5-06 Different values: 9 ===================================== object {5-06} _id : string {5-06._id} (all different values) folder : string {5-06.folder} (same value: '5Wd5kRs5LYv5tzLZ') img : string {5-06.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {5-06.items} Length: min=9 max=28 Value type: object {5-06.items.[]} _id : string {5-06.items.[]._id} (105 different values) img : string {5-06.items.[].img} (59 different values) name : string {5-06.items.[].name} (86 different values) sort : integer {5-06.items.[].sort} (28 different values) system : object {5-06.items.[].system} [acBonus] : integer {5-06.items.[].system.acBonus} (same value: 1) [actionType] : object {5-06.items.[].system.actionType} value : string {5-06.items.[].system.actionType.value} (3 different values) 'passive' (x17) 'action' (x11) 'free' (x2) [actions] : object {5-06.items.[].system.actions} [value] : integer {5-06.items.[].system.actions.value} (2 different values) 1 (x7) 2 (x4) [area] : object {5-06.items.[].system.area} type : string {5-06.items.[].system.area.type} (3 different values) 'burst' (x11) 'line' (x2) 'emanation' (x2) value : integer {5-06.items.[].system.area.value} (4 different values) 20 (x9) 10 (x2) 120 (x2) 30 (x2) [attack] : object {5-06.items.[].system.attack} value : string {5-06.items.[].system.attack.value} (same value: '') [attackEffects] : object {5-06.items.[].system.attackEffects} [custom] : string {5-06.items.[].system.attackEffects.custom} (same value: '') value : array {5-06.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {5-06.items.[].system.attackEffects.value.[]} (2 different values) 'grab' (x1) 'kithangian-venom' (x1) [autoHeightenLevel] : object {5-06.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {5-06.items.[].system.baseItem} (5 different values) 'glaive' (x2) 'longspear' (x2) 'dagger' (x1) 'rapier' (x1) 'leather-armor' (x1) [bonus] : object {5-06.items.[].system.bonus} value : integer {5-06.items.[].system.bonus.value} (7 different values) 0 (x6) 17 (x5) 19 (x3) 16 (x2) 22 (x1) 20 (x1) 15 (x1) [bonusDamage] : object {5-06.items.[].system.bonusDamage} value : integer {5-06.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {5-06.items.[].system.bulk} value : mixed integer {5-06.items.[].system.bulk.value} (3 different values) 2 (x4) 1 (x2) 0 (x1) float {5-06.items.[].system.bulk.value} (same value: 0,1) [category] : string {5-06.items.[].system.category} (7 different values) 'offensive' (x19) 'interaction' (x7) 'defensive' (x4) 'martial' (x3) 'simple' (x3) 'light' (x1) 'talisman' (x1) [checkPenalty] : integer {5-06.items.[].system.checkPenalty} (same value: -1) [containerId] : empty [cost] : object {5-06.items.[].system.cost} value : string {5-06.items.[].system.cost.value} (same value: '') [counteraction] : boolean {5-06.items.[].system.counteraction} (2 different values) False (x88) True (x9) [damage] : object {5-06.items.[].system.damage} [0] : object {5-06.items.[].system.damage.0} [applyMod] : boolean {5-06.items.[].system.damage.0.applyMod} (2 different values) False (x28) True (x4) [category] : empty formula : string {5-06.items.[].system.damage.0.formula} (11 different values) kinds : array {5-06.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {5-06.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x34) 'healing' (x4) materials : array<> {5-06.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-06.items.[].system.damage.0.type} (11 different values) [damageType] : string {5-06.items.[].system.damage.damageType} (2 different values) 'piercing' (x4) 'slashing' (x2) [dice] : integer {5-06.items.[].system.damage.dice} (same value: 1) [die] : string {5-06.items.[].system.damage.die} (3 different values) 'd8' (x4) 'd4' (x1) 'd6' (x1) [gcovwqxwitqchoin] : object {5-06.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {5-06.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {5-06.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {5-06.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {5-06.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {5-06.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {5-06.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {5-06.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [damageRolls] : object {5-06.items.[].system.damageRolls} [0] : object {5-06.items.[].system.damageRolls.0} damage : string {5-06.items.[].system.damageRolls.0.damage} (4 different values) '2d8+6' (x1) '2d4+6' (x1) '1d8+9' (x1) '1d8+11' (x1) damageType : string {5-06.items.[].system.damageRolls.0.damageType} (3 different values) 'piercing' (x2) 'slashing' (x1) 'bludgeoning' (x1) [1] : object {5-06.items.[].system.damageRolls.1} damage : string {5-06.items.