Healer Different values: 9 ===================================== object {Healer} _id : string {Healer._id} (all different values) folder : string {Healer.folder} (same value: 'DzNmxJMQO58zYeu8') img : string {Healer.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {Healer.items} Length: min=9 max=49 Value type: object {Healer.items.[]} _id : string {Healer.items.[]._id} (187 different values) [_stats] : object {Healer.items.[]._stats} compendiumSource : string {Healer.items.[]._stats.compendiumSource} (91 different values) img : string {Healer.items.[].img} (89 different values) name : string {Healer.items.[].name} (123 different values) sort : integer {Healer.items.[].sort} (49 different values) system : object {Healer.items.[].system} [acBonus] : integer {Healer.items.[].system.acBonus} (4 different values) 2 (x2) 1 (x1) 3 (x1) 4 (x1) [actionType] : object {Healer.items.[].system.actionType} value : string {Healer.items.[].system.actionType.value} (4 different values) 'passive' (x26) 'action' (x4) 'reaction' (x1) 'free' (x1) [actions] : object {Healer.items.[].system.actions} [value] : integer {Healer.items.[].system.actions.value} (3 different values) 1 (x2) 3 (x1) 2 (x1) [area] : object {Healer.items.[].system.area} type : string {Healer.items.[].system.area.type} (2 different values) 'burst' (x3) 'emanation' (x1) value : integer {Healer.items.[].system.area.value} (3 different values) 20 (x2) 10 (x1) 30 (x1) [attackEffects] : object {Healer.items.[].system.attackEffects} value : array<> {Healer.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [autoHeightenLevel] : object {Healer.items.[].system.autoHeightenLevel} [value] : empty publication : object {Healer.items.[].system.publication} license : string {Healer.items.[].system.publication.license} (same value: 'ORC') remaster : boolean {Healer.items.[].system.publication.remaster} (same value: True) title : string {Healer.items.[].system.publication.title} (5 different values) 'Pathfinder Player Core' (x111) '' (x67) 'Pathfinder GM Core' (x7) 'Pathfinder Player Core 2' (x1) 'Pathfinder Gamemastery Guide' (x1) rules : ignored (Foundry rules object) {Healer.items.[].system.rules} [baseItem] : string {Healer.items.[].system.baseItem} (10 different values) 'staff' (x5) 'dagger' (x3) 'alchemical-bomb' (x2) 'padded-armor' (x1) 'hide-armor' (x1) 'breastplate' (x1) 'crossbow' (x1) 'studded-leather-armor' (x1) 'temple-sword' (x1) 'chain-shirt' (x1) [checkPenalty] : integer {Healer.items.[].system.checkPenalty} (3 different values) -2 (x2) -1 (x2) 0 (x1) [containerId] : empty [counteraction] : boolean {Healer.items.[].system.counteraction} (2 different values) False (x75) True (x11) [damage] : object {Healer.items.[].system.damage} [0] : object {Healer.items.[].system.damage.0} applyMod : boolean {Healer.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {Healer.items.[].system.damage.0.formula} (5 different values) '1d8' (x5) '1d10+4' (x4) '2d4' (x2) '2d6' (x2) '5d8' (x1) kinds : array {Healer.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Healer.items.[].system.damage.0.kinds.[]} (2 different values) 'healing' (x10) 'damage' (x9) materials : array<> {Healer.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Healer.items.[].system.damage.0.type} (4 different values) 'vitality' (x6) 'untyped' (x6) 'electricity' (x1) 'spirit' (x1) [damageType] : string {Healer.items.[].system.damage.damageType} (4 different values) 'bludgeoning' (x5) 'piercing' (x4) 'acid' (x2) 'slashing' (x1) [dice] : integer {Healer.items.[].system.damage.dice} (same value: 1) [die] : string {Healer.items.[].system.damage.die} (3 different values) 'd4' (x8) 'd8' (x2) '' (x1) [formula] : string {Healer.items.[].system.damage.formula} (2 different values) '1d6' (x2) '1d8' (x1) [kind] : string {Healer.items.[].system.damage.kind} (same value: 'healing') [persistent] : object {Healer.items.[].system.damage.persistent} faces : integer {Healer.items.[].system.damage.persistent.faces} (same value: 6) number : integer {Healer.items.[].system.damage.persistent.number} (2 different values) 1 (x1) 2 (x1) type : string {Healer.items.[].system.damage.persistent.type} (same value: 'acid') [type] : string {Healer.items.[].system.damage.type} (2 different values) 'untyped' (x2) 'vitality' (x1) description : object {Healer.items.[].system.description} value : string {Healer.items.[].system.description.value} (110 different values) [bonus] : object {Healer.items.[].system.bonus} value : integer {Healer.items.[].system.bonus.value} (13 different values) [bonusDamage] : object {Healer.items.[].system.bonusDamage} value : integer {Healer.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Healer.items.[].system.bulk} value : mixed float {Healer.items.