Bestiary 3 Different values: 347 ===================================== object {Bestiary 3} _id : string {Bestiary 3._id} (all different values) img : string {Bestiary 3.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {Bestiary 3.items} Length: min=2 max=67 Value type: object {Bestiary 3.items.[]} _id : string {Bestiary 3.items.[]._id} (4205 different values) img : string {Bestiary 3.items.[].img} (409 different values) name : string {Bestiary 3.items.[].name} (1689 different values) sort : integer {Bestiary 3.items.[].sort} (67 different values) system : object {Bestiary 3.items.[].system} [acBonus] : integer {Bestiary 3.items.[].system.acBonus} (6 different values) 4 (x8) 1 (x8) 2 (x7) 3 (x6) 6 (x3) 0 (x1) [actionType] : object {Bestiary 3.items.[].system.actionType} value : string {Bestiary 3.items.[].system.actionType.value} (4 different values) 'passive' (x1073) 'action' (x637) 'reaction' (x147) 'free' (x33) [actions] : object {Bestiary 3.items.[].system.actions} [value] : integer {Bestiary 3.items.[].system.actions.value} (3 different values) 1 (x390) 2 (x216) 3 (x31) [area] : object {Bestiary 3.items.[].system.area} [details] : string {Bestiary 3.items.[].system.area.details} (5 different values) 'all squares in a 20-foot-radius burst that contain plants' (x10) '10-foot emanation centered on the touched creature' (x5) '20-foot burst adjacent to a flat surface' (x3) '30-foot burst centered on you' (x2) '10-foot radius, 40-foot-tall cylinder' (x1) type : string {Bestiary 3.items.[].system.area.type} (5 different values) 'burst' (x180) 'emanation' (x98) 'cone' (x25) 'line' (x24) 'cylinder' (x4) value : integer {Bestiary 3.items.[].system.area.value} (12 different values) [attack] : object {Bestiary 3.items.[].system.attack} value : string {Bestiary 3.items.[].system.attack.value} (same value: '') [attackEffects] : object {Bestiary 3.items.[].system.attackEffects} [custom] : string {Bestiary 3.items.[].system.attackEffects.custom} (same value: '') value : array {Bestiary 3.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Bestiary 3.items.[].system.attackEffects.value.[]} (82 different values) [autoHeightenLevel] : object {Bestiary 3.items.[].system.autoHeightenLevel} [value] : integer {Bestiary 3.items.[].system.autoHeightenLevel.value} (9 different values) 4 (x10) 6 (x5) 2 (x4) 9 (x3) 5 (x3) 8 (x3) 7 (x2) 3 (x2) 10 (x1) [baseItem] : string {Bestiary 3.items.[].system.baseItem} (52 different values) [bonus] : object {Bestiary 3.items.[].system.bonus} value : integer {Bestiary 3.items.[].system.bonus.value} (44 different values) [bonusDamage] : object {Bestiary 3.items.[].system.bonusDamage} value : integer {Bestiary 3.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Bestiary 3.items.[].system.bulk} value : mixed float {Bestiary 3.items.[].system.bulk.value} (same value: 0,1) integer {Bestiary 3.items.[].system.bulk.value} (4 different values) 1 (x51) 2 (x43) 0 (x26) 4 (x3) [category] : string {Bestiary 3.items.[].system.category} (14 different values) [checkPenalty] : integer {Bestiary 3.items.[].system.checkPenalty} (4 different values) -2 (x14) -1 (x9) -3 (x3) 0 (x1) [containerId] : empty [cost] : object {Bestiary 3.items.[].system.cost} value : string {Bestiary 3.items.[].system.cost.value} (18 different values) [counteraction] : boolean {Bestiary 3.items.[].system.counteraction} (2 different values) False (x1571) True (x108) [damage] : object {Bestiary 3.items.[].system.damage} [0] : object {Bestiary 3.items.[].system.damage.0} [category] : empty formula : string {Bestiary 3.items.[].system.damage.0.formula} (41 different values) kinds : array {Bestiary 3.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Bestiary 3.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x274) 'healing' (x46) materials : array<> {Bestiary 3.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.damage.0.type} (14 different values) [applyMod] : mixed boolean {Bestiary 3.items.[].system.damage.0.applyMod} (2 different values) False (x169) True (x46) string {Bestiary 3.items.[].system.damage.0.applyMod} (same value: '0') [6BEyrCCNpDfJh5P8] : object {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8} applyMod : boolean {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: '14d6') kinds : array {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: 'fire') [damageType] : string {Bestiary 3.items.[].system.damage.damageType} (3 different values) 'piercing' (x54) 'slashing' (x27) 'bludgeoning' (x16) [dice] : integer {Bestiary 3.items.[].system.damage.dice} (same value: 1) [die] : string {Bestiary 3.items.[].system.damage.die} (6 different values) 'd6' (x42) 'd8' (x22) 'd4' (x16) 'd10' (x11) 'd12' (x5) '' (x1) [gcovwqxwitqchoin] : object {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [v1pnjhfu6e9akqe0] : object {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0} applyMod : boolean {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4') kinds : array {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void') [wnlxzlrxtrkk2bh3] : object {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3} applyMod : boolean {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: '2d8') kinds : array {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: 'cold') [defense] : object {Bestiary 3.items.[].system.defense} [passive] : object {Bestiary 3.items.[].system.defense.passive} statistic : string {Bestiary 3.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc') [save] : object {Bestiary 3.items.[].system.defense.save} basic : boolean {Bestiary 3.items.[].system.defense.save.basic} (2 different values) False (x365) True (x133) statistic : string {Bestiary 3.items.[].system.defense.save.statistic} (3 different values) 'will' (x246) 'fortitude' (x164) 'reflex' (x88) description : object {Bestiary 3.items.[].system.description} value : string {Bestiary 3.items.[].system.description.value} (1589 different values) [damageRolls] : object {Bestiary 3.items.[].system.damageRolls} [0] : object {Bestiary 3.items.[].system.damageRolls.0} [category] : string {Bestiary 3.items.[].system.damageRolls.0.category} (same value: 'persistent') damage : string {Bestiary 3.items.[].system.damageRolls.0.damage} (176 different values) damageType : string {Bestiary 3.items.[].system.damageRolls.0.damageType} (13 different values) [0292p8oxyrdz9uy2s5qw] : object {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw} damage : string {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damageType} (same value: 'mental') [05seryye4ou3qaiy1u5x] : object {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x} damage : string {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damageType} (same value: 'mental') [0c8x9uey5zmj2dgwit87] : object {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87} damage : string {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damageType} (same value: 'fire') [0chsncgwio6oa4tvhiql] : object {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql} damage : string {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damage} (same value: '1d12+9') damageType : string {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damageType} (same value: 'slashing') [0clqmiqe5okofwl8kwh8] : object {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8} damage : string {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damageType} (same value: 'spirit') [0f7oyfo60r9g0t07fk5g] : object {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g} damage : string {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damageType} (same value: 'fire') [0t0ocn1rgususlk5xpi2] : object {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2} damage : string {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damage} (same value: '2d6+10') damageType : string {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damageType} (same value: 'bludgeoning') [1] : object {Bestiary 3.items.[].system.damageRolls.1} [category] : string {Bestiary 3.items.[].system.damageRolls.1.category} (same value: 'persistent') damage : string {Bestiary 3.items.[].system.damageRolls.1.damage} (6 different values) '1d6' (x14) '1d4' (x3) '1d8' (x3) '2d6' (x2) '1' (x2) '2d8' (x1) damageType : string {Bestiary 3.items.[].system.damageRolls.1.damageType} (6 different values) 'bleed' (x9) 'spirit' (x7) 'cold' (x3) 'acid' (x3) 'fire' (x2) 'poison' (x1) [18iwqhrc6nknkhkn1ak2] : object {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2} damage : string {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damage} (same value: '1d8+9') damageType : string {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damageType} (same value: 'bludgeoning') [1ne0bp3sv7rrd60zf8bq] : object {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq} damage : string {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damageType} (same value: 'spirit') [1qi0e67lh482cospfhav] : object {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav} damage : string {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav.damage} (same value: '1d6+9') damageType : string {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav.damageType} (same value: 'slashing') [2] : object {Bestiary 3.items.[].system.damageRolls.2} damage : string {Bestiary 3.items.[].system.damageRolls.2.damage} (2 different values) '1d6' (x2) '1d4' (x1) damageType : string {Bestiary 3.items.[].system.damageRolls.2.damageType} (2 different values) 'bleed' (x2) 'spirit' (x1) [2005ykaehgact18upe7f] : object {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f} damage : string {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f.damage} (same value: '1d6+3') damageType : string {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f.damageType} (same value: 'piercing') [20kcgwjienncwupqson0] : object {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0} damage : string {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0.damageType} (same value: 'spirit') [267uqw4p10t14pt5awfd] : object {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd} damage : string {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damage} (same value: '2d8+9') damageType : string {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damageType} (same value: 'slashing') [2ctip8gjcfosidxgr09g] : object {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g} damage : string {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damageType} (same value: 'spirit') [2d1di89fbswx0dc4p976] : object {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976} damage : string {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damageType} (same value: 'mental') [2ltb0yg7gakvl6aeiait] : object {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait} damage : string {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damageType} (same value: 'vitality') [2nidy9sc20fchskzstqk] : object {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk} damage : string {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damage} (same value: '1d10') damageType : string {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damageType} (same value: 'mental') [2p9keesby282t907igw6] : object {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6} damage : string {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6.damage} (same value: '1d8 + 2') damageType : string {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6.damageType} (same value: 'piercing') [31gc18dd23yu8nre909e] : object {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e} damage : string {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e.damage} (same value: '2d10') damageType : string {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e.damageType} (same value: 'void') [34kw34o84zg492jxw6nt] : object {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt} damage : string {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damage} (same value: '1d12') damageType : string {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damageType} (same value: 'electricity') [41pvlnime1le7b9old2a] : object {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a} damage : string {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a.damageType} (same value: 'spirit') [4596ph26g3s6d0ynhey1] : object {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1} damage : string {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damage} (same value: '4d6') damageType : string {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damageType} (3 different values) 'fire' (x2) 'cold' (x2) 'acid' (x1) [4dqczvp8tr2djyih7lkw] : object {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw} damage : string {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damageType} (same value: 'cold') [4gxpjo50o0iw45sbyzlo] : object {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo} damage : string {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damageType} (same value: 'mental') [4h426ektuecci0wlmer6] : object {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6} damage : string {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6.damageType} (same value: 'spirit') [4q37cprhmqg527a4glho] : object {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho} damage : string {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho.damageType} (same value: 'spirit') [54mrmhvfugd8pmf1jdv2] : object {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2} damage : string {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damage} (same value: '1d12') damageType : string {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damageType} (same value: 'electricity') [5cz86iuy6g7938r499xq] : object {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq} damage : string {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damageType} (same value: 'cold') [5l5wap4egw9rho57k5l2] : object {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2} damage : string {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damageType} (same value: 'mental') [5p9q1rnbx6qpry1ciec8] : object {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8} damage : string {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damage} (same value: '2d12') damageType : string {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damageType} (same value: 