Book 2 - Ready? Fight! Different values: 54 ===================================== object {Book 2 - Ready? Fight!} _id : string {Book 2 - Ready? Fight!._id} (all different values) folder : string {Book 2 - Ready? Fight!.folder} (same value: '7x2AwxXicm4g7tbY') img : string {Book 2 - Ready? Fight!.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x47) 'systems/pf2e/icons/default-icons/hazard.svg' (x7) items : array {Book 2 - Ready? Fight!.items} Length: min=1 max=49 Value type: object {Book 2 - Ready? Fight!.items.[]} _id : string {Book 2 - Ready? Fight!.items.[]._id} (851 different values) img : string {Book 2 - Ready? Fight!.items.[].img} (251 different values) name : string {Book 2 - Ready? Fight!.items.[].name} (454 different values) sort : integer {Book 2 - Ready? Fight!.items.[].sort} (50 different values) system : object {Book 2 - Ready? Fight!.items.[].system} [acBonus] : integer {Book 2 - Ready? Fight!.items.[].system.acBonus} (4 different values) 2 (x6) 0 (x6) 3 (x3) 1 (x2) [actionType] : object {Book 2 - Ready? Fight!.items.[].system.actionType} value : string {Book 2 - Ready? Fight!.items.[].system.actionType.value} (4 different values) 'action' (x84) 'passive' (x62) 'reaction' (x38) 'free' (x15) [actions] : object {Book 2 - Ready? Fight!.items.[].system.actions} [value] : integer {Book 2 - Ready? Fight!.items.[].system.actions.value} (3 different values) 1 (x52) 2 (x29) 3 (x3) [area] : object {Book 2 - Ready? Fight!.items.[].system.area} [details] : string {Book 2 - Ready? Fight!.items.[].system.area.details} (5 different values) '20-foot burst adjacent to a flat surface' (x4) '10-foot emanation centered on the touched creature' (x2) '10-foot emanation which affects you.' (x1) 'a horizontal earthen or sandy surface within a 20-foot burst' (x1) 'all squares in a 20-foot-radius burst that contain plants' (x1) type : string {Book 2 - Ready? Fight!.items.[].system.area.type} (4 different values) 'burst' (x41) 'emanation' (x40) 'cone' (x11) 'line' (x3) value : integer {Book 2 - Ready? Fight!.items.[].system.area.value} (7 different values) 30 (x29) 60 (x23) 20 (x20) 10 (x15) 40 (x5) 15 (x2) 120 (x1) rules : ignored (Foundry rules object) {Book 2 - Ready? Fight!.items.[].system.rules} [attack] : object {Book 2 - Ready? Fight!.items.[].system.attack} value : string {Book 2 - Ready? Fight!.items.[].system.attack.value} (same value: '') [attackEffects] : object {Book 2 - Ready? Fight!.items.[].system.attackEffects} [custom] : string {Book 2 - Ready? Fight!.items.[].system.attackEffects.custom} (same value: '') value : array {Book 2 - Ready? Fight!.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 2 - Ready? Fight!.items.[].system.attackEffects.value.[]} (12 different values) [autoHeightenLevel] : object {Book 2 - Ready? Fight!.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {Book 2 - Ready? Fight!.items.[].system.baseItem} (31 different values) [bonus] : object {Book 2 - Ready? Fight!.items.[].system.bonus} value : integer {Book 2 - Ready? Fight!.items.[].system.bonus.value} (17 different values) [bonusDamage] : object {Book 2 - Ready? Fight!.items.[].system.bonusDamage} value : integer {Book 2 - Ready? Fight!.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 2 - Ready? Fight!.items.[].system.bulk} value : mixed integer {Book 2 - Ready? Fight!.items.[].system.bulk.value} (3 different values) 1 (x22) 0 (x18) 2 (x12) float {Book 2 - Ready? Fight!.items.[].system.bulk.value} (same value: 0,1) [category] : string {Book 2 - Ready? Fight!.items.[].system.category} (15 different values) [checkPenalty] : integer {Book 2 - Ready? Fight!.items.[].system.checkPenalty} (3 different values) 0 (x6) -1 (x5) -2 (x3) [containerId] : empty [cost] : object {Book 2 - Ready? Fight!.items.[].system.cost} value : string {Book 2 - Ready? Fight!.items.[].system.cost.value} (same value: '') [counteraction] : boolean {Book 2 - Ready? Fight!.items.[].system.counteraction} (2 different values) False (x428) True (x30) [damage] : object {Book 2 - Ready? Fight!.items.[].system.damage} [0] : object {Book 2 - Ready? Fight!.items.[].system.damage.0} [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.damage.0.formula} (31 different values) kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x81) 'healing' (x7) materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.damage.0.type} (13 different values) [applyMod] : boolean {Book 2 - Ready? Fight!.items.[].system.damage.0.applyMod} (2 different values) False (x44) True (x13) [1] : object {Book 2 - Ready? Fight!.items.[].system.damage.1} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.1.applyMod} (same value: False) category : string {Book 2 - Ready? Fight!.items.[].system.damage.1.category} (same value: 'persistent') formula : string {Book 2 - Ready? Fight!.items.[].system.damage.1.formula} (same value: '1d6') kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.1.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.1.kinds.[]} (same value: 'damage') materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.damage.1.type} (same value: 'cold') [6BEyrCCNpDfJh5P8] : object {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: '14d6') kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: 'damage') materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: 'fire') [9k8ayqgvgultdghx] : object {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: '2') kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing') materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped') [damageType] : string {Book 2 - Ready? Fight!.items.[].system.damage.damageType} (7 different values) 'bludgeoning' (x21) 'piercing' (x17) 'slashing' (x10) 'fire' (x3) 'acid' (x1) 'electricity' (x1) 'cold' (x1) [dice] : integer {Book 2 - Ready? Fight!.items.[].system.damage.dice} (3 different values) 1 (x48) 3 (x5) 0 (x1) [die] : string {Book 2 - Ready? Fight!.items.[].system.damage.die} (6 different values) 'd4' (x23) 'd6' (x14) 'd8' (x13) '' (x2) 'd10' (x1) 'd12' (x1) [formula] : string {Book 2 - Ready? Fight!.items.[].system.damage.formula} (2 different values) '7d6+18' (x1) '10d6' (x1) [gcovwqxwitqchoin] : object {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [kind] : string {Book 2 - Ready? Fight!.items.[].system.damage.kind} (2 different values) 'healing' (x1) 'damage' (x1) [persistent] : object {Book 2 - Ready? Fight!.items.[].system.damage.persistent} [faces] : integer {Book 2 - Ready? Fight!.items.[].system.damage.persistent.faces} (same value: 6) number : integer {Book 2 - Ready? Fight!.items.[].system.damage.persistent.number} (same value: 3) type : string {Book 2 - Ready? Fight!.items.[].system.damage.persistent.type} (2 different values) 'fire' (x3) 'acid' (x1) [type] : string {Book 2 - Ready? Fight!.items.[].system.damage.type} (2 different values) 'untyped' (x1) 'fire' (x1) [v1pnjhfu6e9akqe0] : object {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4') kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage') materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void') [damageRolls] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls} [0] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.0} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.0.damage} (5 different values) '3d8' (x3) '3d6' (x2) '1' (x1) '3d10+14' (x1) '3d8+14' (x1) damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.0.damageType} (6 different values) 'fire' (x3) 'acid' (x1) 'electricity' (x1) 'cold' (x1) 'bludgeoning' (x1) 'sonic' (x1) [002zmahg79g2vw45dgd5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.002zmahg79g2vw45dgd5} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.002zmahg79g2vw45dgd5.damage} (same value: '3d6+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.002zmahg79g2vw45dgd5.damageType} (same value: 'piercing') [1] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.1} category : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1.category} (2 different values) 'persistent' (x4) 'splash' (x2) damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1.damage} (2 different values) '3' (x5) '3d6' (x1) damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1.damageType} (4 different values) 'fire' (x3) 'acid' (x1) 'electricity' (x1) 'cold' (x1) [1lrk7ob6ymjd1qhu9s7o] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o.damage} (same value: '3d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o.damageType} (same value: 'cold') [2] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.2} category : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2.category} (same value: 'splash') damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2.damage} (same value: '3') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2.damageType} (2 different values) 'fire' (x3) 'acid' (x1) [28t35kmxgvy6t4tm4vwn] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn.damageType} (same value: 'cold') [2m7rsld2gwn5hnr0ryxf] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf.damage} (same value: '2d4+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf.damageType} (same value: 'piercing') [34u6ygq98jo4tm26r5rc] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damage} (same value: '3d4+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damageType} (same value: 'slashing') [3f0z2eibqmi2m53fvo21] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damage} (same value: '2d4+6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damageType} (same value: 'piercing') [40uwza4qvfrucggymn6h] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.40uwza4qvfrucggymn6h} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.40uwza4qvfrucggymn6h.damage} (same value: '1d4+6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.40uwza4qvfrucggymn6h.damageType} (same value: 'bludgeoning') [45qxrizzjrij10rsiy34] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.45qxrizzjrij10rsiy34} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.45qxrizzjrij10rsiy34.damage} (same value: '3d4+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.45qxrizzjrij10rsiy34.damageType} (same value: 'bludgeoning') [471lg8p9dro7fwed2kxm] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.471lg8p9dro7fwed2kxm} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.471lg8p9dro7fwed2kxm.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.471lg8p9dro7fwed2kxm.damageType} (same value: 'cold') [4k9npd98pt3rg7bef782] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.4k9npd98pt3rg7bef782} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4k9npd98pt3rg7bef782.