5th Rank Different values: 124 ===================================== object {5th Rank} _id : string {5th Rank._id} (all different values) folder : string {5th Rank.folder} (same value: 'iDjm2cXyRAe4VZ35') img : string {5th Rank.img} (120 different values) name : string {5th Rank.name} (all different values) system : object {5th Rank.system} [area] : object {5th Rank.system.area} [details] : string {5th Rank.system.area.details} (3 different values) '20-foot-radius burst' (x1) '20-foot burst adjacent to a flat surface' (x1) '10-foot radius, 40-foot-tall cylinder' (x1) type : string {5th Rank.system.area.type} (5 different values) 'burst' (x25) 'cone' (x4) 'emanation' (x4) 'line' (x3) 'cube' (x2) value : integer {5th Rank.system.area.value} (7 different values) 20 (x18) 60 (x6) 10 (x6) 30 (x5) 120 (x1) 100 (x1) 15 (x1) cost : object {5th Rank.system.cost} value : string {5th Rank.system.cost.value} (same value: '') counteraction : boolean {5th Rank.system.counteraction} (2 different values) False (x123) True (x1) damage : object {5th Rank.system.damage} [0] : object {5th Rank.system.damage.0} applyMod : boolean {5th Rank.system.damage.0.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.0.formula} (20 different values) kinds : array {5th Rank.system.damage.0.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.0.kinds.[]} (2 different values) 'damage' (x23) 'healing' (x2) [materials] : array {5th Rank.system.damage.0.materials} Length: min=0 max=1 Value type: string {5th Rank.system.damage.0.materials.[]} (same value: 'cold-iron') type : string {5th Rank.system.damage.0.type} (12 different values) [1] : object {5th Rank.system.damage.1} applyMod : boolean {5th Rank.system.damage.1.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.1.formula} (3 different values) '6d6' (x1) '4d6' (x1) '2d4' (x1) kinds : array {5th Rank.system.damage.1.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.1.kinds.[]} (same value: 'damage') type : string {5th Rank.system.damage.1.type} (2 different values) 'fire' (x2) 'void' (x1) [2YlEXgT93lbWXENb] : object {5th Rank.system.damage.2YlEXgT93lbWXENb} applyMod : boolean {5th Rank.system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.2YlEXgT93lbWXENb.formula} (same value: '10d6') kinds : array {5th Rank.system.damage.2YlEXgT93lbWXENb.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.2YlEXgT93lbWXENb.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.2YlEXgT93lbWXENb.type} (same value: 'cold') [8lhfdml2dfwh0pc1] : object {5th Rank.system.damage.8lhfdml2dfwh0pc1} applyMod : boolean {5th Rank.system.damage.8lhfdml2dfwh0pc1.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.8lhfdml2dfwh0pc1.formula} (same value: '6d8') kinds : array {5th Rank.system.damage.8lhfdml2dfwh0pc1.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.8lhfdml2dfwh0pc1.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.8lhfdml2dfwh0pc1.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.8lhfdml2dfwh0pc1.type} (same value: 'vitality') [A3N9TKOvgQh5OhDM] : object {5th Rank.system.damage.A3N9TKOvgQh5OhDM} applyMod : boolean {5th Rank.system.damage.A3N9TKOvgQh5OhDM.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.A3N9TKOvgQh5OhDM.formula} (same value: '1d6') kinds : array {5th Rank.system.damage.A3N9TKOvgQh5OhDM.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.A3N9TKOvgQh5OhDM.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.A3N9TKOvgQh5OhDM.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.A3N9TKOvgQh5OhDM.type} (same value: 'mental') [NE5nfcJxF8gmPf1n] : object {5th Rank.system.damage.NE5nfcJxF8gmPf1n} applyMod : boolean {5th Rank.system.damage.NE5nfcJxF8gmPf1n.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.NE5nfcJxF8gmPf1n.formula} (same value: '5d10') kinds : array {5th Rank.system.damage.NE5nfcJxF8gmPf1n.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.NE5nfcJxF8gmPf1n.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.NE5nfcJxF8gmPf1n.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.NE5nfcJxF8gmPf1n.type} (same value: 'acid') [NPg0qU7objU0x4LJ] : object {5th Rank.system.damage.NPg0qU7objU0x4LJ} applyMod : boolean {5th Rank.system.damage.NPg0qU7objU0x4LJ.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.NPg0qU7objU0x4LJ.formula} (same value: '5d6') kinds : array {5th Rank.system.damage.NPg0qU7objU0x4LJ.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.NPg0qU7objU0x4LJ.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.NPg0qU7objU0x4LJ.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.NPg0qU7objU0x4LJ.type} (same value: 'void') [SvxMj89z9Ze4Na3e] : object {5th Rank.system.damage.SvxMj89z9Ze4Na3e} applyMod : boolean {5th Rank.system.damage.SvxMj89z9Ze4Na3e.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.SvxMj89z9Ze4Na3e.formula} (same value: '3d8') kinds : array {5th Rank.system.damage.SvxMj89z9Ze4Na3e.kinds} Length: min=2 max=2 Value type: string {5th Rank.system.damage.SvxMj89z9Ze4Na3e.kinds.[]} (2 different values) 'damage' (x1) 'healing' (x1) materials : array<> {5th Rank.system.damage.SvxMj89z9Ze4Na3e.