'force') [6283fieltxwavj1plyh6] : object {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6} damage : string {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6.damageType} (4 different values) 'acid' (x2) 'cold' (x1) 'fire' (x1) 'void' (x1) [6rkyojic26mn8txdvql3] : object {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3} damage : string {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damage} (same value: '3d8') damageType : string {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damageType} (same value: 'electricity') [77vx191ki0vtrcymyfo5] : object {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5} damage : string {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damageType} (same value: 'fire') [801or5jq1ip645d47j9u] : object {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u} damage : string {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u.damageType} (same value: 'spirit') [83orcawp5ooir026ebdc] : object {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc} damage : string {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc.damageType} (same value: 'cold') [857sbtp841exhxa60v9o] : object {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o} damage : string {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o.damage} (same value: '4d8+23') damageType : string {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o.damageType} (same value: 'acid') [8Gk7e9azm19UMxsa] : object {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa} damage : string {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damage} (same value: '1d8+4') damageType : string {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damageType} (same value: 'piercing') [8a49gf7iwdxq2kp40clf] : object {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf} damage : string {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (same value: '1d6+8') damageType : string {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: 'bludgeoning') [8nd7d47h3d3m8ogal8ld] : object {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld} damage : string {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damage} (same value: '1d6+4') damageType : string {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damageType} (same value: 'piercing') [8wu53v250mtw3o5sq7ie] : object {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie} damage : string {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damageType} (same value: 'spirit') [92ru4bdcylkbjormfaqn] : object {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn} damage : string {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damageType} (same value: 'mental') [931covuueh44fb2407d4] : object {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4} damage : string {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4.damage} (same value: '2d12') damageType : string {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4.damageType} (same value: 'cold') [9klwwfsbk9d3huw0b8dv] : object {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv} damage : string {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damage} (same value: '1d8+4') damageType : string {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damageType} (same value: 'bludgeoning') [9yoqrs32edjih02dpw60] : object {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60} damage : string {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damageType} (same value: 'mental') [Gh5aoRgXD8qGkqgD] : object {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD} damage : string {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damage} (same value: '1d8+4') damageType : string {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damageType} (same value: 'slashing') [a6d4j2q4po67wqa40vcj] : object {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj} damage : string {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damageType} (same value: 'spirit') [a7r7aqpsoopx2iiszaaq] : object {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq} damage : string {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damageType} (same value: 'fire') [amxdotshcvdurbixf6jb] : object {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb} damage : string {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damage} (same value: '4d12+18') damageType : string {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damageType} (same value: 'piercing') [b3v191sg3ku1te39nczu] : object {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu} damage : string {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damageType} (same value: 'mental') [b6xprn81aerbk960ia5q] : object {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q} damage : string {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damageType} (same value: 'spirit') [bp5d1t7n1pfm1gah67vu] : object {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu} damage : string {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damage} (same value: '3d6') damageType : string {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damageType} (same value: 'poison') [bwj9oiig5v68sm729kk3] : object {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3} damage : string {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damageType} (same value: 'spirit') [by5cqzhyzabt6pfeqtb5] : object {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5} damage : string {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damageType} (same value: 'electricity') [c18tjplaeao8ozr1g8p5] : object {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5} damage : string {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damageType} (same value: 'fire') [c6jufmqvwaw0wlb3zch8] : object {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8} damage : string {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damageType} (same value: 'spirit') [c8wb7ga60gfabcch9jq8] : object {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8} damage : string {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damage} (same value: '2d8+13') damageType : string {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damageType} (same value: 'piercing') [c93kre9lzn8r89hogiqq] : object {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq} damage : string {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damage} (same value: '1d10') damageType : string {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damageType} (same value: 'void') [c9y4pk1vs2ty3p1xjzht] : object {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht} damage : string {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damageType} (same value: 'void') [chf0ts2617tewo1zq3qj] : object {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj} damage : string {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damageType} (same value: 'void') [cibqxfvsrd3kdy87cfm6] : object {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6} damage : string {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damageType} (same value: 'slashing') [cqmmnrqjk5x1pllk1hsx] : object {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx} damage : string {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damageType} (same value: 'sonic') [ctwgah9r0rlwq8apj069] : object {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069} damage : string {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damageType} (same value: 'spirit') [dhunb72laz8xpto9umkx] : object {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx} damage : string {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damageType} (same value: 'fire') [dov7matt2y5jxap07tnv] : object {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv} damage : string {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damageType} (same value: 'spirit') [dpqc02n4h1jp18rundv5] : object {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5} damage : string {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damage} (same value: '4d8+18') damageType : string {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damageType} (same value: 'slashing') [dvarv5oaimn6exfdm3hz] : object {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz} damage : string {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damage} (same value: '2d8+9') damageType : string {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damageType} (same value: 'mental') [e11bamvawfq2ku1sxfi2] : object {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2} damage : string {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damageType} (same value: 'vitality') [e30481rbp6g1b2cgivij] : object {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij} damage : string {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damageType} (same value: 'poison') [ebur9kza0mcjvrt31xz3] : object {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3} damage : string {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damageType} (same value: 'spirit') [ep9iydsp6gsbkhpwoh5y] : object {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y} damage : string {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damageType} (same value: 'spirit') [eroapbwbewgao6hhrcpk] : object {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk} damage : string {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damageType} (same value: 'sonic') [ewy54xdivgkefrujno1u] : object {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u} damage : string {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damage} (same value: '4d6') damageType : string {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damageType} (same value: 'mental') [exmyedfgq2cxnxyuppac] : object {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac} damage : string {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damage} (same value: '1d8+5') damageType : string {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damageType} (same value: 'slashing') [f98avpdf9cqk94xicz87] : object {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87} damage : string {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damage} (same value: '5d6') damageType : string {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damageType} (same value: 'untyped') [fp84sqbg7ri2uvdwtjrh] : object {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh} damage : string {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damageType} (same value: 'electricity') [fwza92gscc5dlbdw6n91] : object {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91} damage : string {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damageType} (same value: 'spirit') [g0ncjnd5enshb8y0yurh] : object {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh} damage : string {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damageType} (same value: 'void') [g8u5oqxd59tb8ke26pv5] : object {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5} damage : string {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damage} (same value: '3d6') damageType : string {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damageType} (same value: 'mental') [gid92137za6t4bss3vle] : object {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle} damage : string {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle.damage} (same value: '2d6 + 8') damageType : string {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle.damageType} (same value: 'slashing') [gj361eku2o8e4t0kykkj] : object {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj} damage : string {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damage} (same value: '2d6+9') damageType : string {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damageType} (same value: 'piercing') [gw6sapjwrww8zahe1e2p] : object {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p} damage : string {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damageType} (same value: 'spirit') [gx94kr7jops2ms363t2j] : object {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j} damage : string {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damageType} (same value: 'mental') [h0nbg0ibk11gyhxpehat] : object {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat} damage : string {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damageType} (same value: 'vitality') [h1z40j0yq6i7vq8eq9x1] : object {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1} damage : string {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damage} (same value: '2d8+4') damageType : string {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damageType} (same value: 'slashing') [hiti75pcwni2cf0x8j8b] : object {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b} damage : string {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damage} (same value: '3d6') damageType : string {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damageType} (same value: 'mental') [hzgwhsw749q1z65m76lu] : object {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu} damage : string {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damageType} (same value: 'spirit') [i2rge0b6mdrc9fzunsyv] : object {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv} damage : string {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damageType} (same value: 'piercing') [i6p05gzqtdhzqb91ehmf] : object {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf} damage : string {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damage} (same value: '3d6+4') damageType : string {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damageType} (same value: 'piercing') [iq9wb7bx76hgkbdg356e] : object {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e} damage : string {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damage} (same value: '4d6') damageType : string {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damageType} (same value: 'mental') [iv7db9ztheby88uhvy7f] : object {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f} damage : string {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damageType} (same value: 'vitality') [jd0gm1sb64igjoco4msj] : object {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj} damage : string {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damage} (same