Other Effects Different values: 53 ===================================== object {Other Effects} _id : string {Other Effects._id} (all different values) img : string {Other Effects.img} (14 different values) name : string {Other Effects.name} (all different values) system : object {Other Effects.system} description : object {Other Effects.system.description} value : string {Other Effects.system.description.value} (all different values) duration : object {Other Effects.system.duration} [expiry] : string {Other Effects.system.duration.expiry} (2 different values) 'turn-end' (x20) 'turn-start' (x13) sustained : boolean {Other Effects.system.duration.sustained} (same value: False) unit : string {Other Effects.system.duration.unit} (5 different values) 'rounds' (x28) 'unlimited' (x21) 'minutes' (x2) 'days' (x1) 'encounter' (x1) value : integer {Other Effects.system.duration.value} (5 different values) 1 (x27) -1 (x22) 0 (x2) 3 (x1) 7 (x1) level : object {Other Effects.system.level} value : integer {Other Effects.system.level.value} (2 different values) 1 (x51) 0 (x2) publication : object {Other Effects.system.publication} license : string {Other Effects.system.publication.license} (2 different values) 'OGL' (x40) 'ORC' (x13) remaster : boolean {Other Effects.system.publication.remaster} (2 different values) False (x40) True (x13) title : string {Other Effects.system.publication.title} (3 different values) 'Pathfinder Critical Decks' (x25) 'Pathfinder Hero Point Deck' (x15) 'Pathfinder Player Core' (x13) rules : ignored (Foundry rules object) {Other Effects.system.rules} start : object {Other Effects.system.start} [initiative] : empty value : integer {Other Effects.system.start.value} (same value: 0) tokenIcon : object {Other Effects.system.tokenIcon} show : boolean {Other Effects.system.tokenIcon.show} (2 different values) True (x52) False (x1) traits : object {Other Effects.system.traits} [rarity] : string {Other Effects.system.traits.rarity} (same value: 'common') value : array<> {Other Effects.system.traits.value} Length: min=0 max=0 Value type: empty [badge] : object {Other Effects.system.badge} max : integer {Other Effects.system.badge.max} (same value: 20) type : string {Other Effects.system.badge.type} (same value: 'counter') value : integer {Other Effects.system.badge.value} (same value: 20) type : string {Other Effects.type} (same value: 'effect')