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.SvxMj89z9Ze4Na3e.type} (same value: 'vitality') [UKiopkMuk2wDUL6V] : object {5th Rank.system.damage.UKiopkMuk2wDUL6V} applyMod : boolean {5th Rank.system.damage.UKiopkMuk2wDUL6V.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.UKiopkMuk2wDUL6V.formula} (same value: '4d6') kinds : array {5th Rank.system.damage.UKiopkMuk2wDUL6V.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.UKiopkMuk2wDUL6V.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.UKiopkMuk2wDUL6V.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.UKiopkMuk2wDUL6V.type} (same value: 'cold') [b8s5znrsrnbdwuie] : object {5th Rank.system.damage.b8s5znrsrnbdwuie} applyMod : boolean {5th Rank.system.damage.b8s5znrsrnbdwuie.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.b8s5znrsrnbdwuie.formula} (same value: '2d8') kinds : array {5th Rank.system.damage.b8s5znrsrnbdwuie.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.b8s5znrsrnbdwuie.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.b8s5znrsrnbdwuie.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.b8s5znrsrnbdwuie.type} (same value: 'mental') [b9dAiWfV57lyCWpP] : object {5th Rank.system.damage.b9dAiWfV57lyCWpP} applyMod : boolean {5th Rank.system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.b9dAiWfV57lyCWpP.formula} (same value: '6d6') kinds : array {5th Rank.system.damage.b9dAiWfV57lyCWpP.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.b9dAiWfV57lyCWpP.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.b9dAiWfV57lyCWpP.type} (same value: 'fire') [e72ZbHgzdvNBKkL2] : object {5th Rank.system.damage.e72ZbHgzdvNBKkL2} applyMod : boolean {5th Rank.system.damage.e72ZbHgzdvNBKkL2.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.e72ZbHgzdvNBKkL2.formula} (same value: '3d6') kinds : array {5th Rank.system.damage.e72ZbHgzdvNBKkL2.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.e72ZbHgzdvNBKkL2.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.e72ZbHgzdvNBKkL2.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.e72ZbHgzdvNBKkL2.type} (same value: 'slashing') [goajz5243wuz07dx] : object {5th Rank.system.damage.goajz5243wuz07dx} applyMod : boolean {5th Rank.system.damage.goajz5243wuz07dx.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.goajz5243wuz07dx.formula} (same value: '10d6') kinds : array {5th Rank.system.damage.goajz5243wuz07dx.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.goajz5243wuz07dx.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.goajz5243wuz07dx.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.goajz5243wuz07dx.type} (same value: 'fire') [hBNB5kWrMV8T2CuH] : object {5th Rank.system.damage.hBNB5kWrMV8T2CuH} applyMod : boolean {5th Rank.system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.hBNB5kWrMV8T2CuH.formula} (same value: '3d6') kinds : array {5th Rank.system.damage.hBNB5kWrMV8T2CuH.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.hBNB5kWrMV8T2CuH.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.hBNB5kWrMV8T2CuH.type} (same value: 'piercing') [j69kf1nfy3b1xton] : object {5th Rank.system.damage.j69kf1nfy3b1xton} applyMod : boolean {5th Rank.system.damage.j69kf1nfy3b1xton.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.j69kf1nfy3b1xton.formula} (same value: '6d6') kinds : array {5th Rank.system.damage.j69kf1nfy3b1xton.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.j69kf1nfy3b1xton.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.j69kf1nfy3b1xton.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.j69kf1nfy3b1xton.type} (same value: 'electricity') [lI9EQaXqSWU8wuZI] : object {5th Rank.system.damage.lI9EQaXqSWU8wuZI} applyMod : boolean {5th Rank.system.damage.lI9EQaXqSWU8wuZI.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.lI9EQaXqSWU8wuZI.formula} (same value: '10d6') kinds : array {5th Rank.system.damage.lI9EQaXqSWU8wuZI.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.lI9EQaXqSWU8wuZI.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.lI9EQaXqSWU8wuZI.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.lI9EQaXqSWU8wuZI.type} (same value: 'vitality') [mY0vhGfbdzA69pIz] : object {5th Rank.system.damage.mY0vhGfbdzA69pIz} applyMod : boolean {5th Rank.system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False) category : string {5th Rank.system.damage.mY0vhGfbdzA69pIz.category} (same value: 'persistent') formula : string {5th Rank.system.damage.mY0vhGfbdzA69pIz.formula} (same value: '1d6') kinds : array {5th Rank.system.damage.mY0vhGfbdzA69pIz.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.mY0vhGfbdzA69pIz.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.mY0vhGfbdzA69pIz.type} (same value: 'poison') [n6eXQAslPehKuaXl] : object {5th Rank.system.damage.n6eXQAslPehKuaXl} applyMod : boolean {5th Rank.system.damage.n6eXQAslPehKuaXl.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.n6eXQAslPehKuaXl.formula} (same value: '4d8') kinds : array {5th Rank.system.damage.n6eXQAslPehKuaXl.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.n6eXQAslPehKuaXl.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.n6eXQAslPehKuaXl.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.n6eXQAslPehKuaXl.type} (same value: 'spirit') [pHsjrtV8uQcnp7AC] : object {5th Rank.system.damage.pHsjrtV8uQcnp7AC} applyMod : boolean {5th Rank.system.damage.pHsjrtV8uQcnp7AC.