Book 2 - Let the Leaves Fall Different values: 19 ===================================== object {Book 2 - Let the Leaves Fall} _id : string {Book 2 - Let the Leaves Fall._id} (all different values) folder : string {Book 2 - Let the Leaves Fall.folder} (same value: '6l7Z2yy4Jmfi4GIm') img : string {Book 2 - Let the Leaves Fall.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x12) 'systems/pf2e/icons/default-icons/hazard.svg' (x7) items : array {Book 2 - Let the Leaves Fall.items} Length: min=1 max=30 Value type: object {Book 2 - Let the Leaves Fall.items.[]} _id : string {Book 2 - Let the Leaves Fall.items.[]._id} (172 different values) img : string {Book 2 - Let the Leaves Fall.items.[].img} (71 different values) name : string {Book 2 - Let the Leaves Fall.items.[].name} (139 different values) sort : integer {Book 2 - Let the Leaves Fall.items.[].sort} (31 different values) system : object {Book 2 - Let the Leaves Fall.items.[].system} [actionType] : object {Book 2 - Let the Leaves Fall.items.[].system.actionType} value : string {Book 2 - Let the Leaves Fall.items.[].system.actionType.value} (4 different values) 'passive' (x36) 'action' (x16) 'reaction' (x12) 'free' (x1) [actions] : object {Book 2 - Let the Leaves Fall.items.[].system.actions} [value] : integer {Book 2 - Let the Leaves Fall.items.[].system.actions.value} (3 different values) 2 (x10) 1 (x5) 3 (x1) [area] : object {Book 2 - Let the Leaves Fall.items.[].system.area} type : string {Book 2 - Let the Leaves Fall.items.[].system.area.type} (2 different values) 'burst' (x7) 'line' (x3) value : integer {Book 2 - Let the Leaves Fall.items.[].system.area.value} (5 different values) 20 (x4) 60 (x2) 10 (x2) 30 (x1) 120 (x1) [attack] : object {Book 2 - Let the Leaves Fall.items.[].system.attack} value : string {Book 2 - Let the Leaves Fall.items.[].system.attack.value} (same value: '') [attackEffects] : object {Book 2 - Let the Leaves Fall.items.[].system.attackEffects} [custom] : string {Book 2 - Let the Leaves Fall.items.[].system.attackEffects.custom} (same value: '') value : array {Book 2 - Let the Leaves Fall.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.attackEffects.value.[]} (3 different values) 'grab' (x1) 'carrion-fever' (x1) 'sagebane' (x1) [autoHeightenLevel] : object {Book 2 - Let the Leaves Fall.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {Book 2 - Let the Leaves Fall.items.[].system.baseItem} (5 different values) 'shortsword' (x2) 'spear' (x1) 'katana' (x1) 'morningstar' (x1) 'temple-sword' (x1) [bonus] : object {Book 2 - Let the Leaves Fall.items.[].system.bonus} value : integer {Book 2 - Let the Leaves Fall.items.[].system.bonus.value} (9 different values) 0 (x6) 15 (x5) 12 (x4) 17 (x3) 10 (x2) 14 (x2) 13 (x2) 18 (x1) 16 (x1) [bonusDamage] : object {Book 2 - Let the Leaves Fall.items.[].system.bonusDamage} value : integer {Book 2 - Let the Leaves Fall.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 2 - Let the Leaves Fall.items.[].system.bulk} value : mixed integer {Book 2 - Let the Leaves Fall.items.[].system.bulk.value} (2 different values) 1 (x4) 0 (x1) float {Book 2 - Let the Leaves Fall.items.[].system.bulk.value} (same value: 0,1) [category] : string {Book 2 - Let the Leaves Fall.items.[].system.category} (5 different values) 'offensive' (x37) 'defensive' (x23) 'interaction' (x5) 'martial' (x4) 'simple' (x2) [containerId] : empty [cost] : object {Book 2 - Let the Leaves Fall.items.[].system.cost} value : string {Book 2 - Let the Leaves Fall.items.[].system.cost.value} (2 different values) '' (x75) 'black onyx, see Table 7-1' (x1) description : object {Book 2 - Let the Leaves Fall.items.[].system.description} value : string {Book 2 - Let the Leaves Fall.items.[].system.description.value} (125 different values) [counteraction] : boolean {Book 2 - Let the Leaves Fall.items.[].system.counteraction} (2 different values) False (x72) True (x4) [damage] : object {Book 2 - Let the Leaves Fall.items.[].system.damage} [0] : object {Book 2 - Let the Leaves Fall.items.[].system.damage.0} [applyMod] : boolean {Book 2 - Let the Leaves Fall.items.[].system.damage.0.applyMod} (2 different values) False (x15) True (x5) [category] : empty formula : string {Book 2 - Let the Leaves Fall.items.[].system.damage.0.formula} (10 different values) '2d10' (x4) '2d4' (x4) '1d8' (x4) '0' (x3) '1d6' (x3) '4d12' (x2) '6d6' (x2) '8d6' (x1) '4d10' (x1) '2d8' (x1) kinds : array {Book 2 - Let the Leaves Fall.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x25) 'healing' (x4) materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Let the Leaves Fall.items.[].system.damage.0.type} (9 different values) 'mental' (x7) 'sonic' (x4) 'void' (x4) 'spirit' (x3) 'electricity' (x2) 'untyped' (x2) 'bludgeoning' (x1) 'force' (x1) 'vitality' (x1) [damageType] : string {Book 2 - Let the Leaves Fall.items.[].system.damage.damageType} (3 different values) 'piercing' (x3) 'slashing' (x2) 'bludgeoning' (x1) [dice] : integer {Book 2 - Let the Leaves Fall.items.[].system.damage.dice} (same value: 1) [die] : string {Book 2 - Let the Leaves Fall.items.[].system.damage.die} (2 different values) 'd6' (x5) 'd8' (x1) [gcU9LYuQezmqqIr2] : object {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2} applyMod : boolean {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d6') kinds : array {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.kinds} Length: min=1 max=1 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: 'healing') materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped') [damageRolls] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls} [0] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.0} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.0.damage} (6 different values) '2d8+4' (x1) '2d6+4' (x1) '2d6+8' (x1) '1d6+7' (x1) '1d8+7' (x1) '1d10+5' (x1) damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.0.damageType} (3 different values) 'slashing' (x3) 'piercing' (x2) 'bludgeoning' (x1) [1] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1.damage} (same value: '1d6') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1.damageType} (same value: 'mental') [1q7qsJbvWauVxxWy] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1q7qsJbvWauVxxWy} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1q7qsJbvWauVxxWy.damage} (same value: '2d6+6') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1q7qsJbvWauVxxWy.damageType} (same value: 'piercing') [5DkczEih2U0SMjVL] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5DkczEih2U0SMjVL} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5DkczEih2U0SMjVL.damage} (same value: '1d8+5') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5DkczEih2U0SMjVL.damageType} (same value: 'slashing') [5Tkoawu0uFMljvg3] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5Tkoawu0uFMljvg3} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5Tkoawu0uFMljvg3.damage} (same value: '2d6+2') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5Tkoawu0uFMljvg3.damageType} (same value: 'bludgeoning') [8a49gf7iwdxq2kp40clf] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (same value: '1d6+8') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: 'bludgeoning') [E9D2H7Mcv0xUPiPx] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx.damage} (same value: '1d8+9') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx.damageType} (same value: 