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4k9npd98pt3rg7bef782.damageType} (4 different values) 'fire' (x1) 'cold' (x1) 'electricity' (x1) 'acid' (x1) [4mitujsny24mdauc71mb] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.4mitujsny24mdauc71mb} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4mitujsny24mdauc71mb.damage} (same value: '2d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4mitujsny24mdauc71mb.damageType} (same value: 'acid') [5ajdftwq0cv5vmfy7y9m] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m.damage} (same value: '3d10+9') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m.damageType} (same value: 'slashing') [5d37rmo4xwr7bj8pq1i5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5.damage} (same value: '3d8+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5.damageType} (same value: 'bludgeoning') [5kwehmqgo4zp9su0gtff] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff.damage} (same value: '3d4+6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff.damageType} (same value: 'bludgeoning') [5t9g0qvjdv4yugi5btl6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6.damage} (same value: '3d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6.damageType} (same value: 'piercing') [5xm3saw9bgqazveoqa1v] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v.damage} (same value: '3d8+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v.damageType} (same value: 'slashing') [62eitohljqb7c6n4vfvp] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.62eitohljqb7c6n4vfvp} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.62eitohljqb7c6n4vfvp.damage} (same value: '2d4+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.62eitohljqb7c6n4vfvp.damageType} (same value: 'piercing') [6k1tou9vky6xu3sqj60m] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m.damage} (same value: '3d8+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m.damageType} (same value: 'piercing') [74d379017ltdb60dlooe] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.74d379017ltdb60dlooe} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.74d379017ltdb60dlooe.damage} (same value: '2d8+8') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.74d379017ltdb60dlooe.damageType} (same value: 'piercing') [7do0dp0ii8yw8246ph5b] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damage} (same value: '3d6+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damageType} (same value: 'piercing') [7jnrjdv4i7v0i0rro85f] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f.damage} (same value: '3d12+9') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f.damageType} (same value: 'piercing') [7kizj02nz5eu8rlmzor4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4.damage} (same value: '3d8+20') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4.damageType} (same value: 'slashing') [7mldt3ixf6is2zg5odjo] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo.damage} (same value: '3d6+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo.damageType} (same value: 'bludgeoning') [86f5eeou3tswes9e13l6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.86f5eeou3tswes9e13l6} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.86f5eeou3tswes9e13l6.damage} (same value: '3d10+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.86f5eeou3tswes9e13l6.damageType} (same value: 'sonic') [871mq7hpnkrtx1ko5hv9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9.damage} (same value: '2d6+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9.damageType} (same value: 'piercing') [8mhdgunybnrb0acpxqq5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5.damageType} (same value: 'electricity') [8qh6cejqckc0m8rmpy0p] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p.damage} (same value: '3d4+8') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p.damageType} (same value: 'slashing') [9p9r928k51pc985p0ikh] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.9p9r928k51pc985p0ikh} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.9p9r928k51pc985p0ikh.damage} (same value: '2d6+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.9p9r928k51pc985p0ikh.damageType} (same value: 'slashing') [a5zq89n7lomubt3sm5yu] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu.damage} (same value: '3d12+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu.damageType} (same value: 'slashing') [afm8f7tumjnlbktf9i9r] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r.damageType} (same value: 'cold') [awpsgydt2qvt4onv4mw5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5.damageType} (same value: 'cold') [b6z5glr1naysj2syhgpr] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.b6z5glr1naysj2syhgpr} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damage} (same value: '3d6+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damageType} (same value: 'slashing') [bkt242xkf34tj3b8ojeu] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu.damage} (same value: '2d4+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu.damageType} (same value: 'piercing') [dhg7v2wop8v4xo9libz9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damage} (same value: '3d4') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damageType} (same value: 'electricity') [e5ar8i9bz663tyk48gw4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damage} (same value: '3d10+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damageType} (same value: 'bludgeoning') [ed9uwwb8lf5yvgrxgljt] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt.damage} (same value: '2d8+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt.damageType} (same value: 'piercing') [f5kk676s3ht6gbd73263] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.f5kk676s3ht6gbd73263} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.f5kk676s3ht6gbd73263.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.f5kk676s3ht6gbd73263.damageType} (same value: 'acid') [fd9fjke1pzsbc3snxewf] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damage} (same value: '3d4+14') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damageType} (same value: 'piercing') [fj0o6rvsbydkmzc4m47o] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o.damage} (same value: '3d10+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o.damageType} (same value: 'slashing') [fjon3umo64w7iwg56xx6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.fjon3umo64w7iwg56xx6} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fjon3umo64w7iwg56xx6.damage} (same value: '3d8+14') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fjon3umo64w7iwg56xx6.damageType} (same value: 'slashing') [g77spig9p0kxuppwc3z2] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.g77spig9p0kxuppwc3z2} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g77spig9p0kxuppwc3z2.damage} (same value: '3d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g77spig9p0kxuppwc3z2.damageType} (same value: 'force') [g91xqy9v35t4tnacru8o] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.g91xqy9v35t4tnacru8o} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damage} (same value: '1d6+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damageType} (same value: 'piercing') [ha7bqqxx2lrh4q1356b7] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7.damage} (same value: '4d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7.damageType} (same value: 'sonic') [hfp74cltmi0jrt18uvk4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4.damage} (same value: '3d8+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4.damageType} (same value: 'piercing') [hpnszm1stdeyt8x8z9my] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damage} (same value: '3d8+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damageType} (same value: 'bludgeoning') [igef3tbxapjn9401kj91] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.igef3tbxapjn9401kj91} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.igef3tbxapjn9401kj91.damage} (same value: '3d10+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.igef3tbxapjn9401kj91.damageType} (same value: 'bludgeoning') [irqj8sdac9nx678lcx7i] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.irqj8sdac9nx678lcx7i} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.irqj8sdac9nx678lcx7i.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.irqj8sdac9nx678lcx7i.damageType} (same value: 'fire') [it84mxcuitlabcdhisxw] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.it84mxcuitlabcdhisxw} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.it84mxcuitlabcdhisxw.damage} (same value: '2d8+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.it84mxcuitlabcdhisxw.damageType} (same value: 'piercing') [jkxs0jq0hsu09c9bcxqz] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz.damageType} (same value: 'acid') [k027ytkc6vi4hph9gcu7] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7.damage} (same value: '2d4+3') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7.damageType} (same value: 'piercing') [khkv14atg8t6g1rvcft8] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.khkv14atg8t6g1rvcft8} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.khkv14atg8t6g1rvcft8.damage} (same value: '3d8+20') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.khkv14atg8t6g1rvcft8.damageType} (same value: 'bludgeoning') [kqkogv6aruhhvd1om648] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.kqkogv6aruhhvd1om648} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.kqkogv6aruhhvd1om648.damage} (same value: '3d8+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.kqkogv6aruhhvd1om648.damageType} (same value: 'piercing') [krytliychqsennz9mell] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.krytliychqsennz9mell} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.krytliychqsennz9mell.damage} (same value: '3d6+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.krytliychqsennz9mell.damageType} (same value: 'slashing') [ktnzev6zen77i5zuxfq5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5.damage} (same value: '3d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5.damageType} (same value: 'cold') [lpg3i0v9ye0lrfa16sb9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9.damage} (same value: '2d6+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9.damageType} (same value: 'bludgeoning') [lrzjqd7c67s0ywwps1nx] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx.damage} (same value: '2d8+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx.damageType} (same value: 'piercing') [m0n5izb37hjeme7t1bpp] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp.damage} (same value: '3d8+14') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp.damageType} (same value: 'bludgeoning') [m20i25ytwxq3ea35ua0g] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g.damage} (same value: '3d8+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g.damageType} (same value: 'acid') [maz5uonc5s1cgmwwoylf] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf.damage} (same value: '3d6+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf.damageType} (same value: 'bludgeoning') [mwthit2jxc9tvgu3nvt9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9.damage} (same value: '3d4+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9.damageType} (same value: 'slashing') [n1654nomkoo3x05tmidd] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.n1654nomkoo3x05tmidd} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damage} (same value: '3d6+8') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damageType} (same value: 'bludgeoning') [n8ncwwabejrhrx82ov9p] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p.damage} (same value: '3d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p.damageType} (same value: 'sonic') [nfgh2otk4angqssqerlq] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nfgh2otk4angqssqerlq} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nfgh2otk4angqssqerlq.damage} (same value: '3d6+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nfgh2otk4angqssqerlq.damageType} (same value: 'bludgeoning') [njkpdcsyx73c8qwkve3z] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z.damageType} (same value: 'fire') [nmd7jnwq41k6jyxhxk3g] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g.damageType} (same value: 'fire') [nmfkmbp0itotf4az32bd] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmfkmbp0itotf4az32bd} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmfkmbp0itotf4az32bd.damage} (same value: '2d8+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmfkmbp0itotf4az32bd.damageType} (same