Primalist Different values: 7 ===================================== object {Primalist} _id : string {Primalist._id} (all different values) folder : string {Primalist.folder} (same value: 'NXLLrzjLoM8FaANa') img : string {Primalist.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {Primalist.items} Length: min=9 max=34 Value type: object {Primalist.items.[]} _id : string {Primalist.items.[]._id} (160 different values) img : string {Primalist.items.[].img} (83 different values) name : string {Primalist.items.[].name} (105 different values) sort : integer {Primalist.items.[].sort} (34 different values) system : object {Primalist.items.[].system} [acBonus] : integer {Primalist.items.[].system.acBonus} (4 different values) 1 (x3) 3 (x2) 2 (x1) 0 (x1) [actionType] : object {Primalist.items.[].system.actionType} value : string {Primalist.items.[].system.actionType.value} (3 different values) 'passive' (x12) 'action' (x9) 'reaction' (x3) [actions] : object {Primalist.items.[].system.actions} [value] : integer {Primalist.items.[].system.actions.value} (3 different values) 1 (x4) 2 (x3) 3 (x2) [area] : object {Primalist.items.[].system.area} [details] : string {Primalist.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {Primalist.items.[].system.area.type} (3 different values) 'burst' (x10) 'line' (x5) 'emanation' (x3) value : integer {Primalist.items.[].system.area.value} (all different values) [attackEffects] : object {Primalist.items.[].system.attackEffects} value : array {Primalist.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Primalist.items.[].system.attackEffects.value.[]} (same value: 'push') [autoHeightenLevel] : object {Primalist.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {Primalist.items.[].system.baseItem} (12 different values) [bonus] : object {Primalist.items.[].system.bonus} value : integer {Primalist.items.[].system.bonus.value} (14 different values) traits : object {Primalist.items.[].system.traits} [integrated] : empty [otherTags] : array {Primalist.items.[].system.traits.otherTags} Length: min=1 max=1 Value type: string {Primalist.items.[].system.traits.otherTags.[]} (same value: 'handwraps-of-mighty-blows') [rarity] : string {Primalist.items.[].system.traits.rarity} (2 different values) 'common' (x102) 'uncommon' (x6) [traditions] : array {Primalist.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Primalist.items.[].system.traits.traditions.[]} (4 different values) 'primal' (x81) 'arcane' (x60) 'divine' (x29) 'occult' (x20) [value] : array {Primalist.items.[].system.traits.value} Length: min=0 max=9 Value type: string {Primalist.items.[].system.traits.value.[]} (61 different values) [bonusDamage] : object {Primalist.items.[].system.bonusDamage} value : integer {Primalist.items.[].system.bonusDamage.value} (same value: 0) [checkPenalty] : integer {Primalist.items.[].system.checkPenalty} (3 different values) -1 (x3) -2 (x2) 0 (x1) description : object {Primalist.items.[].system.description} value : string {Primalist.items.[].system.description.value} (102 different values) [bulk] : object {Primalist.items.[].system.bulk} value : mixed integer {Primalist.items.[].system.bulk.value} (3 different values) 1 (x7) 2 (x5) 0 (x2) float {Primalist.items.[].system.bulk.value} (same value: 0,1) [category] : string {Primalist.items.[].system.category} (11 different values) [containerId] : empty [cost] : object {Primalist.items.[].system.cost} value : string {Primalist.items.[].system.cost.value} (same value: '') [counteraction] : boolean {Primalist.items.[].system.counteraction} (2 different values) False (x84) True (x1) [damage] : object {Primalist.items.[].system.damage} [0] : object {Primalist.items.[].system.damage.0} applyMod : boolean {Primalist.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.damage.0.formula} (10 different values) '1d8' (x4) '1d6+4' (x3) '2d6' (x3) '3d4' (x2) '2d4' (x2) '6d6' (x1) '4d12' (x1) '3d10' (x1) '8d12' (x1) '8d6' (x1) kinds : array {Primalist.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Primalist.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x15) 'healing' (x7) materials : array<> {Primalist.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.damage.0.type} (all different values) [1] : object {Primalist.items.[].system.damage.1} applyMod : boolean {Primalist.items.[].system.damage.1.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.damage.1.formula} (same value: '3d10') kinds : array {Primalist.items.[].system.damage.1.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.damage.1.kinds.[]} (same value: 'damage') materials : array<> {Primalist.items.[].system.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.damage.1.type} (same value: 'bludgeoning') [2] : object {Primalist.items.[].system.damage.2} applyMod : boolean {Primalist.items.[].system.damage.2.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.damage.2.formula} (same value: '3d10') kinds : array {Primalist.items.[].system.damage.2.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.damage.2.kinds.[]} (same value: 'damage') materials : array<> {Primalist.items.[].system.damage.2.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.damage.2.type} (same value: 'cold') [3] : object {Primalist.items.[].system.damage.3} applyMod : boolean {Primalist.items.[].system.damage.3.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.damage.3.formula} (same value: '3d10') kinds : array {Primalist.items.[].system.damage.3.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.damage.3.kinds.[]} (same value: 'damage') materials : array<> {Primalist.items.[].system.damage.3.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.damage.3.type} (same value: 'electricity') [3Pz4NTLXD2rzKgf4] : object {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4} applyMod : boolean {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) category : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: 'persistent') formula : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: '2') kinds : array {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: 'damage') materials : array<> {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: 'bleed') [3bsJUDEgedKhPx6T] : object {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T} applyMod : boolean {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: '2d4') kinds : array {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: 'damage') materials : array<> {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: 'cold') [4] : object {Primalist.items.