Abomination Vaults Hardcover Compilation Different values: 8 ===================================== object {Abomination Vaults Hardcover Compilation} _id : string {Abomination Vaults Hardcover Compilation._id} (all different values) folder : string {Abomination Vaults Hardcover Compilation.folder} (same value: 'Bm7GKCOkpDMkuoiA') img : string {Abomination Vaults Hardcover Compilation.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {Abomination Vaults Hardcover Compilation.items} Length: min=2 max=17 Value type: object {Abomination Vaults Hardcover Compilation.items.[]} _id : string {Abomination Vaults Hardcover Compilation.items.[]._id} (81 different values) img : string {Abomination Vaults Hardcover Compilation.items.[].img} (31 different values) name : string {Abomination Vaults Hardcover Compilation.items.[].name} (65 different values) sort : integer {Abomination Vaults Hardcover Compilation.items.[].sort} (17 different values) system : object {Abomination Vaults Hardcover Compilation.items.[].system} [acBonus] : integer {Abomination Vaults Hardcover Compilation.items.[].system.acBonus} (2 different values) 6 (x1) 2 (x1) [actionType] : object {Abomination Vaults Hardcover Compilation.items.[].system.actionType} value : string {Abomination Vaults Hardcover Compilation.items.[].system.actionType.value} (3 different values) 'passive' (x24) 'action' (x9) 'reaction' (x4) [actions] : object {Abomination Vaults Hardcover Compilation.items.[].system.actions} [value] : integer {Abomination Vaults Hardcover Compilation.items.[].system.actions.value} (3 different values) 2 (x5) 1 (x3) 3 (x1) [area] : object {Abomination Vaults Hardcover Compilation.items.[].system.area} type : string {Abomination Vaults Hardcover Compilation.items.[].system.area.type} (same value: 'burst') value : integer {Abomination Vaults Hardcover Compilation.items.[].system.area.value} (2 different values) 20 (x1) 10 (x1) [attack] : object {Abomination Vaults Hardcover Compilation.items.[].system.attack} value : string {Abomination Vaults Hardcover Compilation.items.[].system.attack.value} (same value: '') [attackEffects] : object {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects} [custom] : string {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.custom} (same value: '') value : array {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.value.[]} (3 different values) 'serpent-venom' (x3) 'drain-life' (x1) 'bog-rot' (x1) [autoHeightenLevel] : object {Abomination Vaults Hardcover Compilation.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {Abomination Vaults Hardcover Compilation.items.[].system.baseItem} (7 different values) 'composite-longbow' (x2) 'greatsword' (x1) 'full-plate' (x1) 'composite-shortbow' (x1) 'shortsword' (x1) 'longsword' (x1) 'chain-shirt' (x1) [bonus] : object {Abomination Vaults Hardcover Compilation.items.[].system.bonus} value : integer {Abomination Vaults Hardcover Compilation.items.[].system.bonus.value} (9 different values) 0 (x6) 18 (x3) 23 (x3) 24 (x2) 16 (x2) 21 (x1) 14 (x1) 6 (x1) 19 (x1) [bonusDamage] : object {Abomination Vaults Hardcover Compilation.items.[].system.bonusDamage} value : integer {Abomination Vaults Hardcover Compilation.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Abomination Vaults Hardcover Compilation.items.[].system.bulk} value : mixed integer {Abomination Vaults Hardcover Compilation.items.[].system.bulk.value} (3 different values) 1 (x4) 2 (x3) 4 (x1) float {Abomination Vaults Hardcover Compilation.items.[].system.bulk.value} (same value: 0,1) [category] : string {Abomination Vaults Hardcover Compilation.items.[].system.category} (7 different values) 'defensive' (x19) 'offensive' (x16) 'martial' (x6) 'ammo' (x3) 'interaction' (x2) 'heavy' (x1) 'light' (x1) [checkPenalty] : integer {Abomination Vaults Hardcover Compilation.items.[].system.checkPenalty} (2 different values) -3 (x1) -1 (x1) [containerId] : empty [cost] : object {Abomination Vaults Hardcover Compilation.items.[].system.cost} value : string {Abomination Vaults Hardcover Compilation.items.[].system.cost.value} (2 different values) '' (x11) 'black onyx, see Table 7-1' (x1) [counteraction] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.counteraction} (2 different values) False (x11) True (x1) [damage] : object {Abomination Vaults Hardcover Compilation.items.