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.pHsjrtV8uQcnp7AC.formula} (same value: '7d10') kinds : array {5th Rank.system.damage.pHsjrtV8uQcnp7AC.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.pHsjrtV8uQcnp7AC.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.pHsjrtV8uQcnp7AC.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.pHsjrtV8uQcnp7AC.type} (same value: 'bludgeoning') [rZgtouffoOBOPyXD] : object {5th Rank.system.damage.rZgtouffoOBOPyXD} applyMod : boolean {5th Rank.system.damage.rZgtouffoOBOPyXD.applyMod} (same value: False) category : string {5th Rank.system.damage.rZgtouffoOBOPyXD.category} (same value: 'persistent') formula : string {5th Rank.system.damage.rZgtouffoOBOPyXD.formula} (same value: '1d4') kinds : array {5th Rank.system.damage.rZgtouffoOBOPyXD.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.rZgtouffoOBOPyXD.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.rZgtouffoOBOPyXD.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.rZgtouffoOBOPyXD.type} (same value: 'spirit') [rt4oeXP3SqcClH6r] : object {5th Rank.system.damage.rt4oeXP3SqcClH6r} applyMod : boolean {5th Rank.system.damage.rt4oeXP3SqcClH6r.applyMod} (same value: False) category : string {5th Rank.system.damage.rt4oeXP3SqcClH6r.category} (same value: 'persistent') formula : string {5th Rank.system.damage.rt4oeXP3SqcClH6r.formula} (same value: '1d6') kinds : array {5th Rank.system.damage.rt4oeXP3SqcClH6r.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.rt4oeXP3SqcClH6r.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.rt4oeXP3SqcClH6r.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.rt4oeXP3SqcClH6r.type} (same value: 'acid') [u4xykvzyx1ej6xl4] : object {5th Rank.system.damage.u4xykvzyx1ej6xl4} applyMod : boolean {5th Rank.system.damage.u4xykvzyx1ej6xl4.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.u4xykvzyx1ej6xl4.formula} (same value: '1d4') kinds : array {5th Rank.system.damage.u4xykvzyx1ej6xl4.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.u4xykvzyx1ej6xl4.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.u4xykvzyx1ej6xl4.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.u4xykvzyx1ej6xl4.type} (same value: 'piercing') [yNkEZ8qT669NMhzN] : object {5th Rank.system.damage.yNkEZ8qT669NMhzN} applyMod : boolean {5th Rank.system.damage.yNkEZ8qT669NMhzN.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.damage.yNkEZ8qT669NMhzN.formula} (same value: '8d6') kinds : array {5th Rank.system.damage.yNkEZ8qT669NMhzN.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.damage.yNkEZ8qT669NMhzN.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.damage.yNkEZ8qT669NMhzN.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.damage.yNkEZ8qT669NMhzN.type} (same value: 'acid') [defense] : object {5th Rank.system.defense} [passive] : object {5th Rank.system.defense.passive} statistic : string {5th Rank.system.defense.passive.statistic} (2 different values) 'ac' (x2) 'fortitude-dc' (x1) [save] : object {5th Rank.system.defense.save} basic : boolean {5th Rank.system.defense.save.basic} (2 different values) False (x31) True (x19) statistic : string {5th Rank.system.defense.save.statistic} (3 different values) 'will' (x20) 'reflex' (x19) 'fortitude' (x11) description : object {5th Rank.system.description} value : string {5th Rank.system.description.value} (all different values) duration : object {5th Rank.system.duration} sustained : boolean {5th Rank.system.duration.sustained} (2 different values) False (x101) True (x23) value : string {5th Rank.system.duration.value} (16 different values) level : object {5th Rank.system.level} value : integer {5th Rank.system.level.value} (same value: 5) [heightening] : object {5th Rank.system.heightening} [area] : integer {5th Rank.system.heightening.area} (2 different values) 0 (x8) 5 (x1) [damage] : object {5th Rank.system.heightening.damage} [0] : string {5th Rank.system.heightening.damage.0} (9 different values) '1d6' (x6) '1d8' (x5) '2d6' (x5) '2d8' (x1) '3' (x1) '10' (x1) '1d4' (x1) '1d12' (x1) '2d10' (x1) [1] : string {5th Rank.system.heightening.damage.1} (2 different values) '1d6' (x2) '1d4' (x1) [2YlEXgT93lbWXENb] : string {5th Rank.system.heightening.damage.2YlEXgT93lbWXENb} (same value: '2d6') [SvxMj89z9Ze4Na3e] : string {5th Rank.system.heightening.damage.SvxMj89z9Ze4Na3e} (same value: '1d8') [UKiopkMuk2wDUL6V] : string {5th Rank.system.heightening.damage.UKiopkMuk2wDUL6V} (same value: '1d6') [b9dAiWfV57lyCWpP] : string {5th Rank.system.heightening.damage.b9dAiWfV57lyCWpP} (same value: '1d6') [e72ZbHgzdvNBKkL2] : string {5th Rank.system.heightening.damage.e72ZbHgzdvNBKkL2} (same value: '3d6') [hBNB5kWrMV8T2CuH] : string {5th Rank.system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: '0') [lI9EQaXqSWU8wuZI] : string {5th Rank.system.heightening.damage.lI9EQaXqSWU8wuZI} (same value: '2d6') [mY0vhGfbdzA69pIz] : string {5th Rank.system.heightening.damage.mY0vhGfbdzA69pIz} (same value: '1d6') [n6eXQAslPehKuaXl] : string {5th Rank.system.heightening.damage.n6eXQAslPehKuaXl} (same value: '2d8') [rZgtouffoOBOPyXD] : string {5th