Unexpected Sharpshooter Different values: 8 ===================================== object {Unexpected Sharpshooter} _id : string {Unexpected Sharpshooter._id} (all different values) folder : string {Unexpected Sharpshooter.folder} (same value: 'V6PrqaC5CTRvbUl3') img : string {Unexpected Sharpshooter.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Unexpected Sharpshooter.name} (all different values) system : object {Unexpected Sharpshooter.system} actionType : object {Unexpected Sharpshooter.system.actionType} value : string {Unexpected Sharpshooter.system.actionType.value} (3 different values) 'passive' (x4) 'action' (x3) 'reaction' (x1) actions : object {Unexpected Sharpshooter.system.actions} [value] : integer {Unexpected Sharpshooter.system.actions.value} (2 different values) 1 (x2) 3 (x1) category : string {Unexpected Sharpshooter.system.category} (2 different values) 'class' (x7) 'skill' (x1) description : object {Unexpected Sharpshooter.system.description} value : string {Unexpected Sharpshooter.system.description.value} (all different values) [frequency] : object {Unexpected Sharpshooter.system.frequency} max : integer {Unexpected Sharpshooter.system.frequency.max} (same value: 1) per : string {Unexpected Sharpshooter.system.frequency.per} (4 different values) 'day' (x2) 'PT10M' (x1) 'PT1H' (x1) 'round' (x1) [value] : integer {Unexpected Sharpshooter.system.frequency.value} (same value: 1) level : object {Unexpected Sharpshooter.system.level} value : integer {Unexpected Sharpshooter.system.level.value} (7 different values) 10 (x2) 12 (x1) 4 (x1) 6 (x1) 7 (x1) 8 (x1) 2 (x1) prerequisites : object {Unexpected Sharpshooter.system.prerequisites} value : array {Unexpected Sharpshooter.system.prerequisites.value} Length: min=0 max=2 Value type: object {Unexpected Sharpshooter.system.prerequisites.value.[]} value : string {Unexpected Sharpshooter.system.prerequisites.value.[].value} (3 different values) 'Unexpected Sharpshooter Dedication' (x7) 'trained in Deception' (x1) 'master in Deception' (x1) publication : object {Unexpected Sharpshooter.system.publication} license : string {Unexpected Sharpshooter.system.publication.license} (2 different values) 'ORC' (x5) 'OGL' (x3) remaster : boolean {Unexpected Sharpshooter.system.publication.remaster} (2 different values) True (x5) False (x3) title : string {Unexpected Sharpshooter.system.publication.title} (same value: 'Pathfinder Guns & Gears') rules : ignored (Foundry rules object) {Unexpected Sharpshooter.system.rules} traits : object {Unexpected Sharpshooter.system.traits} rarity : string {Unexpected Sharpshooter.system.traits.rarity} (2 different values) 'common' (x7) 'uncommon' (x1) value : array {Unexpected Sharpshooter.system.traits.value} Length: min=1 max=2 Value type: string {Unexpected Sharpshooter.system.traits.value.[]} (4 different values) 'archetype' (x8) 'misfortune' (x1) 'skill' (x1) 'dedication' (x1) type : string {Unexpected Sharpshooter.type} (same value: 'feat')