[].system.damageRolls.1.damage} (same value: '1d6') damageType : string {5-06.items.[].system.damageRolls.1.damageType} (same value: 'spirit') [1rYi86EKx1M486or] : object {5-06.items.[].system.damageRolls.1rYi86EKx1M486or} damage : string {5-06.items.[].system.damageRolls.1rYi86EKx1M486or.damage} (same value: '2d12+7') damageType : string {5-06.items.[].system.damageRolls.1rYi86EKx1M486or.damageType} (same value: 'slashing') [6u9ie9655zs3laetxd7n] : object {5-06.items.[].system.damageRolls.6u9ie9655zs3laetxd7n} damage : string {5-06.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damage} (2 different values) '2d8+4' (x1) '2d8' (x1) damageType : string {5-06.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damageType} (same value: 'slashing') [7R8sUxEmDUf7P8Q6] : object {5-06.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6} damage : string {5-06.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6.damage} (same value: '1d6+5') damageType : string {5-06.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6.damageType} (same value: 'piercing') [7wvc7t6dley1ik6sbjr1] : object {5-06.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1} damage : string {5-06.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damage} (same value: '1d6') damageType : string {5-06.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damageType} (same value: 'spirit') [Kj9Od4mSG4dZ2AT3] : object {5-06.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3} damage : string {5-06.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3.damage} (same value: '1d4+4') damageType : string {5-06.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3.damageType} (same value: 'piercing') [P2os12ZH1foZvUGs] : object {5-06.items.[].system.damageRolls.P2os12ZH1foZvUGs} damage : string {5-06.items.[].system.damageRolls.P2os12ZH1foZvUGs.damage} (same value: '1d6') damageType : string {5-06.items.[].system.damageRolls.P2os12ZH1foZvUGs.damageType} (same value: 'fire') [RHQO3bkIJJfO5SCq] : object {5-06.items.[].system.damageRolls.RHQO3bkIJJfO5SCq} damage : string {5-06.items.[].system.damageRolls.RHQO3bkIJJfO5SCq.damage} (same value: '1d4+4') damageType : string {5-06.items.[].system.damageRolls.RHQO3bkIJJfO5SCq.damageType} (same value: 'piercing') [e0ISKXC4W7kgf3Mg] : object {5-06.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg} damage : string {5-06.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg.damage} (2 different values) '2d8+8' (x1) '2d8+6' (x1) damageType : string {5-06.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg.damageType} (same value: 'slashing') [g7AGT4OfIly2vbSN] : object {5-06.items.[].system.damageRolls.g7AGT4OfIly2vbSN} damage : string {5-06.items.[].system.damageRolls.g7AGT4OfIly2vbSN.damage} (same value: '2d8+7') damageType : string {5-06.items.[].system.damageRolls.g7AGT4OfIly2vbSN.damageType} (same value: 'piercing') description : object {5-06.items.[].system.description} value : string {5-06.items.[].system.description.value} (77 different values) [duration] : object {5-06.items.[].system.duration} sustained : boolean {5-06.items.[].system.duration.sustained} (2 different values) False (x95) True (x2) value : string {5-06.items.[].system.duration.value} (10 different values) '' (x53) '1 minute' (x20) 'varies' (x7) '10 minutes' (x5) '1 round' (x4) 'until the start of your next turn' (x2) 'unlimited' (x2) 'until the next time you make your daily preparations' (x2) '5 minutes' (x1) 'until the end of the target\'s next turn' (x1) [equipped] : object {5-06.items.[].system.equipped} carryType : string {5-06.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {5-06.items.[].system.equipped.handsHeld} (3 different values) 0 (x9) 2 (x2) 1 (x2) [invested] : empty [frequency] : object {5-06.items.[].system.frequency} max : integer {5-06.items.[].system.frequency.max} (same value: 1) per : string {5-06.items.[].system.frequency.per} (2 different values) 'turn' (x2) 'round' (x1) [value] : integer {5-06.items.[].system.frequency.value} (same value: 1) [group] : string {5-06.items.[].system.group} (5 different values) 'polearm' (x2) 'spear' (x2) 'knife' (x1) 'sword' (x1) 'leather' (x1) [hardness] : integer {5-06.items.[].system.hardness} (same value: 0) [heightening] : object {5-06.items.[].system.heightening} [levels] : object {5-06.items.[].system.heightening.levels} 3 : object {5-06.items.[].system.heightening.levels.3} [damage] : object {5-06.items.[].system.heightening.levels.3.damage} 0 : object {5-06.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {5-06.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-06.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {5-06.