[].system.damage} [0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damage.0} applyMod : boolean {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.formula} (same value: '1d8') kinds : array {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.kinds} Length: min=2 max=2 Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x1) 'healing' (x1) materials : array<> {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.type} (same value: 'void') [damageType] : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.damageType} (2 different values) 'piercing' (x4) 'slashing' (x2) [dice] : integer {Abomination Vaults Hardcover Compilation.items.[].system.damage.dice} (same value: 1) [die] : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.die} (3 different values) 'd8' (x3) 'd6' (x2) 'd12' (x1) [damageRolls] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls} [0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0} damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0.damage} (3 different values) '1d8+7' (x2) '2d10+13' (x1) '2d6+5' (x1) damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0.damageType} (3 different values) 'slashing' (x2) 'bludgeoning' (x1) 'piercing' (x1) [69q3icwohrlwwe927bd0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0} damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damage} (same value: '2d12+13') damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damageType} (same value: 'piercing') [6ofsourtuiris927jxiu] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu} damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu.damage} (same value: '1d4+8') damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu.damageType} (same value: 'piercing') [8vifthuqwag8dw6e4xnl] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl} damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damage} (same value: '1d6+8') damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damageType} (same value: 'piercing') [ap6ctl2epa8z19yxsmma] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma} damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damage} (same value: '2d6+11') damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damageType} (same value: 'slashing') [c9q7yk08hwk9j37lggiq] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq} damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damage} (same value: '1d6') damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damageType} (same value: 'cold') [eohgyhvhtgrdtl2k7kua] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua} damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damage} (same value: '2d12+10') damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damageType} (same value: 'slashing') [eu9brchkzus9k057651g] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g} damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g.damage} (same value: '1d6') damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g.damageType} (same value: 'cold') [mgs4izgeqgvoi3r4d3r2] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2} damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damage} (same value: '2d6+10') damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damageType} (same value: 'bludgeoning') [q53yexxuuer5r0apnaa1] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1} damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: '1d4+2') damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: 'slashing') [vk7p3e37uiwdoit8louy] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy} damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damage} (same value: '1d6+7') damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damageType} (same value: 'piercing') x85q3awqsvk8t9klp5di : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di} damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damage} (same value: '2d8+13') damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damageType} (same value: 'slashing') [xrpg5ubgqwg6hoeo84gu] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu} damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damage} (same value: '1d6') damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damageType} (same value: 'cold') [ykeryqhp11mn21lxueou] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou} damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damage} (same value: '2d8+6') damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damageType} (same value: 'piercing') [deathNote] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.deathNote} (same value: True) [defense] : object {Abomination Vaults Hardcover Compilation.items.[].system.defense} save : object {Abomination Vaults Hardcover Compilation.items.