Новые результаты

This commit is contained in:
2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
717 changed files with 362200 additions and 0 deletions
+68
View File
@@ -0,0 +1,68 @@
Undine
Different values: 13
=====================================
object {Undine}
_id : string {Undine._id} (all different values)
folder : string {Undine.folder} (same value: mNS3zks31gTFZldk)
img : string {Undine.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Undine.name} (all different values)
system : object {Undine.system}
actionType : object {Undine.system.actionType}
value : string {Undine.system.actionType.value} (2 different values)
passive (x11)
action (x2)
actions : object {Undine.system.actions}
[value] : integer {Undine.system.actions.value} (2 different values)
1 (x1)
2 (x1)
category : string {Undine.system.category} (same value: ancestry)
description : object {Undine.system.description}
value : string {Undine.system.description.value} (all different values)
level : object {Undine.system.level}
value : integer {Undine.system.level.value} (5 different values)
1 (x6)
5 (x2)
9 (x2)
13 (x2)
17 (x1)
[maxTakable] : integer {Undine.system.maxTakable} (same value: 2)
prerequisites : object {Undine.system.prerequisites}
value : array<> {Undine.system.prerequisites.value}
Length: min=0 max=0
Value type: mixed
publication : object {Undine.system.publication}
license : string {Undine.system.publication.license} (same value: OGL)
remaster : boolean {Undine.system.publication.remaster} (same value: False)
title : string {Undine.system.publication.title} (2 different values)
Pathfinder Lost Omens Ancestry Guide (x12)
Pathfinder Lost Omens Impossible Lands (x1)
rules : ###FoundryRulesObject###
[subfeatures] : object {Undine.system.subfeatures}
senses : object {Undine.system.subfeatures.senses}
darkvision : object {Undine.system.subfeatures.senses.darkvision}
special : object {Undine.system.subfeatures.senses.darkvision.special}
ancestry : boolean {Undine.system.subfeatures.senses.darkvision.special.ancestry} (same value: True)
llv : boolean {Undine.system.subfeatures.senses.darkvision.special.llv} (same value: False)
second : boolean {Undine.system.subfeatures.senses.darkvision.special.second} (same value: True)
low-light-vision : object {Undine.system.subfeatures.senses.low-light-vision}
acuity : string {Undine.system.subfeatures.senses.low-light-vision.acuity} (same value: imprecise)
range : integer {Undine.system.subfeatures.senses.low-light-vision.range} (same value: 30)
traits : object {Undine.system.traits}
rarity : string {Undine.system.traits.rarity} (same value: common)
value : array<string> {Undine.system.traits.value}
Length: min=1 max=4
Value type: string {Undine.system.traits.value.[]} (6 different values)
undine (x13)
lineage (x3)
concentrate (x2)
spellshape (x1)
primal (x1)
water (x1)
[onlyLevel1] : boolean {Undine.system.onlyLevel1} (same value: True)
[frequency] : object {Undine.system.frequency}
max : integer {Undine.system.frequency.max} (same value: 1)
per : string {Undine.system.frequency.per} (same value: day)
[selfEffect] : object {Undine.system.selfEffect}
name : string {Undine.system.selfEffect.name} (same value: Effect: Tidal Shield)
uuid : string {Undine.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Tidal Shield)
type : string {Undine.type} (same value: feat)