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-06.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {5-06.items.[].system.heightening.levels.3.target} value : string {5-06.items.[].system.heightening.levels.3.target.value} (2 different values) '5 creatures' (x2) '10 objects' (x2) [5] : object {5-06.items.[].system.heightening.levels.5} [range] : object {5-06.items.[].system.heightening.levels.5.range} value : string {5-06.items.[].system.heightening.levels.5.range.value} (same value: '1 mile') [target] : object {5-06.items.[].system.heightening.levels.5.target} value : string {5-06.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') damage : object {5-06.items.[].system.heightening.levels.5.damage} 0 : object {5-06.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {5-06.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-06.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {5-06.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-06.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [6] : object {5-06.items.[].system.heightening.levels.6} target : object {5-06.items.[].system.heightening.levels.6.target} value : string {5-06.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects') [7] : object {5-06.items.[].system.heightening.levels.7} [target] : object {5-06.items.[].system.heightening.levels.7.target} value : string {5-06.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures') damage : object {5-06.items.[].system.heightening.levels.7.damage} 0 : object {5-06.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {5-06.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-06.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {5-06.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-06.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [9] : object {5-06.items.[].system.heightening.levels.9} damage : object {5-06.items.[].system.heightening.levels.9.damage} 0 : object {5-06.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {5-06.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-06.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {5-06.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-06.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') type : string {5-06.items.[].system.heightening.type} (2 different values) 'interval' (x32) 'fixed' (x10) [damage] : object {5-06.items.[].system.heightening.damage} 0 : string {5-06.items.[].system.heightening.damage.0} (7 different values) '1d6' (x8) '2d6' (x7) '1d8' (x6) '1d10' (x4) '1d4' (x3) '1d12' (x2) '2d8' (x2) [interval] : integer {5-06.items.[].system.heightening.interval} (2 different values) 1 (x24) 2 (x8) [hp] : object {5-06.items.[].system.hp} max : integer {5-06.items.[].system.hp.max} (same value: 0) value : integer {5-06.items.[].system.hp.value} (same value: 0) [material] : object {5-06.items.[].system.material} [grade] : empty [type] : empty [mod] : object {5-06.items.[].system.mod} value : integer {5-06.items.[].system.mod.value} (4 different values) 14 (x1) 18 (x1) 16 (x1) 20 (x1) [overlays] : object {5-06.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [37gy7l19tik74o4s] : object {5-06.items.[].system.overlays.37gy7l19tik74o4s} _id : string {5-06.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [4gyp3qlsv5ywdyjq] : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [7qdtetowq348s9oc] : object {5-06.items.[].system.overlays.7qdtetowq348s9oc} _id : string {5-06.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {5-06.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {5-06.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [Fs08rHTZAfROKKzu] : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu} _id : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu') name : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)') overlayType : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) system : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system} damage : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage} 0 : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0} formula : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8') heightening : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening} damage : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} 0 : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8') [cUFX7ExSLeoa3vIF] : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [jnp3ni6b93pdifaq] : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq} _id : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq._id} (same value: 'jnp3ni6b93pdifaq') overlayType : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.sort} (same value: 3) system : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system} area : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.area} areaType : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.area.areaType} (same value: 'burst') value : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.area.value} (same value: '15') damage : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage} 0 : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage.0} applyMod : boolean {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage.0.applyMod} (same value: False) [category] : empty time : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.time} value : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.time.value} (same value: '3') [lfxcoz2d3f8j2zq1] : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [lq4yc6ojcujar4xa] : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa} _id : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa._id} (same value: 'lq4yc6ojcujar4xa') overlayType : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.sort} (same value: 1) system : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system} area : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.area} areaType : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.area.areaType} (same value: 'burst') value : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.area.value} (same value: '5') damage : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage} 0 : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage.0} applyMod : boolean {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage.0.applyMod} (same value: False) [category] : empty time : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.time} value : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.time.value} (same value: '1') [noPVUX8Ocln52MKm] : object {5-06.items.[].system.overlays.noPVUX8Ocln52MKm} _id : string {5-06.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm') overlayType : string {5-06.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) system : object {5-06.items.[].system.overlays.noPVUX8Ocln52MKm.system} [pf2bpfyrg68sglcv] : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv} _id : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv._id} (same value: 'pf2bpfyrg68sglcv') overlayType : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.sort} (same value: 2) system : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system} area : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.area} areaType : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.area.areaType} (same value: 'burst') value : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.area.value} (same value: '10') damage : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage} 0 : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage.0} applyMod : boolean {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage.0.applyMod} (same value: False) [category] : empty time : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.time} value : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.time.value} (same value: '2') [pq7cxntbz4s8g5ik] : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [qXeevJsP6ve5B3fk] : object {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk} _id : string {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk._id} (same value: 'qXeevJsP6ve5B3fk') overlayType : string {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk.sort} (same value: 1) system : object {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk.system} [rvhoa43rqqqp8izn] : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [tsL9OtpmoVJcZbcV] : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV} _id : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV._id} (same value: 'tsL9OtpmoVJcZbcV') name : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.name} (same value: 'Chilling Darkness (Vs. Holy Trait)') overlayType : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.sort} (same value: 2) system : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system} damage : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage} 2S1a6g60omQDPEP6 : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6} applyMod : boolean {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.applyMod} (same value: False) [category] : empty formula : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.formula} (same value: '5d6') materials : array<> {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.materials} Length: min=0 max=0 Value type: empty type : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.type} (same value: 'spirit') heightening : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening} damage : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage} 2S1a6g60omQDPEP6 : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage.2S1a6g60omQDPEP6} (same value: '2d6') [z04svm1cvfcxtplb] : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [zFWsMjoeCnLxqJaV] : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {5-06.items.