[].system.defense.save} basic : boolean {Abomination Vaults Hardcover Compilation.items.[].system.defense.save.basic} (2 different values) False (x5) True (x1) statistic : string {Abomination Vaults Hardcover Compilation.items.[].system.defense.save.statistic} (2 different values) 'will' (x5) 'fortitude' (x1) [dexCap] : integer {Abomination Vaults Hardcover Compilation.items.[].system.dexCap} (2 different values) 0 (x1) 3 (x1) [duration] : object {Abomination Vaults Hardcover Compilation.items.[].system.duration} expiry : string {Abomination Vaults Hardcover Compilation.items.[].system.duration.expiry} (same value: 'turn-start') sustained : boolean {Abomination Vaults Hardcover Compilation.items.[].system.duration.sustained} (2 different values) False (x12) True (x1) unit : string {Abomination Vaults Hardcover Compilation.items.[].system.duration.unit} (same value: 'unlimited') value : mixed string {Abomination Vaults Hardcover Compilation.items.[].system.duration.value} (6 different values) '' (x4) 'varies' (x3) '1 minute' (x2) '10 minutes' (x1) '1 day' (x1) '5 minutes' (x1) integer {Abomination Vaults Hardcover Compilation.items.[].system.duration.value} (same value: -1) [equipped] : object {Abomination Vaults Hardcover Compilation.items.[].system.equipped} carryType : string {Abomination Vaults Hardcover Compilation.items.[].system.equipped.carryType} (2 different values) 'held' (x8) 'worn' (x6) [handsHeld] : integer {Abomination Vaults Hardcover Compilation.items.[].system.equipped.handsHeld} (3 different values) 1 (x7) 0 (x4) 2 (x1) [inSlot] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.equipped.inSlot} (2 different values) True (x1) False (x1) [invested] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.equipped.invested} (same value: False) [frequency] : object {Abomination Vaults Hardcover Compilation.items.[].system.frequency} max : integer {Abomination Vaults Hardcover Compilation.items.[].system.frequency.max} (same value: 1) per : string {Abomination Vaults Hardcover Compilation.items.[].system.frequency.per} (same value: 'round') value : integer {Abomination Vaults Hardcover Compilation.items.[].system.frequency.value} (same value: 1) [group] : string {Abomination Vaults Hardcover Compilation.items.[].system.group} (4 different values) 'bow' (x3) 'sword' (x3) 'plate' (x1) 'chain' (x1) [hardness] : integer {Abomination Vaults Hardcover Compilation.items.[].system.hardness} (same value: 0) [heightening] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening} damage : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.damage} 0 : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.damage.0} (same value: '1d8') interval : integer {Abomination Vaults Hardcover Compilation.items.[].system.heightening.interval} (same value: 1) [levels] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels} [8] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8} target : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8.target} value : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') 7 : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7} target : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7.target} value : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures') type : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.type} (2 different values) 'fixed' (x3) 'interval' (x1) [hp] : object {Abomination Vaults Hardcover Compilation.items.[].system.hp} max : integer {Abomination Vaults Hardcover Compilation.items.[].system.hp.max} (same value: 0) value : integer {Abomination Vaults Hardcover Compilation.items.[].system.hp.value} (same value: 0) [level] : object {Abomination Vaults Hardcover Compilation.items.[].system.level} value : integer {Abomination Vaults Hardcover Compilation.items.[].system.level.value} (7 different values) 0 (x12) 2 (x5) 6 (x2) 4 (x2) 3 (x2) 1 (x2) 9 (x2) [location] : object {Abomination Vaults Hardcover Compilation.items.[].system.location} [heightenedLevel] : integer {Abomination Vaults Hardcover Compilation.items.[].system.location.heightenedLevel} (same value: 2) [value] : string {Abomination Vaults Hardcover Compilation.items.[].system.location.value} (2 different values) 'yI8fil9Hp8Ob0BcY' (x8) 'zYMKuVB2VBXOtrfe' (x3) [material] : object {Abomination Vaults Hardcover Compilation.items.[].system.material} [grade] : empty [type] : empty [mod] : object {Abomination Vaults Hardcover Compilation.items.[].system.mod} value : integer {Abomination Vaults Hardcover Compilation.items.