value: 'slashing') [nv7byyqblawo4ff1cgcd] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd.damage} (same value: '3d12+14') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd.damageType} (same value: 'bludgeoning') [o3u1m398y0q2kw19lcfj] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj.damage} (same value: '2d8+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj.damageType} (same value: 'piercing') [o46o5eo76zmx1vh45kv6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6.damageType} (same value: 'electricity') [o6hc9mwq9gu0dlrom4bh] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh.damageType} (4 different values) 'fire' (x1) 'cold' (x1) 'electricity' (x1) 'acid' (x1) [od7xvcj90msw2mihg126] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.od7xvcj90msw2mihg126} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.od7xvcj90msw2mihg126.damage} (same value: '2d6+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.od7xvcj90msw2mihg126.damageType} (same value: 'bludgeoning') [oj8ngwbj5p99tqgu7c6u] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u.damage} (same value: '2d4+3') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u.damageType} (same value: 'piercing') [p070swe92zp7xin5ks1i] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.p070swe92zp7xin5ks1i} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damage} (same value: '3d6+8') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damageType} (same value: 'piercing') [pagmynrph9znzk0i437q] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.pagmynrph9znzk0i437q} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pagmynrph9znzk0i437q.damage} (same value: '3d12+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pagmynrph9znzk0i437q.damageType} (same value: 'piercing') [peoaveslwcb7lqt0c2zt] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damage} (same value: '3d4+17') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damageType} (same value: 'bludgeoning') [pmqhkr1lpningkti0shv] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.pmqhkr1lpningkti0shv} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pmqhkr1lpningkti0shv.damage} (same value: '2d6+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pmqhkr1lpningkti0shv.damageType} (same value: 'slashing') [q3wto1ab0dkppsubuib9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.q3wto1ab0dkppsubuib9} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q3wto1ab0dkppsubuib9.damage} (same value: '3d8+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q3wto1ab0dkppsubuib9.damageType} (same value: 'bludgeoning') [q6b8ligougqfad4ipbco] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.q6b8ligougqfad4ipbco} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q6b8ligougqfad4ipbco.damage} (same value: '3d4+9') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q6b8ligougqfad4ipbco.damageType} (same value: 'bludgeoning') [q7xfp6sknezpz54xz0vj] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj.damage} (same value: '3d12+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj.damageType} (same value: 'slashing') [rc35assnloewoajbrpsa] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.rc35assnloewoajbrpsa} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.rc35assnloewoajbrpsa.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.rc35assnloewoajbrpsa.damageType} (same value: 'cold') [sh0e7y0px44m99gcl07d] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.sh0e7y0px44m99gcl07d} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.sh0e7y0px44m99gcl07d.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.sh0e7y0px44m99gcl07d.damageType} (same value: 'cold') [so4dol75b963739wu19z] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.so4dol75b963739wu19z} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.so4dol75b963739wu19z.damage} (same value: '3d12+20') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.so4dol75b963739wu19z.damageType} (same value: 'piercing') [t1y4ptn55j96wmyvi15q] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q.damage} (same value: '2d8+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q.damageType} (same value: 'piercing') [tjog0p17fysurq6qkfwe] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.tjog0p17fysurq6qkfwe} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tjog0p17fysurq6qkfwe.damage} (same value: '3d6+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tjog0p17fysurq6qkfwe.damageType} (same value: 'slashing') [tlkgipub1rpnzf9vn2hq] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq.damage} (same value: '3d6+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq.damageType} (same value: 'bludgeoning') [tzonftajr2m0qa8sowqp] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.tzonftajr2m0qa8sowqp} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tzonftajr2m0qa8sowqp.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tzonftajr2m0qa8sowqp.damageType} (same value: 'fire') [u66zm8rsd4p87q1qvtyu] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu.damage} (same value: '3d4+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu.damageType} (same value: 'piercing') 6j7nmxz0nlrgzkvg2zy8 : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8.damage} (same value: '3d12+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8.damageType} (same value: 'slashing') [ud3vapbc7w84cwsn28hy] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy.damage} (same value: '2d8+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy.damageType} (same value: 'slashing') [ui7l494axb95d4wyrvjv] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ui7l494axb95d4wyrvjv} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ui7l494axb95d4wyrvjv.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ui7l494axb95d4wyrvjv.damageType} (same value: 'acid') [utuez1rxnd8p727zz6gz] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.utuez1rxnd8p727zz6gz} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.utuez1rxnd8p727zz6gz.damage} (same value: '3d6+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.utuez1rxnd8p727zz6gz.damageType} (same value: 'slashing') [wvwe1eg8o5bjqs1kxsh4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4.damageType} (4 different values) 'fire' (x1) 'cold' (x1) 'electricity' (x1) 'acid' (x1) [x17ktwcqq0maaw5apfxe] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damage} (same value: '3d8+7') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damageType} (same value: 'bludgeoning') [xn7x2ryhb17m62u4onan] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.xn7x2ryhb17m62u4onan} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damage} (same value: '3d6+14') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damageType} (same value: 'bludgeoning') [xnbvwx43rk20zhadnf4r] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r.damage} (same value: '2d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r.damageType} (same value: 'sonic') [xq3enbhiefggvwr95ls1] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.xq3enbhiefggvwr95ls1} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xq3enbhiefggvwr95ls1.damage} (same value: '3d12+14') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xq3enbhiefggvwr95ls1.damageType} (same value: 'piercing') [yz4eusoz0v067rgjedsi] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.yz4eusoz0v067rgjedsi} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.yz4eusoz0v067rgjedsi.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.yz4eusoz0v067rgjedsi.damageType} (same value: 'electricity') [zkumr1cgt8ci0yf51l3g] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g.damage} (same value: '2d6+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g.damageType} (same value: 'slashing') publication : object {Book 2 - Ready? Fight!.items.[].system.publication} license : string {Book 2 - Ready? Fight!.items.[].system.publication.license} (2 different values) 'OGL' (x874) 'ORC' (x36) remaster : boolean {Book 2 - Ready? Fight!.items.[].system.publication.remaster} (2 different values) False (x874) True (x36) title : string {Book 2 - Ready? Fight!.items.[].system.publication.title} (10 different values) 'Pathfinder Core Rulebook' (x483) '' (x333) 'Pathfinder Bestiary' (x50) 'Pathfinder Player Core' (x31) 'Pathfinder Advanced Player\'s Guide' (x6) 'Pathfinder Monster Core' (x2) 'Pathfinder Player Core 2' (x2) 'Pathfinder GM Core' (x1) 'Pathfinder #166: Despair on Danger Island' (x1) 'Pathfinder Lost Omens Gods & Magic' (x1) [deathNote] : boolean {Book 2 - Ready? Fight!.items.[].system.deathNote} (same value: True) [defense] : object {Book 2 - Ready? Fight!.items.[].system.defense} [passive] : object {Book 2 - Ready? Fight!.items.[].system.defense.passive} statistic : string {Book 2 - Ready? Fight!.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc') [save] : object {Book 2 - Ready? Fight!.items.[].system.defense.save} basic : boolean {Book 2 - Ready? Fight!.items.[].system.defense.save.basic} (2 different values) False (x97) True (x35) statistic : string {Book 2 - Ready? Fight!.items.[].system.defense.save.statistic} (3 different values) 'will' (x67) 'fortitude' (x39) 'reflex' (x26) description : object {Book 2 - Ready? Fight!.items.[].system.description} value : string {Book 2 - Ready? Fight!.items.[].system.description.value} (412 different values) [dexCap] : integer {Book 2 - Ready? Fight!.items.[].system.dexCap} (4 different values) 5 (x6) 2 (x3) 3 (x3) 4 (x2) [duration] : object {Book 2 - Ready? Fight!.items.[].system.duration} sustained : boolean {Book 2 - Ready? Fight!.items.[].system.duration.sustained} (2 different values) False (x421) True (x37) value : string {Book 2 - Ready? Fight!.items.[].system.duration.value} (20 different values) [equipped] : object {Book 2 - Ready? Fight!.items.[].system.equipped} carryType : string {Book 2 - Ready? Fight!.items.[].system.equipped.carryType} (2 different values) 'worn' (x105) 'held' (x1) [handsHeld] : integer {Book 2 - Ready? Fight!.items.[].system.equipped.handsHeld} (2 different values) 0 (x91) 1 (x1) [inSlot] : boolean {Book 2 - Ready? Fight!.items.[].system.equipped.inSlot} (2 different values) False (x19) True (x14) [invested] : boolean {Book 2 - Ready? Fight!.items.[].system.equipped.invested} (same value: False) [frequency] : object {Book 2 - Ready? Fight!.items.[].system.frequency} max : integer {Book 2 - Ready? Fight!.items.[].system.frequency.max} (2 different values) 1 (x5) 3 (x1) per : string {Book 2 - Ready? Fight!.items.[].system.frequency.per} (2 different values) 'day' (x5) 'round' (x1) value : integer {Book 2 - Ready? Fight!.items.[].system.frequency.value} (2 different values) 1 (x5) 3 (x1) [group] : string {Book 2 - Ready? Fight!.items.[].system.group} (15 different values) [hardness] : integer {Book 2 - Ready? Fight!.items.[].system.hardness} (2 different values) 0 (x103) 15 (x3) [heightening] : object {Book 2 - Ready? Fight!.items.[].system.heightening} [damage] : object {Book 2 - Ready? Fight!.items.[].system.heightening.damage} [0] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.0} (11 different values) [1] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.1} (same value: '1') [6BEyrCCNpDfJh5P8] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: '2d6') [9k8ayqgvgultdghx] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: '2') [v1pnjhfu6e9akqe0] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4') [interval] : integer {Book 2 - Ready? Fight!.items.