[].system.prepared} [flexible] : boolean {5-06.items.[].system.prepared.flexible} (same value: False) value : string {5-06.items.[].system.prepared.value} (4 different values) 'innate' (x4) 'spontaneous' (x2) 'focus' (x2) 'prepared' (x2) [price] : object {5-06.items.[].system.price} value : object {5-06.items.[].system.price.value} [gp] : integer {5-06.items.[].system.price.value.gp} (3 different values) 1 (x4) 2 (x2) 20 (x1) [sp] : integer {5-06.items.[].system.price.value.sp} (3 different values) 5 (x4) 1 (x2) 2 (x1) [proficiency] : object {5-06.items.[].system.proficiency} value : integer {5-06.items.[].system.proficiency.value} (2 different values) 1 (x6) 0 (x4) [proficient] : object {5-06.items.[].system.proficient} value : integer {5-06.items.[].system.proficient.value} (same value: 0) publication : object {5-06.items.[].system.publication} license : string {5-06.items.[].system.publication.license} (2 different values) 'OGL' (x132) 'ORC' (x36) remaster : boolean {5-06.items.[].system.publication.remaster} (2 different values) False (x132) True (x36) title : string {5-06.items.[].system.publication.title} (5 different values) 'Pathfinder Core Rulebook' (x63) '' (x57) 'Pathfinder Player Core' (x35) 'Pathfinder Bestiary' (x12) 'Pathfinder GM Core' (x1) [level] : object {5-06.items.[].system.level} value : integer {5-06.items.[].system.level.value} (6 different values) 1 (x42) 3 (x20) 2 (x18) 4 (x14) 0 (x13) 5 (x4) [quantity] : integer {5-06.items.[].system.quantity} (2 different values) 1 (x13) 3 (x1) rules : ignored (Foundry rules object) {5-06.items.[].system.rules} [defense] : object {5-06.items.[].system.defense} save : object {5-06.items.[].system.defense.save} basic : boolean {5-06.items.[].system.defense.save.basic} (2 different values) False (x24) True (x15) statistic : string {5-06.items.[].system.defense.save.statistic} (3 different values) 'fortitude' (x18) 'will' (x16) 'reflex' (x5) [dexCap] : integer {5-06.items.[].system.dexCap} (same value: 4) [location] : object {5-06.items.[].system.location} [heightenedLevel] : integer {5-06.items.[].system.location.heightenedLevel} (4 different values) 3 (x9) 1 (x9) 2 (x8) 4 (x6) [signature] : boolean {5-06.items.[].system.location.signature} (same value: True) [uses] : object {5-06.items.[].system.location.uses} max : integer {5-06.items.[].system.location.uses.max} (same value: 2) value : integer {5-06.items.[].system.location.uses.value} (same value: 2) [value] : string {5-06.items.[].system.location.value} (6 different values) 'X8NQcsCgEiQHiZj6' (x38) 'bwUPCeVQGl9Rs8Gm' (x32) 'jdfDA1e2B3iIQzhU' (x12) 'z2jiwgJuxRj0r1Bh' (x5) 'D1C3re9l8xuzleoq' (x4) 'QkdoRzRz47quBr3Y' (x4) [range] : object {5-06.items.[].system.range} value : string {5-06.items.[].system.range.value} (7 different values) '30 feet' (x33) '120 feet' (x23) '' (x13) 'touch' (x11) '60 feet' (x6) 'varies' (x6) '500 feet' (x5) [reload] : object {5-06.items.[].system.reload} value : string {5-06.items.[].system.reload.value} (2 different values) '' (x5) '-' (x1) [requirements] : string {5-06.items.[].system.requirements} (same value: '') [ritual] : object {5-06.items.[].system.ritual} primary : object {5-06.items.[].system.ritual.primary} check : string {5-06.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)') secondary : object {5-06.items.[].system.ritual.secondary} casters : integer {5-06.items.[].system.ritual.secondary.casters} (same value: 0) checks : string {5-06.items.[].system.ritual.secondary.checks} (same value: '') [runes] : object {5-06.items.[].system.runes} potency : integer {5-06.items.[].system.runes.potency} (2 different values) 1 (x5) 0 (x2) property : array<> {5-06.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {5-06.items.[].system.runes.resilient} (same value: 0) [striking] : integer {5-06.items.[].system.runes.striking} (same value: 0) [selfEffect] : object {5-06.items.[].system.selfEffect} name : string {5-06.items.[].system.selfEffect.name} (2 different values) 'Effect: Demon-Touched Weapon' (x2) 'Effect: Breach the Abyss' (x2) uuid : string {5-06.items.[].system.selfEffect.uuid} (2 different values) 'Compendium.pf2e.bestiary-effects.Item.Effect: Demon-Touched Weapon' (x2) 'Compendium.pf2e.bestiary-effects.Item.Effect: Breach the Outer Rifts' (x2) [showSlotlessLevels] : object {5-06.items.