'bludgeoning') [J3oHhDVguNiX0mH9] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.J3oHhDVguNiX0mH9} category : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.J3oHhDVguNiX0mH9.category} (same value: 'persistent') damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.J3oHhDVguNiX0mH9.damage} (same value: '1d6') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.J3oHhDVguNiX0mH9.damageType} (same value: 'bleed') [OCuAPxltaH3bbvC8] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OCuAPxltaH3bbvC8} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OCuAPxltaH3bbvC8.damage} (same value: '2d6') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OCuAPxltaH3bbvC8.damageType} (same value: 'mental') [OTchPl7dqOdMtwoR] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OTchPl7dqOdMtwoR} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OTchPl7dqOdMtwoR.damage} (same value: '1d4+6') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OTchPl7dqOdMtwoR.damageType} (same value: 'piercing') [SZ57kCe0wEojDHzv] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.SZ57kCe0wEojDHzv} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.SZ57kCe0wEojDHzv.damage} (same value: '1d6') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.SZ57kCe0wEojDHzv.damageType} (same value: 'mental') [VDkbGCeNOn9egSYn] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.VDkbGCeNOn9egSYn} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.VDkbGCeNOn9egSYn.damage} (same value: '1d6+7') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.VDkbGCeNOn9egSYn.damageType} (same value: 'slashing') [by5cqzhyzabt6pfeqtb5] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damage} (same value: '1d6') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damageType} (same value: 'electricity') [fp84sqbg7ri2uvdwtjrh] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damage} (same value: '1d6') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damageType} (same value: 'electricity') [h2ye4kSnrLWVVo6x] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.h2ye4kSnrLWVVo6x} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.h2ye4kSnrLWVVo6x.damage} (same value: '2d8+8') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.h2ye4kSnrLWVVo6x.damageType} (same value: 'slashing') [lZ9h6Tr6KKliwnDi] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.lZ9h6Tr6KKliwnDi} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.lZ9h6Tr6KKliwnDi.damage} (same value: '2d6+6') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.lZ9h6Tr6KKliwnDi.damageType} (same value: 'piercing') [oC0Krjukglum7KAF] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.oC0Krjukglum7KAF} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.oC0Krjukglum7KAF.damage} (same value: '1d6') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.oC0Krjukglum7KAF.damageType} (same value: 'mental') q4My2bi8hjsEIIc0 : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.q4My2bi8hjsEIIc0} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.q4My2bi8hjsEIIc0.damage} (same value: '2d8+7') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.q4My2bi8hjsEIIc0.damageType} (same value: 'void') [rgqwwr4quzch137ojdxw] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.rgqwwr4quzch137ojdxw} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damage} (same value: '2d8+8') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damageType} (same value: 'void') [s7xa90JbCur0EyVl] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.s7xa90JbCur0EyVl} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.s7xa90JbCur0EyVl.damage} (same value: '1d8') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.s7xa90JbCur0EyVl.damageType} (same value: 'mental') [w9qzsteb6tkmoqekrmm2] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: '1d4') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: 'void') [xJwZKRkzwQ9eFyyJ] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ} damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ.damage} (same value: '2d6+6') damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ.damageType} (same value: 'bludgeoning') [deathNote] : boolean {Book 2 - Let the Leaves Fall.items.[].system.deathNote} (same value: True) [defense] : object {Book 2 - Let the Leaves Fall.items.[].system.defense} save : object {Book 2 - Let the Leaves Fall.items.[].system.defense.save} basic : boolean {Book 2 - Let the Leaves Fall.items.[].system.defense.save.basic} (2 different values) False (x20) True (x12) statistic : string {Book 2 - Let the Leaves Fall.items.[].system.defense.save.statistic} (3 different values) 'fortitude' (x16) 'will' (x14) 'reflex' (x2) [duration] : object {Book 2 - Let the Leaves Fall.items.[].system.duration} sustained : boolean {Book 2 - Let the Leaves Fall.items.[].system.duration.sustained} (2 different values) False (x68) True (x8) value : string {Book 2 - Let the Leaves Fall.items.[].system.duration.value} (14 different values) [equipped] : object {Book 2 - Let the Leaves Fall.items.[].system.equipped} carryType : string {Book 2 - Let the Leaves Fall.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {Book 2 - Let the Leaves Fall.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [frequency] : object {Book 2 - Let the Leaves Fall.items.[].system.frequency} max : integer {Book 2 - Let the Leaves Fall.items.[].system.frequency.max} (same value: 1) per : string {Book 2 - Let the Leaves Fall.items.[].system.frequency.per} (3 different values) 'PT1H' (x2) 'day' (x1) 'round' (x1) value : integer {Book 2 - Let the Leaves Fall.items.[].system.frequency.value} (same value: 1) [group] : string {Book 2 - Let the Leaves Fall.items.[].system.group} (3 different values) 'sword' (x4) 'spear' (x1) 'club' (x1) [hardness] : integer {Book 2 - Let the Leaves Fall.items.[].system.hardness} (same value: 0) [heightening] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening} [damage] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.damage} 0 : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.damage.0} (7 different values) '1d6' (x6) '1d10' (x5) '1d8' (x5) '2d6' (x3) '2d4' (x2) '1d12' (x2) '1d4' (x2) [interval] : integer {Book 2 - Let the Leaves Fall.items.[].system.heightening.interval} (2 different values) 1 (x19) 2 (x6) type : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.type} (2 different values) 'interval' (x25) 'fixed' (x13) [levels] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels} [10] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10} damage : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage} gcU9LYuQezmqqIr2 : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2} applyMod : boolean {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d10') materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped') [3] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3} [range] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.range} value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.range.value} (same value: '60 feet') [target] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.target} value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.target.value} (3 different values) '5 creatures' (x2) '10 objects' (x2) '1 unattended object with a Bulk of 1 or