Army Tactics Different values: 21 ===================================== object {Army Tactics} _id : string {Army Tactics._id} (all different values) folder : string {Army Tactics.folder} (same value: 'e185cDQaLjU3uZ62') img : string {Army Tactics.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Army Tactics.name} (all different values) system : object {Army Tactics.system} actionType : object {Army Tactics.system.actionType} value : string {Army Tactics.system.actionType.value} (same value: 'passive') actions : object {Army Tactics.system.actions} [value] : empty campaign : string {Army Tactics.system.campaign} (same value: 'kingmaker') category : string {Army Tactics.system.category} (same value: 'army-tactic') description : object {Army Tactics.system.description} value : string {Army Tactics.system.description.value} (all different values) level : object {Army Tactics.system.level} value : integer {Army Tactics.system.level.value} (7 different values) 5 (x6) 1 (x6) 3 (x3) 8 (x2) 6 (x2) 11 (x1) 9 (x1) [location] : empty prerequisites : object {Army Tactics.system.prerequisites} value : array<> {Army Tactics.system.prerequisites.value} Length: min=0 max=0 Value type: empty publication : object {Army Tactics.system.publication} license : string {Army Tactics.system.publication.license} (same value: 'OGL') remaster : boolean {Army Tactics.system.publication.remaster} (same value: False) title : string {Army Tactics.system.publication.title} (same value: 'Pathfinder Kingmaker') rules : ignored (Foundry rules object) {Army Tactics.system.rules} traits : object {Army Tactics.system.traits} rarity : string {Army Tactics.system.traits.rarity} (same value: 'common') value : array {Army Tactics.system.traits.value} Length: min=1 max=4 Value type: string {Army Tactics.system.traits.value.[]} (4 different values) 'skirmisher' (x18) 'cavalry' (x17) 'infantry' (x16) 'siege' (x12) type : string {Army Tactics.type} (same value: 'campaignFeature')