[].system.bulk.value} (same value: 0,1) integer {Healer.items.[].system.bulk.value} (3 different values) 1 (x19) 2 (x3) 0 (x2) [category] : string {Healer.items.[].system.category} (10 different values) 'interaction' (x16) 'offensive' (x9) 'simple' (x8) 'defensive' (x7) 'martial' (x4) 'light' (x3) 'elixir' (x2) 'medium' (x2) 'ammo' (x1) 'potion' (x1) [cost] : object {Healer.items.[].system.cost} value : string {Healer.items.[].system.cost.value} (3 different values) '' (x84) 'rare herbs worth a total value of the target\'s level (minimum 1) × 25 gp' (x1) 'gemstones worth a total value of 75 gp × the target\'s level' (x1) [damageRolls] : object {Healer.items.[].system.damageRolls} [0] : object {Healer.items.[].system.damageRolls.0} damage : string {Healer.items.[].system.damageRolls.0.damage} (4 different values) '1d4' (x2) '1d4+1' (x2) '1' (x1) '1d8' (x1) damageType : string {Healer.items.[].system.damageRolls.0.damageType} (3 different values) 'piercing' (x3) 'bludgeoning' (x2) 'acid' (x1) [1] : object {Healer.items.[].system.damageRolls.1} category : string {Healer.items.[].system.damageRolls.1.category} (same value: 'persistent') damage : string {Healer.items.[].system.damageRolls.1.damage} (same value: '1d6') damageType : string {Healer.items.[].system.damageRolls.1.damageType} (same value: 'acid') [2] : object {Healer.items.[].system.damageRolls.2} category : string {Healer.items.[].system.damageRolls.2.category} (same value: 'splash') damage : string {Healer.items.[].system.damageRolls.2.damage} (same value: '1') damageType : string {Healer.items.[].system.damageRolls.2.damageType} (same value: 'acid') [2o0qvft3K1rbWMra] : object {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra} category : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.category} (same value: 'persistent') damage : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.damage} (same value: '2d6') damageType : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.damageType} (same value: 'acid') [73qc1jYgOMhXmMiL] : object {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL} damage : string {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damage} (same value: '2d4+9') damageType : string {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damageType} (same value: 'bludgeoning') [CmvBF9oCcY9y74uc] : object {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc} damage : string {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damage} (same value: '2d4+10') damageType : string {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damageType} (same value: 'bludgeoning') [FVftF9ND6AuCi8yg] : object {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg} damage : string {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damage} (same value: '1d4+4') damageType : string {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damageType} (same value: 'piercing') [OOs2CeoJ0b6QQtF5] : object {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5} damage : string {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damage} (6 different values) '1d4+2' (x1) '1d4+9' (x1) '1d4-1' (x1) '1d4+1' (x1) '1d4+6' (x1) '1d4+4' (x1) damageType : string {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damageType} (same value: 'bludgeoning') [QSaxBQ3NAPNwp6gf] : object {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf} damage : string {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damage} (same value: '1d4-1') damageType : string {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damageType} (same value: 'bludgeoning') [QYFj1VAzQXEOxTUD] : object {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD} damage : string {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damage} (same value: '2d8') damageType : string {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damageType} (same value: 'vitality') [RxW6Qxy57wAjzzVK] : object {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK} damage : string {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damage} (same value: '4d8') damageType : string {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damageType} (same value: 'vitality') [SHJOJOR1VUD4Ea33] : object {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33} damage : string {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damage} (same value: '1d4+2') damageType : string {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damageType} (same value: 'bludgeoning') [Ts4qewlqKEcFUOlp] : object {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp} damage : string {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damage} (same value: '1d4') damageType : string {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damageType} (same value: 