6') damageType : string {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damageType} (same value: 'bludgeoning') [wl4e9zyb37nmg7uo204t9] : object {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9} damage : string {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damageType} (same value: 'bludgeoning') [wl96qxpclcjxcycfknna] : object {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna} damage : string {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damage} (same value: '2d6+7') damageType : string {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damageType} (same value: 'bludgeoning') [wmz0xtraos8esasirf58] : object {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58} damage : string {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58.damage} (same value: '2d8+7') damageType : string {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58.damageType} (same value: 'slashing') [wwut45uaqbpb9m8urxgt] : object {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt} damage : string {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damage} (same value: '2d8+6') damageType : string {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damageType} (same value: 'piercing') [wx8rvzj6nlmutay10wek] : object {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek} damage : string {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damage} (same value: '3d10+14') damageType : string {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damageType} (same value: 'slashing') [wy1yold13inb06yq31dv] : object {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv} damage : string {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv.damage} (same value: '1d12+7') damageType : string {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv.damageType} (same value: 'piercing') [wz2kanx7cdo14d3qj7nc] : object {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc} damage : string {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damageType} (same value: 'piercing') [x10db7tms7drmb52l9jy] : object {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy} damage : string {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damage} (same value: '2d4+8') damageType : string {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damageType} (same value: 'bludgeoning') [x4jxqrma7tdrtyo5axpq] : object {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq} damage : string {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damage} (same value: '2d10+9') damageType : string {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damageType} (same value: 'bludgeoning') [x4n62e71ie8wtmp7kz82] : object {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82} damage : string {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damage} (same value: '3d6+15') damageType : string {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damageType} (same value: 'piercing') [x81ahj505p9rsse842ir] : object {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir} damage : string {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir.damage} (same value: '2d6+5') damageType : string {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir.damageType} (same value: 'piercing') [xazre9c2gajsxtmyioio] : object {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio} damage : string {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damage} (same value: '2d6+8') damageType : string {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damageType} (same value: 'slashing') [xbmgi68hqnan2e23ls0qw] : object {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw} damage : string {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damageType} (same value: 'piercing') [xebw0ftyq99z48okpcug] : object {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug} damage : string {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damage} (same value: '2d8+8') damageType : string {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damageType} (same value: 'slashing') [xg1pvku8kmf1qnabwgao] : object {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao} damage : string {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damage} (same value: '1d8') damageType : string {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damageType} (same value: 'piercing') [xkp3yb5lhuq5g1kcn3q0] : object {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0} damage : string {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damage} (same value: '2d8+7') damageType : string {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damageType} (same value: 'piercing') [xlq29ypl6qencolcnnao] : object {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao} damage : string {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damage} (same value: '2d10+8') damageType : string {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damageType} (same value: 'piercing') [xs5fzqhj1sbpq5t2kw2a] : object {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a} damage : string {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damage} (same value: '1d6+3') damageType : string {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damageType} (same value: 'bludgeoning') [y7g3vaxy88ksli79v3h7] : object {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7} damage : string {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damage} (same value: '1d8+3') damageType : string {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damageType} (same value: 'piercing') [yavdwycc0whos8kv4s5k] : object {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k} damage : string {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damage} (same value: '2d10+11') damageType : string {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damageType} (same value: 'piercing') [yc9bzqdu6ogljimuiiiv] : object {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv} damage : string {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damage} (same value: '2d4+8') damageType : string {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damageType} (same value: 'bludgeoning') [yjfe5bi279emiqr0dod0] : object {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0} damage : string {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (same value: '2d8+4') damageType : string {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: 'piercing') [yknnayvl6p8qqwfuyxpj] : object {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj} damage : string {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damage} (same value: '2d6+11') damageType : string {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damageType} (same value: 'bludgeoning') [ymv26g275ppzc5xkmy8f] : object {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f} damage : string {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damage} (same value: '3d6') damageType : string {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damageType} (same value: 'electricity') [ynha4qoh4aa82bptfudl] : object {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl} damage : string {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damage} (same value: '6d6') damageType : string {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damageType} (same value: 'poison') [yrk56wwihlkhg0mhdquwen] : object {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen} damage : string {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damageType} (same value: 'fire') [yszko4h8s5qmztnw4om0] : object {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0} damage : string {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damage} (same value: '1d6+4') damageType : string {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damageType} (same value: 'slashing') [yxh2yeelmebudlvgb1h7g] : object {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g} damage : string {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damageType} (same value: 'spirit') [z2d28gd17iyog535l27c] : object {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c} damage : string {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c.damage} (same value: '2d10+10') damageType : string {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c.damageType} (same value: 'slashing') [z3e3v4h2lyjwctu87qkj] : object {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj} damage : string {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damage} (same value: '1d8+6') damageType : string {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damageType} (same value: 'piercing') [z3k1tkk6ps98123w7u1g] : object {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g} damage : string {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damage} (same value: '3d8+13') damageType : string {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damageType} (same value: 'slashing') [z50086pt3ik18sk2yzkxaw] : object {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw} damage : string {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damageType} (same value: 'piercing') [z5clnqxf1alykiwdt3wx] : object {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx} damage : string {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damage} (same value: '4d8+17') damageType : string {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damageType} (same value: 'slashing') [z98qneqjolpwyjshk3v4] : object {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4} damage : string {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damage} (same value: '3d12+15') damageType : string {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damageType} (same value: 'piercing') oodf01kxiaaismhm0ouw : object {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw} damage : string {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damage} (same value: '3d10+17') damageType : string {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damageType} (same value: 'bludgeoning') [za86nrxw3rczla2y7kh6] : object {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6} damage : string {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: '1d12+4') damageType : string {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: 'piercing') [zb7x3v1fvcr0wo5or56e] : object {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e} damage : string {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damage} (same value: '1d6') damageType : string {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damageType} (same value: 'spirit') [zesghrfvihb17yfp3trd9] : object {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9} damage : string {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damage} (same value: '1d8+2') damageType : string {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damageType} (same value: 'bludgeoning') [znm34tgibmmpmje7j156] : object {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156} damage : string {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156.damage} (same value: '4d8+18') damageType : string {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156.damageType} (same value: 'piercing') [zpnnrzt4bc96dsn56ikw] : object {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw} damage : string {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (same value: '1d10+3') damageType : string {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: 'piercing') [zr4ox2opcrh0ttoy5evz] : object {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz} damage : string {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damage} (same value: '2d6') damageType : string {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damageType} (same value: 'spirit') [zrgzv4npig5r7aqbqvbp] : object {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp} damage : string {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (same value: '2d10+7') damageType : string {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: 'piercing') [ztdd9anb26b8r7gz0abc] : object {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc} damage : string {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damage} (same value: '3d10+12') damageType : string {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damageType} (same value: 'slashing') [zwinwhqg1v7flo8hc7er] : object {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er} damage : string {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damage} (same value: '4d12+16') damageType : string {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damageType} (same value: 'bludgeoning') [zz3rsf1t3kjh4booxjkv] : object {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv} damage : string {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damage} (same value: '2d6+6') damageType : string {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damageType} (same value: 'bludgeoning') [deathNote] : boolean {Bestiary 2.items.