less' (x1) [4] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.4} target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.4.target} value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person') [5] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5} [range] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.range} value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.range.value} (2 different values) '120 feet' (x2) '60 feet' (x1) target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.target} value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') [6] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6} [range] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.range} value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.range.value} (same value: '30 feet') target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.target} value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.target.value} (2 different values) '10 creatures' (x2) 'any number of objects' (x2) [7] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7} [target] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.target} value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less') damage : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage} gcU9LYuQezmqqIr2 : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2} applyMod : boolean {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d8') materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped') [8] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.8} target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.8.target} value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [hp] : object {Book 2 - Let the Leaves Fall.items.[].system.hp} max : integer {Book 2 - Let the Leaves Fall.items.[].system.hp.max} (same value: 0) value : integer {Book 2 - Let the Leaves Fall.items.[].system.hp.value} (same value: 0) [level] : object {Book 2 - Let the Leaves Fall.items.[].system.level} value : integer {Book 2 - Let the Leaves Fall.items.[].system.level.value} (8 different values) 1 (x40) 2 (x14) 3 (x9) 0 (x7) 4 (x7) 5 (x4) 8 (x1) 6 (x1) [location] : object {Book 2 - Let the Leaves Fall.items.[].system.location} [heightenedLevel] : integer {Book 2 - Let the Leaves Fall.items.[].system.location.heightenedLevel} (6 different values) 2 (x15) 3 (x14) 5 (x11) 1 (x10) 4 (x6) 8 (x1) [value] : string {Book 2 - Let the Leaves Fall.items.[].system.location.value} (6 different values) 'C87slniCJsgBKjT2' (x23) 'sWvwwPLnXJTX65vX' (x20) 'jAcMhmLTK9Y34bhZ' (x13) '4X4XIvhV18sXSKeu' (x10) 'jexX5224KJzM2p7U' (x4) 'QuSzkFT66YGAGqLE' (x4) [mod] : object {Book 2 - Let the Leaves Fall.items.[].system.mod} value : integer {Book 2 - Let the Leaves Fall.items.[].system.mod.value} (3 different values) 13 (x1) 11 (x1) 15 (x1) [overlays] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') 37gy7l19tik74o4s : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [4gyp3qlsv5ywdyjq] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x3) 'manipulate' (x3) 'void' (x3) 7qdtetowq348s9oc : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [cUFX7ExSLeoa3vIF] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') lfxcoz2d3f8j2zq1 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [pq7cxntbz4s8g5ik] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x3) 'manipulate' (x3) 'void' (x3) [z04svm1cvfcxtplb] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x3) 'manipulate' (x3) 'void' (x3) [zFWsMjoeCnLxqJaV] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') publication : object {Book 2 - Let the Leaves Fall.items.[].system.publication} license : string {Book 2 - Let the Leaves Fall.items.[].system.publication.license} (2 different values) 'OGL' (x166) 'ORC' (x14) remaster : boolean {Book 2 - Let the Leaves Fall.items.[].system.publication.remaster} (2 different values) False (x166) True (x14) title : string {Book 2 - Let the Leaves Fall.items.[].system.publication.title} (8 different values) '' (x84) 'Pathfinder Core Rulebook' (x65) 'Pathfinder Player Core' (x14) 'Pathfinder Bestiary' (x8) 'Pathfinder Bestiary 2' (x5) 'Pathfinder Advanced Player\'s Guide' (x2) 'Pathfinder Lost Omens Travel Guide' (x1) 'Pathfinder #197: Let the Leaves Fall' (x1) [material] : object {Book 2 - Let the Leaves Fall.items.[].system.material} [grade] : empty [type] : empty [price] : object {Book 2 - Let the Leaves Fall.items.[].system.price} value : object {Book 2 - Let the Leaves Fall.items.[].system.price.value} [gp] : integer {Book 2 - Let the Leaves Fall.items.[].system.price.value.gp} (2 different values) 2 (x2) 1 (x1) [sp] : integer {Book 2 - Let the Leaves Fall.items.[].system.price.value.sp} (3 different values) 9 (x2) 1 (x1) 5 (x1) [quantity] : integer {Book 2 - Let the Leaves Fall.items.[].system.quantity} (2 different values) 1 (x6) 2 (x1) rules : ignored (Foundry rules object) {Book 2 - Let the Leaves Fall.items.[].system.rules} [proficient] : object {Book 2 - Let the Leaves Fall.items.[].system.proficient} value : integer {Book 2 - Let the Leaves Fall.items.[].system.proficient.value} (same value: 0) traits : object {Book 2 - Let the Leaves Fall.items.[].system.traits} [rarity] : string {Book 2 - Let the Leaves Fall.items.[].system.traits.rarity} (3 different values) 'common' (x110) 'uncommon' (x5) 'rare' (x1) [traditions] : array {Book 2 - Let the Leaves Fall.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x55) 'arcane' (x43) 'divine' (x43) 'primal' (x27) [value] : array {Book 2 - Let the Leaves Fall.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.traits.value.[]} (51 different values) [prepared] : object {Book 2 - Let the Leaves Fall.items.[].system.prepared} value : string {Book 2 - Let the Leaves Fall.items.[].system.prepared.value} (2 different values) 'innate' (x8) 'spontaneous' (x1) [proficiency] : object {Book 2 - Let the Leaves Fall.items.[].system.proficiency} value : integer {Book 2 - Let the Leaves Fall.items.[].system.proficiency.value} (same value: 1) [range] : object {Book 2 - Let the Leaves Fall.items.[].system.range} value : string {Book 2 - Let the Leaves Fall.items.[].system.range.value} (10 different values) '30 feet' (x30) 'touch' (x14) '' (x11) '120 feet' (x6) '60 feet' (x5) 'varies' (x4) '500 feet' (x3) '10 feet' (x1) 'see text' (x1) 'planetary' (x1) [reload] : object {Book 2 - Let the Leaves Fall.items.[].system.reload} value : string {Book 2 - Let the Leaves Fall.items.[].system.reload.value} (2 different values) '' (x5) '-' (x1) [requirements] : string {Book 2 - Let the Leaves Fall.items.[].system.requirements} (same value: '') [ritual] : object {Book 2 - Let the Leaves Fall.items.[].system.ritual} primary : object {Book 2 - Let the Leaves Fall.items.[].system.ritual.primary} check : string {Book 2 - Let the Leaves Fall.items.[].system.ritual.primary.check} (2 different values) 'Arcana (expert), Occultism (expert), or Religion (expert)' (x1) 'Nature (master)' (x1) secondary : object {Book 2 - Let the Leaves Fall.items.[].system.ritual.secondary} casters : integer {Book 2 - Let the Leaves Fall.items.[].system.ritual.secondary.casters} (same value: 1) checks : string {Book 2 - Let the Leaves Fall.items.[].system.ritual.secondary.checks} (2 different values) 'Religion' (x1) 'Survival' (x1) [runes] : object {Book 2 - Let the Leaves Fall.items.[].system.runes} potency : integer {Book 2 - Let the Leaves Fall.items.[].system.runes.potency} (2 different values) 0 (x4) 1 (x2) property : array {Book 2 - Let the Leaves Fall.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Book 2 - Let the Leaves Fall.items.[].system.runes.property.