value: '2d10+6') damageType : string {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damageType} (same value: 'bludgeoning') [jdVUSJ69OVjOAeSW] : object {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW} damage : string {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damageType} (same value: 'fire') [ji3z5r8g4djs2beh81sq] : object {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq} damage : string {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damage} (same value: '1d6 + 2') damageType : string {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damageType} (same value: 'slashing') [jlze6obl9t01ticuowg7] : object {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7} damage : string {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damage} (same value: '2d12+9') damageType : string {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damageType} (same value: 'piercing') [jyut2lsupynxju85e6lz] : object {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz} damage : string {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damage} (same value: '3d8+16') damageType : string {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damageType} (same value: 'slashing') [k6tfh9nhwh5d1qvqmfl5] : object {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5} damage : string {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damageType} (same value: 'piercing') [kmm64hufmoml4polor0l] : object {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l} damage : string {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l.damage} (same value: '2d12') damageType : string {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l.damageType} (same value: 'cold') [l0iswoesdkd65dcwm9dk] : object {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk} damage : string {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damage} (same value: '2d8') damageType : string {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damageType} (same value: 'cold') [l8mhg4lhlz8a7sl3ybu7] : object {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7} damage : string {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damage} (same value: '1d8+2') damageType : string {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damageType} (same value: 'mental') [liw3ydkpujf7poobgldo] : object {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo} damage : string {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damage} (same value: '1d10') damageType : string {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damageType} (same value: 'mental') [llj0j3fn07o0bcdc6ern] : object {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern} damage : string {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damage} (same value: '4d8+20') damageType : string {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damageType} (same value: 'bludgeoning') [lvl05qe7j98xynn1v0cw] : object {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw} damage : string {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damage} (same value: '2d8') damageType : string {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damageType} (same value: 'fire') [mk0m3fpp8ifltcwcftxt] : object {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt} damage : string {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damage} (same value: '2d8+13') damageType : string {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damageType} (same value: 'bludgeoning') [mmqtwgjt3v7wpwru4fud] : object {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud} damage : string {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damageType} (same value: 'vitality') [mv6466icizpy4idlmga8] : object {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8} damage : string {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8.damageType} (same value: 'mental') [mvtwtj5old8cg2naucbe] : object {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe} damage : string {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damageType} (same value: 'fire') [n3fg8uxtmtrbylc9zkfi] : object {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi} damage : string {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damageType} (same value: 'fire') [nr2zfc4ylpm5rfa0zg5n] : object {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n} damage : string {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damage} (same value: '3d10+9') damageType : string {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damageType} (same value: 'bludgeoning') [nv0jqb0h8y0lxnyj8dnq] : object {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq} damage : string {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damage} (same value: '2d10') damageType : string {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damageType} (same value: 'void') [o54hy2st7ndeq1o6jo3c] : object {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c} damage : string {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damage} (same value: '2d8 + 9') damageType : string {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damageType} (same value: 'piercing') [o5osapabtq8jcc9rlo8z] : object {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z} damage : string {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damage} (same value: '10d6') damageType : string {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damageType} (same value: 'force') [ov7cqd6r4qg8qbukso7v] : object {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v} damage : string {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damage} (same value: '2d12') damageType : string {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damageType} (same value: 'cold') [p6uzjb18vos3d6jo26hy] : object {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy} damage : string {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damage} (same value: '2d6+10') damageType : string {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damageType} (same value: 'piercing') [p9jak0h1nbguguglcesr] : object {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr} damage : string {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damageType} (same value: 'spirit') [pi2a7yev6aq01rhd9rro] : object {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro} damage : string {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damageType} (same value: 'force') [q0qr3kjhjl9dzj8s1x8e] : object {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e} damage : string {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damage} (same value: '2d8+13') damageType : string {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damageType} (same value: 'slashing') [q1ve4p37s7nztcldvub0] : object {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0} damage : string {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damageType} (same value: 'void') [q78toso3wby243bz0d44] : object {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44} damage : string {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44.damage} (same value: '2d10+2') damageType : string {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44.damageType} (same value: 'bludgeoning') [qeul1256059lhg6wwd3q] : object {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q} damage : string {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damage} (same value: '2d10') damageType : string {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damageType} (same value: 'void') [qj1pkhjfxy8pf4jasgu9] : object {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9} damage : string {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damageType} (same value: 'spirit') [qkkpw80ck1lqkcu5mhi9] : object {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9} damage : string {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damage} (same value: '2d8+10') damageType : string {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damageType} (same value: 'slashing') [qlw99qcvx679wiofpqgq] : object {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq} damage : string {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damage} (same value: '3d6') damageType : string {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damageType} (same value: 'spirit') [qlx9h0ocy33subnnt216] : object {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216} damage : string {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damageType} (same value: 'force') [qq5c4bdanojt7h696n4z] : object {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z} damage : string {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damageType} (same value: 'cold') [qsvicnwjcigwc1dscsvt] : object {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt} damage : string {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damage} (same value: '4d6') damageType : string {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damageType} (3 different values) 'fire' (x2) 'cold' (x2) 'acid' (x1) [qwt0acuu6vpni2gnrtot] : object {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot} damage : string {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damage} (same value: '3d10+16') damageType : string {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damageType} (same value: 'piercing') [r5ffl1jxnyp3k4uayfnd] : object {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd} damage : string {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damageType} (same value: 'spirit') [rmps9mt8ll3dhu97yl5s] : object {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s} damage : string {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damageType} (same value: 'mental') [rsens59ppqr8mw404lca] : object {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca} damage : string {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca.damageType} (same value: 'poison') [s7brdomp71onnti57seg] : object {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg} damage : string {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg.damageType} (same value: 'mental') [s7l8cpr2micnkscqxqo5] : object {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5} damage : string {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damage} (same value: '2d6+7') damageType : string {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damageType} (same value: 'slashing') [svyc3b7utsajqerghnez] : object {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez} damage : string {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez.damageType} (same value: 'bludgeoning') [t5tatin740jycg7yf562] : object {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562} damage : string {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562.damageType} (same value: 'fire') [tcics53v34s147hfgvf7] : object {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7} damage : string {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7.damage} (same value: '2d10+5') damageType : string {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7.damageType} (same value: 'slashing') [tk48tvvq4l7m3s62mmhu] : object {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu} damage : string {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damageType} (same value: 'spirit') [tmmfdu8em9eeqdhssfor] : object {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor} damage : string {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damageType} (same value: 'cold') [tzm8oydo2xt3n0md8ciy] : object {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy} damage : string {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damage} (same value: '2d8 + 9') damageType : string {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damageType} (same value: 'untyped') [u2qkj77ca6i2eg8dym9m] : object {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m} damage : string {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damage} (same value: '2d6+4') damageType : string {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damageType} (same value: 'slashing') [u5pe5ykvafssyihotpql] : object {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql} damage : string {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damageType} (same value: 'vitality') [ubzntuxwiima9sq18y55] : object {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55} damage : string {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damage} (same value: '3d6+9') damageType : string {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damageType} (same value: 'piercing') [utzuyyc2rr1i52jq9gm5] : object {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5} damage : string {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damage} (same value: '3d6') damageType : string {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damageType} (same value: 'spirit') [v54esdehe3ditkjshpen] : object {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen} damage : string {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen.damageType} (same value: 'cold') [vlom5kdyn1m8ije9vanq] : object {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq} damage : string {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damage} (same value: '1d12') damageType : string {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damageType} (same value: 'electricity') [voqldw5uwvbpyfttzm44] : object {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44} damage : string {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damageType} (same value: 'spirit') [vvk1uwyp3nnvlqc24jzg] : object {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg} damage : string {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damage} (same value: '2d12') damageType : string {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damageType} (same value: 'mental') [w9qzsteb6tkmoqekrmm2] : object {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2} damage : string {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: 'void') [wc3m4uv5q6bray3crw5y] : object {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y} damage : string {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damageType} (same value: 'acid') [wfzqongy0qb4jngvti4k] : object {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k} damage : string {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damage} (same value: '3d6+13') damageType : string {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damageType} (same value: 'slashing') [wu17sjwqujgns2xukamc] : object {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc} damage : string {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damageType} (same value: 'spirit') [wyn9lhqgpbjsjmgxgh7w] : object {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w} damage : string {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damage} (same value: '1d12') damageType : string {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damageType} (same value: 'electricity') [x87b83iqz9ejdn5nebuu] : object {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu} damage : string {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damage} (same value: '3d6') damageType : string {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damageType} (same value: 'poison') [xen556c97384hi65wrvw] : object {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw} damage : string {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw.damage} (same value: '1d6+5') damageType : string {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw.damageType} (same value: 'piercing') [y21khg942dlorgxk1k43] : object {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43} damage : string {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43.damage} (same value: '2d6+5') damageType : string {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43.damageType} (same value: 'piercing') [yrhh43blaq9kjtqhcxla] : object {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla} damage : string {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damageType} (same value: 'spirit') [z2505gwe2rsxdyto1vya] : object {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya} damage : string {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damageType} (same value: 'spirit') [zl22og5rfwrlah77bh0g] : object {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g} damage : string {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damage} (same value: '2d8') damageType : string {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damageType} (same value: 'poison') [zy158t1fu28edcdkdpx5] : object {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5} damage : string {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damageType} (same value: 'spirit') [zz5sqqx22mp5poqf3hjv] : object {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv} damage : string {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damage} (same value: '2d12') damageType : string {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damageType} (same value: 'force') [deathNote] : boolean {Bestiary 3.items.[].system.deathNote} (same value: True) [dexCap] : integer {Bestiary 3.items.[].system.dexCap} (6 different values) 1 (x8) 4 (x7) 2 (x6) 0 (x3) 3 (x2) 5 (x1) [duration] : object {Bestiary 3.items.[].system.duration} [sustained] : boolean {Bestiary 3.items.[].system.duration.sustained} (2 different values) False (x1513) True (x167) value : mixed string {Bestiary 3.items.[].system.duration.value} (26 different values) integer {Bestiary 3.items.[].system.duration.value} (2 different values) 0 (x5) 1 (x1) [expiry] : string {Bestiary 3.items.[].system.duration.expiry} (same value: 'turn-start') [unit] : string {Bestiary 3.items.[].system.duration.unit} (same value: 'days') [equipped] : object {Bestiary 3.items.[].system.equipped} carryType : string {Bestiary 3.items.[].system.equipped.carryType} (2 different values) 'held' (x89) 'worn' (x88) [handsHeld] : integer {Bestiary 3.items.[].system.equipped.handsHeld} (3 different values) 0 (x72) 1 (x65) 2 (x24) [inSlot] : boolean {Bestiary 3.items.[].system.equipped.inSlot} (2 different values) True (x25) False (x3) [invested] : empty [frequency] : object {Bestiary 3.items.[].system.frequency} max : integer {Bestiary 3.items.[].system.frequency.max} (2 different values) 1 (x74) 2 (x1) per : string {Bestiary 3.items.[].system.frequency.per} (8 different values) 'day' (x30) 'round' (x18) 'PT1H' (x15) 'PT10M' (x6) 'PT1M' (x3) 'turn' (x1) 'P1M' (x1) 'P1Y' (x1) [value] : integer {Bestiary 3.items.[].system.frequency.value} (2 different values) 1 (x54) 2 (x1) [group] : string {Bestiary 3.items.[].system.group} (20 different values) [hardness] : integer {Bestiary 3.items.[].system.hardness} (3 different values) 0 (x171) 3 (x3) 5 (x3) [heightening] : object {Bestiary 3.items.[].system.heightening} [damage] : object {Bestiary 3.items.[].system.heightening.damage} [0] : string {Bestiary 3.items.[].system.heightening.damage.0} (12 different values) [6BEyrCCNpDfJh5P8] : string {Bestiary 3.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: '2d6') [v1pnjhfu6e9akqe0] : string {Bestiary 3.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4') [wnlxzlrxtrkk2bh3] : string {Bestiary 3.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: '1d8') [interval] : integer {Bestiary 3.items.[].system.heightening.interval} (3 different values) 1 (x222) 2 (x26) 4 (x1) [levels] : object {Bestiary 3.items.[].system.heightening.levels} [10] : object {Bestiary 3.items.[].system.heightening.levels.10} [area] : object {Bestiary 3.items.[].system.heightening.levels.10.area} areaType : string {Bestiary 3.items.[].system.heightening.levels.10.area.areaType} (same value: 'burst') value : string {Bestiary 3.items.[].system.heightening.levels.10.area.value} (2 different values) '1320' (x9) '1000' (x6) [damage] : object {Bestiary 3.items.[].system.heightening.levels.10.damage} 0 : object {Bestiary 3.items.[].system.heightening.levels.10.damage.0} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.heightening.levels.10.damage.0.formula} (same value: '10d6') materials : array<> {Bestiary 3.items.[].system.heightening.levels.10.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.10.damage.0.type} (same value: 'void') [range] : object {Bestiary 3.items.[].system.heightening.levels.10.range} value : string {Bestiary 3.items.[].system.heightening.levels.10.range.value} (2 different values) 'half a mile' (x9) '2200 feet' (x6) [2] : object {Bestiary 3.items.[].system.heightening.levels.2} target : object {Bestiary 3.items.[].system.heightening.levels.2.target} value : string {Bestiary 3.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less') [3] : object {Bestiary 3.items.[].system.heightening.levels.3} [area] : object {Bestiary 3.items.[].system.heightening.levels.3.area} areaType : string {Bestiary 3.items.[].system.heightening.levels.3.area.areaType} (same value: 'cone') value : string {Bestiary 3.items.[].system.heightening.levels.3.area.value} (same value: '30') [damage] : object {Bestiary 3.items.[].system.heightening.levels.3.damage} 0 : object {Bestiary 3.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {Bestiary 3.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {Bestiary 3.items.[].system.heightening.levels.3.range} value : string {Bestiary 3.items.[].system.heightening.levels.3.range.value} (3 different values) '60 feet' (x14) '500 feet' (x9) 'touch' (x1) [target] : object {Bestiary 3.items.[].system.heightening.levels.3.target} value : string {Bestiary 3.items.[].system.heightening.levels.3.target.value} (6 different values) '10 objects' (x30) '1 unattended object with a Bulk of 1 or less' (x18) '5 creatures' (x17) '1 object of 3 bulk or less, or 1 creature' (x4) 'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x3) '1 creature' (x1) [4] : object {Bestiary 3.items.[].system.heightening.levels.4} [area] : object {Bestiary 3.items.[].system.heightening.levels.4.area} areaType : string {Bestiary 3.items.[].system.heightening.levels.4.area.areaType} (2 different values) 'emanation' (x10) 'burst' (x2) value : string {Bestiary 3.items.[].system.heightening.levels.4.area.value} (same value: '20') [range] : object {Bestiary 3.items.[].system.heightening.levels.4.range} value : string {Bestiary 3.items.[].system.heightening.levels.4.range.value} (3 different values) '30 feet' (x12) '20 feet' (x10) '60 feet' (x2) [target] : object {Bestiary 3.items.[].system.heightening.levels.4.target} value : string {Bestiary 3.items.[].system.heightening.levels.4.target.value} (4 different values) '10 creatures' (x16) '10 creatures you know by name and have met in person' (x9) '2 creatures' (x9) '10 willing living creatures' (x5) [5] : object {Bestiary 3.items.[].system.heightening.levels.5} [damage] : object {Bestiary 3.items.[].system.heightening.levels.5.damage} 0 : object {Bestiary 3.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {Bestiary 3.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {Bestiary 3.items.[].system.heightening.levels.5.range} value : string {Bestiary 3.items.[].system.heightening.levels.5.range.value} (3 different values) '1 mile' (x26) '60 feet' (x18) '120 feet' (x14) [target] : object {Bestiary 3.items.[].system.heightening.levels.5.target} value : string {Bestiary 3.items.[].system.heightening.levels.5.target.value} (3 different values) '10 creatures' (x8) '1 specific object or type of object, or a specific creature or ancestry' (x5) 'up to three weapons, each of which must be wielded by you or a willing ally, or else unattended' (x1) [time] : object {Bestiary 3.items.[].system.heightening.levels.5.time} value : string {Bestiary 3.items.[].system.heightening.levels.5.time.value} (same value: '3') [traits] : object {Bestiary 3.items.[].system.heightening.levels.5.traits} value : array {Bestiary 3.items.[].system.heightening.levels.5.traits.value} Length: min=2 max=2 Value type: string {Bestiary 3.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) 'concentrate' (x2) 'manipulate' (x2) [6] : object {Bestiary 3.items.[].system.heightening.levels.6} [range] : object {Bestiary 3.items.[].system.heightening.levels.6.range} value : string {Bestiary 3.items.[].system.heightening.levels.6.range.value} (same value: '30 feet') [target] : object {Bestiary 3.items.[].system.heightening.levels.6.target} value : string {Bestiary 3.items.[].system.heightening.levels.6.target.value} (5 different values) 'any number of objects' (x30) '10 creatures' (x12) '5 creatures' (x2) '1 or 10 creatures' (x1) '10 willing creatures' (x1) [7] : object {Bestiary 3.items.[].system.heightening.levels.7} [area] : object {Bestiary 3.items.[].system.heightening.levels.7.area} areaType : string {Bestiary 3.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone') value : string {Bestiary 3.items.[].system.heightening.levels.7.area.value} (same value: '60') [damage] : object {Bestiary 3.items.[].system.heightening.levels.7.damage} 0 : object {Bestiary 3.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {Bestiary 3.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {Bestiary 3.items.[].system.heightening.levels.7.target} value : string {Bestiary 3.items.[].system.heightening.levels.7.target.value} (5 different values) '1 unattended object with a Bulk of 2 or less' (x18) '6 creatures' (x14) '5 creatures' (x9) '10 creatures' (x4) '1 or any number of creatures' (x1) [8] : object {Bestiary 3.items.[].system.heightening.levels.8} target : object {Bestiary 3.items.[].system.heightening.levels.8.target} value : string {Bestiary 3.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [9] : object {Bestiary 3.items.[].system.heightening.levels.9} [damage] : object {Bestiary 3.items.[].system.heightening.levels.9.damage} 0 : object {Bestiary 3.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {Bestiary 3.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {Bestiary 3.items.[].system.heightening.levels.9.range} value : string {Bestiary 3.items.[].system.heightening.levels.9.range.value} (same value: '30 feet') [target] : object {Bestiary 3.items.[].system.heightening.levels.9.target} value : string {Bestiary 3.items.[].system.heightening.levels.9.target.value} (4 different values) '5 creatures' (x2) '10 creatures that aren\'t on their home plane' (x2) 'up to 10 creatures' (x2) 'you and up to five additional willing creatures' (x1) [type] : string {Bestiary 3.items.[].system.heightening.type} (2 different values) 'fixed' (x313) 'interval' (x249) [hp] : object {Bestiary 3.items.[].system.hp} max : integer {Bestiary 3.items.[].system.hp.max} (4 different values) 0 (x171) 20 (x3) 12 (x2) 6 (x1) value : integer {Bestiary 3.items.[].system.hp.value} (4 different values) 0 (x171) 20 (x4) 12 (x1) 6 (x1) [level] : object {Bestiary 3.items.[].system.level} value : integer {Bestiary 3.items.[].system.level.value} (11 different values) [location] : object {Bestiary 3.items.[].system.location} [heightenedLevel] : integer {Bestiary 3.items.[].system.location.heightenedLevel} (10 different values) 4 (x139) 5 (x133) 2 (x122) 7 (x107) 6 (x101) 3 (x93) 1 (x88) 9 (x86) 8 (x64) 10 (x33) [uses] : object {Bestiary 3.items.[].system.location.uses} [max] : integer {Bestiary 3.items.[].system.location.uses.max} (2 different values) 3 (x65) 2 (x29) value : integer {Bestiary 3.items.[].system.location.uses.value} (3 different values) 3 (x65) 2 (x29) 1 (x1) [value] : string {Bestiary 3.items.[].system.location.value} (194 different values) [material] : object {Bestiary 3.items.[].system.material} [grade] : string {Bestiary 3.items.[].system.material.grade} (2 different values) 'standard' (x1) 'high' (x1) [type] : string {Bestiary 3.items.[].system.material.type} (2 different values) 'duskwood' (x1) 'cold-iron' (x1) [mod] : object {Bestiary 3.items.[].system.mod} value : integer {Bestiary 3.items.[].system.mod.value} (29 different values) [overlays] : object {Bestiary 3.