[].system.deathNote} (same value: True) [dexCap] : integer {Bestiary 2.items.[].system.dexCap} (5 different values) 3 (x5) 0 (x4) 4 (x3) 1 (x2) 2 (x2) [duration] : object {Bestiary 2.items.[].system.duration} sustained : boolean {Bestiary 2.items.[].system.duration.sustained} (2 different values) False (x1155) True (x105) value : string {Bestiary 2.items.[].system.duration.value} (27 different values) [equipped] : object {Bestiary 2.items.[].system.equipped} carryType : string {Bestiary 2.items.[].system.equipped.carryType} (2 different values) 'worn' (x92) 'held' (x13) [handsHeld] : integer {Bestiary 2.items.[].system.equipped.handsHeld} (3 different values) 0 (x78) 1 (x10) 2 (x3) [inSlot] : boolean {Bestiary 2.items.[].system.equipped.inSlot} (2 different values) True (x10) False (x6) [invested] : boolean {Bestiary 2.items.[].system.equipped.invested} (same value: False) [frequency] : object {Bestiary 2.items.[].system.frequency} max : integer {Bestiary 2.items.[].system.frequency.max} (2 different values) 1 (x23) 3 (x10) per : string {Bestiary 2.items.[].system.frequency.per} (3 different values) 'day' (x25) 'round' (x4) 'PT1H' (x4) [value] : integer {Bestiary 2.items.[].system.frequency.value} (2 different values) 1 (x19) 3 (x10) [hp] : object {Bestiary 2.items.[].system.hp} max : integer {Bestiary 2.items.[].system.hp.max} (2 different values) 0 (x103) 20 (x2) value : integer {Bestiary 2.items.[].system.hp.value} (2 different values) 0 (x103) 20 (x2) publication : object {Bestiary 2.items.[].system.publication} license : string {Bestiary 2.items.[].system.publication.license} (2 different values) 'OGL' (x3729) 'ORC' (x112) remaster : boolean {Bestiary 2.items.[].system.publication.remaster} (2 different values) False (x3729) True (x112) title : string {Bestiary 2.items.[].system.publication.title} (6 different values) '' (x2684) 'Pathfinder Core Rulebook' (x552) 'Pathfinder Bestiary' (x475) 'Pathfinder Monster Core' (x73) 'Pathfinder Player Core' (x39) 'Pathfinder Bestiary 2' (x18) rules : ignored (Foundry rules object) {Bestiary 2.items.[].system.rules} [group] : string {Bestiary 2.items.[].system.group} (17 different values) [hardness] : integer {Bestiary 2.items.[].system.hardness} (2 different values) 0 (x103) 5 (x2) [heightening] : object {Bestiary 2.items.[].system.heightening} [levels] : object {Bestiary 2.items.[].system.heightening.levels} [2] : object {Bestiary 2.items.[].system.heightening.levels.2} target : object {Bestiary 2.items.[].system.heightening.levels.2.target} value : string {Bestiary 2.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less') [3] : object {Bestiary 2.items.[].system.heightening.levels.3} [damage] : object {Bestiary 2.items.[].system.heightening.levels.3.damage} 0 : object {Bestiary 2.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 2.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {Bestiary 2.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {Bestiary 2.items.[].system.heightening.levels.3.target} value : string {Bestiary 2.items.[].system.heightening.levels.3.target.value} (3 different values) 'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x3) '10 objects' (x2) '1 unattended object with a Bulk of 1 or less' (x1) [4] : object {Bestiary 2.items.[].system.heightening.levels.4} [area] : object {Bestiary 2.items.[].system.heightening.levels.4.area} areaType : string {Bestiary 2.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation') value : string {Bestiary 2.items.[].system.heightening.levels.4.area.value} (same value: '20') [range] : object {Bestiary 2.items.[].system.heightening.levels.4.range} value : string {Bestiary 2.items.[].system.heightening.levels.4.range.value} (same value: '20 feet') target : object {Bestiary 2.items.[].system.heightening.levels.4.target} value : string {Bestiary 2.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person') [5] : object {Bestiary 2.items.[].system.heightening.levels.5} [damage] : object {Bestiary 2.items.[].system.heightening.levels.5.damage} 0 : object {Bestiary 2.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 2.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {Bestiary 2.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {Bestiary 2.items.[].system.heightening.levels.5.range} value : string {Bestiary 2.items.[].system.heightening.levels.5.range.value} (2 different values) '1 mile' (x3) '60 feet' (x1) [target] : object {Bestiary 2.items.[].system.heightening.levels.5.target} value : string {Bestiary 2.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') [time] : object {Bestiary 2.items.[].system.heightening.levels.5.time} value : string {Bestiary 2.items.[].system.heightening.levels.5.time.value} (same value: '3') [traits] : object {Bestiary 2.items.[].system.heightening.levels.5.traits} value : array {Bestiary 2.items.[].system.heightening.levels.5.traits.value} Length: min=2 max=2 Value type: string {Bestiary 2.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) 'concentrate' (x1) 'manipulate' (x1) [6] : object {Bestiary 2.items.[].system.heightening.levels.6} [target] : object {Bestiary 2.items.[].system.heightening.levels.6.target} value : string {Bestiary 2.items.[].system.heightening.levels.6.target.value} (3 different values) 'any number of objects' (x2) '5 creatures' (x1) '1 or 10 creatures' (x1) [7] : object {Bestiary 2.items.[].system.heightening.levels.7} [damage] : object {Bestiary 2.items.[].system.heightening.levels.7.damage} 0 : object {Bestiary 2.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 2.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {Bestiary 2.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {Bestiary 2.items.[].system.heightening.levels.7.target} value : string {Bestiary 2.items.[].system.heightening.levels.7.target.value} (4 different values) '6 creatures' (x2) '1 or any number of creatures' (x1) '10 creatures' (x1) '1 unattended object with a Bulk of 2 or less' (x1) [8] : object {Bestiary 2.items.[].system.heightening.levels.8} target : object {Bestiary 2.items.