[]} (2 different values) 'ghostTouch' (x1) 'wounding' (x1) striking : integer {Book 2 - Let the Leaves Fall.items.[].system.runes.striking} (2 different values) 0 (x4) 1 (x2) [showSlotlessLevels] : object {Book 2 - Let the Leaves Fall.items.[].system.showSlotlessLevels} value : boolean {Book 2 - Let the Leaves Fall.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Book 2 - Let the Leaves Fall.items.[].system.size} (2 different values) 'med' (x4) 'lg' (x3) [slots] : object {Book 2 - Let the Leaves Fall.items.[].system.slots} [slot1] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot1} max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot1.max} (same value: 4) value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot1.value} (same value: 4) [slot2] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot2} max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot2.max} (same value: 4) value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot2.value} (same value: 4) [slot3] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot3} max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot3.max} (same value: 4) value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot3.value} (same value: 4) [slot4] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot4} max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot4.max} (same value: 3) value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot4.value} (same value: 3) [slug] : string {Book 2 - Let the Leaves Fall.items.[].system.slug} (74 different values) [spelldc] : object {Book 2 - Let the Leaves Fall.items.[].system.spelldc} dc : integer {Book 2 - Let the Leaves Fall.items.[].system.spelldc.dc} (7 different values) 18 (x2) 25 (x2) 20 (x1) 24 (x1) 22 (x1) 23 (x1) 21 (x1) [mod] : integer {Book 2 - Let the Leaves Fall.items.[].system.spelldc.mod} (same value: 0) value : integer {Book 2 - Let the Leaves Fall.items.[].system.spelldc.value} (7 different values) 10 (x2) 17 (x2) 12 (x1) 16 (x1) 14 (x1) 15 (x1) 13 (x1) [splashDamage] : object {Book 2 - Let the Leaves Fall.items.[].system.splashDamage} value : integer {Book 2 - Let the Leaves Fall.items.[].system.splashDamage.value} (same value: 0) [target] : object {Book 2 - Let the Leaves Fall.items.[].system.target} value : string {Book 2 - Let the Leaves Fall.items.[].system.target.value} (14 different values) [time] : object {Book 2 - Let the Leaves Fall.items.[].system.time} value : string {Book 2 - Let the Leaves Fall.items.[].system.time.value} (7 different values) '2' (x50) '1 minute' (x7) '10 minutes' (x6) '3' (x4) '1 to 3' (x4) '1' (x3) '1 day' (x2) [tradition] : object {Book 2 - Let the Leaves Fall.items.[].system.tradition} value : string {Book 2 - Let the Leaves Fall.items.[].system.tradition.value} (2 different values) 'occult' (x7) 'divine' (x2) [usage] : object {Book 2 - Let the Leaves Fall.items.[].system.usage} [canBeAmmo] : boolean {Book 2 - Let the Leaves Fall.items.[].system.usage.canBeAmmo} (same value: False) value : string {Book 2 - Let the Leaves Fall.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x6) 'other' (x1) [weaponType] : object {Book 2 - Let the Leaves Fall.items.[].system.weaponType} value : string {Book 2 - Let the Leaves Fall.items.[].system.weaponType.value} (2 different values) 'melee' (x19) 'ranged' (x1) type : string {Book 2 - Let the Leaves Fall.items.[].type} (7 different values) 'spell' (x76) 'action' (x65) 'melee' (x20) 'spellcastingEntry' (x9) 'weapon' (x6) 'lore' (x3) 'equipment' (x1) [_stats] : object {Book 2 - Let the Leaves Fall.items.[]._stats} compendiumSource : string {Book 2 - Let the Leaves Fall.items.[]._stats.compendiumSource} (72 different values) [flags] : object {Book 2 - Let the Leaves Fall.items.[].flags} pf2e : object {Book 2 - Let the Leaves Fall.items.[].flags.pf2e} linkedWeapon : string {Book 2 - Let the Leaves Fall.items.[].flags.pf2e.linkedWeapon} (5 different values) 'hOBn96ooVm55dUOk' (x1) 'DO2xieZFaN1wHSUJ' (x1) 'z7ez8pdfy9PVHzxR' (x1) 'GQcODA0Wtnuc1z2H' (x1) 'jbumXTpqQASbYliL' (x1) name : string {Book 2 - Let the Leaves Fall.name} (all different values) system : object {Book 2 - Let the Leaves Fall.system} attributes : object {Book 2 - Let the Leaves Fall.system.attributes} ac : object {Book 2 - Let the Leaves Fall.system.attributes.ac} [details] : string {Book 2 - Let the Leaves Fall.system.attributes.ac.details} (same value: '') value : integer {Book 2 - Let the Leaves Fall.system.attributes.ac.value} (9 different values) 21 (x4) 0 (x3) 22 (x3) 23 (x3) 17 (x2) 19 (x1) 20 (x1) 24 (x1) 25 (x1) [emitsSound] : string {Book 2 - Let the Leaves Fall.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {Book 2 - Let the Leaves Fall.system.attributes.hardness} (2 different values) 0 (x6) 14 (x1) hp : object {Book 2 - Let the Leaves Fall.system.attributes.hp} details : string {Book 2 - Let the Leaves Fall.system.attributes.hp.details} (3 different values) '' (x14) 'void healing' (x3) 'void healing, rejuvenation' (x2) max : integer {Book 2 - Let the Leaves Fall.system.attributes.hp.max} (14 different values) temp : integer {Book 2 - Let the Leaves Fall.system.attributes.hp.temp} (same value: 0) value : integer {Book 2 - Let the Leaves Fall.system.attributes.hp.value} (14 different values) [allSaves] : object {Book 2 - Let the Leaves Fall.system.attributes.allSaves} value : string {Book 2 - Let the Leaves Fall.system.attributes.allSaves.value} (same value: '') [immunities] : array {Book 2 - Let the Leaves Fall.system.attributes.immunities} Length: min=1 max=6 Value type: object {Book 2 - Let the Leaves Fall.system.attributes.immunities.[]} [exceptions] : array<> {Book 2 - Let the Leaves Fall.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Book 2 - Let the Leaves Fall.system.attributes.immunities.[].type} (12 different values) [resistances] : array {Book 2 - Let the Leaves Fall.system.attributes.resistances} Length: min=1 max=2 Value type: object {Book 2 - Let the Leaves Fall.system.attributes.resistances.[]} doubleVs : array {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].doubleVs} Length: min=0 max=1 Value type: string {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') exceptions : array {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].exceptions} Length: min=0 max=3 Value type: string {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].exceptions.[]} (3 different values) 'force' (x2) 'ghost-touch' (x2) 'vitality' (x2) type : string {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].type} (5 different values) 'void' (x4) 'fire' (x2) 'all-damage' (x2) 'mental' (x1) 'sonic' (x1) value : integer {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].value} (same value: 5) [speed] : object {Book 2 - Let the Leaves Fall.system.attributes.speed} otherSpeeds : array {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds.[]} type : string {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds.[].value} (3 different values) 40 (x2) 35 (x2) 25 (x1) [special] : string {Book 2 - Let the Leaves Fall.system.attributes.speed.special} (same value: '') value : integer {Book 2 - Let the Leaves Fall.system.attributes.speed.value} (7 different values) 25 (x4) 0 (x3) 40 (x1) 15 (x1) 10 (x1) 30 (x1) 35 (x1) [stealth] : object {Book 2 - Let the Leaves Fall.system.attributes.stealth} details : string {Book 2 - Let the Leaves Fall.system.attributes.stealth.details} (3 different values) '