'poison') [VR0Lf6tkYnNSR0sV] : object {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV} damage : string {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damage} (same value: '1d4+4') damageType : string {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damageType} (same value: 'piercing') [XjtmrfaHMCc8nOiO] : object {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO} damage : string {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damage} (2 different values) '1d4+10' (x1) '1d4' (x1) damageType : string {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damageType} (same value: 'bludgeoning') [ZCg8vkWwwAeZPSxU] : object {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU} category : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.category} (same value: 'splash') damage : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damage} (same value: '2') damageType : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damageType} (same value: 'acid') [amC6zNftbFR6LRDV] : object {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV} damage : string {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV.damage} (same value: '1d8+6') damageType : string {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV.damageType} (same value: 'bludgeoning') [bL3cOSkco7Arr1oC] : object {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC} damage : string {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damage} (same value: '1d8+1') damageType : string {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damageType} (same value: 'slashing') [mtk1xhn3uwxw2z0t325g] : object {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g} damage : string {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damage} (same value: '1d6') damageType : string {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damageType} (same value: 'bludgeoning') [nsWSXRGkIwiTg1vA] : object {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA} damage : string {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damage} (same value: '4d8') damageType : string {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damageType} (same value: 'vitality') [xofSWjdDseJygaOJ] : object {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ} category : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.category} (same value: 'persistent') damage : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.damage} (same value: '1d4') damageType : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.damageType} (same value: 'poison') [defense] : object {Healer.items.[].system.defense} save : object {Healer.items.[].system.defense.save} basic : boolean {Healer.items.[].system.defense.save.basic} (2 different values) True (x6) False (x4) statistic : string {Healer.items.[].system.defense.save.statistic} (3 different values) 'fortitude' (x6) 'reflex' (x2) 'will' (x2) [dexCap] : integer {Healer.items.[].system.dexCap} (3 different values) 3 (x3) 2 (x1) 1 (x1) [duration] : object {Healer.items.[].system.duration} sustained : boolean {Healer.items.[].system.duration.sustained} (2 different values) False (x79) True (x7) value : string {Healer.items.[].system.duration.value} (14 different values) [equipped] : object {Healer.items.[].system.equipped} carryType : string {Healer.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {Healer.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {Healer.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [group] : string {Healer.items.[].system.group} (8 different values) 'club' (x5) 'knife' (x3) 'bomb' (x2) 'leather' (x2) 'plate' (x1) 'crossbow' (x1) 'sword' (x1) 'chain' (x1) [hardness] : integer {Healer.items.[].system.hardness} (same value: 0) [heightening] : object {Healer.items.[].system.heightening} [damage] : object {Healer.items.[].system.heightening.damage} [0] : string {Healer.items.[].system.heightening.damage.0} (4 different values) '1d8' (x5) '1d10+4' (x4) '1d4' (x2) '1d6' (x2) [interval] : integer {Healer.items.[].system.heightening.interval} (same value: 1) [levels] : object {Healer.items.[].system.heightening.levels} [3] : object {Healer.items.[].system.heightening.levels.3} range : object {Healer.items.[].system.heightening.levels.3.range} value : string {Healer.items.[].system.heightening.levels.3.range.value} (same value: '500 feet') [4] : object {Healer.items.[].system.heightening.levels.4} [area] : object {Healer.items.[].system.heightening.levels.4.area} areaType : string {Healer.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation') type : string {Healer.items.[].system.heightening.levels.4.area.type} (same value: '') value : string {Healer.items.[].system.heightening.levels.4.area.value} (same value: '20') [range] : object {Healer.items.