[].system.heightening.levels.8.target} value : string {Bestiary 2.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [9] : object {Bestiary 2.items.[].system.heightening.levels.9} [damage] : object {Bestiary 2.items.[].system.heightening.levels.9.damage} 0 : object {Bestiary 2.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 2.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {Bestiary 2.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {Bestiary 2.items.[].system.heightening.levels.9.target} value : string {Bestiary 2.items.[].system.heightening.levels.9.target.value} (2 different values) 'up to 10 creatures' (x3) '10 creatures that aren\'t on their home plane' (x1) type : string {Bestiary 2.items.[].system.heightening.type} (2 different values) 'interval' (x222) 'fixed' (x37) [damage] : object {Bestiary 2.items.[].system.heightening.damage} 0 : string {Bestiary 2.items.[].system.heightening.damage.0} (11 different values) [6BEyrCCNpDfJh5P8] : string {Bestiary 2.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: '2d6') [v1pnjhfu6e9akqe0] : string {Bestiary 2.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4') [interval] : integer {Bestiary 2.items.[].system.heightening.interval} (2 different values) 1 (x211) 2 (x11) [level] : object {Bestiary 2.items.[].system.level} value : integer {Bestiary 2.items.[].system.level.value} (11 different values) [location] : object {Bestiary 2.items.[].system.location} [heightenedLevel] : integer {Bestiary 2.items.[].system.location.heightenedLevel} (10 different values) 5 (x44) 4 (x26) 3 (x24) 2 (x17) 6 (x10) 7 (x7) 9 (x6) 8 (x5) 1 (x4) 10 (x1) [uses] : object {Bestiary 2.items.[].system.location.uses} [max] : integer {Bestiary 2.items.[].system.location.uses.max} (4 different values) 3 (x38) 2 (x15) 1 (x3) 4 (x1) value : integer {Bestiary 2.items.[].system.location.uses.value} (4 different values) 3 (x38) 2 (x15) 1 (x5) 4 (x1) [value] : string {Bestiary 2.items.[].system.location.value} (149 different values) [material] : object {Bestiary 2.items.[].system.material} [grade] : empty [type] : empty [mod] : object {Bestiary 2.items.[].system.mod} value : integer {Bestiary 2.items.[].system.mod.value} (16 different values) [overlays] : object {Bestiary 2.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [37gy7l19tik74o4s] : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x16) 'healing' (x16) 'manipulate' (x16) 'vitality' (x16) [4gyp3qlsv5ywdyjq] : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x8) 'manipulate' (x8) 'void' (x8) [7qdtetowq348s9oc] : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x16) 'healing' (x16) 'manipulate' (x16) 'vitality' (x16) [cUFX7ExSLeoa3vIF] : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [lfxcoz2d3f8j2zq1] : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x16) 'healing' (x16) 'manipulate' (x16) 'vitality' (x16) [pq7cxntbz4s8g5ik] : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x8) 'manipulate' (x8) 'void' (x8) [z04svm1cvfcxtplb] : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x8) 'manipulate' (x8) 'void' (x8) [zFWsMjoeCnLxqJaV] : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {Bestiary 2.items.[].system.prepared} flexible : boolean {Bestiary 2.items.[].system.prepared.flexible} (same value: False) value : string {Bestiary 2.items.[].system.prepared.value} (4 different values) 'innate' (x143) 'prepared' (x15) 'spontaneous' (x5) 'focus' (x1) [price] : object {Bestiary 2.items.[].system.price} [per] : integer {Bestiary 2.items.[].system.price.per} (same value: 10) value : object {Bestiary 2.items.[].system.price.value} [cp] : integer {Bestiary 2.items.[].system.price.value.cp} (2 different values) 1 (x2) 5 (x1) [gp] : integer {Bestiary 2.items.[].system.price.value.gp} (13 different values) [sp] : integer {Bestiary 2.items.[].system.price.value.sp} (8 different values) 2 (x8) 1 (x7) 5 (x3) 9 (x3) 6 (x2) 4 (x1) 3 (x1) 8 (x1) [proficiency] : object {Bestiary 2.items.[].system.proficiency} value : integer {Bestiary 2.items.[].system.proficiency.value} (2 different values) 0 (x139) 1 (x25) [proficient] : object {Bestiary 2.items.[].system.proficient} value : integer {Bestiary 2.items.[].system.proficient.value} (same value: 0) [quantity] : integer {Bestiary 2.items.[].system.quantity} (8 different values) 1 (x88) 2 (x7) 20 (x3) 5 (x2) 10 (x2) 4 (x1) 3 (x1) 40 (x1) [range] : mixed object {Bestiary 2.items.[].system.range} value : string {Bestiary 2.items.[].system.range.value} (18 different values) integer {Bestiary 2.items.[].system.range} (4 different values) 100 (x5) 60 (x2) 20 (x2) 120 (x2) [reload] : object {Bestiary 2.items.[].system.reload} value : string {Bestiary 2.items.[].system.reload.value} (4 different values) '' (x35) '-' (x16) '0' (x6) '1' (x3) [requirements] : string {Bestiary 2.items.[].system.requirements} (2 different values) '' (x1259) '3 gp silver bell focus' (x1) [ritual] : object {Bestiary 2.items.[].system.ritual} primary : object {Bestiary 2.items.[].system.ritual.primary} check : string {Bestiary 2.items.[].system.ritual.primary.check} (13 different values) secondary : object {Bestiary 2.items.[].system.ritual.secondary} casters : integer {Bestiary 2.items.[].system.ritual.secondary.casters} (6 different values) 1 (x23) 0 (x17) 2 (x4) 6 (x3) 3 (x2) 4 (x2) checks : string {Bestiary 2.items.[].system.ritual.secondary.checks} (15 different values) [runes] : object {Bestiary 2.items.[].system.runes} [potency] : integer {Bestiary 2.items.[].system.runes.potency} (4 different values) 0 (x51) 1 (x15) 2 (x6) 3 (x4) [property] : array {Bestiary 2.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Bestiary 2.items.[].system.runes.property.[]} (same value: 'unholy') [reinforcing] : integer {Bestiary 2.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {Bestiary 2.items.[].system.runes.resilient} (3 different values) 0 (x14) 2 (x1) 1 (x1) [striking] : integer {Bestiary 2.items.[].system.runes.striking} (4 different values) 0 (x45) 1 (x7) 2 (x6) 3 (x2) [selfEffect] : object {Bestiary 2.items.[].system.selfEffect} name : string {Bestiary 2.items.[].system.selfEffect.name} (same value: 'Effect: Nature\'s Infusion') uuid : string {Bestiary 2.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Nature\'s Infusion') [showSlotlessLevels] : object {Bestiary 2.items.[].system.showSlotlessLevels} value : boolean {Bestiary 2.