[].system.heightening.interval} (3 different values) 1 (x69) 2 (x8) 4 (x2) type : string {Book 2 - Ready? Fight!.items.[].system.heightening.type} (2 different values) 'interval' (x79) 'fixed' (x51) [levels] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels} [10] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10} area : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.area} areaType : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.area.areaType} (same value: 'burst') value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.area.value} (same value: '1320') range : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.range} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.range.value} (same value: 'half a mile') [3] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3} [range] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.range} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.range.value} (3 different values) '500 feet' (x3) 'touch' (x3) '60 feet' (x1) [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.target} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.target.value} (3 different values) '5 creatures' (x3) '1 creature' (x3) '10 objects' (x1) damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [4] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.4} target : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.4.target} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures') [5] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5} [range] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.range} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.range.value} (3 different values) '1 mile' (x5) '120 feet' (x1) '60 feet' (x1) [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.target} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [6] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.6} target : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.6.target} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.6.target.value} (5 different values) '10 creatures' (x6) '10 willing creatures' (x2) '1 or 10 creatures' (x1) 'any number of objects' (x1) '5 creatures' (x1) [7] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7} [area] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.area} areaType : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.area.areaType} (2 different values) 'cone' (x1) 'burst' (x1) value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.area.value} (2 different values) '60' (x1) '30' (x1) [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.target} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.target.value} (4 different values) '6 creatures' (x7) '5 creatures' (x2) '1 or any number of creatures' (x1) '10 creatures' (x1) damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [8] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.8} target : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.8.target} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [9] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9} [area] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.area} areaType : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.area.areaType} (same value: 'burst') value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.area.value} (same value: '40') [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.target} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.target.value} (same value: '5 creatures') damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [hp] : object {Book 2 - Ready? Fight!.items.[].system.hp} max : integer {Book 2 - Ready? Fight!.items.[].system.hp.max} (2 different values) 0 (x103) 120 (x3) value : integer {Book 2 - Ready? Fight!.items.[].system.hp.value} (2 different values) 0 (x103) 120 (x3) [level] : object {Book 2 - Ready? Fight!.items.[].system.level} value : integer {Book 2 - Ready? Fight!.items.[].system.level.value} (19 different values) [location] : object {Book 2 - Ready? Fight!.items.[].system.location} [heightenedLevel] : integer {Book 2 - Ready? Fight!.items.[].system.location.heightenedLevel} (9 different values) 5 (x43) 4 (x29) 2 (x29) 6 (x27) 3 (x27) 1 (x27) 7 (x24) 8 (x19) 9 (x2) [uses] : object {Book 2 - Ready? Fight!.items.[].system.location.uses} max : integer {Book 2 - Ready? Fight!.items.[].system.location.uses.max} (2 different values) 3 (x7) 2 (x3) value : integer {Book 2 - Ready? Fight!.items.[].system.location.uses.value} (2 different values) 3 (x7) 2 (x3) value : string {Book 2 - Ready? Fight!.items.[].system.location.value} (31 different values) [material] : object {Book 2 - Ready? Fight!.items.[].system.material} [grade] : empty [type] : empty [mod] : object {Book 2 - Ready? Fight!.items.[].system.mod} value : integer {Book 2 - Ready? Fight!.items.[].system.mod.value} (6 different values) 27 (x3) 25 (x2) 23 (x2) 32 (x1) 21 (x1) 19 (x1) [overlays] : object {Book 2 - Ready? Fight!.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [37gy7l19tik74o4s] : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'healing' (x4) 'manipulate' (x4) 'vitality' (x4) [7qdtetowq348s9oc] : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'healing' (x4) 'manipulate' (x4) 'vitality' (x4) [a33QUFoKgoOprovO] : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO} name : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: 'Lay on Hands (Vs. Undead)') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} 37YW4ZGhxx7Y2mdI : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: '1d6') kinds : array {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: 'damage') materials : array<> {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: 'vitality') defense : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} save : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} basic : boolean {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) statistic : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: 'fortitude') heightening : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} 37YW4ZGhxx7Y2mdI : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: '1d6') interval : integer {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) type : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: 'interval') [cUFX7ExSLeoa3vIF] : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [lfxcoz2d3f8j2zq1] : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'healing' (x4) 'manipulate' (x4) 'vitality' (x4) [uLuOg62dVyxvbW66] : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66} name : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: 'Lay on Hands (Healing)') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} b39tbePoPlJSzLku : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: '6') kinds : array {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: 'healing') materials : array<> {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: 'vitality') heightening : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} b39tbePoPlJSzLku : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: '6') interval : integer {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) type : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: 'interval') [zFWsMjoeCnLxqJaV] : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {Book 2 - Ready? Fight!.items.[].system.prepared} value : string {Book 2 - Ready? Fight!.items.[].system.prepared.value} (4 different values) 'focus' (x15) 'innate' (x11) 'spontaneous' (x8) 'prepared' (x5) [price] : object {Book 2 - Ready? Fight!.items.[].system.price} [per] : integer {Book 2 - Ready? Fight!.items.[].system.price.per} (same value: 10) value : object {Book 2 - Ready? Fight!.items.[].system.price.value} [cp] : integer {Book 2 - Ready? Fight!.items.[].system.price.value.cp} (same value: 1) [gp] : integer {Book 2 - Ready? Fight!.items.[].system.price.value.gp} (29 different values) [sp] : integer {Book 2 - Ready? Fight!.items.[].system.price.value.sp} (6 different values) 1 (x13) 2 (x4) 5 (x3) 9 (x2) 3 (x1) 8 (x1) [proficiency] : object {Book 2 - Ready? Fight!.items.[].system.proficiency} value : integer {Book 2 - Ready? Fight!.items.[].system.proficiency.value} (same value: 0) [proficient] : object {Book 2 - Ready? Fight!.items.[].system.proficient} value : integer {Book 2 - Ready? Fight!.items.[].system.proficient.value} (same value: 0) [quantity] : integer {Book 2 - Ready? Fight!.items.[].system.quantity} (9 different values) 1 (x82) 20 (x6) 3 (x5) 2 (x3) 4 (x3) 5 (x3) 6 (x2) 9 (x1) 10 (x1) [range] : mixed integer {Book 2 - Ready? Fight!.items.[].system.range} (4 different values) 20 (x9) 100 (x5) 60 (x2) 80 (x1) object {Book 2 - Ready? Fight!.items.[].system.range} value : string {Book 2 - Ready? Fight!.items.[].system.range.value} (10 different values) '' (x131) '30 feet' (x131) 'touch' (x78) '120 feet' (x72) '60 feet' (x17) '500 feet' (x15) 'varies' (x9) 'emanation up to 40-feet' (x3) '100 feet' (x1) '30 feet (burst only)' (x1) [reload] : object {Book 2 - Ready? Fight!.items.[].system.reload} value : string {Book 2 - Ready? Fight!.items.[].system.reload.value} (4 different values) '' (x32) '-' (x13) '0' (x8) '1' (x1) [requirements] : string {Book 2 - Ready? Fight!.items.[].system.requirements} (3 different values) '' (x455) '3 gp silver bell focus' (x2) 'A creature damages you' (x1) [runes] : object {Book 2 - Ready? Fight!.items.[].system.runes} [potency] : integer {Book 2 - Ready? Fight!.items.[].system.runes.potency} (4 different values) 2 (x46) 1 (x12) 0 (x7) 3 (x3) [property] : array {Book 2 - Ready? Fight!.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.runes.property.[]} (7 different values) 'flaming' (x5) 'frost' (x4) 'shock' (x2) 'corrosive' (x2) 'returning' (x2) 'greaterCorrosive' (x1) 'greaterShock' (x1) [reinforcing] : integer {Book 2 - Ready? Fight!.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {Book 2 - Ready? Fight!.items.[].system.runes.resilient} (3 different values) 1 (x11) 0 (x2) 2 (x1) [striking] : integer {Book 2 - Ready? Fight!.items.[].system.runes.striking} (3 different values) 2 (x29) 1 (x18) 0 (x7) [showSlotlessLevels] : object {Book 2 - Ready? Fight!.items.[].system.showSlotlessLevels} value : boolean {Book 2 - Ready? Fight!.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Book 2 - Ready? Fight!.items.[].system.size} (3 different values) 'med' (x103) 'huge' (x2) 'lg' (x1) [slots] : object {Book 2 - Ready? Fight!.items.[].system.slots} [slot0] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot0} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Book 2 - Ready? Fight!.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot0.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot0.prepared.[].id} (25 different values) [slot1] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot1} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot1.max} (3 different values) 3 (x7) 4 (x6) 1 (x1) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot1.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot1.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot1.prepared.[].id} (19 different values) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot1.value} (3 different values) 3 (x6) 4 (x2) 1 (x1) [slot2] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot2} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot2.max} (2 different values) 3 (x7) 4 (x6) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot2.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot2.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot2.prepared.