Rank.system.heightening.damage.rZgtouffoOBOPyXD} (same value: '1d4') [u4xykvzyx1ej6xl4] : string {5th Rank.system.heightening.damage.u4xykvzyx1ej6xl4} (same value: '1') [interval] : integer {5th Rank.system.heightening.interval} (2 different values) 1 (x19) 2 (x12) type : string {5th Rank.system.heightening.type} (2 different values) 'interval' (x31) 'fixed' (x9) [levels] : object {5th Rank.system.heightening.levels} [6] : object {5th Rank.system.heightening.levels.6} target : object {5th Rank.system.heightening.levels.6.target} value : string {5th Rank.system.heightening.levels.6.target.value} (same value: '1 or 10 creatures') [7] : object {5th Rank.system.heightening.levels.7} [damage] : object {5th Rank.system.heightening.levels.7.damage} [KBVAJjLQOwR9Df19] : object {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19} applyMod : boolean {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.formula} (same value: '9d10') kinds : array {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.type} (same value: 'bludgeoning') j69kf1nfy3b1xton : object {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton} applyMod : boolean {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.formula} (same value: '8d6') materials : array<> {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.type} (same value: 'electricity') [target] : object {5th Rank.system.heightening.levels.7.target} value : string {5th Rank.system.heightening.levels.7.target.value} (same value: '1 or any number of creatures') area : object {5th Rank.system.heightening.levels.7.area} type : string {5th Rank.system.heightening.levels.7.area.type} (same value: 'cone') value : integer {5th Rank.system.heightening.levels.7.area.value} (same value: 60) [8] : object {5th Rank.system.heightening.levels.8} damage : object {5th Rank.system.heightening.levels.8.damage} [NE5nfcJxF8gmPf1n] : object {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n} applyMod : boolean {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.formula} (same value: '9d10') materials : array<> {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.type} (same value: 'acid') [rt4oeXP3SqcClH6r] : object {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r} applyMod : boolean {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.applyMod} (same value: False) category : string {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.category} (same value: 'persistent') formula : string {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.formula} (same value: '2d6') materials : array<> {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.type} (same value: 'acid') 8lhfdml2dfwh0pc1 : object {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1} applyMod : boolean {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.formula} (same value: '9d8') materials : array<> {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.type} (same value: 'vitality') [9] : object {5th Rank.system.heightening.levels.9} [damage] : object {5th Rank.system.heightening.levels.9.damage} [SvhfCa1se8cek42O] : object {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O} applyMod : boolean {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.formula} (same value: '12d10') kinds : array {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.kinds} Length: min=1 max=1 Value type: string {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.kinds.[]} (same value: 'damage') materials : array<> {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.type} (same value: 'bludgeoning') j69kf1nfy3b1xton : object {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton} applyMod : boolean {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.formula} (same value: '10d6') materials : array<> {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.type} (same value: 'electricity') [target] : object {5th Rank.system.heightening.levels.9.target} value : string {5th Rank.system.heightening.levels.9.target.value} (3 different values) '10 creatures that aren\'t on their home plane' (x1) 'up to 10 creatures' (x1) '5 creatures' (x1) target : object {5th Rank.system.target} value : string {5th Rank.system.target.value} (27 different values) time : object {5th Rank.system.time} value : string {5th Rank.system.time.value} (9 different values) '2' (x67) '3' (x29) '1 minute' (x16) 'reaction' (x4) '10 minutes' (x3) '1 to 3' (x2) '30 minutes' (x1) '2 or 3' (x1) '1' (x1) traits : object {5th Rank.system.traits} rarity : string {5th Rank.system.traits.rarity} (3 different values) 'common' (x87) 'uncommon' (x34) 'rare' (x3) selected : array<> {5th Rank.system.traits.selected} Length: min=0 max=0 Value type: empty traditions : array {5th Rank.system.traits.traditions} Length: min=1 max=4 Value type: string {5th Rank.system.traits.traditions.[]} (4 different values) 'arcane' (x83) 'occult' (x68) 'primal' (x63) 'divine' (x48) value : array {5th Rank.system.traits.value} Length: min=0 max=6 Value type: string {5th Rank.system.traits.value.