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [37gy7l19tik74o4s] : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x25) 'healing' (x25) 'manipulate' (x25) 'vitality' (x25) [4gyp3qlsv5ywdyjq] : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x6) 'manipulate' (x6) 'void' (x6) [7qdtetowq348s9oc] : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x25) 'healing' (x25) 'manipulate' (x25) 'vitality' (x25) [a33QUFoKgoOprovO] : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO} name : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: 'Lay on Hands (Vs. Undead)') overlayType : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) system : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system} damage : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} 37YW4ZGhxx7Y2mdI : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} applyMod : boolean {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: '1d6') kinds : array {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: 'vitality') defense : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} save : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} basic : boolean {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) statistic : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: 'fortitude') heightening : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} damage : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} 37YW4ZGhxx7Y2mdI : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: '1d6') interval : integer {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) type : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: 'interval') [cUFX7ExSLeoa3vIF] : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [lfxcoz2d3f8j2zq1] : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x25) 'healing' (x25) 'manipulate' (x25) 'vitality' (x25) [pq7cxntbz4s8g5ik] : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x6) 'manipulate' (x6) 'void' (x6) [uLuOg62dVyxvbW66] : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66} name : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: 'Lay on Hands (Healing)') overlayType : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) system : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system} damage : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} b39tbePoPlJSzLku : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} applyMod : boolean {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: '6') kinds : array {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: 'healing') materials : array<> {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: 'vitality') heightening : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} damage : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} b39tbePoPlJSzLku : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: '6') interval : integer {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) type : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: 'interval') [z04svm1cvfcxtplb] : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x6) 'manipulate' (x6) 'void' (x6) [zFWsMjoeCnLxqJaV] : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [overrides] : array<> {Bestiary 3.items.[].system.overrides} Length: min=0 max=0 Value type: empty [prepared] : object {Bestiary 3.items.[].system.prepared} [flexible] : boolean {Bestiary 3.items.[].system.prepared.flexible} (same value: False) value : string {Bestiary 3.items.[].system.prepared.value} (4 different values) 'innate' (x175) 'prepared' (x21) 'focus' (x13) 'spontaneous' (x9) [price] : object {Bestiary 3.items.[].system.price} [per] : integer {Bestiary 3.items.[].system.price.per} (same value: 10) value : object {Bestiary 3.items.[].system.price.value} [cp] : integer {Bestiary 3.items.[].system.price.value.cp} (2 different values) 1 (x5) 5 (x1) [gp] : integer {Bestiary 3.items.[].system.price.value.gp} (14 different values) [sp] : integer {Bestiary 3.items.[].system.price.value.sp} (8 different values) 1 (x22) 2 (x10) 6 (x6) 9 (x5) 5 (x3) 4 (x2) 8 (x2) 3 (x1) [proficiency] : object {Bestiary 3.items.[].system.proficiency} value : integer {Bestiary 3.items.[].system.proficiency.value} (same value: 1) [proficient] : object {Bestiary 3.items.[].system.proficient} value : integer {Bestiary 3.items.[].system.proficient.value} (same value: 0) publication : object {Bestiary 3.items.[].system.publication} license : string {Bestiary 3.items.[].system.publication.license} (2 different values) 'OGL' (x4623) 'ORC' (x54) remaster : boolean {Bestiary 3.items.[].system.publication.remaster} (2 different values) False (x4623) True (x54) title : string {Bestiary 3.items.[].system.publication.title} (7 different values) '' (x2184) 'Pathfinder Core Rulebook' (x1770) 'Pathfinder Bestiary' (x584) 'Pathfinder Player Core' (x54) 'Pathfinder Bestiary 2' (x39) 'Pathfinder Bestiary 3' (x35) 'Pathfinder Advanced Player\'s Guide' (x11) [references] : object {Bestiary 3.items.[].system.references} children : array<> {Bestiary 3.items.[].system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {Bestiary 3.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {Bestiary 3.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {Bestiary 3.items.[].system.references.overrides} Length: min=0 max=0 Value type: empty rules : ignored (Foundry rules object) {Bestiary 3.items.[].system.rules} [quantity] : integer {Bestiary 3.items.[].system.quantity} (11 different values) [range] : mixed object {Bestiary 3.items.[].system.range} value : string {Bestiary 3.items.[].system.range.value} (18 different values) integer {Bestiary 3.items.[].system.range} (6 different values) 60 (x9) 100 (x8) 20 (x4) 30 (x2) 50 (x2) 120 (x1) [reload] : object {Bestiary 3.items.[].system.reload} value : string {Bestiary 3.items.[].system.reload.value} (4 different values) '' (x52) '-' (x22) '0' (x18) '1' (x5) [requirements] : string {Bestiary 3.items.[].system.requirements} (3 different values) '' (x1673) '3 gp silver bell focus' (x4) 'You have a deity' (x2) [ritual] : object {Bestiary 3.items.[].system.ritual} primary : object {Bestiary 3.items.[].system.ritual.primary} check : string {Bestiary 3.items.[].system.ritual.primary.check} (14 different values) secondary : object {Bestiary 3.items.[].system.ritual.secondary} casters : integer {Bestiary 3.items.[].system.ritual.secondary.casters} (6 different values) 1 (x26) 0 (x19) 2 (x5) 6 (x2) 3 (x1) 4 (x1) checks : string {Bestiary 3.items.[].system.ritual.secondary.checks} (16 different values) [runes] : object {Bestiary 3.items.[].system.runes} [potency] : integer {Bestiary 3.items.[].system.runes.potency} (4 different values) 0 (x84) 1 (x30) 2 (x6) 3 (x4) [property] : array {Bestiary 3.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Bestiary 3.items.[].system.runes.property.[]} (4 different values) 'returning' (x2) 'glamered' (x1) 'ghostTouch' (x1) 'disrupting' (x1) [reinforcing] : integer {Bestiary 3.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {Bestiary 3.items.[].system.runes.resilient} (3 different values) 0 (x22) 1 (x3) 2 (x2) [striking] : integer {Bestiary 3.items.[].system.runes.striking} (4 different values) 0 (x70) 1 (x22) 2 (x4) 3 (x1) [selfEffect] : object {Bestiary 3.items.[].system.selfEffect} name : string {Bestiary 3.items.[].system.selfEffect.name} (2 different values) 'Effect: Ectoplasmic Form (Physical)' (x2) 'Effect: Challenge Foe' (x1) uuid : string {Bestiary 3.items.[].system.selfEffect.uuid} (2 different values) 'Compendium.pf2e.bestiary-effects.Item.Effect: Ectoplasmic Form (Physical)' (x2) 'Compendium.pf2e.bestiary-effects.Item.Effect: Challenge Foe' (x1) [showSlotlessLevels] : object {Bestiary 3.items.[].system.showSlotlessLevels} value : boolean {Bestiary 3.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Bestiary 3.items.[].system.size} (5 different values) 'med' (x152) 'lg' (x17) 'grg' (x6) 'tiny' (x1) 'huge' (x1) [slots] : object {Bestiary 3.items.[].system.slots} [slot0] : object {Bestiary 3.items.[].system.slots.slot0} max : integer {Bestiary 3.items.[].system.slots.slot0.max} (2 different values) 5 (x20) 2 (x1) prepared : array {Bestiary 3.items.[].system.slots.slot0.prepared} Length: min=2 max=5 Value type: object {Bestiary 3.items.[].system.slots.slot0.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot0.prepared.[].id} (102 different values) [slot1] : object {Bestiary 3.items.[].system.slots.slot1} max : integer {Bestiary 3.items.[].system.slots.slot1.max} (3 different values) 3 (x21) 4 (x6) 2 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot1.prepared} Length: min=3 max=4 Value type: object {Bestiary 3.items.[].system.slots.slot1.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot1.prepared.[].id} (67 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot1.value} (3 different values) 3 (x4) 4 (x2) 2 (x1) [slot10] : object {Bestiary 3.items.[].system.slots.slot10} max : integer {Bestiary 3.items.[].system.slots.slot10.max} (same value: 1) [prepared] : array {Bestiary 3.items.[].system.slots.slot10.prepared} Length: min=1 max=1 Value type: object {Bestiary 3.items.[].system.slots.slot10.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot10.prepared.[].id} (same value: 'OsnlbHdo6NGlxgPU') value : integer {Bestiary 3.items.[].system.slots.slot10.value} (same value: 1) [slot2] : object {Bestiary 3.items.[].system.slots.slot2} max : integer {Bestiary 3.items.[].system.slots.slot2.max} (3 different values) 3 (x21) 4 (x2) 2 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot2.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot2.prepared.[].id} (60 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot2.value} (3 different values) 4 (x2) 2 (x1) 3 (x1) [slot3] : object {Bestiary 3.items.[].system.slots.slot3} max : integer {Bestiary 3.items.[].system.slots.slot3.max} (4 different values) 3 (x19) 4 (x2) 1 (x1) 2 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot3.prepared} Length: min=2 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot3.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot3.prepared.[].id} (54 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot3.value} (3 different values) 4 (x2) 3 (x1) 1 (x1) [slot4] : object {Bestiary 3.items.[].system.slots.slot4} max : integer {Bestiary 3.items.[].system.slots.slot4.max} (2 different values) 3 (x18) 4 (x2) [prepared] : array {Bestiary 3.items.[].system.slots.slot4.prepared} Length: min=3 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot4.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot4.prepared.[].id} (50 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot4.value} (2 different values) 4 (x2) 3 (x1) [slot5] : object {Bestiary 3.items.[].system.slots.slot5} max : integer {Bestiary 3.items.[].system.slots.slot5.max} (4 different values) 3 (x13) 4 (x2) 6 (x1) 2 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot5.prepared} Length: min=2 max=6 Value type: object {Bestiary 3.items.[].system.slots.slot5.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot5.prepared.[].id} (41 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot5.value} (2 different values) 4 (x2) 3 (x1) [slot6] : object {Bestiary 3.items.[].system.slots.slot6} max : integer {Bestiary 3.items.[].system.slots.slot6.max} (2 different values) 3 (x11) 4 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot6.prepared} Length: min=3 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot6.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot6.prepared.[].id} (30 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot6.value} (2 different values) 3 (x1) 4 (x1) [slot7] : object {Bestiary 3.items.[].system.slots.slot7} max : integer {Bestiary 3.items.[].system.slots.slot7.max} (2 different values) 3 (x7) 4 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot7.prepared} Length: min=3 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot7.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot7.prepared.[].id} (21 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot7.value} (same value: 4) [slot8] : object {Bestiary 3.items.[].system.slots.slot8} max : integer {Bestiary 3.items.[].system.slots.slot8.max} (3 different values) 3 (x6) 2 (x1) 4 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot8.prepared} Length: min=2 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot8.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot8.prepared.[].id} (17 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot8.value} (2 different values) 4 (x1) 3 (x1) [slot9] : object {Bestiary 3.items.[].system.slots.slot9} max : integer {Bestiary 3.items.[].system.slots.slot9.max} (3 different values) 3 (x2) 2 (x1) 4 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot9.prepared} Length: min=2 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot9.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot9.prepared.[].id} (8 different values) 'PEtqZIf2GYnfrltF' (x1) 'eDws4Q1tUhQZ1xay' (x1) '1P63iPzWwcxYClYs' (x1) 'Oz4zbBJI5oJA6Jst' (x1) 'TbXJBNLguseNryF4' (x1) 'av8SyC3RLIhelmOB' (x1) '11OeTrzqp45yJw9O' (x1) 'GW4UUkGSjkjeXpcd' (x1) [value] : integer {Bestiary 3.items.[].system.slots.slot9.value} (same value: 4) [slug] : string {Bestiary 3.items.[].system.slug} (548 different values) [speedPenalty] : integer {Bestiary 3.items.[].system.speedPenalty} (3 different values) 0 (x16) -5 (x14) -10 (x3) [spell] : object {Bestiary 3.items.[].system.spell} _id : string {Bestiary 3.items.[].system.spell._id} (4 different values) 'LiGbewa9pO0yjbsY' (x1) 'A2JfEKe6BZcTG1S8' (x1) 'HqNddOMniyCb7NcE' (x1) 'hUFGYbq2ijvNQSua' (x1) flags : object {Bestiary 3.items.[].system.spell.flags} core : object {Bestiary 3.items.[].system.spell.flags.core} sourceId : string {Bestiary 3.items.[].system.spell.flags.core.sourceId} (3 different values) 'Compendium.pf2e.spells-srd.Item.A2JfEKe6BZcTG1S8' (x2) 'Compendium.pf2e.spells-srd.Item.LiGbewa9pO0yjbsY' (x1) 'Compendium.pf2e.spells-srd.Item.ksLCg62cLOojw3gN' (x1) img : string {Bestiary 3.items.[].system.spell.img} (3 different values) 'icons/creatures/mammals/bats-movement-flying-black.webp' (x2) 'systems/pf2e/icons/spells/confusion.webp' (x1) 'icons/equipment/shield/heater-steel-segmented-purple.webp' (x1) name : string {Bestiary 3.items.[].system.spell.name} (3 different values) 'Fly' (x2) 'Confusion' (x1) 'Dimensional Anchor' (x1) sort : integer {Bestiary 3.items.[].system.spell.sort} (same value: 0) system : object {Bestiary 3.items.[].system.spell.system} [area] : empty cost : object {Bestiary 3.items.[].system.spell.system.cost} value : string {Bestiary 3.items.[].system.spell.system.cost.value} (same value: '') counteraction : boolean {Bestiary 3.items.[].system.spell.system.counteraction} (same value: False) damage : object {Bestiary 3.items.[].system.spell.system.damage} description : object {Bestiary 3.items.[].system.spell.system.description} value : string {Bestiary 3.items.[].system.spell.system.description.value} (3 different values) '