[].system.heightening.levels.4.range} value : string {Healer.items.[].system.heightening.levels.4.range.value} (2 different values) '20 feet' (x1) '30 feet' (x1) target : object {Healer.items.[].system.heightening.levels.4.target} value : string {Healer.items.[].system.heightening.levels.4.target.value} (3 different values) '2 creatures' (x1) '10 willing living creatures' (x1) '10 creatures' (x1) [5] : object {Healer.items.[].system.heightening.levels.5} [target] : object {Healer.items.[].system.heightening.levels.5.target} value : string {Healer.items.[].system.heightening.levels.5.target.value} (same value: '1 specific object or type of object, or a specific creature or ancestry') [time] : object {Healer.items.[].system.heightening.levels.5.time} value : string {Healer.items.[].system.heightening.levels.5.time.value} (same value: '3') [traits] : object {Healer.items.[].system.heightening.levels.5.traits} value : array {Healer.items.[].system.heightening.levels.5.traits.value} Length: min=2 max=2 Value type: string {Healer.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) 'concentrate' (x2) 'manipulate' (x2) [7] : object {Healer.items.[].system.heightening.levels.7} target : object {Healer.items.[].system.heightening.levels.7.target} value : string {Healer.items.[].system.heightening.levels.7.target.value} (2 different values) '6 creatures' (x1) '5 creatures' (x1) [8] : object {Healer.items.[].system.heightening.levels.8} damage : object {Healer.items.[].system.heightening.levels.8.damage} 0 : object {Healer.items.[].system.heightening.levels.8.damage.0} applyMod : boolean {Healer.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False) [category] : empty formula : string {Healer.items.[].system.heightening.levels.8.damage.0.formula} (same value: '1d10') materials : array<> {Healer.items.[].system.heightening.levels.8.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Healer.items.[].system.heightening.levels.8.damage.0.type} (same value: 'vitality') [9] : object {Healer.items.[].system.heightening.levels.9} damage : object {Healer.items.[].system.heightening.levels.9.damage} 0 : object {Healer.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Healer.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {Healer.items.[].system.heightening.levels.9.damage.0.formula} (same value: '1d12') materials : array<> {Healer.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Healer.items.[].system.heightening.levels.9.damage.0.type} (same value: 'vitality') [type] : string {Healer.items.[].system.heightening.type} (2 different values) 'fixed' (x13) 'interval' (x13) [hp] : object {Healer.items.[].system.hp} max : integer {Healer.items.[].system.hp.max} (same value: 0) value : integer {Healer.items.[].system.hp.value} (same value: 0) [level] : object {Healer.items.[].system.level} value : integer {Healer.items.[].system.level.value} (all different values) [location] : object {Healer.items.[].system.location} [heightenedLevel] : integer {Healer.items.[].system.location.heightenedLevel} (8 different values) 4 (x7) 3 (x7) 2 (x7) 1 (x7) 7 (x4) 6 (x4) 5 (x4) 8 (x3) [value] : string {Healer.items.[].system.location.value} (6 different values) 'Z2m3pHFZlVbXHBNf' (x36) 'gZi9G7ketHrnJuPL' (x18) 'bfK9IpYFF2kJ8nSs' (x17) '6kOiyngYv38Ec0lB' (x11) 'BbtsWaLbyjDHtboq' (x1) 'eRaSvTA6nOKRKzoo' (x1) [material] : object {Healer.items.[].system.material} [grade] : empty [type] : empty [mod] : object {Healer.items.[].system.mod} value : integer {Healer.items.[].system.mod.value} (2 different values) 13 (x1) 9 (x1) [overlays] : object {Healer.items.[].system.overlays} 2I469pfbYcmFvzOA : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [37gy7l19tik74o4s] : object {Healer.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Healer.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Healer.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'healing' (x4) 'manipulate' (x4) 'vitality' (x4) [7qdtetowq348s9oc] : object {Healer.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Healer.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Healer.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'healing' (x4) 'manipulate' (x4) 'vitality' (x4) cUFX7ExSLeoa3vIF : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [lfxcoz2d3f8j2zq1] : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'healing' (x4) 'manipulate' (x4) 'vitality' (x4) zFWsMjoeCnLxqJaV : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {Healer.items.[].system.prepared} [flexible] : boolean {Healer.items.[].system.prepared.flexible} (same value: False) value : string {Healer.items.[].system.prepared.value} (3 different values) 'prepared' (x2) 'spontaneous' (x2) 'focus' (x2) [price] : object {Healer.items.