[]} (47 different values) [overlays] : object {5th Rank.system.overlays} [2XryWRa6OkDAbAw0] : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0} _id : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0._id} (same value: '2XryWRa6OkDAbAw0') name : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.name} (same value: 'Elemental Breath (Metal)') overlayType : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.2XryWRa6OkDAbAw0.sort} (same value: 4) system : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system} damage : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage} cIQMOJJsHOShytJy : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy} applyMod : boolean {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.formula} (same value: '5d10') materials : array<> {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.type} (same value: 'slashing') heightening : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening} damage : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.damage} cIQMOJJsHOShytJy : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.damage.cIQMOJJsHOShytJy} (same value: '1d10') interval : integer {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.interval} (same value: 1) type : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.type} (same value: 'interval') traits : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.traits} value : array {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.traits.value} Length: min=1 max=1 Value type: string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.traits.value.[]} (same value: 'metal') [3yk7i1kixfa9prk4] : object {5th Rank.system.overlays.3yk7i1kixfa9prk4} _id : string {5th Rank.system.overlays.3yk7i1kixfa9prk4._id} (same value: '3yk7i1kixfa9prk4') overlayType : string {5th Rank.system.overlays.3yk7i1kixfa9prk4.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.3yk7i1kixfa9prk4.sort} (same value: 1) system : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system} target : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.target} value : string {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.target.value} (same value: 'you or one willing ally within range') time : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.time} value : string {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.time.value} (same value: '1') traits : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.traits} value : array {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.traits.value} Length: min=1 max=1 Value type: string {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.traits.value.[]} (same value: 'manipulate') [6RXxnrZlBl5nulPK] : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK} _id : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK._id} (same value: '6RXxnrZlBl5nulPK') name : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.name} (same value: 'Elemental Breath (Earth)') overlayType : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.6RXxnrZlBl5nulPK.sort} (same value: 2) system : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system} damage : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage} CI0T8rUwcB2khY0t : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t} applyMod : boolean {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.formula} (same value: '5d10') materials : array<> {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.type} (same value: 'bludgeoning') heightening : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening} damage : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.damage} CI0T8rUwcB2khY0t : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.damage.CI0T8rUwcB2khY0t} (same value: '1d10') interval : integer {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.interval} (same value: 1) type : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.type} (same value: 'interval') traits : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.traits} value : array {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.traits.value} Length: min=1 max=1 Value type: string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.traits.value.[]} (same value: 'earth') [7dx7zf6stp6umc4r] : object {5th Rank.system.overlays.7dx7zf6stp6umc4r} _id : string {5th Rank.system.overlays.7dx7zf6stp6umc4r._id} (same value: '7dx7zf6stp6umc4r') overlayType : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.7dx7zf6stp6umc4r.sort} (same value: 3) system : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system} area : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.area} areaType : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.area.areaType} (same value: 'emanation') value : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.area.value} (same value: '30') target : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.target} value : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.target.value} (same value: 'All living creatures') time : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.time} value : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.time.value} (same value: '3') traits : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.traits} value : array {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.traits.value} Length: min=4 max=4 Value type: string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'death' (x1) 'manipulate' (x1) 'void' (x1) [7lz99ha8d7pnbnro] : object {5th Rank.system.overlays.7lz99ha8d7pnbnro} _id : string {5th Rank.system.overlays.7lz99ha8d7pnbnro._id} (same value: '7lz99ha8d7pnbnro') overlayType : string {5th Rank.system.overlays.7lz99ha8d7pnbnro.