(expert)

' (x5) '

(expert) to catch glimpses of ghostly figures drowning in the water below.

' (x1) '

(trained)

' (x1) value : integer {Book 2 - Let the Leaves Fall.system.attributes.stealth.value} (5 different values) 13 (x2) 15 (x2) 20 (x1) 22 (x1) 0 (x1) [weaknesses] : array {Book 2 - Let the Leaves Fall.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[]} [exceptions] : array<> {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[].type} (3 different values) 'vitality' (x4) 'silver' (x4) 'cold-iron' (x2) value : integer {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[].value} (2 different values) 5 (x9) 10 (x1) [creatureType] : string {Book 2 - Let the Leaves Fall.system.creatureType} (same value: '') details : object {Book 2 - Let the Leaves Fall.system.details} [description] : string {Book 2 - Let the Leaves Fall.system.details.description} (7 different values) '

Ghostly arms rise up from the water to clutch and grab, while a geyser of leech-infested water sprays up into the central shrine.

' (x1) '

Reflections viewed in the water here appear monstrous and fiendish.

' (x1) '

A strange shadowy figure churns in the waters at Goh\'s feet.

' (x1) '

The sound of toppling trees and thunderous footsteps fills the air, as if some immense giant had taken notice and now slowly approaches through the forest.

' (x1) '

The branches of the stone tree statue animate, extend, and lash out at intruders.