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Bestiary 2.items.[].system.size} (5 different values) 'med' (x89) 'lg' (x12) 'tiny' (x2) 'grg' (x1) 'huge' (x1) [slots] : object {Bestiary 2.items.[].system.slots} [slot0] : object {Bestiary 2.items.[].system.slots.slot0} max : integer {Bestiary 2.items.[].system.slots.slot0.max} (2 different values) 5 (x15) 1 (x4) [prepared] : array {Bestiary 2.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Bestiary 2.items.[].system.slots.slot0.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot0.prepared.[].id} (75 different values) [value] : integer {Bestiary 2.items.[].system.slots.slot0.value} (same value: 1) [slot1] : object {Bestiary 2.items.[].system.slots.slot1} max : mixed integer {Bestiary 2.items.[].system.slots.slot1.max} (3 different values) 3 (x16) 1 (x2) 4 (x1) string {Bestiary 2.items.[].system.slots.slot1.max} (2 different values) '4' (x2) '2' (x1) [prepared] : array {Bestiary 2.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot1.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot1.prepared.[].id} (45 different values) [value] : mixed string {Bestiary 2.items.[].system.slots.slot1.value} (2 different values) '4' (x2) '2' (x1) integer {Bestiary 2.items.[].system.slots.slot1.value} (3 different values) 1 (x2) 4 (x1) 3 (x1) [slot10] : object {Bestiary 2.items.[].system.slots.slot10} max : integer {Bestiary 2.items.[].system.slots.slot10.max} (2 different values) 1 (x1) 3 (x1) value : integer {Bestiary 2.items.[].system.slots.slot10.value} (2 different values) 1 (x1) 3 (x1) [slot2] : object {Bestiary 2.items.[].system.slots.slot2} max : mixed integer {Bestiary 2.items.[].system.slots.slot2.max} (3 different values) 3 (x15) 1 (x2) 4 (x1) string {Bestiary 2.items.[].system.slots.slot2.max} (same value: '4') [prepared] : array {Bestiary 2.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot2.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot2.prepared.[].id} (45 different values) [value] : mixed integer {Bestiary 2.items.[].system.slots.slot2.value} (2 different values) 1 (x2) 4 (x1) string {Bestiary 2.items.[].system.slots.slot2.value} (same value: '4') [slot3] : object {Bestiary 2.items.[].system.slots.slot3} max : mixed integer {Bestiary 2.items.[].system.slots.slot3.max} (3 different values) 3 (x14) 2 (x1) 4 (x1) string {Bestiary 2.items.[].system.slots.slot3.max} (same value: '4') [prepared] : array {Bestiary 2.items.[].system.slots.slot3.prepared} Length: min=2 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot3.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot3.prepared.[].id} (44 different values) [value] : mixed string {Bestiary 2.items.[].system.slots.slot3.value} (same value: '4') integer {Bestiary 2.items.[].system.slots.slot3.value} (same value: 4) [slot4] : object {Bestiary 2.items.[].system.slots.slot4} max : mixed integer {Bestiary 2.items.[].system.slots.slot4.max} (4 different values) 3 (x12) 1 (x3) 4 (x2) 2 (x1) string {Bestiary 2.items.[].system.slots.slot4.max} (same value: '4') [prepared] : array {Bestiary 2.items.[].system.slots.slot4.prepared} Length: min=2 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot4.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot4.prepared.[].id} (38 different values) [value] : mixed integer {Bestiary 2.items.[].system.slots.slot4.value} (2 different values) 1 (x3) 4 (x2) string {Bestiary 2.items.[].system.slots.slot4.value} (same value: '4') [slot5] : object {Bestiary 2.items.[].system.slots.slot5} max : mixed integer {Bestiary 2.items.[].system.slots.slot5.max} (4 different values) 3 (x10) 2 (x2) 1 (x2) 4 (x1) string {Bestiary 2.items.[].system.slots.slot5.max} (same value: '4') [prepared] : array {Bestiary 2.items.[].system.slots.slot5.prepared} Length: min=2 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot5.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot5.prepared.[].id} (29 different values) [value] : mixed integer {Bestiary 2.items.[].system.slots.slot5.value} (4 different values) 1 (x2) 4 (x1) 2 (x1) 3 (x1) string {Bestiary 2.items.[].system.slots.slot5.value} (same value: '4') [slot6] : object {Bestiary 2.items.[].system.slots.slot6} max : mixed integer {Bestiary 2.items.[].system.slots.slot6.max} (4 different values) 3 (x8) 1 (x2) 2 (x1) 7 (x1) string {Bestiary 2.items.[].system.slots.slot6.max} (same value: '4') [prepared] : array {Bestiary 2.items.[].system.slots.slot6.prepared} Length: min=2 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot6.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot6.prepared.[].id} (23 different values) [value] : mixed integer {Bestiary 2.items.[].system.slots.slot6.value} (3 different values) 1 (x2) 7 (x1) 3 (x1) string {Bestiary 2.items.[].system.slots.slot6.value} (same value: '4') [slot7] : object {Bestiary 2.items.[].system.slots.slot7} max : mixed integer {Bestiary 2.items.[].system.slots.slot7.max} (4 different values) 3 (x6) 1 (x3) 2 (x2) 5 (x1) string {Bestiary 2.items.[].system.slots.slot7.max} (same value: '3') [prepared] : array {Bestiary 2.items.[].system.slots.slot7.prepared} Length: min=3 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot7.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot7.prepared.[].id} (15 different values) [value] : mixed integer {Bestiary 2.items.[].system.slots.slot7.value} (4 different values) 1 (x3) 2 (x2) 5 (x1) 3 (x1) string {Bestiary 2.items.[].system.slots.slot7.value} (same value: '3') [slot8] : object {Bestiary 2.items.[].system.slots.slot8} max : integer {Bestiary 2.items.[].system.slots.slot8.max} (3 different values) 3 (x3) 2 (x2) 1 (x1) [prepared] : array {Bestiary 2.items.[].system.slots.slot8.prepared} Length: min=2 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot8.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot8.prepared.[].id} (11 different values) [value] : integer {Bestiary 2.items.[].system.slots.slot8.value} (2 different values) 1 (x1) 2 (x1) [slot9] : object {Bestiary 2.items.[].system.slots.slot9} max : integer {Bestiary 2.items.[].system.slots.slot9.max} (4 different values) 2 (x2) 1 (x1) 6 (x1) 3 (x1) [prepared] : array {Bestiary 2.items.[].system.slots.slot9.prepared} Length: min=2 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot9.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot9.prepared.