[].system.damage.4} applyMod : boolean {Primalist.items.[].system.damage.4.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.damage.4.formula} (same value: '3d10') kinds : array {Primalist.items.[].system.damage.4.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.damage.4.kinds.[]} (same value: 'damage') materials : array<> {Primalist.items.[].system.damage.4.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.damage.4.type} (same value: 'bludgeoning') [5] : object {Primalist.items.[].system.damage.5} applyMod : boolean {Primalist.items.[].system.damage.5.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.damage.5.formula} (same value: '3d10') kinds : array {Primalist.items.[].system.damage.5.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.damage.5.kinds.[]} (same value: 'damage') materials : array<> {Primalist.items.[].system.damage.5.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.damage.5.type} (same value: 'fire') [6aFqAhfOSz7ukuwr] : object {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr} applyMod : boolean {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: '1d12') kinds : array {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: 'damage') materials : array<> {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: 'electricity') [C34n7XTpCLCXJWwt] : object {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt} applyMod : boolean {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: '2d6') kinds : array {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: 'damage') materials : array<> {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: 'bludgeoning') [K00cW8XZuHvutOhE] : object {Primalist.items.[].system.damage.K00cW8XZuHvutOhE} applyMod : boolean {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: '1d4') kinds : array {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: 'damage') materials : array<> {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: 'sonic') [UteO1cYHknNfsDxQ] : object {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ} applyMod : boolean {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.formula} (same value: '8d6') kinds : array {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: 'damage') materials : array<> {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.type} (same value: 'force') [cQDyW0QpjJ38MlSi] : object {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi} applyMod : boolean {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4') kinds : array {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage') materials : array<> {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire') [dFAvAi8vt0k4MIyH] : object {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH} applyMod : boolean {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.formula} (same value: '12d8') kinds : array {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds.[]} (same value: 'damage') materials : array<> {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.type} (same value: 'cold') [damageType] : string {Primalist.items.[].system.damage.damageType} (3 different values) 'piercing' (x5) 'bludgeoning' (x4) 'slashing' (x1) [dice] : integer {Primalist.items.[].system.damage.dice} (same value: 1) [die] : string {Primalist.items.[].system.damage.die} (3 different values) 'd4' (x4) 'd6' (x3) 'd8' (x3) [yI4fzrhnbFxup4Ep] : object {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep} applyMod : boolean {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: '1d8') kinds : array {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: 'damage') materials : array<> {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: 'acid') [damageRolls] : object {Primalist.items.[].system.damageRolls} [217NtSFRm9t2OzGt] : object {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt} damage : string {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt.damage} (same value: '1d4+4') damageType : string {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt.damageType} (same value: 'bludgeoning') [8f7GrIh2L99Lo8OS] : object {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS} damage : string {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damage} (same value: '1d4+8') damageType : string {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damageType} (same value: 'bludgeoning') [Dj0Ia0cVYrdqO5YU] : object {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU} damage : string {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damage} (same value: '1d4+10') damageType : string {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damageType} (same value: 'piercing') [Lzd3HxbUJMygn3HQ] : object {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ} damage : string {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damage} (same value: '2d8') damageType : string {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damageType} (same value: 'bludgeoning') [NDL805Bd1Aaf9CLB] : object {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB} damage : string {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damage} (same value: '1d6+4') damageType : string {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damageType} (same value: 'bludgeoning') [Omumlxz5QcwIdic9] : object {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9} damage : string {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9.damage} (same value: '2d8+6') damageType : string {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9.damageType} (same value: 'piercing') [XpigworFqUm230yD] : object {Primalist.items.[].system.damageRolls.XpigworFqUm230yD} damage : string {Primalist.items.[].system.damageRolls.XpigworFqUm230yD.damage} (same value: '1d4+4') damageType : string {Primalist.items.