[].system.showSlotlessLevels} value : boolean {5-06.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {5-06.items.[].system.size} (same value: 'med') [slots] : object {5-06.items.[].system.slots} [slot0] : object {5-06.items.[].system.slots.slot0} max : integer {5-06.items.[].system.slots.slot0.max} (same value: 5) prepared : array {5-06.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {5-06.items.[].system.slots.slot0.prepared.[]} id : string {5-06.items.[].system.slots.slot0.prepared.[].id} (5 different values) 'VQMmBpPnwliUOTxR' (x2) 'USH2AhOO9I2oFgOJ' (x2) '6lJ85g95WUTYQopp' (x2) 'v6YtekneYI3G5Yn8' (x2) 'OtruhRv4hHPV6nxs' (x2) [slot1] : object {5-06.items.[].system.slots.slot1} max : integer {5-06.items.[].system.slots.slot1.max} (same value: 4) [prepared] : array {5-06.items.[].system.slots.slot1.prepared} Length: min=4 max=4 Value type: object {5-06.items.[].system.slots.slot1.prepared.[]} id : string {5-06.items.[].system.slots.slot1.prepared.[].id} (3 different values) 'tVFFbAEJXy9hKFTB' (x4) 'XrlxxU9rUEYAAvKg' (x2) 'dM25nL2GZRfZtobH' (x2) [value] : integer {5-06.items.[].system.slots.slot1.value} (same value: 4) [slot2] : object {5-06.items.[].system.slots.slot2} max : integer {5-06.items.[].system.slots.slot2.max} (same value: 4) [prepared] : array {5-06.items.[].system.slots.slot2.prepared} Length: min=4 max=4 Value type: object {5-06.items.[].system.slots.slot2.prepared.[]} id : string {5-06.items.[].system.slots.slot2.prepared.[].id} (4 different values) 'fspiQGQCUM0q3Abb' (x2) 'owdVRBueyrm4PZsR' (x2) 'YEkw9lAH5agkJErj' (x2) '2ne4JIxVFj4wQcse' (x2) [value] : integer {5-06.items.[].system.slots.slot2.value} (same value: 4) [slot3] : object {5-06.items.[].system.slots.slot3} max : integer {5-06.items.[].system.slots.slot3.max} (same value: 4) [prepared] : array {5-06.items.[].system.slots.slot3.prepared} Length: min=4 max=4 Value type: object {5-06.items.[].system.slots.slot3.prepared.[]} id : string {5-06.items.[].system.slots.slot3.prepared.[].id} (4 different values) 'RGut7ymIETHSavWJ' (x2) '6acNv780xiwR7ckt' (x2) 'YgYmeZWzlu9B1fIs' (x2) '13dFGnEacDlxnlZr' (x2) [value] : integer {5-06.items.[].system.slots.slot3.value} (same value: 4) [slot4] : object {5-06.items.[].system.slots.slot4} max : integer {5-06.items.[].system.slots.slot4.max} (same value: 3) [prepared] : array {5-06.items.[].system.slots.slot4.prepared} Length: min=3 max=3 Value type: object {5-06.items.[].system.slots.slot4.prepared.[]} id : string {5-06.items.[].system.slots.slot4.prepared.[].id} (3 different values) 'fk8b4F6Xhx2gJIjM' (x2) 'l8xVaY5ZH9awKPFX' (x2) 'IMz4VoPp1kWXIScT' (x2) [value] : integer {5-06.items.[].system.slots.slot4.value} (same value: 3) [slug] : string {5-06.items.[].system.slug} (58 different values) [splashDamage] : object {5-06.items.[].system.splashDamage} value : integer {5-06.items.[].system.splashDamage.value} (same value: 0) [time] : object {5-06.items.[].system.time} value : string {5-06.items.[].system.time.value} (7 different values) '2' (x73) '1 to 3' (x6) '1 minute' (x6) '1' (x4) '10 minutes' (x4) '1 day' (x2) '3' (x2) traits : object {5-06.items.[].system.traits} [rarity] : string {5-06.items.[].system.traits.rarity} (2 different values) 'common' (x131) 'uncommon' (x6) [traditions] : array {5-06.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {5-06.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x69) 'occult' (x63) 'divine' (x57) 'primal' (x49) [value] : array {5-06.items.[].system.traits.value} Length: min=0 max=6 Value type: string {5-06.items.[].system.traits.value.[]} (55 different values) [speedPenalty] : integer {5-06.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {5-06.items.[].system.spelldc} dc : integer {5-06.items.[].system.spelldc.dc} (4 different values) 25 (x5) 26 (x3) 21 (x1) 28 (x1) [mod] : integer {5-06.items.[].system.spelldc.mod} (same value: 0) value : integer {5-06.items.[].system.spelldc.value} (5 different values) 17 (x5) 18 (x2) 13 (x1) 22 (x1) 20 (x1) [item] : integer {5-06.items.[].system.spelldc.item} (same value: 0) [strength] : integer {5-06.items.[].system.strength} (same value: 0) [target] : object {5-06.items.[].system.target} value : string {5-06.items.[].system.target.value} (12 different values) [tradition] : object {5-06.items.[].system.tradition} value : string {5-06.items.[].system.tradition.value} (2 different values) 'divine' (x8) 'arcane' (x2) [usage] : object {5-06.items.[].system.usage} [canBeAmmo] : boolean {5-06.items.[].system.usage.canBeAmmo} (same value: False) value : string {5-06.items.[].system.usage.value} (4 different values) 'held-in-one-hand' (x6) 'held-in-two-hands' (x4) 'other' (x2) 'affixed-to-weapon' (x1) [uses] : object {5-06.items.