The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.


Heightened (7th) The duration increases to 1 hour.

' (x2) '

You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target\'s Will save. You can Dismiss the spell.


Critical Success The target is unaffected.

Success The target babbles incoherently and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}.

Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.

Critical Failure The target is Confused for 1 minute, with no save to end early.


Heightened (8th) You can target up to 10 creatures.

' (x1) '

You interfere with the target\'s ability to teleport and travel between dimensions. Dimensional anchor attempts to counteract any teleportation effect, or any effect that would move the target to a different plane. The duration is determined by the target\'s Will save.


Critical Success The target is unaffected.

Success The effect\'s duration is 1 minute.

Failure The effect\'s duration is 10 minutes.

Critical Failure The effect\'s duration is 1 hour.

' (x1) duration : object {Bestiary 3.items.[].system.spell.system.duration} sustained : boolean {Bestiary 3.items.[].system.spell.system.duration.sustained} (same value: False) value : string {Bestiary 3.items.[].system.spell.system.duration.value} (3 different values) '5 minutes' (x2) '1 minute' (x1) 'varies' (x1) [heightening] : object {Bestiary 3.items.[].system.spell.system.heightening} levels : object {Bestiary 3.items.[].system.spell.system.heightening.levels} 8 : object {Bestiary 3.items.[].system.spell.system.heightening.levels.8} target : object {Bestiary 3.items.[].system.spell.system.heightening.levels.8.target} value : string {Bestiary 3.items.[].system.spell.system.heightening.levels.8.target.value} (same value: '10 creatures') type : string {Bestiary 3.items.[].system.spell.system.heightening.type} (same value: 'fixed') level : object {Bestiary 3.items.[].system.spell.system.level} value : integer {Bestiary 3.items.[].system.spell.system.level.value} (same value: 4) location : object {Bestiary 3.items.[].system.spell.system.location} heightenedLevel : integer {Bestiary 3.items.[].system.spell.system.location.heightenedLevel} (same value: 4) value : string {Bestiary 3.items.[].system.spell.system.location.value} (same value: '') publication : object {Bestiary 3.items.[].system.spell.system.publication} license : string {Bestiary 3.items.[].system.spell.system.publication.license} (same value: 'OGL') remaster : boolean {Bestiary 3.items.[].system.spell.system.publication.remaster} (same value: False) title : string {Bestiary 3.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook') range : object {Bestiary 3.items.[].system.spell.system.range} value : string {Bestiary 3.items.[].system.spell.system.range.value} (2 different values) '30 feet' (x2) 'touch' (x2) requirements : string {Bestiary 3.items.[].system.spell.system.requirements} (same value: '') rules : ignored (Foundry rules object) {Bestiary 3.items.[].system.spell.system.rules} slug : string {Bestiary 3.items.[].system.spell.system.slug} (3 different values) 'fly' (x2) 'confusion' (x1) 'dimensional-anchor' (x1) target : object {Bestiary 3.items.[].system.spell.system.target} value : string {Bestiary 3.items.[].system.spell.system.target.value} (same value: '1 creature') time : object {Bestiary 3.items.[].system.spell.system.time} value : string {Bestiary 3.items.[].system.spell.system.time.value} (same value: '2') [defense] : object {Bestiary 3.items.[].system.spell.system.defense} save : object {Bestiary 3.items.[].system.spell.system.defense.save} basic : boolean {Bestiary 3.items.[].system.spell.system.defense.save.basic} (same value: False) statistic : string {Bestiary 3.items.[].system.spell.system.defense.save.statistic} (same value: 'will') traits : object {Bestiary 3.items.[].system.spell.system.traits} rarity : string {Bestiary 3.items.[].system.spell.system.traits.rarity} (same value: 'common') traditions : array {Bestiary 3.items.[].system.spell.system.traits.traditions} Length: min=2 max=3 Value type: string {Bestiary 3.items.[].system.spell.system.traits.traditions.[]} (4 different values) 'arcane' (x4) 'occult' (x4) 'primal' (x2) 'divine' (x1) value : array {Bestiary 3.items.[].system.spell.system.traits.value} Length: min=2 max=4 Value type: string {Bestiary 3.items.[].system.spell.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'manipulate' (x4) 'emotion' (x1) 'mental' (x1) type : string {Bestiary 3.items.[].system.spell.type} (same value: 'spell') [spelldc] : object {Bestiary 3.items.[].system.spelldc} dc : integer {Bestiary 3.items.[].system.spelldc.dc} (35 different values) [mod] : integer {Bestiary 3.items.[].system.spelldc.mod} (same value: 0) value : integer {Bestiary 3.items.[].system.spelldc.value} (35 different values) [splashDamage] : object {Bestiary 3.items.[].system.splashDamage} [value] : integer {Bestiary 3.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Bestiary 3.items.[].system.stackGroup} (4 different values) 'arrows' (x10) 'bolts' (x2) 'slingBullets' (x2) 'blowgunDarts' (x1) [start] : object {Bestiary 3.items.[].system.start} [initiative] : empty value : integer {Bestiary 3.items.[].system.start.value} (same value: 126) [strength] : integer {Bestiary 3.items.[].system.strength} (5 different values) 3 (x8) 0 (x7) 2 (x6) 4 (x3) 1 (x2) [target] : object {Bestiary 3.items.[].system.target} value : string {Bestiary 3.items.[].system.target.value} (85 different values) [time] : object {Bestiary 3.items.[].system.time} value : string {Bestiary 3.items.[].system.time.value} (11 different values) [tokenIcon] : object {Bestiary 3.items.[].system.tokenIcon} show : boolean {Bestiary 3.items.[].system.tokenIcon.show} (same value: True) [tradition] : object {Bestiary 3.items.[].system.tradition} value : string {Bestiary 3.items.[].system.tradition.value} (4 different values) 'divine' (x80) 'occult' (x63) 'primal' (x45) 'arcane' (x30) [traits] : object {Bestiary 3.items.[].system.traits} [integrated] : empty [rarity] : string {Bestiary 3.items.[].system.traits.rarity} (2 different values) 'common' (x4109) 'uncommon' (x275) [traditions] : array {Bestiary 3.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Bestiary 3.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x1179) 'occult' (x1094) 'primal' (x869) 'divine' (x803) [value] : array {Bestiary 3.items.[].system.traits.value} Length: min=0 max=8 Value type: string {Bestiary 3.items.[].system.traits.value.[]} (149 different values) [usage] : object {Bestiary 3.items.[].system.usage} value : string {Bestiary 3.items.[].system.usage.value} (6 different values) 'held-in-one-hand' (x96) 'held-in-two-hands' (x27) 'held-in-one-plus-hands' (x16) 'worn' (x2) 'wornshoes' (x1) 'worngloves' (x1) [uses] : object {Bestiary 3.items.[].system.uses} autoDestroy : boolean {Bestiary 3.items.[].system.uses.autoDestroy} (2 different values) True (x23) False (x1) max : integer {Bestiary 3.items.[].system.uses.max} (same value: 1) value : integer {Bestiary 3.items.[].system.uses.value} (same value: 1) [value] : object {Bestiary 3.items.[].system.value} isValued : boolean {Bestiary 3.items.[].system.value.isValued} (2 different values) True (x3) False (x2) [value] : integer {Bestiary 3.items.[].system.value.value} (same value: 1) [weaponType] : object {Bestiary 3.items.[].system.weaponType} value : string {Bestiary 3.items.[].system.weaponType.value} (2 different values) 'melee' (x521) 'ranged' (x118) type : string {Bestiary 3.items.[].type} (13 different values) [_stats] : object {Bestiary 3.items.[]._stats} compendiumSource : string {Bestiary 3.items.[]._stats.compendiumSource} (469 different values) [flags] : object {Bestiary 3.items.[].flags} pf2e : object {Bestiary 3.items.[].flags.pf2e} linkedWeapon : string {Bestiary 3.items.