[].system.mod.value} (same value: 20) [overlays] : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays} 4gyp3qlsv5ywdyjq : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) pq7cxntbz4s8g5ik : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') rvhoa43rqqqp8izn : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) z04svm1cvfcxtplb : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [prepared] : object {Abomination Vaults Hardcover Compilation.items.[].system.prepared} flexible : boolean {Abomination Vaults Hardcover Compilation.items.[].system.prepared.flexible} (same value: False) value : string {Abomination Vaults Hardcover Compilation.items.[].system.prepared.value} (same value: 'innate') [price] : object {Abomination Vaults Hardcover Compilation.items.[].system.price} [per] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.per} (same value: 10) value : object {Abomination Vaults Hardcover Compilation.items.[].system.price.value} [gp] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.value.gp} (7 different values) 20 (x2) 2 (x1) 30 (x1) 14 (x1) 1 (x1) 5 (x1) 700 (x1) [sp] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.value.sp} (2 different values) 1 (x3) 9 (x1) [proficiency] : object {Abomination Vaults Hardcover Compilation.items.[].system.proficiency} value : integer {Abomination Vaults Hardcover Compilation.items.[].system.proficiency.value} (2 different values) 0 (x1) 1 (x1) description : object {Abomination Vaults Hardcover Compilation.items.[].system.description} value : string {Abomination Vaults Hardcover Compilation.items.[].system.description.value} (53 different values) publication : object {Abomination Vaults Hardcover Compilation.items.[].system.publication} license : string {Abomination Vaults Hardcover Compilation.items.[].system.publication.license} (2 different values) 'OGL' (x78) 'ORC' (x3) remaster : boolean {Abomination Vaults Hardcover Compilation.items.[].system.publication.remaster} (2 different values) False (x78) True (x3) title : string {Abomination Vaults Hardcover Compilation.items.[].system.publication.title} (7 different values) '' (x39) 'Pathfinder Core Rulebook' (x21) 'Pathfinder Bestiary' (x12) 'Pathfinder Bestiary 2' (x4) 'Pathfinder Player Core' (x2) 'Pathfinder #165: Eyes of Empty Death' (x2) 'Pathfinder Monster Core' (x1) [proficient] : object {Abomination Vaults Hardcover Compilation.items.[].system.proficient} value : integer {Abomination Vaults Hardcover Compilation.items.[].system.proficient.value} (same value: 0) [range] : mixed object {Abomination Vaults Hardcover Compilation.items.[].system.range} value : string {Abomination Vaults Hardcover Compilation.items.[].system.range.value} (6 different values) '30 feet' (x5) '120 feet' (x3) '' (x1) '10 feet' (x1) 'touch' (x1) 'varies' (x1) integer {Abomination Vaults Hardcover Compilation.items.[].system.range} (2 different values) 100 (x2) 60 (x1) [requirements] : string {Abomination Vaults Hardcover Compilation.items.[].system.requirements} (same value: '') [ritual] : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual} primary : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual.primary} check : string {Abomination Vaults Hardcover Compilation.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)') secondary : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary} casters : integer {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary.casters} (same value: 1) checks : string {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary.checks} (same value: 'Religion') rules : ignored (Foundry rules object) {Abomination Vaults Hardcover Compilation.items.[].system.rules} [quantity] : integer {Abomination Vaults Hardcover Compilation.items.[].system.quantity} (3 different values) 1 (x11) 20 (x2) 60 (x1) [reload] : object {Abomination Vaults Hardcover Compilation.items.[].system.reload} value : string {Abomination Vaults Hardcover Compilation.items.[].system.reload.value} (2 different values) '0' (x3) '' (x3) [runes] : object {Abomination Vaults Hardcover Compilation.items.[].system.runes} potency : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.potency} (2 different values) 0 (x5) 1 (x3) property : array<> {Abomination Vaults Hardcover Compilation.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.resilient} (2 different values) 1 (x1) 0 (x1) [striking] : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.striking} (same value: 0) [showSlotlessLevels] : object {Abomination Vaults Hardcover Compilation.items.