[].id} (5 different values) 'ENLxLSMd661LPqkb' (x1) '1X3VlvdEPiIosTMr' (x1) 'HRB8dSGbFXoA43BB' (x1) 'YOlHC6n3JPKSnb1s' (x1) 'HbOeaNrC7ue2Sjm4' (x1) [value] : integer {Bestiary 2.items.[].system.slots.slot9.value} (3 different values) 1 (x1) 2 (x1) 6 (x1) [slug] : string {Bestiary 2.items.[].system.slug} (484 different values) [speedPenalty] : integer {Bestiary 2.items.[].system.speedPenalty} (3 different values) 0 (x11) -10 (x4) -5 (x3) [spelldc] : object {Bestiary 2.items.[].system.spelldc} dc : integer {Bestiary 2.items.[].system.spelldc.dc} (30 different values) mod : integer {Bestiary 2.items.[].system.spelldc.mod} (same value: 0) value : integer {Bestiary 2.items.[].system.spelldc.value} (32 different values) [item] : integer {Bestiary 2.items.[].system.spelldc.item} (same value: 0) [splashDamage] : object {Bestiary 2.items.[].system.splashDamage} [value] : integer {Bestiary 2.items.[].system.splashDamage.value} (2 different values) 0 (x52) 1 (x1) [stackGroup] : string {Bestiary 2.items.[].system.stackGroup} (2 different values) 'arrows' (x4) 'bolts' (x2) [stowing] : boolean {Bestiary 2.items.[].system.stowing} (same value: False) [strength] : integer {Bestiary 2.items.[].system.strength} (5 different values) 1 (x5) 4 (x4) 0 (x3) 3 (x2) 2 (x2) [target] : object {Bestiary 2.items.[].system.target} value : string {Bestiary 2.items.[].system.target.value} (74 different values) [time] : object {Bestiary 2.items.[].system.time} value : string {Bestiary 2.items.[].system.time.value} (11 different values) [tradition] : object {Bestiary 2.items.[].system.tradition} value : string {Bestiary 2.items.[].system.tradition.value} (4 different values) 'primal' (x84) 'divine' (x45) 'occult' (x27) 'arcane' (x8) [traits] : object {Bestiary 2.items.[].system.traits} [integrated] : empty [rarity] : string {Bestiary 2.items.[].system.traits.rarity} (2 different values) 'common' (x3369) 'uncommon' (x183) [traditions] : array {Bestiary 2.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Bestiary 2.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x940) 'occult' (x778) 'primal' (x747) 'divine' (x495) [value] : array {Bestiary 2.items.[].system.traits.value} Length: min=0 max=9 Value type: string {Bestiary 2.items.[].system.traits.value.[]} (140 different values) [usage] : object {Bestiary 2.items.[].system.usage} value : string {Bestiary 2.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x58) 'held-in-two-hands' (x21) 'held-in-one-plus-hands' (x6) [uses] : object {Bestiary 2.items.[].system.uses} autoDestroy : boolean {Bestiary 2.items.[].system.uses.autoDestroy} (same value: True) max : integer {Bestiary 2.items.[].system.uses.max} (same value: 1) value : integer {Bestiary 2.items.[].system.uses.value} (same value: 1) [weaponType] : object {Bestiary 2.items.[].system.weaponType} value : string {Bestiary 2.items.[].system.weaponType.value} (2 different values) 'melee' (x578) 'ranged' (x64) type : string {Bestiary 2.items.[].type} (12 different values) [_stats] : object {Bestiary 2.items.[]._stats} compendiumSource : string {Bestiary 2.items.[]._stats.compendiumSource} (375 different values) [flags] : object {Bestiary 2.items.[].flags} pf2e : object {Bestiary 2.items.[].flags.pf2e} linkedWeapon : string {Bestiary 2.items.[].flags.pf2e.linkedWeapon} (60 different values) name : string {Bestiary 2.name} (all different values) system : object {Bestiary 2.system} abilities : object {Bestiary 2.system.abilities} cha : object {Bestiary 2.system.abilities.cha} mod : integer {Bestiary 2.system.abilities.cha.mod} (15 different values) con : object {Bestiary 2.system.abilities.con} mod : integer {Bestiary 2.system.abilities.con.mod} (11 different values) dex : object {Bestiary 2.system.abilities.dex} mod : integer {Bestiary 2.system.abilities.dex.mod} (14 different values) int : object {Bestiary 2.system.abilities.int} mod : integer {Bestiary 2.system.abilities.int.mod} (15 different values) str : object {Bestiary 2.system.abilities.str} mod : integer {Bestiary 2.system.abilities.str.mod} (17 different values) wis : object {Bestiary 2.system.abilities.wis} mod : integer {Bestiary 2.system.abilities.wis.mod} (12 different values) attributes : object {Bestiary 2.system.attributes} ac : object {Bestiary 2.system.attributes.ac} details : string {Bestiary 2.system.attributes.ac.details} (3 different values) '' (x326) 'all-around vision' (x4) 'or 36 vs. non-magical' (x1) value : integer {Bestiary 2.system.attributes.ac.value} (39 different values) allSaves : object {Bestiary 2.system.attributes.allSaves} [value] : string {Bestiary 2.system.attributes.allSaves.value} (13 different values) hp : object {Bestiary 2.system.attributes.hp} details : string {Bestiary 2.system.attributes.hp.details} (33 different values) max : integer {Bestiary 2.system.attributes.hp.max} (108 different values) temp : integer {Bestiary 2.system.attributes.hp.temp} (same value: 0) value : integer {Bestiary 2.system.attributes.hp.value} (108 different values) speed : object {Bestiary 2.system.attributes.speed} [details] : string {Bestiary 2.system.attributes.speed.details} (7 different values) 'cloud walk' (x6) 'magma swim' (x6) 'swiftness' (x2) 'freedom of movement' (x1) 'woodland stride' (x1) 'swamp stride' (x1) 'water glide 30 feet' (x1) otherSpeeds : array {Bestiary 2.system.attributes.speed.otherSpeeds} Length: min=0 max=3 Value type: object {Bestiary 2.system.attributes.speed.otherSpeeds.[]} type : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].type} (7 different values) 'fly' (x113) 'swim' (x76) 'climb' (x54) 'burrow' (x24) 'Ice Burrow' (x1) 'ice-burrow' (x1) 'Air Walk' (x1) value : integer {Bestiary 2.system.attributes.speed.otherSpeeds.[].value} (19 different values) [exceptions] : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].exceptions} (same value: '') [label] : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].label} (same value: 'Ice Burrow') value : integer {Bestiary 2.system.attributes.speed.value} (14 different values) [adjustment] : empty [hardness] : object {Bestiary 2.system.attributes.hardness} value : integer {Bestiary 2.system.attributes.hardness.value} (same value: 10) [immunities] : array {Bestiary 2.system.attributes.immunities} Length: min=0 max=8 Value type: object {Bestiary 2.system.attributes.immunities.[]} [exceptions] : array<> {Bestiary 2.