Soul Warden Different values: 8 ===================================== object {Soul Warden} _id : string {Soul Warden._id} (all different values) folder : string {Soul Warden.folder} (same value: 'pF02QWjm5D7lJrT1') img : string {Soul Warden.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Soul Warden.name} (all different values) system : object {Soul Warden.system} actionType : object {Soul Warden.system.actionType} value : string {Soul Warden.system.actionType.value} (2 different values) 'passive' (x6) 'action' (x2) actions : object {Soul Warden.system.actions} [value] : integer {Soul Warden.system.actions.value} (2 different values) 2 (x1) 1 (x1) category : string {Soul Warden.system.category} (same value: 'class') description : object {Soul Warden.system.description} value : string {Soul Warden.system.description.value} (all different values) level : object {Soul Warden.system.level} value : integer {Soul Warden.system.level.value} (5 different values) 4 (x2) 8 (x2) 6 (x2) 10 (x1) 2 (x1) prerequisites : object {Soul Warden.system.prerequisites} value : array {Soul Warden.system.prerequisites.value} Length: min=1 max=2 Value type: object {Soul Warden.system.prerequisites.value.[]} value : string {Soul Warden.system.prerequisites.value.[].value} (6 different values) 'Soul Warden Dedication' (x5) 'Psychopomp Familiar' (x1) 'Spiral Sworn' (x1) 'familiar' (x1) 'trained in Occultism or Religion' (x1) 'worships Pharasma or a psychopomp usher' (x1) publication : object {Soul Warden.system.publication} license : string {Soul Warden.system.publication.license} (same value: 'OGL') remaster : boolean {Soul Warden.system.publication.remaster} (same value: False) title : string {Soul Warden.system.publication.title} (same value: 'Pathfinder Book of the Dead') rules : ignored (Foundry rules object) {Soul Warden.system.rules} traits : object {Soul Warden.system.traits} rarity : string {Soul Warden.system.traits.rarity} (same value: 'common') value : array {Soul Warden.system.traits.value} Length: min=1 max=3 Value type: string {Soul Warden.system.traits.value.[]} (4 different values) 'archetype' (x8) 'divine' (x3) 'concentrate' (x2) 'dedication' (x1) [frequency] : object {Soul Warden.system.frequency} max : integer {Soul Warden.system.frequency.max} (same value: 1) per : string {Soul Warden.system.frequency.per} (2 different values) 'PT1H' (x1) 'PT10M' (x1) [subfeatures] : object {Soul Warden.system.subfeatures} proficiencies : object {Soul Warden.system.subfeatures.proficiencies} spellcasting : object {Soul Warden.system.subfeatures.proficiencies.spellcasting} rank : integer {Soul Warden.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) type : string {Soul Warden.type} (same value: 'feat')