[].system.showSlotlessLevels} value : boolean {Abomination Vaults Hardcover Compilation.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Abomination Vaults Hardcover Compilation.items.[].system.size} (same value: 'med') [slots] : object {Abomination Vaults Hardcover Compilation.items.[].system.slots} [slug] : string {Abomination Vaults Hardcover Compilation.items.[].system.slug} (39 different values) [speedPenalty] : integer {Abomination Vaults Hardcover Compilation.items.[].system.speedPenalty} (2 different values) -10 (x1) 0 (x1) [spelldc] : object {Abomination Vaults Hardcover Compilation.items.[].system.spelldc} dc : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.dc} (2 different values) 31 (x1) 23 (x1) mod : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.mod} (same value: 0) value : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.value} (2 different values) 21 (x1) 15 (x1) [splashDamage] : object {Abomination Vaults Hardcover Compilation.items.[].system.splashDamage} value : integer {Abomination Vaults Hardcover Compilation.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Abomination Vaults Hardcover Compilation.items.[].system.stackGroup} (same value: 'arrows') [start] : object {Abomination Vaults Hardcover Compilation.items.[].system.start} [initiative] : empty value : integer {Abomination Vaults Hardcover Compilation.items.[].system.start.value} (same value: 0) [strength] : integer {Abomination Vaults Hardcover Compilation.items.[].system.strength} (2 different values) 4 (x1) 1 (x1) [target] : object {Abomination Vaults Hardcover Compilation.items.[].system.target} value : string {Abomination Vaults Hardcover Compilation.items.[].system.target.value} (6 different values) '1 creature' (x4) '' (x4) '1 mindless undead creature with a level no greater than bind undead\'s spell rank' (x1) '1 dead creature' (x1) '1 living creature that has 0 HP' (x1) '1 living creature or 1 willing undead creature' (x1) [time] : object {Abomination Vaults Hardcover Compilation.items.[].system.time} value : string {Abomination Vaults Hardcover Compilation.items.[].system.time.value} (4 different values) '2' (x9) '1 day' (x1) '1 to 3' (x1) '3' (x1) [tokenIcon] : object {Abomination Vaults Hardcover Compilation.items.[].system.tokenIcon} show : boolean {Abomination Vaults Hardcover Compilation.items.[].system.tokenIcon.show} (same value: True) [tradition] : object {Abomination Vaults Hardcover Compilation.items.[].system.tradition} value : string {Abomination Vaults Hardcover Compilation.items.[].system.tradition.value} (2 different values) 'occult' (x1) 'divine' (x1) [traits] : object {Abomination Vaults Hardcover Compilation.items.[].system.traits} [rarity] : string {Abomination Vaults Hardcover Compilation.items.[].system.traits.rarity} (3 different values) 'common' (x73) 'uncommon' (x1) 'unique' (x1) [traditions] : array {Abomination Vaults Hardcover Compilation.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x10) 'arcane' (x8) 'divine' (x6) 'primal' (x4) value : array {Abomination Vaults Hardcover Compilation.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.traits.value.[]} (41 different values) [usage] : object {Abomination Vaults Hardcover Compilation.items.[].system.usage} value : string {Abomination Vaults Hardcover Compilation.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x8) 'held-in-one-plus-hands' (x3) 'held-in-two-hands' (x1) [uses] : object {Abomination Vaults Hardcover Compilation.items.[].system.uses} autoDestroy : boolean {Abomination Vaults Hardcover Compilation.items.[].system.uses.autoDestroy} (same value: True) max : integer {Abomination Vaults Hardcover Compilation.items.[].system.uses.max} (same value: 1) value : integer {Abomination Vaults Hardcover Compilation.items.[].system.uses.value} (same value: 1) [weaponType] : object {Abomination Vaults Hardcover Compilation.items.[].system.weaponType} value : string {Abomination Vaults Hardcover Compilation.items.[].system.weaponType.value} (2 different values) 'melee' (x11) 'ranged' (x3) type : string {Abomination Vaults Hardcover Compilation.items.[].type} (10 different values) 'action' (x37) 'melee' (x14) 'spell' (x12) 'weapon' (x6) 'equipment' (x3) 'consumable' (x3) 'spellcastingEntry' (x2) 'armor' (x2) 'lore' (x1) 'effect' (x1) [_stats] : object {Abomination Vaults Hardcover Compilation.items.[]._stats} compendiumSource : string {Abomination Vaults Hardcover Compilation.items.[]._stats.compendiumSource} (35 different values) [flags] : object {Abomination Vaults Hardcover Compilation.items.