[].system.damageRolls.XpigworFqUm230yD.damageType} (same value: 'bludgeoning') [ZmalDdhM7IhLQsEK] : object {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK} damage : string {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damage} (same value: '1d6+8') damageType : string {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damageType} (same value: 'piercing') [aYzbVJGEHykM363v] : object {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v} damage : string {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v.damage} (same value: '1d4+2') damageType : string {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v.damageType} (same value: 'bludgeoning') [cRhjSPI4RD9ixjME] : object {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME} damage : string {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damage} (2 different values) '1d4+2' (x1) '1d4+10' (x1) damageType : string {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damageType} (same value: 'bludgeoning') [ecEOXPiYgZNm6KC6] : object {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6} damage : string {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damage} (same value: '1d6+8') damageType : string {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damageType} (same value: 'piercing') [g5FG4Q6TjXPdvvcW] : object {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW} damage : string {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damage} (same value: '1d6+1') damageType : string {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damageType} (same value: 'bludgeoning') [grrLMa6173hqa5HL] : object {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL} damage : string {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL.damage} (same value: '3d4+8') damageType : string {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL.damageType} (same value: 'bludgeoning') [jb7UhMbJsUnwd6NX] : object {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX} damage : string {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damage} (same value: '2d10') damageType : string {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damageType} (same value: 'sonic') lWVEMAGV1sssxK9d : object {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d} damage : string {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damage} (same value: '2d8+8') damageType : string {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damageType} (same value: 'piercing') [ltvq3TmO4erfqztL] : object {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL} damage : string {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL.damage} (same value: '1d4') damageType : string {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL.damageType} (same value: 'slashing') n2nLFUtp3P63NhTD : object {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD} damage : string {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damage} (same value: '1d10') damageType : string {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damageType} (same value: 'sonic') [nMpgrHbueAuSeQgt] : object {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt} damage : string {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damage} (same value: '2d8+4') damageType : string {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damageType} (same value: 'bludgeoning') [qTAHkbgtQCpKHAwX] : object {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX} damage : string {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damage} (same value: '2d10') damageType : string {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damageType} (same value: 'sonic') [uuaawnENMNhz1cyA] : object {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA} damage : string {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA.damage} (same value: '3d12') damageType : string {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA.damageType} (same value: 'electricity') [yGGDPcEAyISW3WIL] : object {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL} damage : string {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damage} (same value: '2d8+10') damageType : string {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damageType} (same value: 'piercing') [defense] : object {Primalist.items.[].system.defense} save : object {Primalist.items.[].system.defense.save} basic : boolean {Primalist.items.[].system.defense.save.basic} (2 different values) True (x15) False (x9) statistic : string {Primalist.items.[].system.defense.save.statistic} (2 different values) 'fortitude' (x12) 'reflex' (x12) [dexCap] : integer {Primalist.items.[].system.dexCap} (3 different values) 4 (x3) 2 (x2) 5 (x1) [duration] : object {Primalist.items.[].system.duration} sustained : boolean {Primalist.items.[].system.duration.sustained} (2 different values) False (x81) True (x4) value : string {Primalist.items.[].system.duration.value} (12 different values) [equipped] : object {Primalist.items.[].system.equipped} carryType : string {Primalist.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {Primalist.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {Primalist.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [group] : string {Primalist.items.[].system.group} (8 different values) 'leather' (x5) 'spear' (x2) 'sling' (x2) 'bow' (x2) 'brawling' (x2) 'club' (x1) 'knife' (x1) 'cloth' (x1) [hardness] : integer {Primalist.items.[].system.hardness} (2 different values) 0 (x22) 3 (x1) [heightening] : object {Primalist.items.[].system.heightening} [damage] : object {Primalist.items.[].system.heightening.damage} [0] : string {Primalist.items.[].system.heightening.damage.0} (5 different values) '1d4' (x4) '1d6' (x3) '1d8' (x3) '2d6' (x2) '1d12' (x2) [3Pz4NTLXD2rzKgf4] : string {Primalist.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: '1') [3bsJUDEgedKhPx6T] : string {Primalist.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: '1d4') [6aFqAhfOSz7ukuwr] : string {Primalist.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: '1d12') [K00cW8XZuHvutOhE] : string {Primalist.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: '1d4') [cQDyW0QpjJ38MlSi] : string {Primalist.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4') [dFAvAi8vt0k4MIyH] : string {Primalist.items.[].system.heightening.damage.dFAvAi8vt0k4MIyH} (same value: '1d8') [yI4fzrhnbFxup4Ep] : string {Primalist.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: '1d8') [interval] : integer {Primalist.items.[].system.heightening.interval} (2 different values) 1 (x20) 2 (x1) type : string {Primalist.items.[].system.heightening.type} (2 different values) 'interval' (x21) 'fixed' (x6) [area] : integer {Primalist.items.[].system.heightening.area} (same value: 0) [levels] : object {Primalist.items.[].system.heightening.levels} [10] : object {Primalist.items.[].system.heightening.levels.10} area : object {Primalist.items.[].system.heightening.levels.10.area} type : string {Primalist.items.[].system.heightening.levels.10.area.type} (same value: 'burst') value : integer {Primalist.items.[].system.heightening.levels.10.area.value} (same value: 1000) range : object {Primalist.items.[].system.heightening.levels.10.range} value : string {Primalist.items.[].system.heightening.levels.10.range.value} (same value: '2000 feet') 4 : object {Primalist.items.