[].system.price} [per] : integer {Healer.items.[].system.price.per} (same value: 10) value : object {Healer.items.[].system.price.value} [gp] : integer {Healer.items.[].system.price.value.gp} (10 different values) 5 (x7) 3 (x6) 1 (x3) 50 (x3) 2 (x2) 4 (x2) 90 (x1) 470 (x1) 8 (x1) 10 (x1) [sp] : integer {Healer.items.[].system.price.value.sp} (2 different values) 2 (x4) 1 (x1) [proficiency] : object {Healer.items.[].system.proficiency} value : integer {Healer.items.[].system.proficiency.value} (2 different values) 1 (x4) 0 (x2) [proficient] : object {Healer.items.[].system.proficient} value : integer {Healer.items.[].system.proficient.value} (same value: 0) [quantity] : integer {Healer.items.[].system.quantity} (6 different values) 1 (x29) 2 (x3) 10 (x1) 4 (x1) 3 (x1) 8 (x1) [range] : mixed integer {Healer.items.[].system.range} (2 different values) 20 (x2) 120 (x1) object {Healer.items.[].system.range} value : string {Healer.items.[].system.range.value} (10 different values) 'touch' (x31) '30 feet' (x22) '' (x7) '120 feet' (x7) '10 feet' (x6) 'varies' (x4) '0 feet' (x3) '60 feet' (x3) '500 feet' (x2) 'planetary' (x1) [reload] : object {Healer.items.[].system.reload} value : string {Healer.items.[].system.reload.value} (3 different values) '' (x7) '-' (x4) '1' (x1) [requirements] : string {Healer.items.[].system.requirements} (same value: '') [ritual] : object {Healer.items.[].system.ritual} primary : object {Healer.items.[].system.ritual.primary} check : string {Healer.items.[].system.ritual.primary.check} (2 different values) 'Nature (expert)' (x1) 'Religion (expert)' (x1) secondary : object {Healer.items.[].system.ritual.secondary} casters : integer {Healer.items.[].system.ritual.secondary.casters} (same value: 2) checks : string {Healer.items.[].system.ritual.secondary.checks} (2 different values) 'Occultism, Religion' (x1) 'Medicine, Society' (x1) [runes] : object {Healer.items.[].system.runes} potency : integer {Healer.items.[].system.runes.potency} (2 different values) 0 (x14) 1 (x3) property : array<> {Healer.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {Healer.items.[].system.runes.resilient} (2 different values) 0 (x4) 1 (x1) [striking] : integer {Healer.items.[].system.runes.striking} (2 different values) 0 (x10) 1 (x2) [selfEffect] : object {Healer.items.[].system.selfEffect} name : string {Healer.items.[].system.selfEffect.name} (same value: 'Effect: Medical Malpractice') uuid : string {Healer.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Medical Malpractice') [slots] : object {Healer.items.[].system.slots} [slot0] : object {Healer.items.[].system.slots.slot0} max : integer {Healer.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Healer.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Healer.items.[].system.slots.slot0.prepared.[]} id : string {Healer.items.[].system.slots.slot0.prepared.[].id} (10 different values) '9ErbAC0QO1lFwfnv' (x1) 'sVoUAhs1xtPw5XUm' (x1) 'u4A7SPZz7Nzn7kyC' (x1) 'DuFWLRvrYnaorVQF' (x1) 'JePy1EkUFfRUBeWU' (x1) 'zyAMmesyX1SUlIsq' (x1) 'USYz99EOWO3qfW20' (x1) '8R1BWgT8zL3LuDjB' (x1) 'Ea30o7Qv2H68Dgiz' (x1) 'IkEbv7AXsUqNGzQi' (x1) [slot1] : object {Healer.items.[].system.slots.slot1} max : integer {Healer.items.[].system.slots.slot1.max} (2 different values) 3 (x3) 4 (x1) [prepared] : array {Healer.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {Healer.items.[].system.slots.slot1.prepared.[]} id : string {Healer.items.[].system.slots.slot1.prepared.[].id} (5 different values) 'Rj0levpcKQ1JZOKh' (x2) 'YyC093cJ0L5nAD60' (x1) '64A6p9ms12BG8NDN' (x1) 'pXz3RWfEQoI5pydl' (x1) 'qPFLQsQtIs4RuEsi' (x1) [value] : integer {Healer.items.[].system.slots.slot1.value} (2 different values) 4 (x1) 3 (x1) [slot2] : object {Healer.items.[].system.slots.slot2} max : integer {Healer.items.[].system.slots.slot2.max} (2 different values) 3 (x3) 4 (x1) [prepared] : array {Healer.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Healer.items.[].system.slots.slot2.prepared.[]} id : string {Healer.items.[].system.slots.slot2.prepared.[].id} (5 different values) '5vYqQ37cGlomlLFl' (x2) 'eHLujW1w7L8fo2ph' (x1) 'pdUJBjOXFtBrFpIw' (x1) 'kLQvD5knLWZ2Qlwk' (x1) 'wtVBXKprYy0nkjov' (x1) [value] : integer {Healer.items.[].system.slots.slot2.value} (2 different values) 4 (x1) 3 (x1) [slot3] : object {Healer.items.[].system.slots.slot3} max : integer {Healer.items.[].system.slots.slot3.max} (3 different values) 3 (x2) 4 (x1) 5 (x1) [prepared] : array {Healer.items.[].system.slots.slot3.prepared} Length: min=3 max=5 Value type: object {Healer.items.[].system.slots.slot3.prepared.[]} id : string {Healer.items.[].system.slots.slot3.prepared.[].id} (5 different values) '9RGSy2utcO4QELJF' (x3) 'aacKJrz62pQ5sDCE' (x2) '6EyqvJfJa3OZ7TIZ' (x1) '6viviYeMnBiq7vvM' (x1) 'rDErKKgENdSOsdNm' (x1) [value] : integer {Healer.items.