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.7lz99ha8d7pnbnro.sort} (same value: 3) system : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system} target : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.target} value : string {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.target.value} (same value: 'you or one willing ally within range') time : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.time} value : string {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.time.value} (same value: '2') traits : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.traits} value : array {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.traits.value} Length: min=1 max=1 Value type: string {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.traits.value.[]} (same value: 'concentrate') [EXq8LCHnbDdU9Qxi] : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi} _id : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi._id} (same value: 'EXq8LCHnbDdU9Qxi') name : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.name} (same value: 'Elemental Breath (Air)') overlayType : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.sort} (same value: 1) system : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system} damage : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage} ycNNS1IJaYJ9uw80 : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80} applyMod : boolean {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.formula} (same value: '6d10') materials : array<> {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.type} (same value: 'electricity') heightening : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening} damage : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.damage} ycNNS1IJaYJ9uw80 : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.damage.ycNNS1IJaYJ9uw80} (same value: '1d10') interval : integer {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.interval} (same value: 1) type : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.type} (same value: 'interval') traits : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.traits} value : array {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.traits.value} Length: min=1 max=1 Value type: string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.traits.value.[]} (same value: 'air') [S8zce5ryVwTNR4v6] : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6} _id : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6._id} (same value: 'S8zce5ryVwTNR4v6') name : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.name} (same value: 'Elemental Breath (Water)') overlayType : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.S8zce5ryVwTNR4v6.sort} (same value: 5) system : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system} damage : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage} 5s8WDBie6obDFd7O : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O} applyMod : boolean {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.formula} (same value: '3d10') materials : array<> {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.type} (same value: 'cold') 65e8IoTrChnWR3jL : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL} applyMod : boolean {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.formula} (same value: '3d10') materials : array<> {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.type} (same value: 'bludgeoning') heightening : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening} damage : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage} 5s8WDBie6obDFd7O : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage.5s8WDBie6obDFd7O} (same value: '1d10') 65e8IoTrChnWR3jL : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage.65e8IoTrChnWR3jL} (same value: '0') interval : integer {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.interval} (same value: 1) type : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.type} (same value: 'interval') traits : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.traits} value : array {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.traits.value} Length: min=1 max=1 Value type: string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.traits.value.