[].flags.pf2e.linkedWeapon} (94 different values) name : string {Bestiary 3.name} (all different values) system : object {Bestiary 3.system} abilities : object {Bestiary 3.system.abilities} cha : object {Bestiary 3.system.abilities.cha} mod : integer {Bestiary 3.system.abilities.cha.mod} (17 different values) con : object {Bestiary 3.system.abilities.con} mod : integer {Bestiary 3.system.abilities.con.mod} (13 different values) dex : object {Bestiary 3.system.abilities.dex} mod : integer {Bestiary 3.system.abilities.dex.mod} (15 different values) int : object {Bestiary 3.system.abilities.int} mod : integer {Bestiary 3.system.abilities.int.mod} (16 different values) str : object {Bestiary 3.system.abilities.str} mod : integer {Bestiary 3.system.abilities.str.mod} (17 different values) wis : object {Bestiary 3.system.abilities.wis} mod : integer {Bestiary 3.system.abilities.wis.mod} (13 different values) attributes : object {Bestiary 3.system.attributes} ac : object {Bestiary 3.system.attributes.ac} details : string {Bestiary 3.system.attributes.ac.details} (16 different values) value : integer {Bestiary 3.system.attributes.ac.value} (37 different values) allSaves : object {Bestiary 3.system.attributes.allSaves} [value] : string {Bestiary 3.system.attributes.allSaves.value} (24 different values) hp : object {Bestiary 3.system.attributes.hp} details : string {Bestiary 3.system.attributes.hp.details} (23 different values) max : integer {Bestiary 3.system.attributes.hp.max} (116 different values) temp : integer {Bestiary 3.system.attributes.hp.temp} (same value: 0) value : integer {Bestiary 3.system.attributes.hp.value} (116 different values) [immunities] : array {Bestiary 3.system.attributes.immunities} Length: min=0 max=13 Value type: object {Bestiary 3.system.attributes.immunities.[]} type : string {Bestiary 3.system.attributes.immunities.[].type} (36 different values) [resistances] : array {Bestiary 3.system.attributes.resistances} Length: min=1 max=6 Value type: object {Bestiary 3.system.attributes.resistances.[]} [doubleVs] : array {Bestiary 3.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Bestiary 3.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [exceptions] : array {Bestiary 3.system.attributes.resistances.[].exceptions} Length: min=1 max=4 Value type: string {Bestiary 3.system.attributes.resistances.[].exceptions.[]} (10 different values) 'force' (x8) 'ghost-touch' (x8) 'vitality' (x7) 'adamantine' (x4) 'orichalcum' (x3) 'silver' (x3) 'bludgeoning' (x2) 'mental' (x2) 'magical' (x2) 'piercing' (x1) type : string {Bestiary 3.system.attributes.resistances.[].type} (19 different values) value : integer {Bestiary 3.system.attributes.resistances.[].value} (10 different values) 5 (x64) 10 (x63) 15 (x22) 8 (x13) 12 (x11) 3 (x9) 20 (x8) 2 (x7) 4 (x6) 6 (x2) speed : object {Bestiary 3.system.attributes.speed} [details] : string {Bestiary 3.system.attributes.speed.details} (19 different values) [value] : integer {Bestiary 3.system.attributes.speed.value} (15 different values) otherSpeeds : array {Bestiary 3.system.attributes.speed.otherSpeeds} Length: min=0 max=3 Value type: object {Bestiary 3.system.attributes.speed.otherSpeeds.[]} type : string {Bestiary 3.system.attributes.speed.otherSpeeds.[].type} (4 different values) 'fly' (x116) 'swim' (x49) 'climb' (x47) 'burrow' (x25) value : integer {Bestiary 3.system.attributes.speed.otherSpeeds.[].value} (20 different values) [adjustment] : empty [hardness] : object {Bestiary 3.system.attributes.hardness} value : integer {Bestiary 3.system.attributes.hardness.value} (5 different values) 15 (x1) 10 (x1) 3 (x1) 14 (x1) 8 (x1) [weaknesses] : array {Bestiary 3.system.attributes.weaknesses} Length: min=1 max=4 Value type: object {Bestiary 3.system.attributes.weaknesses.[]} type : string {Bestiary 3.system.attributes.weaknesses.[].type} (23 different values) value : integer {Bestiary 3.system.attributes.weaknesses.[].value} (10 different values) 5 (x69) 10 (x59) 15 (x20) 3 (x18) 2 (x15) 8 (x12) 4 (x11) 12 (x7) 20 (x5) 1 (x1) details : object {Bestiary 3.system.details} blurb : string {Bestiary 3.system.details.blurb} (same value: '') languages : object {Bestiary 3.system.details.languages} details : string {Bestiary 3.system.details.languages.details} (42 different values) value : array {Bestiary 3.system.details.languages.value} Length: min=0 max=10 Value type: string {Bestiary 3.system.details.languages.value.[]} (50 different values) level : object {Bestiary 3.system.details.level} value : integer {Bestiary 3.system.details.level.value} (26 different values) privateNotes : string {Bestiary 3.system.details.privateNotes} (same value: '') publicNotes : string {Bestiary 3.system.details.publicNotes} (309 different values) publication : object {Bestiary 3.system.details.publication} license : string {Bestiary 3.system.details.publication.license} (same value: 'OGL') remaster : boolean {Bestiary 3.system.details.publication.remaster} (same value: False) title : string {Bestiary 3.system.details.publication.title} (same value: 'Pathfinder Bestiary 3') initiative : object {Bestiary 3.system.initiative} statistic : string {Bestiary 3.system.initiative.statistic} (same value: 'perception') perception : object {Bestiary 3.system.perception} details : string {Bestiary 3.system.perception.details} (22 different values) mod : integer {Bestiary 3.system.perception.mod} (41 different values) senses : array {Bestiary 3.system.perception.senses} Length: min=0 max=3 Value type: object {Bestiary 3.system.perception.senses.[]} [acuity] : string {Bestiary 3.system.perception.senses.[].acuity} (2 different values) 'imprecise' (x122) 'precise' (x34) [range] : integer {Bestiary 3.system.perception.senses.[].range} (10 different values) 60 (x94) 30 (x39) 120 (x8) 40 (x4) 100 (x3) 20 (x3) 15 (x2) 10 (x1) 80 (x1) 240 (x1) type : string {Bestiary 3.system.perception.senses.[].type} (12 different values) [vision] : boolean {Bestiary 3.system.perception.vision} (same value: False) resources : object {Bestiary 3.system.resources} [focus] : object {Bestiary 3.system.resources.focus} max : integer {Bestiary 3.system.resources.focus.max} (4 different values) 0 (x140) 1 (x33) 3 (x7) 2 (x2) value : integer {Bestiary 3.system.resources.focus.value} (4 different values) 0 (x140) 1 (x33) 3 (x7) 2 (x2) saves : object {Bestiary 3.system.saves} fortitude : object {Bestiary 3.system.saves.fortitude} saveDetail : string {Bestiary 3.system.saves.fortitude.saveDetail} (2 different values) '' (x346) '(+8 vs. poisons)' (x1) value : integer {Bestiary 3.system.saves.fortitude.value} (40 different values) reflex : object {Bestiary 3.system.saves.reflex} saveDetail : string {Bestiary 3.system.saves.reflex.saveDetail} (same value: '') value : integer {Bestiary 3.system.saves.reflex.value} (38 different values) will : object {Bestiary 3.system.saves.will} saveDetail : string {Bestiary 3.system.saves.will.saveDetail} (same value: '') value : integer {Bestiary 3.system.saves.will.value} (38 different values) [skills] : object {Bestiary 3.system.skills} [acrobatics] : object {Bestiary 3.system.skills.acrobatics} base : integer {Bestiary 3.system.skills.acrobatics.base} (35 different values) [special] : array {Bestiary 3.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.acrobatics.special.[]} base : integer {Bestiary 3.system.skills.acrobatics.special.[].base} (4 different values) 10 (x2) 8 (x2) 13 (x1) 7 (x1) label : string {Bestiary 3.system.skills.acrobatics.special.[].label} (2 different values) 'to Escape' (x4) 'to Maneuver in Flight' (x2) predicate : array {Bestiary 3.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.acrobatics.special.[].predicate.[]} (2 different values) 'action:escape' (x4) 'action:maneuver-in-flight' (x2) [arcana] : object {Bestiary 3.system.skills.arcana} base : integer {Bestiary 3.system.skills.arcana.base} (25 different values) [athletics] : object {Bestiary 3.system.skills.athletics} base : integer {Bestiary 3.system.skills.athletics.base} (42 different values) [special] : array {Bestiary 3.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.athletics.special.[]} base : integer {Bestiary 3.system.skills.athletics.special.[].base} (8 different values) 10 (x2) 7 (x2) 9 (x2) 13 (x1) 17 (x1) 14 (x1) 4 (x1) 22 (x1) label : string {Bestiary 3.system.skills.athletics.special.[].label} (6 different values) 'to Grapple' (x3) 'to Swim' (x2) 'to High Jump or Long Jump' (x2) 'to Climb' (x2) 'to Disarm, Grappe, or avoid being Disarmed' (x1) 'to Long Jump' (x1) [predicate] : array {Bestiary 3.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: mixed string {Bestiary 3.system.skills.athletics.special.[].predicate.[]} (4 different values) 'action:grapple' (x3) 'action:climb' (x2) 'action:swim' (x1) 'action:long-jump' (x1) object {Bestiary 3.system.skills.athletics.special.[].predicate.[]} or : array {Bestiary 3.system.skills.athletics.special.[].predicate.[].or} Length: min=2 max=3 Value type: string {Bestiary 3.system.skills.athletics.special.[].predicate.[].or.