' (x1) '

A miasma of foul-smelling vapor with shrieking faces barely visible in the steam bubbles up from the soup.

' (x1) '

A ghostly woman floats quietly through the shop, plucking hair and sending it slithering into the rafters or out to infest uncooked steamed buns.

' (x1) [disable] : string {Book 2 - Let the Leaves Fall.system.details.disable} (7 different values) '

@Check[religion|dc:20] to offer prayers to calm the haunt, or @Check[intimidation|dc:23] to threaten the unquiet spirits away

' (x1) '

@Check[religion|dc:20] to exorcise the haunt, or @Check[intimidation|dc:23] to turn the fear back on the haunt and overwhelm it

' (x1) '

@Check[diplomacy|dc:21] to calm Goh enough that the haunt dissipates, @Check[religion|dc:23] to exorcise the haunt, or @Check[intimidation|dc:25] to "scare the shame" out of Goh

' (x1) '

@Check[nature|dc:23] or @Check[religion|dc:23] to offer prayers against the evil to reduce Kugaptee\'s Anger\'s actions during its routine to 1 (see below) for 1 round; Placing Sui-Jing\'s heart into her corpse at area A2 is the only way to disable this hazard

' (x1) '

@Check[religion|dc:25] to exorcise the haunt, or @Check[intimidation|dc:28] to appear overwhelmingly strong of body and mind

' (x1) '

@Check[cooking-lore|dc:19] to neutralize the haunted stew with the addition of a few select spices from nearby shelves, or @Check[religion|dc:25] to exorcise the haunt

' (x1) '

@Check[diplomacy|dc:23] to calm the upset spirit down, or @Check[religion|dc:21] to convince the spirit to abandon the haunting via prayer. If the PCs use Hinode Akari\'s name or otherwise let the haunt know that they understand her story, checks to Disable this haunt gain a +2 circumstance bonus.

' (x1) [isComplex] : boolean {Book 2 - Let the Leaves Fall.system.details.isComplex} (2 different values) True (x5) False (x2) level : object {Book 2 - Let the Leaves Fall.system.details.level} value : integer {Book 2 - Let the Leaves Fall.system.details.level.value} (6 different values) 5 (x5) 6 (x5) 3 (x3) 7 (x3) 4 (x2) 2 (x1) publication : object {Book 2 - Let the Leaves Fall.system.details.publication} license : string {Book 2 - Let the Leaves Fall.system.details.publication.license} (same value: 'OGL') remaster : boolean {Book 2 - Let the Leaves Fall.system.details.publication.remaster} (same value: False) title : string {Book 2 - Let the Leaves Fall.system.details.publication.title} (same value: 'Pathfinder #197: Let the Leaves Fall') [blurb] : string {Book 2 - Let the Leaves Fall.system.details.blurb} (6 different values) '' (x7) 'Variant giant vulture' (x1) 'Variant female storm hag' (x1) 'Variant male kurobozu' (x1) 'Female variant deathless acolyte of Kugaptee' (x1) 'Female human ghost' (x1) [languages] : object {Book 2 - Let the Leaves Fall.system.details.languages} details : string {Book 2 - Let the Leaves Fall.system.details.languages.details} (3 different values) '' (x10) '(can\'t speak any language); telepathy 120 feet' (x1) 'voice of the storm' (x1) value : array {Book 2 - Let the Leaves Fall.system.details.languages.value} Length: min=1 max=4 Value type: string {Book 2 - Let the Leaves Fall.system.details.languages.value.[]} (5 different values) 'common' (x12) 'aklo' (x7) 'necril' (x6) 'jotun' (x1) 'sussuran' (x1) [privateNotes] : string {Book 2 - Let the Leaves Fall.system.details.privateNotes} (same value: '') [publicNotes] : string {Book 2 - Let the Leaves Fall.system.details.publicNotes} (12 different values) [reset] : string {Book 2 - Let the Leaves Fall.system.details.reset} (6 different values) '' (x2) '

The haunt deactivates and resets at the start of any round in which the PCs aren\'t in the river, on the bridges, or in the shrines, but the leech swarms remain in the shrine for 10 minutes before retreating back into the water below.

' (x1) '

The haunt resets immediately and can trigger again the next round.

' (x1) '

The haunt ends if Goh dies and doesn\'t reset. If Goh is dragged out of the water, the haunt ends at the end of its next turn but resets immediately the next time Goh enters the river.

' (x1) '

1 hour

' (x1) '

The haunt resets 1 round after the lid is replaced on the cooking pot.

' (x1) [routine] : string {Book 2 - Let the Leaves Fall.system.details.routine} (6 different values) '' (x2) '

(3 actions) Ghostly arms flail about and attempt to grab creatures in the shrine or on either bridge. Each round, the haunt uses 3 actions to attempt to grapple a PC on the bridge or in the shrine. If a PC is @UUID[Compendium.pf2e.conditionitems.Item.Restrained], the haunt can use one of its actions to drag a PC into the river. A PC who\'s restrained in the river risks drowning.

' (x1) '

(2 actions; emotion, enchantment, fear incapacitation, mental, occult) The haunt uses its first action to grapple with Goh and attempts to pull him underwater. Goh has a Fortitude DC of 19. In order to pull Goh underwater, the haunt must critically succeed at its grapple check against him with a result of 29 or higher to successfully restrain Goh. Goh is overwhelmed by terror and makes no attempt to escape, so it falls to the PCs to get him free from the haunt. If Goh is @UUID[Compendium.pf2e.conditionitems.Item.Restrained] and pulled underwater, the haunt must continue to grapple him in following rounds. If the haunt manages to critically succeed at grappling Goh while he\'s restrained, the man dies from a combination of fright and drowning, at which point the haunt immediately ends.

If Goh is pulled free and taken out of the water, the haunt loses one action and no longer attempts to grapple him. The haunt uses its second action to manifest the image of a frightening watery drowned ghost, causing one creature it targets within 30 feet to attempt a @Check[will|dc:22] save (the haunt always targets a creature who attempted to free Goh from its grip if possible).