[].id} (15 different values) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot2.value} (2 different values) 3 (x6) 4 (x2) [slot3] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot3} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot3.max} (2 different values) 3 (x7) 4 (x6) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot3.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot3.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot3.prepared.[].id} (15 different values) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot3.value} (2 different values) 3 (x6) 4 (x2) [slot4] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot4} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot4.max} (2 different values) 3 (x7) 4 (x6) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot4.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot4.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot4.prepared.[].id} (14 different values) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot4.value} (3 different values) 3 (x5) 4 (x2) 2 (x1) [slot5] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot5} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot5.max} (4 different values) 3 (x7) 4 (x6) 1 (x2) 2 (x1) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot5.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot5.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot5.prepared.[].id} (15 different values) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot5.value} (4 different values) 3 (x6) 1 (x2) 4 (x2) 2 (x1) [slot6] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot6} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot6.max} (2 different values) 3 (x7) 4 (x6) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot6.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot6.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot6.prepared.[].id} (19 different values) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot6.value} (2 different values) 3 (x6) 4 (x2) [slot7] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot7} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot7.max} (3 different values) 3 (x10) 4 (x2) 2 (x1) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot7.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot7.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot7.prepared.[].id} (17 different values) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot7.value} (2 different values) 3 (x7) 2 (x1) [slot8] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot8} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot8.max} (3 different values) 2 (x4) 3 (x3) 4 (x1) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot8.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot8.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot8.prepared.[].id} (7 different values) 'CQxI1eBxjVyLcVuW' (x1) 'Fd4cDSRBI1MJvaeb' (x1) 'dZ8iQgZpDwsKAwpg' (x1) 'jaAaAlZ7qj37yU6a' (x1) 'Ax5eRzFY87PgZtxY' (x1) 'ylwtn9AJD7OTM2xE' (x1) 'OmnJNDNVQGBOOk9V' (x1) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot8.value} (2 different values) 2 (x4) 3 (x2) [slot9] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot9} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot9.max} (2 different values) 3 (x1) 2 (x1) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot9.prepared} Length: min=3 max=3 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot9.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot9.prepared.[].id} (3 different values) 'C3SCJkplJ7UggrPO' (x1) 'mYKimtCtotk2cPg8' (x1) 'eP7cRYieyQUu4J7g' (x1) value : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot9.value} (2 different values) 3 (x1) 2 (x1) [slug] : string {Book 2 - Ready? Fight!.items.[].system.slug} (269 different values) [specific] : object {Book 2 - Ready? Fight!.items.[].system.specific} [integrated] : empty material : object {Book 2 - Ready? Fight!.items.[].system.specific.material} [grade] : empty [type] : empty runes : object {Book 2 - Ready? Fight!.items.[].system.specific.runes} reinforcing : integer {Book 2 - Ready? Fight!.items.[].system.specific.runes.reinforcing} (same value: 0) [speedPenalty] : integer {Book 2 - Ready? Fight!.items.[].system.speedPenalty} (2 different values) 0 (x14) -5 (x3) [spelldc] : object {Book 2 - Ready? Fight!.items.[].system.spelldc} dc : integer {Book 2 - Ready? Fight!.items.[].system.spelldc.dc} (11 different values) mod : integer {Book 2 - Ready? Fight!.items.[].system.spelldc.mod} (same value: 0) value : integer {Book 2 - Ready? Fight!.items.[].system.spelldc.value} (11 different values) [splashDamage] : object {Book 2 - Ready? Fight!.items.[].system.splashDamage} [value] : integer {Book 2 - Ready? Fight!.items.[].system.splashDamage.value} (2 different values) 0 (x28) 3 (x6) [stackGroup] : string {Book 2 - Ready? Fight!.items.[].system.stackGroup} (2 different values) 'arrows' (x6) 'slingBullets' (x1) [strength] : integer {Book 2 - Ready? Fight!.items.[].system.strength} (3 different values) 2 (x3) 1 (x3) 0 (x2) [target] : object {Book 2 - Ready? Fight!.items.[].system.target} value : string {Book 2 - Ready? Fight!.items.[].system.target.value} (39 different values) [time] : object {Book 2 - Ready? Fight!.items.[].system.time} value : string {Book 2 - Ready? Fight!.items.[].system.time.value} (8 different values) '2' (x317) '1' (x62) '3' (x39) 'reaction' (x11) '10 minutes' (x9) '1 minute' (x7) 'free' (x7) '1 to 3' (x6) [tradition] : object {Book 2 - Ready? Fight!.items.[].system.tradition} value : string {Book 2 - Ready? Fight!.items.[].system.tradition.value} (4 different values) 'arcane' (x14) 'occult' (x13) 'primal' (x11) 'divine' (x1) [traits] : object {Book 2 - Ready? Fight!.items.[].system.traits} [integrated] : empty [rarity] : string {Book 2 - Ready? Fight!.items.[].system.traits.rarity} (3 different values) 'common' (x780) 'uncommon' (x78) 'rare' (x1) [traditions] : array {Book 2 - Ready? Fight!.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 2 - Ready? Fight!.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x326) 'occult' (x303) 'primal' (x211) 'divine' (x150) [value] : array {Book 2 - Ready? Fight!.items.[].system.traits.value} Length: min=0 max=8 Value type: string {Book 2 - Ready? Fight!.items.[].system.traits.value.[]} (123 different values) [usage] : object {Book 2 - Ready? Fight!.items.[].system.usage} value : string {Book 2 - Ready? Fight!.items.[].system.usage.value} (5 different values) 'held-in-one-hand' (x51) 'worngloves' (x12) 'wornbracers' (x11) 'held-in-two-hands' (x8) 'held-in-one-plus-hands' (x7) [uses] : object {Book 2 - Ready? Fight!.items.[].system.uses} autoDestroy : boolean {Book 2 - Ready? Fight!.items.[].system.uses.autoDestroy} (same value: True) max : integer {Book 2 - Ready? Fight!.items.[].system.uses.max} (same value: 1) value : integer {Book 2 - Ready? Fight!.items.[].system.uses.value} (same value: 1) [weaponType] : object {Book 2 - Ready? Fight!.items.[].system.weaponType} value : string {Book 2 - Ready? Fight!.items.[].system.weaponType.value} (2 different values) 'melee' (x67) 'ranged' (x31) type : string {Book 2 - Ready? Fight!.items.[].type} (10 different values) 'spell' (x458) 'action' (x199) 'melee' (x98) 'weapon' (x54) 'spellcastingEntry' (x39) 'consumable' (x21) 'equipment' (x14) 'armor' (x14) 'lore' (x10) 'shield' (x3) [_stats] : object {Book 2 - Ready? Fight!.items.[]._stats} compendiumSource : string {Book 2 - Ready? Fight!.items.[]._stats.compendiumSource} (265 different values) [flags] : object {Book 2 - Ready? Fight!.items.[].flags} pf2e : object {Book 2 - Ready? Fight!.items.[].flags.pf2e} linkedWeapon : string {Book 2 - Ready? Fight!.items.[].flags.pf2e.linkedWeapon} (41 different values) name : string {Book 2 - Ready? Fight!.name} (all different values) system : object {Book 2 - Ready? Fight!.system} attributes : object {Book 2 - Ready? Fight!.system.attributes} ac : object {Book 2 - Ready? Fight!.system.attributes.ac} [details] : string {Book 2 - Ready? Fight!.system.attributes.ac.details} (5 different values) '' (x39) '37 vs. ranged attacks' (x4) '(39 with shield raised)' (x2) '(36 with shield raised)' (x1) '(42 vs. reactions and ranged weapon attacks)' (x1) value : integer {Book 2 - Ready? Fight!.system.attributes.ac.value} (12 different values) [hardness] : integer {Book 2 - Ready? Fight!.system.attributes.hardness} (3 different values) 0 (x5) 25 (x1) 20 (x1) [hasHealth] : boolean {Book 2 - Ready? Fight!.system.attributes.hasHealth} (same value: True) hp : object {Book 2 - Ready? Fight!.system.attributes.hp} details : string {Book 2 - Ready? Fight!.system.attributes.hp.details} (3 different values) '' (x52) 'regeneration 15 (deactivated by acid or fire)' (x1) 'regeneration 15 (deactivated by fire)' (x1) max : integer {Book 2 - Ready? Fight!.system.attributes.hp.max} (20 different values) temp : integer {Book 2 - Ready? Fight!.system.attributes.hp.temp} (same value: 0) value : integer {Book 2 - Ready? Fight!.system.attributes.hp.value} (20 different values) [allSaves] : object {Book 2 - Ready? Fight!.system.attributes.allSaves} value : string {Book 2 - Ready? Fight!.system.attributes.allSaves.value} (6 different values) '' (x41) '+1 Status to All Saves vs. Magic' (x2) '+2 to Grab an Edge' (x1) '+1 status bonus to all saves vs. magic' (x1) '+1 status to all saves vs. disease' (x1) '+1 status to all saves vs. poison' (x1) [immunities] : array {Book 2 - Ready? Fight!.system.attributes.immunities} Length: min=0 max=4 Value type: object {Book 2 - Ready? Fight!.system.attributes.immunities.[]} type : string {Book 2 - Ready? Fight!.system.attributes.immunities.[].type} (7 different values) 'cold' (x2) 'paralyzed' (x2) 'unconscious' (x1) 'fire' (x1) 'bleed' (x1) 'poison' (x1) 'sleep' (x1) [resistances] : array {Book 2 - Ready? Fight!.system.attributes.resistances} Length: min=1 max=1 Value type: object {Book 2 - Ready? Fight!.system.attributes.resistances.[]} [exceptions] : array {Book 2 - Ready? Fight!.system.attributes.resistances.[].exceptions} Length: min=2 max=2 Value type: string {Book 2 - Ready? Fight!.system.attributes.resistances.[].exceptions.[]} (2 different values) 'force' (x1) 'physical' (x1) type : string {Book 2 - Ready? Fight!.system.attributes.resistances.[].type} (6 different values) 'cold' (x7) 'all-damage' (x1) 'acid' (x1) 'void' (x1) 'fire' (x1) 'electricity' (x1) value : integer {Book 2 - Ready? Fight!.system.attributes.resistances.[].value} (same value: 10) [speed] : object {Book 2 - Ready? Fight!.system.attributes.speed} [details] : string {Book 2 - Ready? Fight!.system.attributes.speed.details} (4 different values) 'Ice Climb' (x1) 'swiftness' (x1) 'Windslice' (x1) 'Shadow Step' (x1) otherSpeeds : array {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds} Length: min=0 max=3 Value type: object {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds.[]} type : string {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'climb' (x7) 'fly' (x7) 'swim' (x3) value : integer {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds.[].value} (9 different values) 35 (x5) 40 (x3) 20 (x3) 65 (x1) 10 (x1) 15 (x1) 100 (x1) 70 (x1) 80 (x1) value : integer {Book 2 - Ready? Fight!.system.attributes.speed.value} (9 different values) 25 (x21) 30 (x7) 35 (x5) 45 (x5) 40 (x3) 20 (x2) 0 (x2) 50 (x1) 10 (x1) [stealth] : object {Book 2 - Ready? Fight!.system.attributes.stealth} details : string {Book 2 - Ready? Fight!.system.attributes.stealth.details} (5 different values) '

