2-14 Different values: 8 ===================================== object {2-14} _id : string {2-14._id} (all different values) folder : string {2-14.folder} (same value: 'nspWtbbTPHQORzWz') img : string {2-14.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x4) 'systems/pf2e/icons/default-icons/hazard.svg' (x4) items : array {2-14.items} Length: min=1 max=6 Value type: object {2-14.items.[]} _id : string {2-14.items.[]._id} (15 different values) _stats : object {2-14.items.[]._stats} compendiumSource : string {2-14.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI') img : string {2-14.items.[].img} (6 different values) 'systems/pf2e/icons/default-icons/melee.svg' (x8) 'systems/pf2e/icons/actions/Passive.webp' (x5) 'systems/pf2e/icons/actions/Reaction.webp' (x5) 'systems/pf2e/icons/actions/TwoActions.webp' (x2) 'systems/pf2e/icons/actions/OneAction.webp' (x1) 'systems/pf2e/icons/actions/FreeAction.webp' (x1) name : string {2-14.items.[].name} (14 different values) sort : integer {2-14.items.[].sort} (6 different values) 100000 (x8) 200000 (x4) 300000 (x3) 400000 (x3) 500000 (x3) 600000 (x1) system : object {2-14.items.[].system} [attack] : object {2-14.items.[].system.attack} value : string {2-14.items.[].system.attack.value} (same value: '') [attackEffects] : object {2-14.items.[].system.attackEffects} [custom] : string {2-14.items.[].system.attackEffects.custom} (same value: '') value : array {2-14.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-14.items.[].system.attackEffects.value.[]} (2 different values) 'filthy-burn' (x4) 'improved-grab' (x1) [bonus] : object {2-14.items.[].system.bonus} value : integer {2-14.items.[].system.bonus.value} (5 different values) 12 (x2) 15 (x2) 17 (x2) 10 (x1) 14 (x1) [damageRolls] : object {2-14.items.[].system.damageRolls} [0] : object {2-14.items.[].system.damageRolls.0} damage : string {2-14.items.[].system.damageRolls.0.damage} (5 different values) '1d6+6' (x1) '1d6+3' (x1) '2d6+6' (x1) '2d6+3' (x1) '1d4+3' (x1) damageType : string {2-14.items.[].system.damageRolls.0.damageType} (2 different values) 'fire' (x4) 'piercing' (x1) [1] : object {2-14.items.[].system.damageRolls.1} category : string {2-14.items.[].system.damageRolls.1.category} (same value: 'persistent') damage : string {2-14.items.[].system.damageRolls.1.damage} (same value: '1d4') damageType : string {2-14.items.[].system.damageRolls.1.damageType} (same value: 'fire') [4r561g7omq99mbw1yknx] : object {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx} damage : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damage} (same value: '2d8+4') damageType : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damageType} (same value: 'piercing') cjmlyrl0vxrsxdi2xyop : object {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop} damage : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damage} (same value: '2d4+4') damageType : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damageType} (same value: 'slashing') [ueo321s5tdjm3mquk8ms] : object {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms} damage : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damage} (same value: '2d6+4') damageType : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damageType} (same value: 'slashing') description : object {2-14.items.[].system.description} value : string {2-14.items.[].system.description.value} (13 different values) publication : object {2-14.items.[].system.publication} license : string {2-14.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {2-14.items.[].system.publication.remaster} (same value: False) title : string {2-14.items.[].system.publication.title} (2 different values) '' (x21) 'Pathfinder Bestiary' (x1) rules : ignored (Foundry rules object) {2-14.items.[].system.rules} [slug] : string {2-14.items.[].system.slug} (same value: 'improved-grab') traits : object {2-14.items.[].system.traits} rarity : string {2-14.items.[].system.traits.rarity} (same value: 'common') value : array {2-14.items.[].system.traits.value} Length: min=0 max=3 Value type: string {2-14.items.[].system.traits.value.[]} (7 different values) 'agile' (x5) 'unarmed' (x5) 'finesse' (x3) 'range-increment-30' (x2) 'poison' (x2) 'primal' (x2) 'reach-10' (x1) [actionType] : object {2-14.items.[].system.actionType} value : string {2-14.items.[].system.actionType.value} (4 different values) 'passive' (x5) 'reaction' (x5) 'action' (x3) 'free' (x1) [actions] : object {2-14.items.[].system.actions} [value] : integer {2-14.items.[].system.actions.value} (2 different values) 2 (x2) 1 (x1) [category] : string {2-14.items.[].system.category} (3 different values) 'offensive' (x6) 'interaction' (x3) 'defensive' (x1) [weaponType] : object {2-14.items.[].system.weaponType} value : string {2-14.items.