[]} (same value: 'water') [SyxaqT7Uou8PUc2b] : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b} _id : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b._id} (same value: 'SyxaqT7Uou8PUc2b') name : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.name} (same value: 'Elemental Breath (Wood)') overlayType : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.sort} (same value: 6) system : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system} damage : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage} 9uHHaYTm9m5EKYXr : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr} applyMod : boolean {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.formula} (same value: '3d10') materials : array<> {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.type} (same value: 'piercing') M2B0VWxc4jyJ2ZMk : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk} applyMod : boolean {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.formula} (same value: '3d10') materials : array<> {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.type} (same value: 'slashing') heightening : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening} damage : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage} 9uHHaYTm9m5EKYXr : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage.9uHHaYTm9m5EKYXr} (same value: '1d10') M2B0VWxc4jyJ2ZMk : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage.M2B0VWxc4jyJ2ZMk} (same value: '0') interval : integer {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.interval} (same value: 1) type : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.type} (same value: 'interval') traits : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.traits} value : array {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.traits.value} Length: min=1 max=1 Value type: string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.traits.value.[]} (same value: 'wood') [UTMlHk0o5FXLlwwM] : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM} name : string {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.name} (same value: 'Shadow Blast (Will)') overlayType : string {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) system : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system} damage : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.damage} 0 : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.damage.0} [category] : empty defense : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense} save : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} basic : boolean {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: True) statistic : string {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: 'will') [Zl9eykSvA9Ptm3Vk] : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk} _id : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk._id} (same value: 'Zl9eykSvA9Ptm3Vk') name : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.name} (same value: 'Elemental Breath (Fire)') overlayType : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.sort} (same value: 3) system : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system} damage : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage} 0tjfe8H7wz7QoXYE : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE} applyMod : boolean {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.applyMod} (same value: False) [category] : empty formula : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.formula} (same value: '7d10') materials : array<> {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.materials} Length: min=0 max=0 Value type: empty type : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.type} (same value: 'fire') heightening : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening} damage : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.damage} 0tjfe8H7wz7QoXYE : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.damage.0tjfe8H7wz7QoXYE} (same value: '1d10') interval : integer {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.interval} (same value: 1) type : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.type} (same value: 'interval') traits : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits} value : array {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits.value} Length: min=1 max=1 Value type: string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits.value.[]} (same value: 'fire') YK6X9Uqj3TmG199H : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H} _id : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H._id} (same value: 'YK6X9Uqj3TmG199H') overlayType : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.YK6X9Uqj3TmG199H.sort} (same value: 1) system : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system} area : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.area} areaType : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.area.areaType} (same value: 'cone') time : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.time} value : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.time.value} (same value: '3') [ZxbNsu1w4bhR2fCe] : object {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe} _id : string {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: 'ZxbNsu1w4bhR2fCe') overlayType : string {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) system : object {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe.system} [jma2elwwr2saf9s6] : object {5th Rank.system.overlays.jma2elwwr2saf9s6} _id : string {5th Rank.system.overlays.jma2elwwr2saf9s6._id} (same value: 'jma2elwwr2saf9s6') overlayType : string {5th Rank.system.overlays.jma2elwwr2saf9s6.