[]} (5 different values) 'action:high-jump' (x2) 'action:long-jump' (x2) 'action:disarm' (x1) 'action:grapple' (x1) 'avoid-disarm' (x1) [crafting] : object {Bestiary 3.system.skills.crafting} base : integer {Bestiary 3.system.skills.crafting.base} (18 different values) [special] : array {Bestiary 3.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.crafting.special.[]} base : integer {Bestiary 3.system.skills.crafting.special.[].base} (4 different values) 17 (x1) 21 (x1) 7 (x1) 6 (x1) label : string {Bestiary 3.system.skills.crafting.special.[].label} (4 different values) 'to Craft jewelry' (x1) 'for paintings' (x1) 'traps' (x1) 'when using bone' (x1) predicate : array {Bestiary 3.system.skills.crafting.special.[].predicate} Length: min=1 max=2 Value type: string {Bestiary 3.system.skills.crafting.special.[].predicate.[]} (5 different values) 'action:craft' (x2) 'jewelry' (x1) 'craft:painting' (x1) 'action:craft:trap' (x1) 'bone' (x1) [deception] : object {Bestiary 3.system.skills.deception} base : integer {Bestiary 3.system.skills.deception.base} (38 different values) [special] : array {Bestiary 3.system.skills.deception.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.deception.special.[]} base : integer {Bestiary 3.system.skills.deception.special.[].base} (3 different values) 17 (x1) 31 (x1) 18 (x1) label : string {Bestiary 3.system.skills.deception.special.[].label} (2 different values) 'to Impersonate' (x2) 'to Impersonate a human version of themselves' (x1) predicate : array {Bestiary 3.system.skills.deception.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.deception.special.[].predicate.[]} (same value: 'action:impersonate') [diplomacy] : object {Bestiary 3.system.skills.diplomacy} base : integer {Bestiary 3.system.skills.diplomacy.base} (34 different values) [special] : array {Bestiary 3.system.skills.diplomacy.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.diplomacy.special.[]} base : integer {Bestiary 3.system.skills.diplomacy.special.[].base} (2 different values) 44 (x1) 13 (x1) label : string {Bestiary 3.system.skills.diplomacy.special.[].label} (2 different values) 'vs. plants' (x1) 'to Make an Impression' (x1) predicate : array {Bestiary 3.system.skills.diplomacy.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.diplomacy.special.[].predicate.[]} (2 different values) 'target:trait:plant' (x1) 'action:make-an-impression' (x1) [intimidation] : object {Bestiary 3.system.skills.intimidation} base : integer {Bestiary 3.system.skills.intimidation.base} (35 different values) [special] : array {Bestiary 3.system.skills.intimidation.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.intimidation.special.[]} base : integer {Bestiary 3.system.skills.intimidation.special.[].base} (2 different values) 44 (x1) 10 (x1) label : string {Bestiary 3.system.skills.intimidation.special.[].label} (2 different values) 'vs. plants' (x1) 'to Demoralize with Threatening Lunge' (x1) predicate : array {Bestiary 3.system.skills.intimidation.special.[].predicate} Length: min=1 max=2 Value type: string {Bestiary 3.system.skills.intimidation.special.[].predicate.[]} (3 different values) 'target:trait:plant' (x1) 'action:demoralize' (x1) 'threatening-lunge' (x1) [medicine] : object {Bestiary 3.system.skills.medicine} base : integer {Bestiary 3.system.skills.medicine.base} (16 different values) [nature] : object {Bestiary 3.system.skills.nature} base : integer {Bestiary 3.system.skills.nature.base} (29 different values) [special] : array {Bestiary 3.system.skills.nature.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.nature.special.[]} base : integer {Bestiary 3.system.skills.nature.special.[].base} (same value: 8) label : string {Bestiary 3.system.skills.nature.special.[].label} (same value: 'to Command an Animal that is a reptile') predicate : array {Bestiary 3.system.skills.nature.special.[].predicate} Length: min=2 max=2 Value type: string {Bestiary 3.system.skills.nature.special.[].predicate.[]} (2 different values) 'action:command-an-animal' (x1) 'reptile' (x1) [occultism] : object {Bestiary 3.system.skills.occultism} base : integer {Bestiary 3.system.skills.occultism.base} (27 different values) [performance] : object {Bestiary 3.system.skills.performance} base : integer {Bestiary 3.system.skills.performance.base} (18 different values) [special] : array {Bestiary 3.system.skills.performance.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.performance.special.[]} base : integer {Bestiary 3.system.skills.performance.special.[].base} (2 different values) 8 (x1) 6 (x1) label : string {Bestiary 3.system.skills.performance.special.[].label} (2 different values) 'for stringed instruments' (x1) 'for Oratory' (x1) predicate : array {Bestiary 3.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.performance.special.[].predicate.[]} (2 different values) 'stringed-instruments' (x1) 'action:perform:oratory' (x1) [religion] : object {Bestiary 3.system.skills.religion} base : integer {Bestiary 3.system.skills.religion.base} (31 different values) [society] : object {Bestiary 3.system.skills.society} base : integer {Bestiary 3.system.skills.society.base} (28 different values) [special] : array {Bestiary 3.system.skills.society.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.society.special.[]} base : integer {Bestiary 3.system.skills.society.special.[].base} (same value: 19) label : string {Bestiary 3.system.skills.society.special.[].label} (same value: 'to Create Forgery') predicate : array {Bestiary 3.system.skills.society.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.society.special.[].predicate.[]} (same value: 'action:create-forgery') [stealth] : object {Bestiary 3.system.skills.stealth} base : integer {Bestiary 3.system.skills.stealth.base} (33 different values) [special] : array {Bestiary 3.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.stealth.special.[]} base : integer {Bestiary 3.system.skills.stealth.special.[].base} (15 different values) label : string {Bestiary 3.system.skills.stealth.special.[].label} (11 different values) predicate : array {Bestiary 3.system.skills.stealth.special.[].predicate} Length: min=1 max=2 Value type: mixed string {Bestiary 3.system.skills.stealth.special.[].predicate.[]} (9 different values) 'terrain:forest' (x9) 'terrain:inscription' (x4) 'bound-home' (x1) 'terrain:underwater-vegetation' (x1) 'terrain:snow' (x1) 'terrain:swamp' (x1) 'terrain:tree' (x1) 'terrain:water' (x1) 'terrain:mountain' (x1) object {Bestiary 3.system.skills.stealth.special.[].predicate.[]} or : array {Bestiary 3.system.skills.stealth.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Bestiary 3.system.skills.stealth.special.[].predicate.[].or.[]} (6 different values) 'terrain:decaying-plants' (x6) 'terrain:fungus' (x6) 'action:hide' (x5) 'action:sneak' (x5) 'terrain:ocean' (x1) 'terrain:forest' (x1) [survival] : object {Bestiary 3.system.skills.survival} base : integer {Bestiary 3.system.skills.survival.base} (34 different values) [thievery] : object {Bestiary 3.system.skills.thievery} base : integer {Bestiary 3.system.skills.thievery.base} (9 different values) 7 (x4) 8 (x3) 5 (x3) 14 (x2) 25 (x1) 13 (x1) 16 (x1) 12 (x1) 9 (x1) [special] : array {Bestiary 3.system.skills.thievery.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.thievery.special.[]} base : integer {Bestiary 3.system.skills.thievery.special.[].base} (same value: 7) label : string {Bestiary 3.system.skills.thievery.special.[].label} (same value: 'to Steal') predicate : array {Bestiary 3.system.skills.thievery.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.thievery.special.[].predicate.[]} (same value: 'action:steal') traits : object {Bestiary 3.system.traits} rarity : string {Bestiary 3.system.traits.rarity} (4 different values) 'common' (x192) 'uncommon' (x83) 'rare' (x71) 'unique' (x1) size : object {Bestiary 3.system.traits.size} value : string {Bestiary 3.system.traits.size.value} (6 different values) 'med' (x126) 'lg' (x96) 'tiny' (x35) 'huge' (x34) 'grg' (x29) 'sm' (x27) value : array {Bestiary 3.system.traits.value} Length: min=1 max=7 Value type: string {Bestiary 3.system.traits.value.[]} (97 different values) [spellcasting] : object {Bestiary 3.system.spellcasting} rituals : object {Bestiary 3.system.spellcasting.rituals} dc : integer {Bestiary 3.system.spellcasting.rituals.dc} (23 different values) type : string {Bestiary 3.type} (same value: 'npc') [prototypeToken] : object {Bestiary 3.prototypeToken} name : string {Bestiary 3.prototypeToken.name} (21 different values)