DC 10

' (x3) '

(master) to notice the sudden breeze in the theater

' (x1) '

+20 (master) to notice cracks forming in the walls of the structure as Mogaru approaches

' (x1) '

+23 (expert) or @Check[perception|dc:38|traits:action:seek] (master) to notice the pattern of the orb\'s trajectory

' (x1) '

+23 (expert) or @Check[perception|dc:38|traits:action:seek] (master) to notice the four sensors

' (x1) value : integer {Book 2 - Ready? Fight!.system.attributes.stealth.value} (4 different values) 0 (x3) 23 (x2) 22 (x1) 20 (x1) [weaknesses] : array {Book 2 - Ready? Fight!.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Book 2 - Ready? Fight!.system.attributes.weaknesses.[]} type : string {Book 2 - Ready? Fight!.system.attributes.weaknesses.[].type} (6 different values) 'fire' (x2) 'force' (x2) 'cold' (x1) 'vitality' (x1) 'holy' (x1) 'unholy' (x1) value : integer {Book 2 - Ready? Fight!.system.attributes.weaknesses.[].value} (3 different values) 15 (x5) 10 (x2) 20 (x1) [creatureType] : string {Book 2 - Ready? Fight!.system.creatureType} (same value: '') details : object {Book 2 - Ready? Fight!.system.details} [description] : string {Book 2 - Ready? Fight!.system.details.description} (7 different values) '

A portal to the Plane of Air rips open onstage, causing roaring winds to tear through the opera house

' (x1) '

Mogaru brushes against a structure, severely compromising the building\'s stability and possibly causing it to collapse.

' (x1) '

A floating skull of fire swoops around the arena, rotating as it weaves through the ring and releasing huge gouts of flame in random directions.

' (x1) '

Four remote sensors at each corner of the arena cause bursts of freezing magic to erupt from random tiles on the arena and stop creatures in their tracks.

' (x1) '

Mogaru exhales a blast of intense flames to eradicate any meddlesome pests in the area.

' (x1) '

Mogaru\'s steady footsteps pick up speed, causing the earth around him to tremble as though from a powerful earthquake.

' (x1) '

Mogaru\'s tail sweeps forth, causing an arc of devastation in a @Template[cone|distance:60].

' (x1) [disable] : string {Book 2 - Ready? Fight!.system.details.disable} (7 different values) '

@Check[arcana|dc:38|name:Air Rift Arcana|traits:hazard,environmental,magical,air] (master) to sew the magical threads of the rift shut, @Check[nature|dc:40|name:Air Rift Nature|traits:hazard,environmental,magical,air] or @Check[survival|dc:40|name:Air Rift Survival|traits:hazard,environmental,magical,air] (legendary) to open enough windows and doors to reduce its intensity, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 34) to counteract the air rift

' (x1) '

@Check[athletics|dc:43|name:Brace the Structure] (master), @Check[crafting|dc:43|name:Brace the Structure] (master), or @Check[engineering-lore|dc:43|name:Brace the Structure]{Engineering Lore} (master) to brace the structure to reduce the risk of collapse until the end of the creature\'s next turn. The DC of the flat check for this round (see Routine) is increased by 4 on a success, or by 8 on a critical success. Increasing the flat check DC to 21 or higher stabilizes the structure, ending this hazard.

' (x1) '

three @Check[thievery|dc:40|name:Disable an Elemental Core|traits:action:disable-a-device,hazard,magical,trap,fire] (legendary) checks or castings of @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 40), one each to pull out or disable the elemental cores hidden in the floating skull\'s right eye, left eye, and mouth

' (x1) '

@Check[thievery|dc:40|name:Disable One Sensor|traits:action:disable-a-device] (legendary) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th level; counteract DC 38) to disable one of the sensors

' (x1) '

@Check[performance|dc:50|name:Divert Mogaru\'s Attention] (legendary) or @Check[deception|dc:53|name:Divert Mogaru\'s Attention] (legendary) to momentarily divert Mogaru\'s attention

' (x1) '

three @Check[athletics|dc:39|name:Brace a Small Structure or Surface] (trained), @Check[crafting|dc:39|name:Brace a Small Structure or Surface] (trained), or @Check[engineering|dc:39|name:Brace a Small Structure or Surface]{Engineering Lore} (trained) checks to brace a small structure or surface to cancel the effects of the quake in that area; @Check[performance|dc:41|name:Calm Mogaru] (legendary) to calm Mogaru momentarily

' (x1) '

@Check[performance|dc:45|name:Divert Mogaru\'s Attention] (legendary) or @Check[deception|dc:48|name:Divert Mogaru\'s Attention] (legendary) to momentarily divert Mogaru\'s attention

' (x1) [isComplex] : boolean {Book 2 - Ready? Fight!.system.details.isComplex} (2 different values) True (x4) False (x3) level : object {Book 2 - Ready? Fight!.system.details.level} value : integer {Book 2 - Ready? Fight!.system.details.level.value} (8 different values) 13 (x14) 15 (x14) 14 (x10) 16 (x8) 18 (x3) 12 (x2) 17 (x2) 21 (x1) publication : object {Book 2 - Ready? Fight!.system.details.publication} license : string {Book 2 - Ready? Fight!.system.details.publication.license} (same value: 'OGL') remaster : boolean {Book 2 - Ready? Fight!.system.details.publication.remaster} (same value: False) title : string {Book 2 - Ready? Fight!.system.details.publication.title} (same value: 'Pathfinder #167: Ready? Fight!') [blurb] : string {Book 2 - Ready? Fight!.system.details.blurb} (36 different values) [languages] : object {Book 2 - Ready? Fight!.system.details.languages} details : string {Book 2 - Ready? Fight!.system.details.languages.details} (5 different values) '' (x41) 'wayang' (x2) 'telepathy 100 feet' (x2) '(can\'t speak any language)' (x1) 'speak with animals' (x1) value : array {Book 2 - Ready? Fight!.system.details.languages.value} Length: min=1 max=8 Value type: string {Book 2 - Ready? Fight!.system.details.languages.value.[]} (28 different values) [privateNotes] : string {Book 2 - Ready? Fight!.system.details.privateNotes} (same value: '') [publicNotes] : string {Book 2 - Ready? Fight!.system.details.publicNotes} (8 different values) '' (x36) '

Rivkas are parasitic monsters that cling to the sides of kaiju. In their natural form, they resemble giant cockroaches with eight razor-like legs and two mouths-one between two vicious pincers plus a second, much larger mouth on their abdomen. With this secondary mouth they feed off the primordial energy of whichever kaiju they\'ve latched onto.