[].system.slots.slot3.value} (2 different values) 4 (x1) 3 (x1) [slot4] : object {Healer.items.[].system.slots.slot4} max : integer {Healer.items.[].system.slots.slot4.max} (2 different values) 3 (x2) 4 (x1) [prepared] : array {Healer.items.[].system.slots.slot4.prepared} Length: min=3 max=3 Value type: object {Healer.items.[].system.slots.slot4.prepared.[]} id : string {Healer.items.[].system.slots.slot4.prepared.[].id} (2 different values) 'kOM5Ijyx5HvOC0Zh' (x2) 'hV2SWaSMhYqezSOQ' (x1) value : integer {Healer.items.[].system.slots.slot4.value} (2 different values) 4 (x1) 3 (x1) [slot5] : object {Healer.items.[].system.slots.slot5} max : integer {Healer.items.[].system.slots.slot5.max} (2 different values) 5 (x1) 4 (x1) [prepared] : array {Healer.items.[].system.slots.slot5.prepared} Length: min=5 max=5 Value type: object {Healer.items.[].system.slots.slot5.prepared.[]} id : string {Healer.items.[].system.slots.slot5.prepared.[].id} (2 different values) 'JhIAOE3WA1Q08fkC' (x4) 'ivyx4y9Gl9ZXMHvq' (x1) value : integer {Healer.items.[].system.slots.slot5.value} (same value: 4) [slot6] : object {Healer.items.[].system.slots.slot6} max : integer {Healer.items.[].system.slots.slot6.max} (same value: 4) value : integer {Healer.items.[].system.slots.slot6.value} (same value: 4) [slot7] : object {Healer.items.[].system.slots.slot7} max : integer {Healer.items.[].system.slots.slot7.max} (same value: 4) value : integer {Healer.items.[].system.slots.slot7.value} (same value: 4) [slot8] : object {Healer.items.[].system.slots.slot8} max : integer {Healer.items.[].system.slots.slot8.max} (same value: 3) value : integer {Healer.items.[].system.slots.slot8.value} (same value: 3) [spelldc] : object {Healer.items.[].system.spelldc} dc : integer {Healer.items.[].system.spelldc.dc} (4 different values) 23 (x2) 25 (x2) 27 (x1) 37 (x1) [mod] : integer {Healer.items.[].system.spelldc.mod} (same value: 0) value : integer {Healer.items.[].system.spelldc.value} (4 different values) 15 (x2) 17 (x2) 19 (x1) 29 (x1) [strength] : integer {Healer.items.[].system.strength} (4 different values) 1 (x2) 0 (x1) 2 (x1) 3 (x1) [target] : object {Healer.items.[].system.target} value : string {Healer.items.[].system.target.value} (24 different values) [time] : object {Healer.items.[].system.time} value : string {Healer.items.[].system.time.value} (10 different values) '2' (x56) '1' (x8) '10 minutes' (x5) '1 minute' (x4) '3' (x4) '1 to 3' (x4) 'reaction' (x2) '4 hours' (x1) '1 hour' (x1) '1 day' (x1) traits : object {Healer.items.[].system.traits} [rarity] : string {Healer.items.[].system.traits.rarity} (2 different values) 'common' (x110) 'uncommon' (x12) [traditions] : array {Healer.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Healer.items.[].system.traits.traditions.[]} (4 different values) 'divine' (x70) 'primal' (x58) 'occult' (x48) 'arcane' (x37) [value] : array {Healer.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Healer.items.[].system.traits.value.[]} (57 different values) [size] : string {Healer.items.[].system.size} (same value: 'med') [slug] : string {Healer.items.[].system.slug} (87 different values) [specific] : object {Healer.items.[].system.specific} material : object {Healer.items.[].system.specific.material} [grade] : empty [type] : empty runes : object {Healer.items.[].system.specific.runes} potency : integer {Healer.items.[].system.specific.runes.potency} (same value: 1) property : array<> {Healer.items.[].system.specific.runes.property} Length: min=0 max=0 Value type: empty striking : integer {Healer.items.[].system.specific.runes.striking} (same value: 1) [speedPenalty] : integer {Healer.items.[].system.speedPenalty} (2 different values) 0 (x3) -5 (x2) [splashDamage] : object {Healer.items.[].system.splashDamage} value : integer {Healer.items.[].system.splashDamage.value} (3 different values) 0 (x10) 1 (x1) 2 (x1) [stackGroup] : string {Healer.items.[].system.stackGroup} (same value: 'bolts') [tradition] : object {Healer.items.[].system.tradition} value : string {Healer.items.[].system.tradition.value} (3 different values) 'divine' (x3) 'occult' (x2) 'primal' (x1) [usage] : object {Healer.items.[].system.usage} [canBeAmmo] : boolean {Healer.items.[].system.usage.canBeAmmo} (same value: False) value : string {Healer.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x18) 'other' (x8) 'held-in-two-hands' (x4) [uses] : object {Healer.items.[].system.uses} autoDestroy : boolean {Healer.items.[].system.uses.autoDestroy} (same value: True) max : integer {Healer.items.[].system.uses.max} (same value: 1) value : integer {Healer.items.[].system.uses.value} (same value: 1) type : string {Healer.items.