Critical Success The creature is unaffected.

Success The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] for as long as it remains frightened.

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3} and fleeing as long as it remains frightened, or for 1 minute, whichever comes second.

' (x1) '

(2 actions) The sound of something immense striding just out of sight through the forest, darkness, and fog fills the air. The haunt\'s first action is to unleash a Terrifying Roar (@Check[will|dc:22] with the same effects as Terrifying Roar above). The second action is to infuse the trees of the entire mindscape with malevolent life, causing clawlike branches to lash out at each PC. These claws inflict @Damage[4d6[slashing]] damage (@Check[reflex|dc:22|basic] save) to each character. A character standing on the path or in a clearing gets a +1 circumstance bonus to this saving throw, and the character who carries Sui-Jing\'s heart gains a +4 item bonus to this saving throw. On a PC\'s turn, they can take further action to protect themselves from the clawed branches. By Raising a Shield or by Dropping Prone, a PC gains a +2 circumstance bonus to their Reflex saving throw. A @UUID[Compendium.pf2e.conditionitems.Item.Prone] PC can @UUID[Compendium.pf2e.actionspf2e.Item.Take Cover] to gain the benefits of greater cover against the claws (increasing their circumstance bonus to this Reflex save to +4). A PC who Tumbles Through on their turn and succeeds at a @Check[acrobatics|dc:22] check gains a +2 status bonus to their Reflex saves against the clawed branches. A PC who succeeds at a @Check[stealth|dc:22] check to @UUID[Compendium.pf2e.actionspf2e.Item.Sneak] improves the result of their Reflex save by one degree of success.

If a PC successfully used Nature or Religion to pray against the evil on the previous round, Kugaptee\'s Anger has only 1 action; randomly determine if it uses its Terrifying Roar or lashes out with trees with this action.

' (x1) '

(3 actions) Kugaptee\'s tree lashes out with its branches, using its three actions to attempt branch Strikes against any creature in reach. Targets that are within reach but are outside of area E3 have cover from the surrounding archways. The haunt favors targets in area E3 but otherwise selects its targets randomly.

' (x1) '

(1 action) The haunt targets one creature in the shop at random, preferring targets who are @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] or @UUID[Compendium.pf2e.conditionitems.Item.Restrained]. The ghostly figure moves over to the victim and begins to strangle them with coils of her hair while she begins clawing through the target\'s hair as if ripping it out by the handful. The target takes @Damage[(2d8+7)[mental]] damage (@Check[will|dc:22|basic] save) from enduring the painful sensations of being strangled and having their hair plucked out, even though they\'re not actually being physically strangled or losing their hair.

