Assassin Different values: 8 ===================================== object {Assassin} _id : string {Assassin._id} (all different values) folder : string {Assassin.folder} (same value: 'tpE3ROekcC2mpEht') img : string {Assassin.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Assassin.name} (all different values) system : object {Assassin.system} actionType : object {Assassin.system.actionType} value : string {Assassin.system.actionType.value} (2 different values) 'passive' (x6) 'action' (x2) actions : object {Assassin.system.actions} [value] : integer {Assassin.system.actions.value} (2 different values) 2 (x1) 1 (x1) category : string {Assassin.system.category} (2 different values) 'class' (x7) 'skill' (x1) description : object {Assassin.system.description} value : string {Assassin.system.description.value} (all different values) level : object {Assassin.system.level} value : integer {Assassin.system.level.value} (5 different values) 4 (x4) 10 (x1) 2 (x1) 12 (x1) 8 (x1) prerequisites : object {Assassin.system.prerequisites} value : array {Assassin.system.prerequisites.value} Length: min=1 max=2 Value type: object {Assassin.system.prerequisites.value.[]} value : string {Assassin.system.prerequisites.value.[].value} (5 different values) 'Assassin Dedication' (x6) 'trained in Deception' (x1) 'trained in Stealth' (x1) 'Assassin Dedication or Scout Dedication' (x1) 'master in Stealth' (x1) publication : object {Assassin.system.publication} license : string {Assassin.system.publication.license} (2 different values) 'ORC' (x5) 'OGL' (x3) remaster : boolean {Assassin.system.publication.remaster} (2 different values) True (x5) False (x3) title : string {Assassin.system.publication.title} (3 different values) 'Pathfinder Player Core 2' (x5) 'Pathfinder Lost Omens Knights of Lastwall' (x2) 'Pathfinder Lost Omens Firebrands' (x1) rules : ignored (Foundry rules object) {Assassin.system.rules} traits : object {Assassin.system.traits} rarity : string {Assassin.system.traits.rarity} (2 different values) 'common' (x5) 'uncommon' (x3) value : array {Assassin.system.traits.value} Length: min=1 max=4 Value type: string {Assassin.system.traits.value.[]} (6 different values) 'archetype' (x8) 'dedication' (x1) 'skill' (x1) 'auditory' (x1) 'flourish' (x1) 'linguistic' (x1) type : string {Assassin.type} (same value: 'feat')