[].system.uses} autoDestroy : boolean {5-06.items.[].system.uses.autoDestroy} (same value: True) max : integer {5-06.items.[].system.uses.max} (same value: 1) value : integer {5-06.items.[].system.uses.value} (same value: 1) [weaponType] : object {5-06.items.[].system.weaponType} value : string {5-06.items.[].system.weaponType.value} (2 different values) 'melee' (x12) 'ranged' (x1) type : string {5-06.items.[].type} (all different values) [_stats] : object {5-06.items.[]._stats} compendiumSource : string {5-06.items.[]._stats.compendiumSource} (59 different values) [flags] : object {5-06.items.[].flags} pf2e : object {5-06.items.[].flags.pf2e} linkedWeapon : string {5-06.items.[].flags.pf2e.linkedWeapon} (4 different values) '740fHBRZakCq2jiX' (x2) 'H91fpqLmPSX7S8ow' (x2) 's2T6n8QgO7HNe7TT' (x2) 'GoCI7NlGrGJfFnde' (x1) name : string {5-06.name} (all different values) system : object {5-06.system} abilities : object {5-06.system.abilities} cha : object {5-06.system.abilities.cha} mod : integer {5-06.system.abilities.cha.mod} (4 different values) 0 (x4) 2 (x2) 5 (x2) 3 (x1) con : object {5-06.system.abilities.con} mod : integer {5-06.system.abilities.con.mod} (4 different values) 2 (x5) 3 (x2) 4 (x1) 5 (x1) dex : object {5-06.system.abilities.dex} mod : integer {5-06.system.abilities.dex.mod} (4 different values) 3 (x4) 5 (x2) 1 (x2) 4 (x1) int : object {5-06.system.abilities.int} mod : integer {5-06.system.abilities.int.mod} (5 different values) 4 (x4) 2 (x2) 1 (x1) -2 (x1) 0 (x1) str : object {5-06.system.abilities.str} mod : integer {5-06.system.abilities.str.mod} (5 different values) 2 (x3) -5 (x2) 3 (x2) 4 (x1) 6 (x1) wis : object {5-06.system.abilities.wis} mod : integer {5-06.system.abilities.wis.mod} (4 different values) 2 (x4) 4 (x3) 1 (x1) 0 (x1) attributes : object {5-06.system.attributes} ac : object {5-06.system.attributes.ac} details : string {5-06.system.attributes.ac.details} (same value: '') value : integer {5-06.system.attributes.ac.value} (5 different values) 24 (x3) 26 (x2) 22 (x2) 28 (x1) 25 (x1) [adjustment] : empty allSaves : object {5-06.system.attributes.allSaves} value : string {5-06.system.attributes.allSaves.value} (2 different values) '' (x8) '+1 status to all saves vs. magic' (x1) hp : object {5-06.system.attributes.hp} details : string {5-06.system.attributes.hp.details} (same value: '') max : integer {5-06.system.attributes.hp.max} (7 different values) 100 (x2) 115 (x2) 185 (x1) 151 (x1) 131 (x1) 90 (x1) 120 (x1) temp : integer {5-06.system.attributes.hp.temp} (same value: 0) value : integer {5-06.system.attributes.hp.value} (7 different values) 100 (x2) 115 (x2) 185 (x1) 151 (x1) 131 (x1) 90 (x1) 120 (x1) [immunities] : array {5-06.system.attributes.immunities} Length: min=1 max=3 Value type: object {5-06.system.attributes.immunities.[]} type : string {5-06.system.attributes.immunities.[].type} (4 different values) 'disease' (x2) 'poison' (x2) 'precision' (x2) 'fire' (x1) speed : object {5-06.system.attributes.speed} otherSpeeds : array<> {5-06.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {5-06.system.attributes.speed.value} (2 different values) 25 (x5) 30 (x4) [resistances] : array<> {5-06.system.attributes.resistances} Length: min=0 max=0 Value type: empty [weaknesses] : array {5-06.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {5-06.system.attributes.weaknesses.[]} exceptions : array<> {5-06.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-06.system.attributes.weaknesses.[].type} (2 different values) 'cold-iron' (x4) 'holy' (x4) value : integer {5-06.system.attributes.weaknesses.[].value} (4 different values) 5 (x2) 10 (x2) 8 (x2) 7 (x2) details : object {5-06.system.details} blurb : string {5-06.system.details.blurb} (5 different values) '' (x3) 'Variant invidiak' (x2) 'Variant demonologist' (x2) 'Variant brimorak' (x1) 'Variant kithangian' (x1) languages : object {5-06.system.details.languages} details : string {5-06.system.details.languages.details} (4 different values) '' (x5) 'telepathy 100 feet' (x2) 'telepathy 60 feet' (x1) 'speak with animals, telepathy 100 feet' (x1) value : array {5-06.system.details.languages.value} Length: min=2 max=4 Value type: string {5-06.system.details.languages.value.