[].system.heightening.levels.4} target : object {Primalist.items.[].system.heightening.levels.4.target} value : string {Primalist.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures') [6] : object {Primalist.items.[].system.heightening.levels.6} target : object {Primalist.items.[].system.heightening.levels.6.target} value : string {Primalist.items.[].system.heightening.levels.6.target.value} (2 different values) '10 willing creatures' (x1) '10 creatures' (x1) [7] : object {Primalist.items.[].system.heightening.levels.7} target : object {Primalist.items.[].system.heightening.levels.7.target} value : string {Primalist.items.[].system.heightening.levels.7.target.value} (2 different values) '6 creatures' (x1) '5 creatures' (x1) [8] : object {Primalist.items.[].system.heightening.levels.8} damage : object {Primalist.items.[].system.heightening.levels.8.damage} 0 : object {Primalist.items.[].system.heightening.levels.8.damage.0} applyMod : boolean {Primalist.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.heightening.levels.8.damage.0.formula} (same value: '1d10') materials : array<> {Primalist.items.[].system.heightening.levels.8.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.heightening.levels.8.damage.0.type} (same value: 'vitality') [9] : object {Primalist.items.[].system.heightening.levels.9} damage : object {Primalist.items.[].system.heightening.levels.9.damage} 0 : object {Primalist.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Primalist.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {Primalist.items.[].system.heightening.levels.9.damage.0.formula} (same value: '1d12') materials : array<> {Primalist.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Primalist.items.[].system.heightening.levels.9.damage.0.type} (same value: 'vitality') [hp] : object {Primalist.items.[].system.hp} max : integer {Primalist.items.[].system.hp.max} (2 different values) 0 (x22) 12 (x1) value : integer {Primalist.items.[].system.hp.value} (2 different values) 0 (x22) 12 (x1) [level] : object {Primalist.items.[].system.level} value : integer {Primalist.items.[].system.level.value} (11 different values) [location] : object {Primalist.items.[].system.location} [heightenedLevel] : integer {Primalist.items.[].system.location.heightenedLevel} (10 different values) 9 (x2) 8 (x2) 7 (x2) 6 (x2) 5 (x2) 4 (x2) 3 (x2) 2 (x2) 1 (x2) 10 (x1) value : string {Primalist.items.[].system.location.value} (10 different values) 'R6ecvaaGseIKhuak' (x24) 'y4cEf02xRHzMd7mW' (x21) 'Eu0sE0DKPQvaRN5z' (x16) '5J2YI9CCvWwvf8vd' (x11) '9RsB2IrxHU1xP4MG' (x7) 'KMOHUKYmHJwInKE9' (x2) 'G2dwiRhV1xmYNdBQ' (x1) 'kbljoEgww15jnADV' (x1) 'abCcgWyz8dguOJqw' (x1) '22ABeYPMmIl5iVCi' (x1) [material] : object {Primalist.items.[].system.material} [grade] : empty [type] : empty [overlays] : object {Primalist.items.[].system.overlays} [37gy7l19tik74o4s] : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Primalist.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [7qdtetowq348s9oc] : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Primalist.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [URQWpedXx9fB1fR7] : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7} name : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: 'Gouging Claw (Piercing)') overlayType : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: 'override') sort : integer {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) system : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system} damage : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} 0 : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} [category] : empty type : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: 'piercing') [defense] : empty [b1ms5uwp9vwblhkq] : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq} _id : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: 'b1ms5uwp9vwblhkq') overlayType : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: 'override') sort : integer {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2) system : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system} damage : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage} 0 : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0} formula : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: '1d8+8') heightening : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening} damage : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage} 0 : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: '1d8+8') range : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range} value : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: '30 feet') time : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time} value : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: '2') traits : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits} traditions : array<> {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions} Length: min=0 max=0 Value type: empty value : array {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value} Length: min=6 max=6 Value type: string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values) 'concentrate' (x1) 'druid' (x1) 'focus' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [eOCNn2ohYAvsYZjn] : object {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn} _id : string {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn') overlayType : string {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override') sort : integer {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) system : object {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} [lfxcoz2d3f8j2zq1] : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [md8ss7iwxhth4y5f] : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f} _id : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: 'md8ss7iwxhth4y5f') overlayType : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: 'override') sort : integer {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1) system : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system} range : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.range} value : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: 'touch') time : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.time} value : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: '1') [wQHuRGaDDW2MemlK] : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK} _id : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: 'wQHuRGaDDW2MemlK') name : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: 