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.jma2elwwr2saf9s6.sort} (same value: 1) system : object {5th Rank.system.overlays.jma2elwwr2saf9s6.system} time : object {5th Rank.system.overlays.jma2elwwr2saf9s6.system.time} value : string {5th Rank.system.overlays.jma2elwwr2saf9s6.system.time.value} (same value: '1') traits : object {5th Rank.system.overlays.jma2elwwr2saf9s6.system.traits} value : array {5th Rank.system.overlays.jma2elwwr2saf9s6.system.traits.value} Length: min=3 max=3 Value type: string {5th Rank.system.overlays.jma2elwwr2saf9s6.system.traits.value.[]} (3 different values) 'death' (x1) 'manipulate' (x1) 'void' (x1) [jq9loelhf38up0e1] : object {5th Rank.system.overlays.jq9loelhf38up0e1} _id : string {5th Rank.system.overlays.jq9loelhf38up0e1._id} (same value: 'jq9loelhf38up0e1') overlayType : string {5th Rank.system.overlays.jq9loelhf38up0e1.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.jq9loelhf38up0e1.sort} (same value: 2) system : object {5th Rank.system.overlays.jq9loelhf38up0e1.system} damage : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.damage} 0 : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.damage.0} formula : string {5th Rank.system.overlays.jq9loelhf38up0e1.system.damage.0.formula} (same value: '10d6') heightening : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.heightening} damage : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.heightening.damage} 0 : string {5th Rank.system.overlays.jq9loelhf38up0e1.system.heightening.damage.0} (same value: '2d6') time : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.time} value : string {5th Rank.system.overlays.jq9loelhf38up0e1.system.time.value} (same value: '2') traits : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.traits} value : array {5th Rank.system.overlays.jq9loelhf38up0e1.system.traits.value} Length: min=4 max=4 Value type: string {5th Rank.system.overlays.jq9loelhf38up0e1.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'death' (x1) 'manipulate' (x1) 'void' (x1) [wUTd1CuL1B5jIquK] : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK} _id : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK._id} (same value: 'wUTd1CuL1B5jIquK') overlayType : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) system : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system} area : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.area} type : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: 'burst') value : integer {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) range : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.range} value : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: '500 feet') time : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.time} value : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: '3') [zjyfdrWBaUVi4O7b] : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b} name : string {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.name} (same value: 'Shadow Blast (Reflex)') overlayType : string {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) system : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system} damage : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.damage} 0 : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.damage.0} [category] : empty defense : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense} save : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} basic : boolean {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: True) statistic : string {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: 'reflex') [zyzgjes6kcerhhfz] : object {5th Rank.system.overlays.zyzgjes6kcerhhfz} _id : string {5th Rank.system.overlays.zyzgjes6kcerhhfz._id} (same value: 'zyzgjes6kcerhhfz') overlayType : string {5th Rank.system.overlays.zyzgjes6kcerhhfz.overlayType} (same value: 'override') sort : integer {5th Rank.system.overlays.zyzgjes6kcerhhfz.sort} (same value: 3) system : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system} target : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.target} value : string {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.target.value} (same value: 'you and all willing allies within range') time : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.time} value : string {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.time.value} (same value: '3') traits : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.traits} value : array {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.traits.value} Length: min=1 max=1 Value type: string {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.traits.value.[]} (same value: 'concentrate') publication : object {5th Rank.system.publication} license : string {5th Rank.system.publication.license} (2 different values) 'OGL' (x68) 'ORC' (x56) remaster : boolean {5th Rank.system.publication.remaster} (2 different values) True (x67) False (x57) title : string {5th Rank.system.publication.title} (29 different values) range : object {5th Rank.system.range} value : string {5th Rank.system.range.value} (12 different values) requirements : string {5th Rank.system.requirements} (same value: '') rules : ignored (Foundry rules object) {5th Rank.system.rules} type : string {5th Rank.type} (same value: 'spell')