[].system.weaponType.value} (2 different values) 'melee' (x6) 'ranged' (x2) type : string {2-14.items.[].type} (2 different values) 'action' (x14) 'melee' (x8) name : string {2-14.name} (all different values) [prototypeToken] : object {2-14.prototypeToken} name : string {2-14.prototypeToken.name} (4 different values) 'Corrupted Wildfire' (x2) 'Explosive Monolith' (x2) 'Flooding Monolith' (x2) 'Ember Fox' (x1) system : object {2-14.system} [abilities] : object {2-14.system.abilities} cha : object {2-14.system.abilities.cha} mod : integer {2-14.system.abilities.cha.mod} (3 different values) -2 (x2) 1 (x1) 3 (x1) con : object {2-14.system.abilities.con} mod : integer {2-14.system.abilities.con.mod} (3 different values) 4 (x2) 2 (x1) 5 (x1) dex : object {2-14.system.abilities.dex} mod : integer {2-14.system.abilities.dex.mod} (2 different values) 4 (x3) 3 (x1) int : object {2-14.system.abilities.int} mod : integer {2-14.system.abilities.int.mod} (2 different values) -2 (x3) -1 (x1) str : object {2-14.system.abilities.str} mod : integer {2-14.system.abilities.str.mod} (3 different values) 3 (x2) 1 (x1) 5 (x1) wis : object {2-14.system.abilities.wis} mod : integer {2-14.system.abilities.wis.mod} (2 different values) 3 (x3) 2 (x1) attributes : object {2-14.system.attributes} ac : object {2-14.system.attributes.ac} [details] : string {2-14.system.attributes.ac.details} (same value: '') value : integer {2-14.system.attributes.ac.value} (6 different values) 18 (x3) 21 (x1) 13 (x1) 16 (x1) 15 (x1) 20 (x1) [allSaves] : object {2-14.system.attributes.allSaves} value : string {2-14.system.attributes.allSaves.value} (same value: '') hp : object {2-14.system.attributes.hp} details : string {2-14.system.attributes.hp.details} (same value: '') max : integer {2-14.system.attributes.hp.max} (all different values) temp : integer {2-14.system.attributes.hp.temp} (same value: 0) value : integer {2-14.system.attributes.hp.value} (all different values) [emitsSound] : string {2-14.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {2-14.system.attributes.hardness} (4 different values) 7 (x1) 12 (x1) 8 (x1) 13 (x1) [hasHealth] : boolean {2-14.system.attributes.hasHealth} (same value: True) [immunities] : array {2-14.system.attributes.immunities} Length: min=2 max=5 Value type: object {2-14.system.attributes.immunities.[]} type : string {2-14.system.attributes.immunities.[].type} (7 different values) 'precision' (x4) 'critical-hits' (x4) 'paralyzed' (x3) 'bleed' (x3) 'fire' (x3) 'poison' (x3) 'sleep' (x3) [speed] : object {2-14.system.attributes.speed} otherSpeeds : array {2-14.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {2-14.system.attributes.speed.otherSpeeds.[]} type : string {2-14.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim') value : integer {2-14.system.attributes.speed.otherSpeeds.[].value} (same value: 35) value : integer {2-14.system.attributes.speed.value} (3 different values) 50 (x2) 30 (x1) 25 (x1) [stealth] : object {2-14.system.attributes.stealth} details : string {2-14.system.attributes.stealth.details} (same value: '') value : integer {2-14.system.attributes.stealth.value} (4 different values) 4 (x1) 7 (x1) 5 (x1) 8 (x1) [weaknesses] : array {2-14.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {2-14.system.attributes.weaknesses.[]} type : string {2-14.system.attributes.weaknesses.[].type} (same value: 'cold') value : integer {2-14.system.attributes.weaknesses.[].value} (2 different values) 5 (x2) 4 (x1) details : object {2-14.system.details} [blurb] : string {2-14.system.details.blurb} (same value: '') [languages] : object {2-14.system.details.languages} details : string {2-14.system.details.languages.details} (2 different values) '' (x3) '(can\'t speak any language)' (x1) value : array {2-14.system.details.languages.value} Length: min=1 max=2 Value type: string {2-14.system.details.languages.value.[]} (4 different values) 'pyric' (x3) 'chthonian' (x2) 'aklo' (x1) 'common' (x1) level : object {2-14.system.details.level} value : integer {2-14.system.details.level.value} (5 different values) 3 (x2) 2 (x2) 4 (x2) 5 (x1) 1 (x1) [privateNotes] : string {2-14.system.details.privateNotes} (same value: '') [publicNotes] : string {2-14.system.details.publicNotes} (3 different values) publication : object {2-14.system.details.publication} license : string {2-14.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-14.system.details.publication.remaster} (same value: False) title : string {2-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-14: Lost in Flames') [description] : string {2-14.system.details.description} (2 different values) '

A burst of abyssal energy ignites the sap in a nearby bruorsivi, which explodes in a burst of fiery splinters.

