Fighter Different values: 80 ===================================== object {Fighter} _id : string {Fighter._id} (all different values) folder : string {Fighter.folder} (same value: 'YtZJKtrlRQZaG4dw') img : string {Fighter.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Fighter.name} (all different values) system : object {Fighter.system} actionType : object {Fighter.system.actionType} value : string {Fighter.system.actionType.value} (4 different values) 'action' (x48) 'passive' (x22) 'reaction' (x8) 'free' (x2) actions : object {Fighter.system.actions} [value] : integer {Fighter.system.actions.value} (3 different values) 1 (x34) 2 (x13) 3 (x1) category : string {Fighter.system.category} (same value: 'class') description : object {Fighter.system.description} value : string {Fighter.system.description.value} (all different values) level : object {Fighter.system.level} value : integer {Fighter.system.level.value} (11 different values) prerequisites : object {Fighter.system.prerequisites} value : array {Fighter.system.prerequisites.value} Length: min=0 max=2 Value type: object {Fighter.system.prerequisites.value.[]} value : string {Fighter.system.prerequisites.value.[].value} (19 different values) publication : object {Fighter.system.publication} license : string {Fighter.system.publication.license} (2 different values) 'ORC' (x77) 'OGL' (x3) remaster : boolean {Fighter.system.publication.remaster} (2 different values) True (x77) False (x3) title : string {Fighter.system.publication.title} (4 different values) 'Pathfinder Player Core' (x77) 'Pathfinder Advanced Player\'s Guide' (x1) 'Pathfinder #156: The Apocalypse Prophet' (x1) 'Pathfinder #168: King of the Mountain' (x1) rules : ignored (Foundry rules object) {Fighter.system.rules} traits : object {Fighter.system.traits} rarity : string {Fighter.system.traits.rarity} (2 different values) 'common' (x78) 'uncommon' (x2) [selected] : object {Fighter.system.traits.selected} fighter : string {Fighter.system.traits.selected.fighter} (same value: 'Fighter') value : array {Fighter.system.traits.value} Length: min=1 max=3 Value type: string {Fighter.system.traits.value.[]} (7 different values) 'fighter' (x80) 'press' (x18) 'flourish' (x11) 'stance' (x11) 'concentrate' (x3) 'manipulate' (x1) 'teleportation' (x1) [duration] : object {Fighter.system.duration} expiry : string {Fighter.system.duration.expiry} (same value: 'turn-start') sustained : boolean {Fighter.system.duration.sustained} (same value: False) unit : string {Fighter.system.duration.unit} (same value: 'minutes') value : integer {Fighter.system.duration.value} (same value: 1) [frequency] : object {Fighter.system.frequency} max : integer {Fighter.system.frequency.max} (same value: 1) per : string {Fighter.system.frequency.per} (same value: 'day') [identified] : object {Fighter.system.identified} value : boolean {Fighter.system.identified.value} (same value: True) [selfEffect] : object {Fighter.system.selfEffect} name : string {Fighter.system.selfEffect.name} (12 different values) uuid : string {Fighter.system.selfEffect.uuid} (12 different values) [start] : object {Fighter.system.start} [initiative] : empty value : integer {Fighter.system.start.value} (same value: 103462347) [target] : empty type : string {Fighter.type} (same value: 'feat')