In the wake of a kaiju attack, a rivka detaches from its host and wades into the disaster zone to prey on the unsuspecting populace by presenting itself as an emissary of the kaiju and demanding tribute. According to this cruel charlatan, only sacrifices of blood and gold can appease their master-though of course the rivka absconds with these offerings before the gifts ever reach the kaiju (such tributes would mean little to the kaiju anyway). Particularly heinous rivkas search the rubble for dead victims to impersonate, magically adopting the visage of a beloved city elder or priest in order to stoke the citizens\' paranoia.

Drinking kaiju blood has a strange effect on a rivka\'s anatomy, enriching both its defensive and offensive capabilities with the primal energy of its host. Other creatures have attempted to drink kaiju blood and replicate this phenomenon, always to terrible effect. Clearly rivkas have coevolved with kaiju in order to metabolize their ancient blood.

' (x5) '

Angoyangs resemble white cats with black stripes like those of a tiger. They have beautifully silken fur, piercing blue eyes, and long fluffy tails. Yet, far from the picturesque feline companions they appear to be, angoyangs are actually terrifying beasts capable of peeling back the fleshy layers of their face to reveal a mass of long, toothed tentacles.

Although most cats instinctively avoid areas where angoyangs roam, the unlucky felines who do encounter this creature are invariably entangled in the monster\'s toothy tentacles and devoured. In cities and towns where angoyangs reside, cat owners may find that their beloved pets have gone missing only to soon have a fluffy black-and-white cat coincidentally appear at their doorstep, looking up at them with wide eyes and mewing adorably. Angoyangs almost never attack their caretakers, who they see as loyal servants that feed, clean up after, and pamper them, and the creatures protect the people in their household from any would-be intruders. However, a caretaker who mistreats or neglects their angoyang ward is often met with a grisly fate. More than one coroner or gravedigger has inadvertently inherited an angoyang after being assigned to clean up the mutilated remains of a previous "owner."

' (x1) '

Hungry and resentful, the malevolent kun is a mythological fish monster that dwells in the remotest, coldest depths of the ocean. This massively powerful creatures could easily rule a subaquatic domain if they cared to, but kuns are also famous for their total self-absorption and complete ambivalence toward other forms of life. A kun remains as far away from other creatures as they can, subsisting on only their own icy hatred. They can consume and digest prey, but such feedings are incidental. Most kuns remain ignorant and uncaring, keeping themselves in the dark, disregarding any signs of life around them except to occasionally lash out with a spiteful attack.

' (x1) '

This cloud of song and sound has been caught by the wind and carried across the air. While the melody on the wind might enjoy the beauty of music, it is by nature a destructive elemental force.

' (x1) '

Pengs are massive avian beasts who fly effortlessly among the highest clouds. Their bright plumage makes it difficult to see their shape against an azure sky, but with patience, an onlooker might notice movement too swift to be a natural cloud.

Beautiful and graceful, pengs arise from the unlikeliest of origins: the cruel kun, a hateful fish monster whose predilection for the crushing depths of the sea matches the peng\'s own love of the bright, open sky. After a kun sacrifices their power for a noble heart by bathing in the sun\'s rays, they transform into this majestic bird, which eschews violence unless they must fight to stay free. Pengs do not seek danger or thrills; they want only to make their long voyages and fly without disruption.

A peng\'s calm and steady nature is so strong that its mere presence can quell storms and still winds. Mariners and pilots believe spotting a peng is a sign of good luck. When the sky is clear and blue and the weather gentle for an extended period, people attribute such fine conditions to the presence of an unseen peng.

' (x1) '

Oni who assume the form of shadow giants are known as shadow yais. Many shadow yais crave the pleasures of music and go to great lengths to secure bardic or musically inclined supplicants. Smaller beings who refuse to submit to a shadow yai are subject to painful, drawn out, and strangely beautiful deaths, for a shadow yai has a special way of evoking melodic cries and screams from their victims: a veritable symphony of pain. Individuals of particular musical skill who accompany a shadow yai can find the experience extremely lucrative and enriching-as long as they don\'t run afoul of their liege.

' (x1) '

Wearing the visage of taiga giants, taiga yais generally travel in a solitary fashion, always yearning for new experiences and destinations. They are zealous in their love of nature in its purest form and gleefully destroy any established civilizations that they encounter before continuing onwards.

' (x1) [reset] : string {Book 2 - Ready? Fight!.system.details.reset} (5 different values) '' (x3) '

The building becomes susceptible to Shake Apart again [[/gmr 1d6 #rounds]]{1d6 rounds} after it is stabilized.

' (x1) '

Mogaru must wait [[/gmr 1d4 #rounds]]{1d4 rounds} before letting loose another gout of fire.

' (x1) '

Mogaru doesn\'t rush this way again for [[/gmr 1d4 #rounds]]{1d4 rounds}.

' (x1) '

Mogaru doesn\'t swat his tail again for [[/gmr 1d4 #rounds]]{1d4 rounds}.

' (x1) [routine] : string {Book 2 - Ready? Fight!.system.details.routine} (5 different values) '' (x3) '

(1 action) Winds blow through the area in a random direction, causing creatures and objects within 50 feet of the air rift to float up, down, north, south, east, or west (roll a d6 to determine which direction). Creatures and objects in the area must attempt a @Check[fortitude|dc:37|traits:damaging-effect,air,environmental,magical,hazard] save. If a creature is pushed into a solid object or another creature by this effect, both take @Damage[(3d8+15)[bludgeoning]] damage on impact.


Critical Success The creature is unaffected.

Success The creature is pushed 10 feet, but takes only half damage from impact.

Failure The creature is pushed 20 feet, falls prone, and takes full damage from impact.

Critical Failure The creature is pushed 40 feet, falls prone, and takes double damage from impact.

' (x1) '

(1 action) The GM rolls a @Check[flat|dc:9] to determine if the building collapses, increasing the DC as listed above. On a successful check, dust and debris fall within the building and 30 feet around it, providing @UUID[Compendium.pf2e.conditionitems.Item.Concealed]{Concealment} and dealing @Damage[6d6[bludgeoning]] damage to [[/gmr 1d4 #targets]] randomly chosen targets (@Check[reflex|dc:35|basic] save; on a critically failed save, the creature is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]). On a critical success, the effect is the same, but the debris deals @Damage[12d6[bludgeoning]] damage to [[/gmr 2d4 #targets]] randomly chosen targets instead (DC 35 basic Reflex save; on a critically failed Reflex save, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Restrained] by rubble until freed [@UUID[Compendium.pf2e.actionspf2e.Item.Force Open] DC 38, @UUID[Compendium.pf2e.actionspf2e.Item.Escape] DC 35]).

' (x1) '

(3 actions) The trap loses 1 action per turn per successful check to disable. The floating flamethrower uses its first action to release a gout of flame in a @Template[cone|distance:15] that deals @Damage[(4d6+4)[fire]] damage (@Check[reflex|dc:40|basic] save), its second action to fly in a U-shape in a random direction, and its third action to release another gout of flame.

' (x1) '

(4 actions) The trap loses 1 action per disabled sensor. On each action, the trap causes a random 10-foot-by-10-foot space in the arena to suddenly freeze. Each creature that begins its turn in a frozen space takes @Damage[(2d6+2)[cold]] damage (@Check[reflex|dc:40|basic] save). A creature that critically fails its save also becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round; if it was already slowed, the creature instead becomes @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] for 1 round. Any amount of fire damage dealt to a slowed or immobilized creature removes the condition. Frozen tiles become unfrozen at the beginning of the trap\'s next turn.

