Beastmaster Different values: 24 ===================================== object {Beastmaster} _id : string {Beastmaster._id} (all different values) folder : string {Beastmaster.folder} (same value: 'bdiCU7cFJClYeQI1') img : string {Beastmaster.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Beastmaster.name} (all different values) system : object {Beastmaster.system} actionType : object {Beastmaster.system.actionType} value : string {Beastmaster.system.actionType.value} (3 different values) 'passive' (x21) 'action' (x2) 'free' (x1) actions : object {Beastmaster.system.actions} [value] : integer {Beastmaster.system.actions.value} (2 different values) 1 (x1) 2 (x1) category : string {Beastmaster.system.category} (same value: 'class') description : object {Beastmaster.system.description} value : string {Beastmaster.system.description.value} (all different values) level : object {Beastmaster.system.level} value : integer {Beastmaster.system.level.value} (10 different values) 10 (x6) 6 (x5) 4 (x4) 12 (x2) 8 (x2) 2 (x1) 18 (x1) 16 (x1) 20 (x1) 14 (x1) [maxTakable] : integer {Beastmaster.system.maxTakable} (2 different values) 4 (x1) 3 (x1) prerequisites : object {Beastmaster.system.prerequisites} value : array {Beastmaster.system.prerequisites.value} Length: min=1 max=2 Value type: object {Beastmaster.system.prerequisites.value.[]} value : string {Beastmaster.system.prerequisites.value.[].value} (15 different values) publication : object {Beastmaster.system.publication} license : string {Beastmaster.system.publication.license} (2 different values) 'ORC' (x23) 'OGL' (x1) remaster : boolean {Beastmaster.system.publication.remaster} (2 different values) True (x23) False (x1) title : string {Beastmaster.system.publication.title} (3 different values) 'Pathfinder Howl of the Wild' (x13) 'Pathfinder Player Core 2' (x10) 'Pathfinder Advanced Player\'s Guide' (x1) rules : ignored (Foundry rules object) {Beastmaster.system.rules} traits : object {Beastmaster.system.traits} rarity : string {Beastmaster.system.traits.rarity} (2 different values) 'common' (x23) 'uncommon' (x1) value : array {Beastmaster.system.traits.value} Length: min=1 max=4 Value type: string {Beastmaster.system.traits.value.[]} (10 different values) 'archetype' (x24) 'mental' (x3) 'primal' (x2) 'concentrate' (x2) 'emotion' (x2) 'flourish' (x2) 'dedication' (x1) 'auditory' (x1) 'fear' (x1) 'air' (x1) [frequency] : object {Beastmaster.system.frequency} max : integer {Beastmaster.system.frequency.max} (same value: 1) per : string {Beastmaster.system.frequency.per} (same value: 'turn') value : integer {Beastmaster.system.frequency.value} (same value: 1) type : string {Beastmaster.type} (same value: 'feat')