// ----------------------------------------------------------- // Armor Table armor { id int [pk, ref: - entity.id] ac_bonus int [not null, note: "{}.acBonus"] strength int [null, note: "{}.strength"] check_penalty int [not null, note: "{}.checkPenalty"] dex_cap int [not null, note: "{}.dexCap"] speed_penalty int [not null, note: "{}.speedPenalty"] bulk float [not null, note: "{}.bulk"] category armor_category [not null, note: "{}.category"] group armor_group [null, note: "{}.group"] // 16 без группы level int [not null, note: "{}.level.value"] price int [not null, note: "price({}.price.value)"] size armor_size [not null, note: "{}.size"] extra text [null, note: "json для того, что надо рассмотреть"] Note: '''{} = Item.armor.system Перенаправление: {}.publication -> entity_sources {}.traits -> entity_traits Рассмотреть: {}.base_item - возможно связь на себя {}.material {}.runes {}.specific Не использованы поля: {}.containerId - пустое {}.hardness - всегда 0 {}.hp - всегда 0 {}.quantity - всегда 1 ''' } Enum armor_category { light heavy medium light_barding // light-barding heavy_barding // heavy-barding unarmored } Enum armor_group { leather plate wood chain cloth skeletal composite } Enum armor_size { med lg } // Backpack Table backpack { id int [pk, ref: - entity.id] level int [note: "{}.bulk.level.value"] capacity int [note: "{}.bulk.heldOrStowed"] heldOrStowed float [note: "{}.bulk.heldOrStowed"] ignored int [note: "{}.bulk.ignored"] value float [note: "{}.bulk.value"] hardness int [note: "{}.bulk.hardness"] quantity int [note: "{}.bulk.quantity"] price int [note: "price({}.price.value)"] size varchar [note: "{}.bulk.size (always med)"] stowing bool [note: "{}.stowing"] extra text [null, note: "json для того, что надо рассмотреть"] Note: '''{} = Item.backpack.system Перенаправление: {}.publication -> entity_sources {}.traits -> entity_traits Рассмотреть: {}.material Не использованы поля: {}.collapsed - всегда false ''' } Enum backpack_usage { wornbackpack held_in_two_hands // held-in-two-hands worn held_in_one_hand // held-in-one-hand worngarment } // consumable -> equipment? // equipment // kit -> equipment // shield -> equipment // treasure -> equipment // weapon -> equipment