' (x2) '

A surge of abyssal energy creates a powerful wave pushing away from the monolith.

' (x2) [disable] : string {2-14.system.details.disable} (4 different values) [isComplex] : boolean {2-14.system.details.isComplex} (same value: True) [reset] : string {2-14.system.details.reset} (same value: '') [routine] : string {2-14.system.details.routine} (4 different values) [initiative] : object {2-14.system.initiative} statistic : string {2-14.system.initiative.statistic} (same value: 'perception') [perception] : object {2-14.system.perception} details : string {2-14.system.perception.details} (2 different values) 'smoke vision' (x2) '' (x2) mod : integer {2-14.system.perception.mod} (3 different values) 10 (x2) 7 (x1) 8 (x1) senses : array {2-14.system.perception.senses} Length: min=1 max=1 Value type: object {2-14.system.perception.senses.[]} type : string {2-14.system.perception.senses.[].type} (same value: 'darkvision') [resources] : object {2-14.system.resources} saves : object {2-14.system.saves} fortitude : object {2-14.system.saves.fortitude} saveDetail : string {2-14.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-14.system.saves.fortitude.value} (5 different values) 12 (x2) 15 (x2) 14 (x2) 6 (x1) 11 (x1) reflex : object {2-14.system.saves.reflex} saveDetail : string {2-14.system.saves.reflex.saveDetail} (same value: '') value : integer {2-14.system.saves.reflex.value} (7 different values) 10 (x2) 9 (x1) 11 (x1) 4 (x1) 6 (x1) 5 (x1) 8 (x1) will : object {2-14.system.saves.will} saveDetail : string {2-14.system.saves.will.saveDetail} (same value: '') value : integer {2-14.system.saves.will.value} (3 different values) 0 (x4) 8 (x2) 10 (x2) [skills] : object {2-14.system.skills} [acrobatics] : object {2-14.system.skills.acrobatics} base : integer {2-14.system.skills.acrobatics.base} (3 different values) 10 (x1) 13 (x1) 8 (x1) athletics : object {2-14.system.skills.athletics} base : integer {2-14.system.skills.athletics.base} (2 different values) 5 (x1) 12 (x1) deception : object {2-14.system.skills.deception} base : integer {2-14.system.skills.deception.base} (same value: 12) special : array {2-14.system.skills.deception.special} Length: min=1 max=1 Value type: object {2-14.system.skills.deception.special.[]} base : integer {2-14.system.skills.deception.special.[].base} (same value: 16) label : string {2-14.system.skills.deception.special.[].label} (same value: 'when using Voice Imitation') predicate : array {2-14.system.skills.deception.special.[].predicate} Length: min=2 max=2 Value type: string {2-14.system.skills.deception.special.[].predicate.[]} (2 different values) 'action:lie' (x1) 'voice-imitation' (x1) stealth : object {2-14.system.skills.stealth} base : integer {2-14.system.skills.stealth.base} (2 different values) 8 (x1) 12 (x1) traits : object {2-14.system.traits} rarity : string {2-14.system.traits.rarity} (2 different values) 'common' (x5) 'uncommon' (x3) size : object {2-14.system.traits.size} value : string {2-14.system.traits.size.value} (3 different values) 'med' (x6) 'sm' (x1) 'lg' (x1) value : array {2-14.system.traits.value} Length: min=2 max=4 Value type: string {2-14.system.traits.value.[]} (9 different values) 'fire' (x5) 'environmental' (x4) 'elemental' (x3) 'evil' (x3) 'chaotic' (x2) 'water' (x2) 'good' (x1) 'amphibious' (x1) 'beast' (x1) [creatureType] : string {2-14.system.creatureType} (same value: '') [statusEffects] : array<> {2-14.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {2-14.type} (2 different values) 'npc' (x4) 'hazard' (x4)