'Gouging Claw (Slashing)') overlayType : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: 'override') sort : integer {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) system : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system} damage : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} 0 : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} [category] : empty type : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: 'slashing') [xYyA7CV1GaFTRjBQ] : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ} _id : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ') name : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)') overlayType : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override') sort : integer {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) system : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} damage : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} cQDyW0QpjJ38MlSi : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} formula : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6') heightening : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} damage : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} cQDyW0QpjJ38MlSi : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6') range : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} value : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch') [prepared] : object {Primalist.items.[].system.prepared} [flexible] : boolean {Primalist.items.[].system.prepared.flexible} (same value: False) value : string {Primalist.items.[].system.prepared.value} (4 different values) 'prepared' (x4) 'focus' (x4) 'innate' (x1) 'spontaneous' (x1) [price] : object {Primalist.items.[].system.price} [per] : integer {Primalist.items.[].system.price.per} (same value: 10) value : object {Primalist.items.[].system.price.value} [cp] : integer {Primalist.items.[].system.price.value.cp} (same value: 1) [gp] : integer {Primalist.items.[].system.price.value.gp} (all different values) [sp] : integer {Primalist.items.[].system.price.value.sp} (4 different values) 1 (x3) 2 (x1) 3 (x1) 5 (x1) [proficiency] : object {Primalist.items.[].system.proficiency} value : integer {Primalist.items.[].system.proficiency.value} (same value: 1) publication : object {Primalist.items.[].system.publication} license : string {Primalist.items.[].system.publication.license} (same value: 'ORC') remaster : boolean {Primalist.items.[].system.publication.remaster} (same value: True) title : string {Primalist.items.[].system.publication.title} (4 different values) 'Pathfinder Player Core' (x106) '' (x50) 'Pathfinder GM Core' (x2) 'Pathfinder Monster Core' (x2) [quantity] : integer {Primalist.items.[].system.quantity} (4 different values) 1 (x19) 10 (x2) 2 (x1) 20 (x1) [range] : mixed object {Primalist.items.[].system.range} value : string {Primalist.items.[].system.range.value} (10 different values) '' (x21) '30 feet' (x21) 'touch' (x12) '120 feet' (x12) '60 feet' (x9) '500 feet' (x4) 'varies' (x3) '1,000 feet' (x1) '800 feet' (x1) '10 feet' (x1) integer {Primalist.items.[].system.range} (2 different values) 50 (x2) 100 (x2) [reload] : object {Primalist.items.[].system.reload} value : string {Primalist.items.[].system.reload.value} (4 different values) '' (x5) '1' (x2) '0' (x2) '-' (x1) [requirements] : string {Primalist.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {Primalist.items.[].system.rules} [runes] : object {Primalist.items.[].system.runes} [potency] : integer {Primalist.items.[].system.runes.potency} (3 different values) 0 (x9) 1 (x5) 2 (x2) [property] : array<> {Primalist.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [reinforcing] : integer {Primalist.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {Primalist.items.[].system.runes.resilient} (3 different values) 0 (x4) 2 (x1) 1 (x1) [striking] : integer {Primalist.items.[].system.runes.striking} (3 different values) 0 (x6) 1 (x3) 2 (x1) [showSlotlessLevels] : object {Primalist.items.[].system.showSlotlessLevels} value : boolean {Primalist.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Primalist.items.[].system.size} (same value: 'med') [slots] : object {Primalist.items.[].system.slots} [slot0] : object {Primalist.items.[].system.slots.slot0} max : integer {Primalist.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Primalist.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Primalist.items.[].system.slots.slot0.prepared.[]} id : string {Primalist.items.[].system.slots.slot0.prepared.[].id} (20 different values) [slot1] : object {Primalist.items.[].system.slots.slot1} max : integer {Primalist.items.[].system.slots.slot1.max} (3 different values) 3 (x3) 2 (x1) 4 (x1) [prepared] : array {Primalist.items.[].system.slots.slot1.prepared} Length: min=2 max=3 Value type: object {Primalist.items.[].system.slots.slot1.prepared.[]} id : string {Primalist.items.[].system.slots.slot1.prepared.[].id} (10 different values) 'EYGtsCMmsapgRWcG' (x2) 'VyECUxJOgIIkg4kF' (x1) 'ChFF3roQ6QJ1usI6' (x1) 'uCGYimgqYU9G0wcS' (x1) 'KJvvvMp8qZMmjZGF' (x1) 'CQyK9QXqquRAW2mG' (x1) 'dYXa8HeS21NDvcJq' (x1) 'ZOZnFFcykjXFXC11' (x1) 'Y5wAtUN0LTkT5N5U' (x1) 'l80EyOjcbi1O7DqL' (x1) [value] : integer {Primalist.items.[].system.slots.slot1.value} (same value: 4) [slot10] : object {Primalist.items.[].system.slots.slot10} max : integer {Primalist.items.[].system.slots.slot10.max} (same value: 1) value : integer {Primalist.items.[].system.slots.slot10.value} (same value: 1) [slot2] : object {Primalist.items.[].system.slots.slot2} max : integer {Primalist.items.[].system.slots.slot2.max} (2 different values) 3 (x3) 4 (x1) [prepared] : array {Primalist.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Primalist.items.[].system.slots.slot2.prepared.[]} id : string {Primalist.items.[].system.slots.slot2.prepared.[].id} (8 different values) 'Rapbzjw6SdgKHxga' (x2) 'gsyLo7jQawf7CJ39' (x1) 'ZZQubGBtOssWbOOb' (x1) 'EfUuwPvaGGrbv6AX' (x1) 'QpFfr7Ji9pocfacu' (x1) 'G6i1hn7KUDHEHsKD' (x1) 'yntX66bTpHFaYmIh' (x1) '3qFD2fASqfQEZyIm' (x1) [value] : integer {Primalist.items.[].system.slots.slot2.value} (same value: 4) [slot3] : object {Primalist.items.[].system.slots.slot3} max : integer {Primalist.items.[].system.slots.slot3.max} (2 different values) 3 (x2) 4 (x1) [prepared] : array {Primalist.items.[].system.slots.slot3.prepared} Length: min=3 max=3 Value type: object {Primalist.items.[].system.slots.slot3.prepared.[]} id : string {Primalist.items.[].system.slots.slot3.prepared.