[]} (6 different values) 'common' (x7) 'chthonian' (x6) 'orcish' (x5) 'draconic' (x2) 'empyrean' (x2) 'pyric' (x1) level : object {5-06.system.details.level} value : integer {5-06.system.details.level.value} (4 different values) 8 (x4) 6 (x2) 7 (x2) 9 (x1) privateNotes : string {5-06.system.details.privateNotes} (same value: '') publicNotes : string {5-06.system.details.publicNotes} (5 different values) publication : object {5-06.system.details.publication} license : string {5-06.system.details.publication.license} (same value: 'OGL') remaster : boolean {5-06.system.details.publication.remaster} (same value: False) title : string {5-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-06: Ukuja, the First Wall') initiative : object {5-06.system.initiative} statistic : string {5-06.system.initiative.statistic} (same value: 'perception') perception : object {5-06.system.perception} details : string {5-06.system.perception.details} (2 different values) '' (x8) 'smoke vision' (x1) mod : integer {5-06.system.perception.mod} (6 different values) 17 (x2) 16 (x2) 15 (x2) 14 (x1) 19 (x1) 12 (x1) senses : array {5-06.system.perception.senses} Length: min=0 max=1 Value type: object {5-06.system.perception.senses.[]} type : string {5-06.system.perception.senses.[].type} (same value: 'darkvision') resources : object {5-06.system.resources} [focus] : object {5-06.system.resources.focus} max : integer {5-06.system.resources.focus.max} (2 different values) 1 (x5) 2 (x2) value : integer {5-06.system.resources.focus.value} (2 different values) 1 (x5) 2 (x2) saves : object {5-06.system.saves} fortitude : object {5-06.system.saves.fortitude} saveDetail : string {5-06.system.saves.fortitude.saveDetail} (same value: '') value : integer {5-06.system.saves.fortitude.value} (5 different values) 13 (x3) 15 (x2) 18 (x2) 16 (x1) 10 (x1) reflex : object {5-06.system.saves.reflex} saveDetail : string {5-06.system.saves.reflex.saveDetail} (same value: '') value : integer {5-06.system.saves.reflex.value} (6 different values) 12 (x2) 16 (x2) 14 (x2) 13 (x1) 21 (x1) 19 (x1) will : object {5-06.system.saves.will} saveDetail : string {5-06.system.saves.will.saveDetail} (same value: '') value : integer {5-06.system.saves.will.value} (5 different values) 15 (x4) 17 (x2) 10 (x1) 13 (x1) 12 (x1) skills : object {5-06.system.skills} [acrobatics] : object {5-06.system.skills.acrobatics} base : integer {5-06.system.skills.acrobatics.base} (2 different values) 14 (x2) 16 (x2) [arcana] : object {5-06.system.skills.arcana} base : integer {5-06.system.skills.arcana.base} (4 different values) 19 (x1) 16 (x1) 17 (x1) 18 (x1) [athletics] : object {5-06.system.skills.athletics} base : integer {5-06.system.skills.athletics.base} (same value: 18) [deception] : object {5-06.system.skills.deception} base : integer {5-06.system.skills.deception.base} (5 different values) 18 (x2) 13 (x1) 19 (x1) 12 (x1) 17 (x1) [diplomacy] : object {5-06.system.skills.diplomacy} base : integer {5-06.system.skills.diplomacy.base} (2 different values) 11 (x1) 13 (x1) special : array {5-06.system.skills.diplomacy.special} Length: min=1 max=1 Value type: object {5-06.system.skills.diplomacy.special.[]} base : integer {5-06.system.skills.diplomacy.special.[].base} (2 different values) 13 (x1) 15 (x1) label : string {5-06.system.skills.diplomacy.special.[].label} (same value: 'with demons') predicate : array {5-06.system.skills.diplomacy.special.[].predicate} Length: min=1 max=1 Value type: string {5-06.system.skills.diplomacy.special.[].predicate.[]} (same value: 'target:trait:demon') [intimidation] : object {5-06.system.skills.intimidation} base : integer {5-06.system.skills.intimidation.base} (2 different values) 18 (x1) 10 (x1) [nature] : object {5-06.system.skills.nature} base : integer {5-06.system.skills.nature.base} (same value: 19) [religion] : object {5-06.system.skills.religion} base : integer {5-06.system.skills.religion.base} (6 different values) 16 (x2) 15 (x2) 12 (x1) 17 (x1) 10 (x1) 28 (x1) [society] : object {5-06.system.skills.society} base : integer {5-06.system.skills.society.base} (same value: 15) [stealth] : object {5-06.system.skills.stealth} base : integer {5-06.system.skills.stealth.base} (3 different values) 18 (x3) 14 (x2) 16 (x2) [thievery] : object {5-06.system.skills.thievery} base : integer {5-06.system.skills.thievery.base} (same value: 16) [spellcasting] : object {5-06.system.spellcasting} rituals : object {5-06.system.spellcasting.rituals} dc : integer {5-06.system.spellcasting.rituals.dc} (2 different values) 26 (x2) 21 (x1) traits : object {5-06.system.traits} rarity : string {5-06.system.traits.rarity} (3 different values) 'uncommon' (x4) 'unique' (x4) 'common' (x1) size : object {5-06.system.traits.size} value : string {5-06.system.traits.size.value} (3 different values) 'med' (x7) 'sm' (x1) 'lg' (x1) value : array {5-06.system.traits.value} Length: min=3 max=5 Value type: string {5-06.system.traits.value.[]} (8 different values) 'evil' (x9) 'chaotic' (x8) 'orc' (x5) 'demon' (x4) 'fiend' (x4) 'unholy' (x4) 'human' (x3) 'humanoid' (x2) type : string {5-06.type} (same value: 'npc')