[].flags} pf2e : object {Abomination Vaults Hardcover Compilation.items.[].flags.pf2e} linkedWeapon : string {Abomination Vaults Hardcover Compilation.items.[].flags.pf2e.linkedWeapon} (6 different values) 'yfLr23zjUHGPyekK' (x1) 'Usuq1lTFnGGNGmOW' (x1) '4tat8stpB3Q8gsxD' (x1) 'G0WFBGJRBnL3fapV' (x1) 'GCwWHlv9vvy71XFt' (x1) 'LuDFjIGjFpp0GFmQ' (x1) name : string {Abomination Vaults Hardcover Compilation.name} (all different values) system : object {Abomination Vaults Hardcover Compilation.system} abilities : object {Abomination Vaults Hardcover Compilation.system.abilities} cha : object {Abomination Vaults Hardcover Compilation.system.abilities.cha} mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.cha.mod} (5 different values) 0 (x3) 5 (x2) 4 (x1) -5 (x1) 1 (x1) con : object {Abomination Vaults Hardcover Compilation.system.abilities.con} mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.con.mod} (5 different values) 5 (x2) 4 (x2) 0 (x2) 2 (x1) 6 (x1) dex : object {Abomination Vaults Hardcover Compilation.system.abilities.dex} mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.dex.mod} (5 different values) 4 (x3) 3 (x2) 0 (x1) 2 (x1) 5 (x1) int : object {Abomination Vaults Hardcover Compilation.system.abilities.int} mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.int.mod} (4 different values) -5 (x3) 0 (x3) 5 (x1) 2 (x1) str : object {Abomination Vaults Hardcover Compilation.system.abilities.str} mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.str.mod} (4 different values) 7 (x4) 2 (x2) 5 (x1) 3 (x1) wis : object {Abomination Vaults Hardcover Compilation.system.abilities.wis} mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.wis.mod} (6 different values) 3 (x3) 4 (x1) 2 (x1) 1 (x1) 0 (x1) -5 (x1) attributes : object {Abomination Vaults Hardcover Compilation.system.attributes} ac : object {Abomination Vaults Hardcover Compilation.system.attributes.ac} details : string {Abomination Vaults Hardcover Compilation.system.attributes.ac.details} (2 different values) '' (x7) 'all-around vision' (x1) value : integer {Abomination Vaults Hardcover Compilation.system.attributes.ac.value} (6 different values) 31 (x2) 25 (x2) 24 (x1) 21 (x1) 16 (x1) 30 (x1) allSaves : object {Abomination Vaults Hardcover Compilation.system.attributes.allSaves} value : string {Abomination Vaults Hardcover Compilation.system.attributes.allSaves.value} (3 different values) '' (x6) '+1 status to all saves vs. magic' (x1) '+1 status to all saves vs. magic, +2 status to all saves vs. mental' (x1) hp : object {Abomination Vaults Hardcover Compilation.system.attributes.hp} details : string {Abomination Vaults Hardcover Compilation.system.attributes.hp.details} (4 different values) 'void healing' (x3) '' (x3) '(void healing)' (x1) 'void healing, rejuvenation' (x1) max : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.max} (5 different values) 175 (x3) 105 (x2) 85 (x1) 4 (x1) 115 (x1) temp : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.temp} (same value: 0) value : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.value} (5 different values) 175 (x3) 105 (x2) 85 (x1) 4 (x1) 115 (x1) [immunities] : array {Abomination Vaults Hardcover Compilation.system.attributes.immunities} Length: min=1 max=6 Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.immunities.[]} type : string {Abomination Vaults Hardcover Compilation.system.attributes.immunities.[].type} (all different values) speed : object {Abomination Vaults Hardcover Compilation.system.attributes.speed} otherSpeeds : array {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[]} type : string {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'fly' (x1) 'burrow' (x1) 'climb' (x1) value : integer {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[].value} (3 different values) 30 (x1) 15 (x1) 20 (x1) value : integer {Abomination Vaults Hardcover Compilation.system.attributes.speed.value} (4 different values) 30 (x3) 25 (x3) 20 (x1) 40 (x1) [resistances] : array {Abomination Vaults Hardcover Compilation.system.attributes.resistances} Length: min=1 max=5 Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[]} type : string {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[].type} (5 different values) 'fire' (x3) 'cold' (x2) 'electricity' (x2) 'piercing' (x2) 'slashing' (x2) value : integer {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[].value} (same value: 5) [weaknesses] : array {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[]} type : string {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[].type} (same value: 'cold') value : integer {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[].value} (same value: 5) details : object {Abomination Vaults Hardcover Compilation.system.details} blurb : string {Abomination Vaults Hardcover Compilation.system.details.blurb} (all different values) languages : object {Abomination Vaults Hardcover Compilation.system.details.languages} details : string {Abomination Vaults Hardcover Compilation.system.details.languages.details} (same value: '') value : array {Abomination Vaults Hardcover Compilation.system.details.languages.value} Length: min=0 max=5 Value type: string {Abomination Vaults Hardcover Compilation.system.details.languages.value.[]} (all different values) level : object {Abomination Vaults Hardcover Compilation.system.details.level} value : integer {Abomination Vaults Hardcover Compilation.system.details.level.value} (5 different values) 7 (x3) 10 (x2) 11 (x1) 5 (x1) -1 (x1) privateNotes : string {Abomination Vaults Hardcover Compilation.system.details.privateNotes} (same value: '') publicNotes : string {Abomination Vaults Hardcover Compilation.system.details.publicNotes} (all different values) publication : object {Abomination Vaults Hardcover Compilation.system.details.publication} license : string {Abomination Vaults Hardcover Compilation.system.details.publication.license} (same value: 'OGL') remaster : boolean {Abomination Vaults Hardcover Compilation.system.details.publication.remaster} (same value: False) title : string {Abomination Vaults Hardcover Compilation.system.details.publication.title} (same value: 'Pathfinder Abomination Vaults Hardcover Compilation') initiative : object {Abomination Vaults Hardcover Compilation.system.initiative} statistic : string {Abomination Vaults Hardcover Compilation.system.initiative.statistic} (same value: 'perception') perception : object {Abomination Vaults Hardcover Compilation.system.perception} details : string {Abomination Vaults Hardcover Compilation.system.perception.details} (same value: '') mod : integer {Abomination Vaults Hardcover Compilation.system.perception.mod} (6 different values) 16 (x2) 19 (x2) 22 (x1) 12 (x1) 2 (x1) 10 (x1) senses : array {Abomination Vaults Hardcover Compilation.system.perception.senses} Length: min=1 max=2 Value type: object {Abomination Vaults Hardcover Compilation.system.perception.senses.[]} [acuity] : string {Abomination Vaults Hardcover Compilation.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {Abomination Vaults Hardcover Compilation.system.perception.senses.[].range} (same value: 30) type : string {Abomination Vaults Hardcover Compilation.system.perception.senses.[].type} (2 different values) 'darkvision' (x8) 'tremorsense' (x1) resources : object {Abomination Vaults Hardcover Compilation.system.resources} [focus] : object {Abomination Vaults Hardcover Compilation.system.resources.focus} max : integer {Abomination Vaults Hardcover Compilation.system.resources.focus.max} (same value: 1) value : integer {Abomination Vaults Hardcover Compilation.system.resources.focus.value} (same value: 1) saves : object {Abomination Vaults Hardcover Compilation.system.saves} fortitude : object {Abomination Vaults Hardcover Compilation.system.saves.fortitude} saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.fortitude.saveDetail} (same value: '') value : integer {Abomination Vaults Hardcover Compilation.system.saves.fortitude.value} (7 different values) 15 (x2) 20 (x1) 17 (x1) 21 (x1) 13 (x1) 2 (x1) 22 (x1) reflex : object {Abomination Vaults Hardcover Compilation.system.saves.reflex} saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.reflex.saveDetail} (same value: '') value : integer {Abomination Vaults Hardcover Compilation.system.saves.reflex.value} (all different values) will : object {Abomination Vaults Hardcover Compilation.system.saves.will} saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.will.saveDetail} (same value: '') value : integer {Abomination Vaults Hardcover Compilation.system.saves.will.value} (7 different values) 14 (x2) 24 (x1) 13 (x1) 18 (x1) 2 (x1) 8 (x1) 19 (x1) skills : object {Abomination Vaults Hardcover Compilation.system.skills} [acrobatics] : object {Abomination Vaults Hardcover Compilation.system.skills.acrobatics} base : integer {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.base} (2 different values) 6 (x1) 19 (x1) special : array {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[]} base : integer {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].base} (same value: 23) label : string {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].label} (same value: 'to Squeeze') predicate : array {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:squeeze') [arcana] : object {Abomination Vaults Hardcover Compilation.system.skills.arcana} base : integer {Abomination Vaults Hardcover Compilation.system.skills.arcana.base} (same value: 21) [athletics] : object {Abomination Vaults Hardcover Compilation.system.skills.athletics} base : integer {Abomination Vaults Hardcover Compilation.system.skills.athletics.base} (5 different values) 23 (x2) 20 (x1) 12 (x1) 3 (x1) 14 (x1) [deception] : object {Abomination Vaults Hardcover Compilation.system.skills.deception} base : integer {Abomination Vaults Hardcover Compilation.system.skills.deception.base} (2 different values) 21 (x1) 16 (x1) [diplomacy] : object {Abomination Vaults Hardcover Compilation.system.skills.diplomacy} base : integer {Abomination Vaults Hardcover Compilation.system.skills.diplomacy.base} (same value: 14) [intimidation] : object {Abomination Vaults Hardcover Compilation.system.skills.intimidation} base : integer {Abomination Vaults Hardcover Compilation.system.skills.intimidation.base} (3 different values) 23 (x1) 17 (x1) 22 (x1) [nature] : object {Abomination Vaults Hardcover Compilation.system.skills.nature} base : integer {Abomination Vaults Hardcover Compilation.system.skills.nature.base} (same value: 14) [occultism] : object {Abomination Vaults Hardcover Compilation.system.skills.occultism} base : integer {Abomination Vaults Hardcover Compilation.system.skills.occultism.base} (same value: 23) [religion] : object {Abomination Vaults Hardcover Compilation.system.skills.religion} base : integer {Abomination Vaults Hardcover Compilation.system.skills.religion.base} (same value: 19) [stealth] : object {Abomination Vaults Hardcover Compilation.system.skills.stealth} base : integer {Abomination Vaults Hardcover Compilation.system.skills.stealth.base} (4 different values) 19 (x2) 11 (x1) 16 (x1) 15 (x1) [special] : array {Abomination Vaults Hardcover Compilation.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[]} base : integer {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].base} (same value: 13) label : string {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].label} (same value: 'while buried in a bog') predicate : array {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].predicate.[]} (same value: 'buried') survival : object {Abomination Vaults Hardcover Compilation.system.skills.survival} base : integer {Abomination Vaults Hardcover Compilation.system.skills.survival.base} (2 different values) 16 (x1) 17 (x1) [special] : array {Abomination Vaults Hardcover Compilation.system.skills.survival.special} Length: min=1 max=1 Value type: object {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[]} base : integer {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].base} (same value: 18) label : string {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].label} (same value: 'to Subsist') predicate : array {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].predicate} Length: min=1 max=1 Value type: string {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].predicate.[]} (same value: 'action:subsist') [spellcasting] : object {Abomination Vaults Hardcover Compilation.system.spellcasting} rituals : object {Abomination Vaults Hardcover Compilation.system.spellcasting.rituals} dc : integer {Abomination Vaults Hardcover Compilation.system.spellcasting.rituals.dc} (same value: 31) traits : object {Abomination Vaults Hardcover Compilation.system.traits} rarity : string {Abomination Vaults Hardcover Compilation.system.traits.rarity} (3 different values) 'common' (x4) 'unique' (x2) 'uncommon' (x2) size : object {Abomination Vaults Hardcover Compilation.system.traits.size} value : string {Abomination Vaults Hardcover Compilation.system.traits.size.value} (4 different values) 'med' (x4) 'sm' (x2) 'huge' (x1) 'lg' (x1) value : array {Abomination Vaults Hardcover Compilation.system.traits.value} Length: min=3 max=5 Value type: string {Abomination Vaults Hardcover Compilation.system.traits.value.[]} (12 different values) type : string {Abomination Vaults Hardcover Compilation.type} (same value: 'npc') [prototypeToken] : object {Abomination Vaults Hardcover Compilation.prototypeToken} name : string {Abomination Vaults Hardcover Compilation.prototypeToken.name} (same value: 'Skeleton Guard')