[].type} (10 different values) 'spell' (x86) 'action' (x32) 'melee' (x25) 'equipment' (x14) 'weapon' (x12) 'spellcastingEntry' (x6) 'armor' (x5) 'consumable' (x4) 'lore' (x2) 'treasure' (x1) [flags] : object {Healer.items.[].flags} pf2e : object {Healer.items.[].flags.pf2e} linkedWeapon : string {Healer.items.[].flags.pf2e.linkedWeapon} (11 different values) name : string {Healer.name} (all different values) system : object {Healer.system} abilities : object {Healer.system.abilities} cha : object {Healer.system.abilities.cha} mod : integer {Healer.system.abilities.cha.mod} (5 different values) 2 (x3) 1 (x2) 0 (x2) 5 (x1) 4 (x1) con : object {Healer.system.abilities.con} mod : integer {Healer.system.abilities.con.mod} (4 different values) 1 (x5) 3 (x2) 4 (x1) 0 (x1) dex : object {Healer.system.abilities.dex} mod : integer {Healer.system.abilities.dex.mod} (4 different values) 1 (x6) 0 (x1) 3 (x1) 2 (x1) int : object {Healer.system.abilities.int} mod : integer {Healer.system.abilities.int.mod} (4 different values) 2 (x3) 3 (x2) 1 (x2) 4 (x2) str : object {Healer.system.abilities.str} mod : integer {Healer.system.abilities.str.mod} (6 different values) 0 (x3) 3 (x2) 4 (x1) -1 (x1) 1 (x1) 2 (x1) wis : object {Healer.system.abilities.wis} mod : integer {Healer.system.abilities.wis.mod} (4 different values) 4 (x5) 3 (x2) 2 (x1) 1 (x1) attributes : object {Healer.system.attributes} ac : object {Healer.system.attributes.ac} details : string {Healer.system.attributes.ac.details} (same value: '') value : integer {Healer.system.attributes.ac.value} (7 different values) 13 (x2) 17 (x2) 14 (x1) 26 (x1) 35 (x1) 20 (x1) 24 (x1) allSaves : object {Healer.system.attributes.allSaves} value : string {Healer.system.attributes.allSaves.value} (2 different values) '' (x8) '+1 circumstance to all saves vs. poisons' (x1) hp : object {Healer.system.attributes.hp} details : string {Healer.system.attributes.hp.details} (same value: '') max : integer {Healer.system.attributes.hp.max} (8 different values) 8 (x2) 150 (x1) 24 (x1) 200 (x1) 70 (x1) 30 (x1) 110 (x1) 50 (x1) temp : integer {Healer.system.attributes.hp.temp} (same value: 0) value : integer {Healer.system.attributes.hp.value} (8 different values) 8 (x2) 150 (x1) 24 (x1) 200 (x1) 70 (x1) 30 (x1) 110 (x1) 50 (x1) [resistances] : array {Healer.system.attributes.resistances} Length: min=1 max=1 Value type: object {Healer.system.attributes.resistances.[]} doubleVs : array<> {Healer.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {Healer.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Healer.system.attributes.resistances.[].type} (2 different values) 'poison' (x2) 'mental' (x1) value : integer {Healer.system.attributes.resistances.[].value} (3 different values) 2 (x1) 15 (x1) 5 (x1) speed : object {Healer.system.attributes.speed} otherSpeeds : array<> {Healer.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {Healer.system.attributes.speed.value} (same value: 25) details : object {Healer.system.details} blurb : string {Healer.system.details.blurb} (same value: '') languages : object {Healer.system.details.languages} details : string {Healer.system.details.languages.details} (2 different values) '' (x8) 'two additional humanoid languages' (x1) value : array {Healer.system.details.languages.value} Length: min=0 max=3 Value type: string {Healer.system.details.languages.value.[]} (3 different values) 'common' (x8) 'fey' (x1) 'wildsong' (x1) level : object {Healer.system.details.level} value : integer {Healer.system.details.level.value} (8 different values) -1 (x2) 9 (x1) 1 (x1) 15 (x1) 5 (x1) 2 (x1) 7 (x1) 3 (x1) privateNotes : string {Healer.system.details.privateNotes} (same value: '') publicNotes : string {Healer.system.details.publicNotes} (all different values) publication : object {Healer.system.details.publication} license : string {Healer.system.details.publication.license} (same value: 'ORC') remaster : boolean {Healer.system.details.publication.remaster} (same value: True) title : string {Healer.system.details.publication.title} (same value: 'Pathfinder NPC Core') initiative : object {Healer.system.initiative} statistic : string {Healer.system.initiative.statistic} (same value: 'perception') perception : object {Healer.system.perception} details : string {Healer.system.perception.details} (3 different values) '' (x7) '(+8 to notice ailments)' (x1) '+16 to Sense Motive' (x1) mod : integer {Healer.system.perception.mod} (7 different values) 6 (x2) 14 (x2) 5 (x1) 17 (x1) 7 (x1) 25 (x1) 13 (x1) senses : array<> {Healer.system.perception.senses} Length: min=0 max=0 Value type: empty resources : object {Healer.system.resources} [focus] : object {Healer.system.resources.focus} max : integer {Healer.system.resources.focus.max} (2 different values) 1 (x1) 2 (x1) value : integer {Healer.system.resources.focus.value} (2 different values) 1 (x1) 2 (x1) saves : object {Healer.system.saves} fortitude : object {Healer.system.saves.fortitude} saveDetail : string {Healer.system.saves.fortitude.saveDetail} (same value: '') value : integer {Healer.system.saves.fortitude.value} (8 different values) 8 (x2) 18 (x1) 26 (x1) 9 (x1) 13 (x1) 7 (x1) 15 (x1) 10 (x1) reflex : object {Healer.system.saves.reflex} saveDetail : string {Healer.system.saves.reflex.saveDetail} (same value: '') value : integer {Healer.system.saves.reflex.value} (8 different values) 3 (x2) 16 (x1) 5 (x1) 24 (x1) 8 (x1) 7 (x1) 12 (x1) 9 (x1) will : object {Healer.system.saves.will} saveDetail : string {Healer.system.saves.will.saveDetail} (same value: '') value : integer {Healer.system.saves.will.value} (8 different values) 8 (x2) 5 (x1) 19 (x1) 9 (x1) 27 (x1) 13 (x1) 10 (x1) 18 (x1) skills : object {Healer.system.skills} [athletics] : object {Healer.system.skills.athletics} base : integer {Healer.system.skills.athletics.base} (same value: 19) special : array {Healer.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Healer.system.skills.athletics.special.[]} base : integer {Healer.system.skills.athletics.special.[].base} (same value: 20) label : string {Healer.system.skills.athletics.special.[].label} (same value: 'Using their staff') predicate : array {Healer.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {Healer.system.skills.athletics.special.[].predicate.[]} (same value: 'staff') [crafting] : object {Healer.system.skills.crafting} base : integer {Healer.system.skills.crafting.base} (4 different values) 5 (x1) 6 (x1) 10 (x1) 11 (x1) [special] : array {Healer.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Healer.system.skills.crafting.special.[]} base : integer {Healer.system.skills.crafting.special.[].base} (2 different values) 8 (x1) 7 (x1) label : string {Healer.system.skills.crafting.special.[].label} (2 different values) 'for alchemy and medication' (x1) 'for items with the healing trait' (x1) predicate : array {Healer.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: mixed object {Healer.system.skills.crafting.special.[].predicate.[]} or : array {Healer.system.skills.crafting.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Healer.system.skills.crafting.special.[].predicate.[].or.[]} (2 different values) 'action:craft:alchemical' (x1) 'action:craft:medicine' (x1) string {Healer.system.skills.crafting.special.[].predicate.[]} (same value: 'healing') [diplomacy] : object {Healer.system.skills.diplomacy} base : integer {Healer.system.skills.diplomacy.base} (7 different values) 14 (x1) 4 (x1) 26 (x1) 6 (x1) 8 (x1) 17 (x1) 9 (x1) [special] : array<> {Healer.system.skills.diplomacy.special} Length: min=0 max=0 Value type: empty [intimidation] : object {Healer.system.skills.intimidation} base : integer {Healer.system.skills.intimidation.base} (same value: 9) [medicine] : object {Healer.system.skills.medicine} base : integer {Healer.system.skills.medicine.base} (7 different values) 10 (x2) 21 (x1) 33 (x1) 12 (x1) 13 (x1) 16 (x1) 17 (x1) [special] : array<> {Healer.system.skills.medicine.special} Length: min=0 max=0 Value type: empty [nature] : object {Healer.system.skills.nature} base : integer {Healer.system.skills.nature.base} (4 different values) 8 (x1) 19 (x1) 7 (x1) 27 (x1) [special] : array<> {Healer.system.skills.nature.special} Length: min=0 max=0 Value type: empty [occultism] : object {Healer.system.skills.occultism} base : integer {Healer.system.skills.occultism.base} (same value: 16) [performance] : object {Healer.system.skills.performance} base : integer {Healer.system.skills.performance.base} (same value: 15) [religion] : object {Healer.system.skills.religion} base : integer {Healer.system.skills.religion.base} (2 different values) 25 (x1) 13 (x1) [society] : object {Healer.system.skills.society} base : integer {Healer.system.skills.society.base} (4 different values) 14 (x2) 23 (x1) 5 (x1) 9 (x1) [special] : array<> {Healer.system.skills.society.special} Length: min=0 max=0 Value type: empty [survival] : object {Healer.system.skills.survival} base : integer {Healer.system.skills.survival.base} (2 different values) 17 (x1) 7 (x1) special : array<> {Healer.system.skills.survival.special} Length: min=0 max=0 Value type: empty traits : object {Healer.system.traits} rarity : string {Healer.system.traits.rarity} (same value: 'common') size : object {Healer.system.traits.size} value : string {Healer.system.traits.size.value} (same value: 'med') value : array {Healer.system.traits.value} Length: min=2 max=2 Value type: string {Healer.system.traits.value.[]} (2 different values) 'human' (x9) 'humanoid' (x9) type : string {Healer.type} (same value: 'npc')