' (x1) saves : object {Book 2 - Let the Leaves Fall.system.saves} fortitude : object {Book 2 - Let the Leaves Fall.system.saves.fortitude} saveDetail : string {Book 2 - Let the Leaves Fall.system.saves.fortitude.saveDetail} (same value: '') value : integer {Book 2 - Let the Leaves Fall.system.saves.fortitude.value} (10 different values) 9 (x3) 0 (x3) 11 (x3) 8 (x2) 13 (x2) 15 (x2) 6 (x1) 18 (x1) 5 (x1) 12 (x1) reflex : object {Book 2 - Let the Leaves Fall.system.saves.reflex} saveDetail : string {Book 2 - Let the Leaves Fall.system.saves.reflex.saveDetail} (same value: '') value : integer {Book 2 - Let the Leaves Fall.system.saves.reflex.value} (8 different values) 15 (x5) 0 (x3) 9 (x3) 12 (x2) 11 (x2) 13 (x2) 7 (x1) 16 (x1) will : object {Book 2 - Let the Leaves Fall.system.saves.will} saveDetail : string {Book 2 - Let the Leaves Fall.system.saves.will.saveDetail} (same value: '') [value] : integer {Book 2 - Let the Leaves Fall.system.saves.will.value} (8 different values) 0 (x5) 12 (x3) 17 (x3) 14 (x2) 4 (x1) 8 (x1) 9 (x1) 13 (x1) [statusEffects] : array<> {Book 2 - Let the Leaves Fall.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {Book 2 - Let the Leaves Fall.system.traits} rarity : string {Book 2 - Let the Leaves Fall.system.traits.rarity} (4 different values) 'unique' (x12) 'rare' (x4) 'uncommon' (x2) 'common' (x1) size : object {Book 2 - Let the Leaves Fall.system.traits.size} value : string {Book 2 - Let the Leaves Fall.system.traits.size.value} (3 different values) 'med' (x15) 'lg' (x3) 'sm' (x1) value : array {Book 2 - Let the Leaves Fall.system.traits.value} Length: min=1 max=6 Value type: string {Book 2 - Let the Leaves Fall.system.traits.value.[]} (17 different values) [abilities] : object {Book 2 - Let the Leaves Fall.system.abilities} cha : object {Book 2 - Let the Leaves Fall.system.abilities.cha} mod : integer {Book 2 - Let the Leaves Fall.system.abilities.cha.mod} (6 different values) 3 (x4) 2 (x2) 4 (x2) 6 (x2) 1 (x1) 0 (x1) con : object {Book 2 - Let the Leaves Fall.system.abilities.con} mod : integer {Book 2 - Let the Leaves Fall.system.abilities.con.mod} (5 different values) 2 (x4) 4 (x3) 1 (x2) 0 (x2) 5 (x1) dex : object {Book 2 - Let the Leaves Fall.system.abilities.dex} mod : integer {Book 2 - Let the Leaves Fall.system.abilities.dex.mod} (3 different values) 3 (x5) 2 (x4) 4 (x3) int : object {Book 2 - Let the Leaves Fall.system.abilities.int} mod : integer {Book 2 - Let the Leaves Fall.system.abilities.int.mod} (4 different values) 2 (x5) 0 (x4) 1 (x2) 4 (x1) str : object {Book 2 - Let the Leaves Fall.system.abilities.str} mod : integer {Book 2 - Let the Leaves Fall.system.abilities.str.mod} (4 different values) 4 (x6) -5 (x3) 5 (x2) 3 (x1) wis : object {Book 2 - Let the Leaves Fall.system.abilities.wis} mod : integer {Book 2 - Let the Leaves Fall.system.abilities.wis.mod} (5 different values) 3 (x5) 4 (x3) 2 (x2) 5 (x1) 6 (x1) [initiative] : object {Book 2 - Let the Leaves Fall.system.initiative} statistic : string {Book 2 - Let the Leaves Fall.system.initiative.statistic} (same value: 'perception') [perception] : object {Book 2 - Let the Leaves Fall.system.perception} details : string {Book 2 - Let the Leaves Fall.system.perception.details} (2 different values) '' (x11) 'stormsight' (x1) mod : integer {Book 2 - Let the Leaves Fall.system.perception.mod} (7 different values) 15 (x3) 9 (x2) 12 (x2) 14 (x2) 10 (x1) 11 (x1) 18 (x1) senses : array {Book 2 - Let the Leaves Fall.system.perception.senses} Length: min=0 max=2 Value type: object {Book 2 - Let the Leaves Fall.system.perception.senses.[]} [acuity] : string {Book 2 - Let the Leaves Fall.system.perception.senses.[].acuity} (2 different values) 'imprecise' (x1) 'precise' (x1) [range] : integer {Book 2 - Let the Leaves Fall.system.perception.senses.[].range} (2 different values) 30 (x1) 120 (x1) type : string {Book 2 - Let the Leaves Fall.system.perception.senses.[].type} (4 different values) 'darkvision' (x9) 'scent' (x1) 'lifesense' (x1) 'low-light-vision' (x1) [vision] : boolean {Book 2 - Let the Leaves Fall.system.perception.vision} (same value: False) [resources] : object {Book 2 - Let the Leaves Fall.system.resources} [focus] : object {Book 2 - Let the Leaves Fall.system.resources.focus} max : integer {Book 2 - Let the Leaves Fall.system.resources.focus.max} (2 different values) 0 (x1) 1 (x1) value : integer {Book 2 - Let the Leaves Fall.system.resources.focus.value} (2 different values) 0 (x1) 1 (x1) [skills] : object {Book 2 - Let the Leaves Fall.system.skills} [acrobatics] : object {Book 2 - Let the Leaves Fall.system.skills.acrobatics} base : integer {Book 2 - Let the Leaves Fall.system.skills.acrobatics.base} (5 different values) 11 (x4) 13 (x2) 15 (x2) 10 (x1) 14 (x1) [athletics] : object {Book 2 - Let the Leaves Fall.system.skills.athletics} base : integer {Book 2 - Let the Leaves Fall.system.skills.athletics.base} (7 different values) 13 (x1) 12 (x1) 16 (x1) 8 (x1) 11 (x1) 15 (x1) 17 (x1) [deception] : object {Book 2 - Let the Leaves Fall.system.skills.deception} base : integer {Book 2 - Let the Leaves Fall.system.skills.deception.base} (4 different values) 15 (x2) 8 (x1) 11 (x1) 7 (x1) [diplomacy] : object {Book 2 - Let the Leaves Fall.system.skills.diplomacy} base : integer {Book 2 - Let the Leaves Fall.system.skills.diplomacy.base} (same value: 17) [intimidation] : object {Book 2 - Let the Leaves Fall.system.skills.intimidation} base : integer {Book 2 - Let the Leaves Fall.system.skills.intimidation.base} (5 different values) 11 (x2) 12 (x1) 13 (x1) 7 (x1) 17 (x1) medicine : object {Book 2 - Let the Leaves Fall.system.skills.medicine} base : integer {Book 2 - Let the Leaves Fall.system.skills.medicine.base} (same value: 17) nature : object {Book 2 - Let the Leaves Fall.system.skills.nature} base : integer {Book 2 - Let the Leaves Fall.system.skills.nature.base} (same value: 15) [occultism] : object {Book 2 - Let the Leaves Fall.system.skills.occultism} base : integer {Book 2 - Let the Leaves Fall.system.skills.occultism.base} (5 different values) 11 (x2) 13 (x2) 8 (x1) 6 (x1) 10 (x1) [religion] : object {Book 2 - Let the Leaves Fall.system.skills.religion} base : integer {Book 2 - Let the Leaves Fall.system.skills.religion.base} (4 different values) 12 (x1) 9 (x1) 15 (x1) 17 (x1) [society] : object {Book 2 - Let the Leaves Fall.system.skills.society} base : integer {Book 2 - Let the Leaves Fall.system.skills.society.base} (same value: 13) [stealth] : object {Book 2 - Let the Leaves Fall.system.skills.stealth} base : integer {Book 2 - Let the Leaves Fall.system.skills.stealth.base} (6 different values) 11 (x2) 10 (x1) 13 (x1) 9 (x1) 14 (x1) 17 (x1) [survival] : object {Book 2 - Let the Leaves Fall.system.skills.survival} base : integer {Book 2 - Let the Leaves Fall.system.skills.survival.base} (2 different values) 15 (x2) 14 (x1) [thievery] : object {Book 2 - Let the Leaves Fall.system.skills.thievery} base : integer {Book 2 - Let the Leaves Fall.system.skills.thievery.base} (same value: 10) [spellcasting] : object {Book 2 - Let the Leaves Fall.system.spellcasting} rituals : object {Book 2 - Let the Leaves Fall.system.spellcasting.rituals} dc : integer {Book 2 - Let the Leaves Fall.system.spellcasting.rituals.dc} (same value: 23) type : string {Book 2 - Let the Leaves Fall.type} (2 different values) 'npc' (x12) 'hazard' (x7)