[].id} (5 different values) 'aMulAxyRRTo7ZnaQ' (x2) 'jGuWeEG5ze9TmKmb' (x1) '937umuOHjN3sssB8' (x1) 'Da4IBCWS1UA6vlVP' (x1) 'tG1voc8Q1mlhSC7a' (x1) [value] : integer {Primalist.items.[].system.slots.slot3.value} (same value: 4) [slot4] : object {Primalist.items.[].system.slots.slot4} max : integer {Primalist.items.[].system.slots.slot4.max} (3 different values) 2 (x1) 4 (x1) 3 (x1) [prepared] : array {Primalist.items.[].system.slots.slot4.prepared} Length: min=2 max=3 Value type: object {Primalist.items.[].system.slots.slot4.prepared.[]} id : string {Primalist.items.[].system.slots.slot4.prepared.[].id} (5 different values) 'nntNQTzHPj1aj3YN' (x1) 'ABGaCzkHvpapjW1h' (x1) 'G10XGnnDc1dWBbbq' (x1) 'Wkneu9BqAioMMpJW' (x1) 'WpwZBrbXyaZb3PYl' (x1) [value] : integer {Primalist.items.[].system.slots.slot4.value} (same value: 4) [slot5] : object {Primalist.items.[].system.slots.slot5} max : integer {Primalist.items.[].system.slots.slot5.max} (2 different values) 4 (x1) 3 (x1) [value] : integer {Primalist.items.[].system.slots.slot5.value} (same value: 4) prepared : array {Primalist.items.[].system.slots.slot5.prepared} Length: min=3 max=3 Value type: object {Primalist.items.[].system.slots.slot5.prepared.[]} id : string {Primalist.items.[].system.slots.slot5.prepared.[].id} (3 different values) 'mr9D2KFSXOYqBT6B' (x1) 'w8c6oL6adXfGmE7m' (x1) '8MnjxWHhp2i5E7y1' (x1) [slot6] : object {Primalist.items.[].system.slots.slot6} max : integer {Primalist.items.[].system.slots.slot6.max} (2 different values) 4 (x1) 3 (x1) [value] : integer {Primalist.items.[].system.slots.slot6.value} (same value: 4) prepared : array {Primalist.items.[].system.slots.slot6.prepared} Length: min=3 max=3 Value type: object {Primalist.items.[].system.slots.slot6.prepared.[]} id : string {Primalist.items.[].system.slots.slot6.prepared.[].id} (3 different values) '8MnjxWHhp2i5E7y1' (x1) 'IecKmRH5vpBXRxrL' (x1) 'YBWLWwd1cL9hlqxX' (x1) [slot7] : object {Primalist.items.[].system.slots.slot7} max : integer {Primalist.items.[].system.slots.slot7.max} (2 different values) 4 (x1) 2 (x1) [value] : integer {Primalist.items.[].system.slots.slot7.value} (same value: 4) prepared : array {Primalist.items.[].system.slots.slot7.prepared} Length: min=2 max=2 Value type: object {Primalist.items.[].system.slots.slot7.prepared.[]} id : string {Primalist.items.[].system.slots.slot7.prepared.[].id} (2 different values) 'DX6bJAf9MZOAXOVA' (x1) 'nyBhK1bPp4ICRht1' (x1) [slot8] : object {Primalist.items.[].system.slots.slot8} max : integer {Primalist.items.[].system.slots.slot8.max} (same value: 4) value : integer {Primalist.items.[].system.slots.slot8.value} (same value: 4) [slot9] : object {Primalist.items.[].system.slots.slot9} max : integer {Primalist.items.[].system.slots.slot9.max} (same value: 4) value : integer {Primalist.items.[].system.slots.slot9.value} (same value: 4) [slug] : string {Primalist.items.[].system.slug} (79 different values) [speedPenalty] : integer {Primalist.items.[].system.speedPenalty} (2 different values) 0 (x5) -5 (x2) [spell] : object {Primalist.items.[].system.spell} _id : string {Primalist.items.[].system.spell._id} (same value: 'XGBngYNDNYV9Xd4e') _stats : object {Primalist.items.[].system.spell._stats} compendiumSource : string {Primalist.items.[].system.spell._stats.compendiumSource} (same value: 'Compendium.pf2e.spells-srd.Item.0qaqksrGGDj74HXE') img : string {Primalist.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/glitterdust.webp') name : string {Primalist.items.[].system.spell.name} (same value: 'Revealing Light') sort : integer {Primalist.items.[].system.spell.sort} (same value: 0) system : object {Primalist.items.[].system.spell.system} area : object {Primalist.items.[].system.spell.system.area} type : string {Primalist.items.[].system.spell.system.area.type} (same value: 'burst') value : integer {Primalist.items.[].system.spell.system.area.value} (same value: 10) cost : object {Primalist.items.[].system.spell.system.cost} value : string {Primalist.items.[].system.spell.system.cost.value} (same value: '') counteraction : boolean {Primalist.items.[].system.spell.system.counteraction} (same value: False) damage : object {Primalist.items.[].system.spell.system.damage} defense : object {Primalist.items.[].system.spell.system.defense} save : object {Primalist.items.[].system.spell.system.defense.save} basic : boolean {Primalist.items.[].system.spell.system.defense.save.basic} (same value: False) statistic : string {Primalist.items.[].system.spell.system.defense.save.statistic} (same value: 'reflex') description : object {Primalist.items.[].system.spell.system.description} value : string {Primalist.items.[].system.spell.system.description.value} (same value: '

A wave of magical light washes over the area. You choose the appearance of the light, such as colorful, heatless flames or sparkling motes. A creature affected by revealing light is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled]. If the creature was @UUID[Compendium.pf2e.conditionitems.Item.Invisible], it becomes @UUID[Compendium.pf2e.conditionitems.Item.Concealed] instead. If the creature was already concealed for any other reason, it is no longer concealed.


Critical Success The target is unaffected.

Success The light affects the creature for 2 rounds.

Failure The light affects the creature for 1 minute.

Critical Failure The light affects the creature for 10 minutes.

') duration : object {Primalist.items.[].system.spell.system.duration} sustained : boolean {Primalist.items.[].system.spell.system.duration.sustained} (same value: False) value : string {Primalist.items.[].system.spell.system.duration.value} (same value: 'varies') level : object {Primalist.items.[].system.spell.system.level} value : integer {Primalist.items.[].system.spell.system.level.value} (same value: 2) location : object {Primalist.items.[].system.spell.system.location} heightenedLevel : integer {Primalist.items.[].system.spell.system.location.heightenedLevel} (same value: 2) [value] : empty publication : object {Primalist.items.[].system.spell.system.publication} license : string {Primalist.items.[].system.spell.system.publication.license} (same value: 'ORC') remaster : boolean {Primalist.items.[].system.spell.system.publication.remaster} (same value: True) title : string {Primalist.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core') range : object {Primalist.items.[].system.spell.system.range} value : string {Primalist.items.[].system.spell.system.range.value} (same value: '120 feet') requirements : string {Primalist.items.