' (x1) saves : object {Book 2 - Ready? Fight!.system.saves} fortitude : object {Book 2 - Ready? Fight!.system.saves.fortitude} saveDetail : string {Book 2 - Ready? Fight!.system.saves.fortitude.saveDetail} (same value: '') value : integer {Book 2 - Ready? Fight!.system.saves.fortitude.value} (12 different values) reflex : object {Book 2 - Ready? Fight!.system.saves.reflex} saveDetail : string {Book 2 - Ready? Fight!.system.saves.reflex.saveDetail} (same value: '') value : integer {Book 2 - Ready? Fight!.system.saves.reflex.value} (13 different values) will : object {Book 2 - Ready? Fight!.system.saves.will} saveDetail : string {Book 2 - Ready? Fight!.system.saves.will.saveDetail} (same value: '') value : integer {Book 2 - Ready? Fight!.system.saves.will.value} (15 different values) [statusEffects] : array<> {Book 2 - Ready? Fight!.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {Book 2 - Ready? Fight!.system.traits} rarity : string {Book 2 - Ready? Fight!.system.traits.rarity} (4 different values) 'unique' (x26) 'rare' (x12) 'common' (x10) 'uncommon' (x6) size : object {Book 2 - Ready? Fight!.system.traits.size} value : string {Book 2 - Ready? Fight!.system.traits.size.value} (5 different values) 'med' (x41) 'sm' (x6) 'grg' (x3) 'lg' (x2) 'huge' (x2) value : array {Book 2 - Ready? Fight!.system.traits.value} Length: min=1 max=8 Value type: string {Book 2 - Ready? Fight!.system.traits.value.[]} (42 different values) [abilities] : object {Book 2 - Ready? Fight!.system.abilities} cha : object {Book 2 - Ready? Fight!.system.abilities.cha} mod : integer {Book 2 - Ready? Fight!.system.abilities.cha.mod} (10 different values) 0 (x9) 5 (x9) 1 (x7) 8 (x6) 2 (x4) 4 (x4) 7 (x2) 9 (x2) 6 (x2) 3 (x2) con : object {Book 2 - Ready? Fight!.system.abilities.con} mod : integer {Book 2 - Ready? Fight!.system.abilities.con.mod} (9 different values) 4 (x14) 5 (x13) 3 (x9) 2 (x4) 6 (x2) 8 (x2) 0 (x1) 7 (x1) 1 (x1) dex : object {Book 2 - Ready? Fight!.system.abilities.dex} mod : integer {Book 2 - Ready? Fight!.system.abilities.dex.mod} (7 different values) 5 (x14) 4 (x11) 7 (x7) 3 (x6) 6 (x5) 2 (x2) 8 (x2) int : object {Book 2 - Ready? Fight!.system.abilities.int} mod : integer {Book 2 - Ready? Fight!.system.abilities.int.mod} (8 different values) 0 (x17) 2 (x7) 5 (x7) 1 (x7) 3 (x3) -1 (x2) 4 (x2) 6 (x2) str : object {Book 2 - Ready? Fight!.system.abilities.str} mod : integer {Book 2 - Ready? Fight!.system.abilities.str.mod} (10 different values) 5 (x16) 4 (x8) 0 (x6) 3 (x5) 2 (x4) 6 (x3) 8 (x2) -1 (x1) 10 (x1) 7 (x1) wis : object {Book 2 - Ready? Fight!.system.abilities.wis} mod : integer {Book 2 - Ready? Fight!.system.abilities.wis.mod} (8 different values) 4 (x11) 0 (x9) 3 (x8) 5 (x6) 1 (x5) 2 (x4) 6 (x3) 7 (x1) [initiative] : object {Book 2 - Ready? Fight!.system.initiative} statistic : string {Book 2 - Ready? Fight!.system.initiative.statistic} (same value: 'perception') [perception] : object {Book 2 - Ready? Fight!.system.perception} details : string {Book 2 - Ready? Fight!.system.perception.details} (6 different values) '' (x42) 'dander scent (1 mile, imprecise)' (x1) 'snow vision' (x1) 'keen eyes' (x1) 'light blindness' (x1) 'heaven\'s view' (x1) mod : integer {Book 2 - Ready? Fight!.system.perception.mod} (10 different values) 27 (x12) 21 (x8) 25 (x7) 30 (x6) 23 (x5) 24 (x2) 26 (x2) 28 (x2) 29 (x2) 22 (x1) senses : array {Book 2 - Ready? Fight!.system.perception.senses} Length: min=0 max=2 Value type: object {Book 2 - Ready? Fight!.system.perception.senses.[]} [acuity] : string {Book 2 - Ready? Fight!.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {Book 2 - Ready? Fight!.system.perception.senses.[].range} (2 different values) 30 (x1) 60 (x1) type : string {Book 2 - Ready? Fight!.system.perception.senses.[].type} (5 different values) 'low-light-vision' (x9) 'darkvision' (x9) 'greater-darkvision' (x3) 'scent' (x1) 'wavesense' (x1) [resources] : object {Book 2 - Ready? Fight!.system.resources} [focus] : object {Book 2 - Ready? Fight!.system.resources.focus} max : integer {Book 2 - Ready? Fight!.system.resources.focus.max} (3 different values) 1 (x15) 3 (x9) 2 (x6) value : integer {Book 2 - Ready? Fight!.system.resources.focus.value} (3 different values) 1 (x15) 3 (x9) 2 (x6) [skills] : object {Book 2 - Ready? Fight!.system.skills} [acrobatics] : object {Book 2 - Ready? Fight!.system.skills.acrobatics} base : integer {Book 2 - Ready? Fight!.system.skills.acrobatics.base} (11 different values) [arcana] : object {Book 2 - Ready? Fight!.system.skills.arcana} base : integer {Book 2 - Ready? Fight!.system.skills.arcana.base} (6 different values) 26 (x4) 27 (x2) 34 (x1) 30 (x1) 25 (x1) 23 (x1) [athletics] : object {Book 2 - Ready? Fight!.system.skills.athletics} base : integer {Book 2 - Ready? Fight!.system.skills.athletics.base} (11 different values) [deception] : object {Book 2 - Ready? Fight!.system.skills.deception} base : integer {Book 2 - Ready? Fight!.system.skills.deception.base} (9 different values) 27 (x7) 25 (x2) 28 (x2) 30 (x1) 24 (x1) 35 (x1) 33 (x1) 26 (x1) 29 (x1) [diplomacy] : object {Book 2 - Ready? Fight!.system.skills.diplomacy} base : integer {Book 2 - Ready? Fight!.system.skills.diplomacy.base} (7 different values) 23 (x1) 28 (x1) 30 (x1) 33 (x1) 22 (x1) 26 (x1) 24 (x1) [intimidation] : object {Book 2 - Ready? Fight!.system.skills.intimidation} base : integer {Book 2 - Ready? Fight!.system.skills.intimidation.base} (12 different values) [medicine] : object {Book 2 - Ready? Fight!.system.skills.medicine} base : integer {Book 2 - Ready? Fight!.system.skills.medicine.base} (3 different values) 28 (x1) 25 (x1) 20 (x1) [nature] : object {Book 2 - Ready? Fight!.system.skills.nature} base : integer {Book 2 - Ready? Fight!.system.skills.nature.base} (4 different values) 25 (x3) 24 (x2) 27 (x2) 30 (x2) [occultism] : object {Book 2 - Ready? Fight!.system.skills.occultism} base : integer {Book 2 - Ready? Fight!.system.skills.occultism.base} (5 different values) 25 (x4) 24 (x3) 27 (x1) 31 (x1) 21 (x1) [performance] : object {Book 2 - Ready? Fight!.system.skills.performance} base : integer {Book 2 - Ready? Fight!.system.skills.performance.base} (6 different values) 26 (x4) 32 (x3) 28 (x3) 35 (x1) 33 (x1) 19 (x1) [religion] : object {Book 2 - Ready? Fight!.system.skills.religion} base : integer {Book 2 - Ready? Fight!.system.skills.religion.base} (2 different values) 25 (x1) 28 (x1) [society] : object {Book 2 - Ready? Fight!.system.skills.society} base : integer {Book 2 - Ready? Fight!.system.skills.society.base} (2 different values) 30 (x1) 29 (x1) [stealth] : object {Book 2 - Ready? Fight!.system.skills.stealth} base : integer {Book 2 - Ready? Fight!.system.skills.stealth.base} (8 different values) 26 (x8) 27 (x3) 32 (x2) 29 (x1) 24 (x1) 31 (x1) 30 (x1) 28 (x1) [survival] : object {Book 2 - Ready? Fight!.system.skills.survival} base : integer {Book 2 - Ready? Fight!.system.skills.survival.base} (3 different values) 25 (x5) 19 (x5) 32 (x1) [thievery] : object {Book 2 - Ready? Fight!.system.skills.thievery} base : integer {Book 2 - Ready? Fight!.system.skills.thievery.base} (5 different values) 26 (x2) 27 (x1) 24 (x1) 31 (x1) 28 (x1) type : string {Book 2 - Ready? Fight!.type} (2 different values) 'npc' (x47) 'hazard' (x7) [prototypeToken] : object {Book 2 - Ready? Fight!.prototypeToken} name : string {Book 2 - Ready? Fight!.prototypeToken.name} (13 different values)