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Bestiary 2.system.attributes.immunities.[].type} (39 different values) [resistances] : array {Bestiary 2.system.attributes.resistances} Length: min=1 max=4 Value type: object {Bestiary 2.system.attributes.resistances.[]} type : string {Bestiary 2.system.attributes.resistances.[].type} (17 different values) value : integer {Bestiary 2.system.attributes.resistances.[].value} (11 different values) [doubleVs] : array {Bestiary 2.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Bestiary 2.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [exceptions] : array {Bestiary 2.system.attributes.resistances.[].exceptions} Length: min=1 max=3 Value type: string {Bestiary 2.system.attributes.resistances.[].exceptions.[]} (11 different values) [weaknesses] : array {Bestiary 2.system.attributes.weaknesses} Length: min=0 max=3 Value type: object {Bestiary 2.system.attributes.weaknesses.[]} type : string {Bestiary 2.system.attributes.weaknesses.[].type} (17 different values) value : integer {Bestiary 2.system.attributes.weaknesses.[].value} (8 different values) 5 (x74) 10 (x40) 15 (x29) 20 (x9) 3 (x7) 7 (x4) 2 (x3) 25 (x1) details : object {Bestiary 2.system.details} blurb : string {Bestiary 2.system.details.blurb} (same value: '') languages : object {Bestiary 2.system.details.languages} details : string {Bestiary 2.system.details.languages.details} (26 different values) value : array {Bestiary 2.system.details.languages.value} Length: min=0 max=7 Value type: string {Bestiary 2.system.details.languages.value.[]} (33 different values) level : object {Bestiary 2.system.details.level} value : integer {Bestiary 2.system.details.level.value} (24 different values) privateNotes : string {Bestiary 2.system.details.privateNotes} (same value: '') publicNotes : string {Bestiary 2.system.details.publicNotes} (301 different values) publication : object {Bestiary 2.system.details.publication} license : string {Bestiary 2.system.details.publication.license} (same value: 'OGL') remaster : boolean {Bestiary 2.system.details.publication.remaster} (same value: False) title : string {Bestiary 2.system.details.publication.title} (same value: 'Pathfinder Bestiary 2') initiative : object {Bestiary 2.system.initiative} statistic : string {Bestiary 2.system.initiative.statistic} (same value: 'perception') perception : object {Bestiary 2.system.perception} details : string {Bestiary 2.system.perception.details} (26 different values) mod : integer {Bestiary 2.system.perception.mod} (38 different values) senses : array {Bestiary 2.system.perception.senses} Length: min=0 max=3 Value type: object {Bestiary 2.system.perception.senses.[]} [acuity] : string {Bestiary 2.system.perception.senses.[].acuity} (2 different values) 'imprecise' (x122) 'precise' (x35) [range] : integer {Bestiary 2.system.perception.senses.[].range} (8 different values) 60 (x79) 30 (x63) 120 (x9) 90 (x2) 240 (x1) 100 (x1) 40 (x1) 80 (x1) type : string {Bestiary 2.system.perception.senses.[].type} (12 different values) [vision] : boolean {Bestiary 2.system.perception.vision} (same value: False) resources : object {Bestiary 2.system.resources} [focus] : object {Bestiary 2.system.resources.focus} max : integer {Bestiary 2.system.resources.focus.max} (same value: 1) value : integer {Bestiary 2.system.resources.focus.value} (same value: 1) saves : object {Bestiary 2.system.saves} fortitude : object {Bestiary 2.system.saves.fortitude} saveDetail : string {Bestiary 2.system.saves.fortitude.saveDetail} (same value: '') value : integer {Bestiary 2.system.saves.fortitude.value} (39 different values) reflex : object {Bestiary 2.system.saves.reflex} saveDetail : string {Bestiary 2.system.saves.reflex.saveDetail} (same value: '') value : integer {Bestiary 2.system.saves.reflex.value} (35 different values) will : object {Bestiary 2.system.saves.will} saveDetail : string {Bestiary 2.system.saves.will.saveDetail} (same value: '') value : integer {Bestiary 2.system.saves.will.value} (38 different values) skills : object {Bestiary 2.system.skills} [acrobatics] : object {Bestiary 2.system.skills.acrobatics} base : integer {Bestiary 2.system.skills.acrobatics.base} (30 different values) [special] : array {Bestiary 2.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {Bestiary 2.system.skills.acrobatics.special.[]} base : integer {Bestiary 2.system.skills.acrobatics.special.[].base} (same value: 12) label : string {Bestiary 2.system.skills.acrobatics.special.[].label} (same value: 'to Maneuver in Flight') predicate : array {Bestiary 2.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 2.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight') [arcana] : object {Bestiary 2.system.skills.arcana} base : integer {Bestiary 2.system.skills.arcana.base} (16 different values) [athletics] : object {Bestiary 2.system.skills.athletics} base : integer {Bestiary 2.system.skills.athletics.base} (43 different values) [note] : string {Bestiary 2.system.skills.athletics.note} (same value: 'Can\'t Jump or Swim') [special] : array {Bestiary 2.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Bestiary 2.system.skills.athletics.special.[]} base : integer {Bestiary 2.system.skills.athletics.special.[].base} (7 different values) 6 (x3) 11 (x3) 10 (x2) 9 (x1) 12 (x1) 18 (x1) 25 (x1) label : string {Bestiary 2.system.skills.athletics.special.[].label} (9 different values) 'to Swim' (x3) 'to High Jump or Long Jump' (x2) 'to swim' (x1) 'to Leap or Swim' (x1) 'to Leap while Water Striding or Swimming' (x1) 'to Grapple' (x1) 'to Leap or Climb' (x1) 'Climbing' (x1) 'to Climb, High Jump, Long Jump, and Swim' (x1) predicate : array {Bestiary 2.system.skills.athletics.special.[].predicate} Length: min=1 max=2 Value type: mixed string {Bestiary 2.system.skills.athletics.special.[].predicate.[]} (5 different values) 'action:swim' (x3) 'action:leap' (x1) 'action:grapple' (x1) 'action:climb' (x1) 'swimming' (x1) object {Bestiary 2.system.skills.athletics.special.[].predicate.[]} or : array {Bestiary 2.system.skills.athletics.special.[].predicate.[].or} Length: min=2 max=4 Value type: string {Bestiary 2.system.skills.athletics.special.[].predicate.[].or.