[].system.spell.system.requirements} (same value: '') rules : ignored (Foundry rules object) {Primalist.items.[].system.spell.system.rules} slug : string {Primalist.items.[].system.spell.system.slug} (same value: 'revealing-light') target : object {Primalist.items.[].system.spell.system.target} value : string {Primalist.items.[].system.spell.system.target.value} (same value: '') time : object {Primalist.items.[].system.spell.system.time} value : string {Primalist.items.[].system.spell.system.time.value} (same value: '2') traits : object {Primalist.items.[].system.spell.system.traits} rarity : string {Primalist.items.[].system.spell.system.traits.rarity} (same value: 'common') traditions : array {Primalist.items.[].system.spell.system.traits.traditions} Length: min=4 max=4 Value type: string {Primalist.items.[].system.spell.system.traits.traditions.[]} (4 different values) 'arcane' (x1) 'divine' (x1) 'occult' (x1) 'primal' (x1) value : array {Primalist.items.[].system.spell.system.traits.value} Length: min=3 max=3 Value type: string {Primalist.items.[].system.spell.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'light' (x1) 'manipulate' (x1) type : string {Primalist.items.[].system.spell.type} (same value: 'spell') [spelldc] : object {Primalist.items.[].system.spelldc} dc : integer {Primalist.items.[].system.spelldc.dc} (6 different values) 25 (x2) 17 (x2) 20 (x2) 33 (x2) 26 (x1) 44 (x1) value : integer {Primalist.items.[].system.spelldc.value} (6 different values) 0 (x4) 25 (x2) 17 (x1) 12 (x1) 18 (x1) 37 (x1) [splashDamage] : object {Primalist.items.[].system.splashDamage} value : integer {Primalist.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Primalist.items.[].system.stackGroup} (2 different values) 'slingBullets' (x2) 'arrows' (x1) [strength] : integer {Primalist.items.[].system.strength} (2 different values) 0 (x3) 2 (x2) [target] : object {Primalist.items.[].system.target} value : string {Primalist.items.[].system.target.value} (20 different values) [time] : object {Primalist.items.[].system.time} value : string {Primalist.items.[].system.time.value} (8 different values) '2' (x63) '3' (x8) 'reaction' (x5) '1 minute' (x3) '1 to 3' (x2) '1' (x2) '1 or 2' (x1) '10 minutes' (x1) [tradition] : object {Primalist.items.[].system.tradition} value : string {Primalist.items.[].system.tradition.value} (same value: 'primal') [usage] : object {Primalist.items.[].system.usage} [canBeAmmo] : boolean {Primalist.items.[].system.usage.canBeAmmo} (same value: False) value : string {Primalist.items.[].system.usage.value} (5 different values) 'held-in-one-hand' (x11) 'held-in-one-plus-hands' (x2) 'other' (x1) 'worngloves' (x1) 'held-in-two-hands' (x1) [uses] : object {Primalist.items.[].system.uses} autoDestroy : boolean {Primalist.items.[].system.uses.autoDestroy} (same value: True) max : integer {Primalist.items.[].system.uses.max} (same value: 1) value : integer {Primalist.items.[].system.uses.value} (same value: 1) type : string {Primalist.items.[].type} (9 different values) 'spell' (x85) 'action' (x24) 'melee' (x18) 'spellcastingEntry' (x10) 'weapon' (x10) 'armor' (x6) 'consumable' (x4) 'equipment' (x2) 'shield' (x1) [_stats] : object {Primalist.items.[]._stats} compendiumSource : string {Primalist.items.[]._stats.compendiumSource} (82 different values) [flags] : object {Primalist.items.[].flags} pf2e : object {Primalist.items.[].flags.pf2e} linkedWeapon : string {Primalist.items.[].flags.pf2e.linkedWeapon} (10 different values) 'zl2pdCTqg1kHKiD5' (x2) 'II8wL4kIHCKTvqzV' (x1) 'gnoR6md7OusZvonB' (x1) 'pEAxolEQ9WoRIkHg' (x1) 'Iyt9HgN2XFej8f2k' (x1) 'WYC4S6adgyCpF1gu' (x1) 'xVdHx69jiLV136Ua' (x1) 'CQzqPLpfOOTs3TdQ' (x1) 'OB88luUrJlNLVyBj' (x1) 'SHO1fpzZLQUsrCMn' (x1) name : string {Primalist.name} (all different values) system : object {Primalist.system} abilities : object {Primalist.system.abilities} cha : object {Primalist.system.abilities.cha} mod : integer {Primalist.system.abilities.cha.mod} (6 different values) 1 (x2) 0 (x1) 2 (x1) 3 (x1) 6 (x1) 4 (x1) con : object {Primalist.system.abilities.con} mod : integer {Primalist.system.abilities.con.mod} (4 different values) 1 (x3) 3 (x2) 2 (x1) 4 (x1) dex : object {Primalist.system.abilities.dex} mod : integer {Primalist.system.abilities.dex.mod} (4 different values) 2 (x2) 1 (x2) 3 (x2) 5 (x1) int : object {Primalist.system.abilities.int} mod : integer {Primalist.system.abilities.int.mod} (3 different values) 0 (x4) 1 (x2) 2 (x1) str : object {Primalist.system.abilities.str} mod : integer {Primalist.system.abilities.str.mod} (3 different values) 4 (x4) 2 (x2) 0 (x1) wis : object {Primalist.system.abilities.wis} mod : integer {Primalist.system.abilities.wis.mod} (3 different values) 4 (x5) 1 (x1) 3 (x1) attributes : object {Primalist.system.attributes} ac : object {Primalist.system.attributes.ac} details : string {Primalist.system.attributes.ac.details} (2 different values) '' (x6) '26 in animal form' (x1) value : integer {Primalist.system.attributes.ac.value} (6 different values) 24 (x2) 15 (x1) 20 (x1) 25 (x1) 40 (x1) 10 (x1) allSaves : object {Primalist.system.attributes.allSaves} value : string {Primalist.system.attributes.allSaves.value} (2 different values) '' (x6) '+13 vs. damaging effects' (x1) hp : object {Primalist.system.attributes.hp} details : string {Primalist.system.attributes.hp.details} (same value: '') max : integer {Primalist.system.attributes.hp.max} (6 different values) 100 (x2) 18 (x1) 55 (x1) 140 (x1) 360 (x1) 220 (x1) temp : integer {Primalist.system.attributes.hp.temp} (same value: 0) value : integer {Primalist.system.attributes.hp.value} (6 different values) 100 (x2) 18 (x1) 55 (x1) 140 (x1) 360 (x1) 220 (x1) speed : object {Primalist.system.attributes.speed} [details] : string {Primalist.system.attributes.speed.details} (same value: 'swiftness') otherSpeeds : array {Primalist.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Primalist.system.attributes.speed.otherSpeeds.[]} type : string {Primalist.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {Primalist.system.attributes.speed.otherSpeeds.[].value} (same value: 60) value : integer {Primalist.system.attributes.speed.value} (2 different values) 25 (x6) 20 (x1) [resistances] : array {Primalist.system.attributes.resistances} Length: min=2 max=2 Value type: object {Primalist.system.attributes.resistances.[]} doubleVs : array<> {Primalist.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {Primalist.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Primalist.system.attributes.resistances.[].type} (4 different values) 'earth' (x1) 'poison' (x1) 'cold' (x1) 'electricity' (x1) value : integer {Primalist.system.attributes.resistances.[].value} (3 different values) 6 (x2) 15 (x1) 20 (x1) details : object {Primalist.system.details} blurb : string {Primalist.system.details.blurb} (same value: '') languages : object {Primalist.system.details.languages} details : string {Primalist.system.details.languages.details} (same value: '') value : array {Primalist.system.details.languages.value} Length: min=0 max=3 Value type: string {Primalist.system.details.languages.value.[]} (5 different values) 'common' (x6) 'wildsong' (x4) 'petran' (x1) 'sussuran' (x1) 'thalassic' (x1) level : object {Primalist.system.details.level} value : integer {Primalist.system.details.level.value} (all different values) privateNotes : string {Primalist.system.details.privateNotes} (same value: '') publicNotes : string {Primalist.system.details.publicNotes} (all different values) publication : object {Primalist.system.details.publication} license : string {Primalist.system.details.publication.license} (same value: 'ORC') remaster : boolean {Primalist.system.details.publication.remaster} (same value: True) title : string {Primalist.system.details.publication.title} (same value: 'Pathfinder NPC Core') initiative : object {Primalist.system.initiative} statistic : string {Primalist.system.initiative.statistic} (same value: 'perception') perception : object {Primalist.system.perception} details : string {Primalist.system.perception.details} (same value: '') mod : integer {Primalist.system.perception.mod} (all different values) senses : array {Primalist.system.perception.senses} Length: min=0 max=1 Value type: object {Primalist.system.perception.senses.[]} acuity : string {Primalist.system.perception.senses.[].acuity} (same value: 'imprecise') range : integer {Primalist.system.perception.senses.[].range} (same value: 30) type : string {Primalist.system.perception.senses.[].type} (same value: 'lifesense') resources : object {Primalist.system.resources} [focus] : object {Primalist.system.resources.focus} max : integer {Primalist.system.resources.focus.max} (same value: 1) value : integer {Primalist.system.resources.focus.value} (same value: 1) saves : object {Primalist.system.saves} fortitude : object {Primalist.system.saves.fortitude} saveDetail : string {Primalist.system.saves.fortitude.saveDetail} (same value: '') value : integer {Primalist.system.saves.fortitude.value} (all different values) reflex : object {Primalist.system.saves.reflex} saveDetail : string {Primalist.system.saves.reflex.saveDetail} (same value: '') value : integer {Primalist.system.saves.reflex.value} (all different values) will : object {Primalist.system.saves.will} saveDetail : string {Primalist.system.saves.will.saveDetail} (same value: '') value : integer {Primalist.system.saves.will.value} (all different values) skills : object {Primalist.system.skills} [diplomacy] : object {Primalist.system.skills.diplomacy} base : integer {Primalist.system.skills.diplomacy.base} (5 different values) 14 (x1) 3 (x1) 9 (x1) 13 (x1) 25 (x1) [special] : array<> {Primalist.system.skills.diplomacy.special} Length: min=0 max=0 Value type: empty [intimidation] : object {Primalist.system.skills.intimidation} base : integer {Primalist.system.skills.intimidation.base} (5 different values) 12 (x1) 13 (x1) 11 (x1) 37 (x1) 23 (x1) [special] : array {Primalist.system.skills.intimidation.special} Length: min=1 max=1 Value type: object {Primalist.system.skills.intimidation.special.[]} base : integer {Primalist.system.skills.intimidation.special.[].base} (same value: 15) label : string {Primalist.system.skills.intimidation.special.[].label} (same value: 'in animal form') nature : object {Primalist.system.skills.nature} base : integer {Primalist.system.skills.nature.base} (all different values) [special] : array<> {Primalist.system.skills.nature.special} Length: min=0 max=0 Value type: empty [religion] : object {Primalist.system.skills.religion} base : integer {Primalist.system.skills.religion.base} (same value: 15) [stealth] : object {Primalist.system.skills.stealth} base : integer {Primalist.system.skills.stealth.base} (5 different values) 13 (x1) 4 (x1) 9 (x1) 12 (x1) 35 (x1) [special] : array {Primalist.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Primalist.system.skills.stealth.special.[]} base : integer {Primalist.system.skills.stealth.special.[].base} (same value: 16) label : string {Primalist.system.skills.stealth.special.[].label} (same value: 'in animal form') survival : object {Primalist.system.skills.survival} base : integer {Primalist.system.skills.survival.base} (all different values) [special] : array<> {Primalist.system.skills.survival.special} Length: min=0 max=0 Value type: empty [acrobatics] : object {Primalist.system.skills.acrobatics} base : integer {Primalist.system.skills.acrobatics.base} (3 different values) 9 (x1) 12 (x1) 35 (x1) [special] : array {Primalist.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {Primalist.system.skills.acrobatics.special.[]} base : integer {Primalist.system.skills.acrobatics.special.[].base} (same value: 16) label : string {Primalist.system.skills.acrobatics.special.[].label} (same value: 'in animal form') [athletics] : object {Primalist.system.skills.athletics} base : integer {Primalist.system.skills.athletics.base} (4 different values) 15 (x1) 6 (x1) 14 (x1) 23 (x1) [special] : array {Primalist.system.skills.athletics.special} Length: min=2 max=2 Value type: object {Primalist.system.skills.athletics.special.[]} base : integer {Primalist.system.skills.athletics.special.[].base} (2 different values) 18 (x1) -4 (x1) label : string {Primalist.system.skills.athletics.special.[].label} (2 different values) 'in animal form' (x1) 'in pest form' (x1) [medicine] : object {Primalist.system.skills.medicine} base : integer {Primalist.system.skills.medicine.base} (same value: 7) performance : object {Primalist.system.skills.performance} base : integer {Primalist.system.skills.performance.base} (same value: 27) traits : object {Primalist.system.traits} rarity : string {Primalist.system.traits.rarity} (2 different values) 'common' (x6) 'rare' (x1) size : object {Primalist.system.traits.size} value : string {Primalist.system.traits.size.value} (same value: 'med') value : array {Primalist.system.traits.value} Length: min=2 max=2 Value type: string {Primalist.system.traits.value.[]} (2 different values) 'human' (x7) 'humanoid' (x7) type : string {Primalist.type} (same value: 'npc')