[]} (6 different values) 'action:swim' (x3) 'action:long-jump' (x3) 'action:high-jump' (x3) 'action:leap' (x2) 'action:climb' (x2) 'water-stride' (x1) [crafting] : object {Bestiary 2.system.skills.crafting} base : integer {Bestiary 2.system.skills.crafting.base} (10 different values) 5 (x2) 6 (x2) 22 (x2) 8 (x2) 4 (x2) 10 (x1) 11 (x1) 33 (x1) 3 (x1) 9 (x1) [note] : string {Bestiary 2.system.skills.crafting.note} (same value: 'Repair only') [special] : array {Bestiary 2.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Bestiary 2.system.skills.crafting.special.[]} base : integer {Bestiary 2.system.skills.crafting.special.[].base} (4 different values) 24 (x1) 26 (x1) 7 (x1) 8 (x1) label : string {Bestiary 2.system.skills.crafting.special.[].label} (3 different values) 'traps' (x2) 'sculpting flesh' (x1) 'to make traps' (x1) predicate : array {Bestiary 2.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 2.system.skills.crafting.special.[].predicate.[]} (3 different values) 'action:craft:trap' (x2) 'sculpt-flesh' (x1) 'make-traps' (x1) [deception] : object {Bestiary 2.system.skills.deception} base : integer {Bestiary 2.system.skills.deception.base} (30 different values) [special] : array {Bestiary 2.system.skills.deception.special} Length: min=1 max=1 Value type: object {Bestiary 2.system.skills.deception.special.[]} base : integer {Bestiary 2.system.skills.deception.special.[].base} (same value: 19) label : string {Bestiary 2.system.skills.deception.special.[].label} (same value: 'when using Voice Imitation') predicate : array {Bestiary 2.system.skills.deception.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 2.system.skills.deception.special.[].predicate.[]} (same value: 'voice-imitation') [diplomacy] : object {Bestiary 2.system.skills.diplomacy} base : integer {Bestiary 2.system.skills.diplomacy.base} (22 different values) [intimidation] : object {Bestiary 2.system.skills.intimidation} base : integer {Bestiary 2.system.skills.intimidation.base} (34 different values) [medicine] : object {Bestiary 2.system.skills.medicine} base : integer {Bestiary 2.system.skills.medicine.base} (5 different values) 36 (x2) 12 (x1) 26 (x1) 5 (x1) 17 (x1) [nature] : object {Bestiary 2.system.skills.nature} base : integer {Bestiary 2.system.skills.nature.base} (29 different values) [occultism] : object {Bestiary 2.system.skills.occultism} base : integer {Bestiary 2.system.skills.occultism.base} (17 different values) [performance] : object {Bestiary 2.system.skills.performance} base : integer {Bestiary 2.system.skills.performance.base} (8 different values) 15 (x2) 21 (x1) 13 (x1) 9 (x1) 22 (x1) 23 (x1) 7 (x1) 31 (x1) [special] : array {Bestiary 2.system.skills.performance.special} Length: min=1 max=1 Value type: object {Bestiary 2.system.skills.performance.special.[]} base : integer {Bestiary 2.system.skills.performance.special.[].base} (2 different values) 17 (x1) 25 (x1) label : string {Bestiary 2.system.skills.performance.special.[].label} (2 different values) 'when dancing' (x1) 'to sing' (x1) predicate : array {Bestiary 2.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 2.system.skills.performance.special.[].predicate.[]} (2 different values) 'action:perform:dance' (x1) 'action:perform:singing' (x1) [religion] : object {Bestiary 2.system.skills.religion} base : integer {Bestiary 2.system.skills.religion.base} (24 different values) [society] : object {Bestiary 2.system.skills.society} base : integer {Bestiary 2.system.skills.society.base} (13 different values) [stealth] : object {Bestiary 2.system.skills.stealth} base : integer {Bestiary 2.system.skills.stealth.base} (33 different values) [note] : string {Bestiary 2.system.skills.stealth.note} (same value: 'See Clacking Exoskeleton') [special] : array {Bestiary 2.system.skills.stealth.special} Length: min=1 max=2 Value type: object {Bestiary 2.system.skills.stealth.special.[]} base : integer {Bestiary 2.system.skills.stealth.special.[].base} (19 different values) label : string {Bestiary 2.system.skills.stealth.special.[].label} (26 different values) predicate : array {Bestiary 2.system.skills.stealth.special.[].predicate} Length: min=1 max=2 Value type: mixed string {Bestiary 2.system.skills.stealth.special.[].predicate.[]} (16 different values) object {Bestiary 2.system.skills.stealth.special.[].predicate.[]} or : array {Bestiary 2.system.skills.stealth.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Bestiary 2.system.skills.stealth.special.[].predicate.[].or.[]} (8 different values) 'terrain:icy' (x4) 'terrain:snow' (x4) 'terrain:grass' (x2) 'terrain:undergrowth' (x2) 'terrain:forest' (x1) 'terrain:grasslands' (x1) 'terrain:fungus' (x1) 'terrain:plant' (x1) [survival] : object {Bestiary 2.system.skills.survival} base : integer {Bestiary 2.system.skills.survival.base} (31 different values) [special] : array {Bestiary 2.system.skills.survival.special} Length: min=1 max=1 Value type: object {Bestiary 2.system.skills.survival.special.[]} base : integer {Bestiary 2.system.skills.survival.special.[].base} (2 different values) 17 (x1) 23 (x1) label : string {Bestiary 2.system.skills.survival.special.[].label} (2 different values) 'to Track' (x1) 'when Tracking' (x1) predicate : array {Bestiary 2.system.skills.survival.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 2.system.skills.survival.special.[].predicate.[]} (same value: 'action:track') [thievery] : object {Bestiary 2.system.skills.thievery} base : integer {Bestiary 2.system.skills.thievery.base} (10 different values) 15 (x3) 7 (x3) 9 (x2) 17 (x2) 6 (x2) 8 (x2) 14 (x1) 11 (x1) 10 (x1) 5 (x1) traits : object {Bestiary 2.system.traits} rarity : string {Bestiary 2.system.traits.rarity} (4 different values) 'common' (x222) 'uncommon' (x83) 'rare' (x25) 'unique' (x1) size : object {Bestiary 2.system.traits.size} value : string {Bestiary 2.system.traits.size.value} (6 different values) 'med' (x125) 'lg' (x86) 'sm' (x40) 'huge' (x40) 'grg' (x29) 'tiny' (x11) value : array {Bestiary 2.system.traits.value} Length: min=1 max=7 Value type: string {Bestiary 2.system.traits.value.[]} (80 different values) [spellcasting] : object {Bestiary 2.system.spellcasting} rituals : object {Bestiary 2.system.spellcasting.rituals} dc : integer {Bestiary 2.system.spellcasting.rituals.dc} (18 different values) type : string {Bestiary 2.type} (same value: 'npc') [prototypeToken] : object {Bestiary 2.prototypeToken} name : string {Bestiary 2.prototypeToken.name} (16 different values)