Новые результаты
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Spell Effects
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Different values: 507
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=====================================
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object {Spell Effects}
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_id : string {Spell Effects._id} (all different values)
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img : string {Spell Effects.img} (374 different values)
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name : string {Spell Effects.name} (all different values)
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system : object {Spell Effects.system}
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description : object {Spell Effects.system.description}
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value : string {Spell Effects.system.description.value} (499 different values)
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duration : object {Spell Effects.system.duration}
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[expiry] : string {Spell Effects.system.duration.expiry} (2 different values)
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turn-start (x441)
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turn-end (x32)
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sustained : boolean {Spell Effects.system.duration.sustained} (2 different values)
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False (x470)
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True (x37)
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unit : string {Spell Effects.system.duration.unit} (6 different values)
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minutes (x320)
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hours (x30)
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rounds (x106)
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encounter (x1)
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unlimited (x33)
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days (x17)
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value : integer {Spell Effects.system.duration.value} (15 different values)
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1 (x380)
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10 (x40)
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-1 (x34)
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0 (x13)
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3 (x3)
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8 (x5)
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365 (x2)
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7 (x3)
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24 (x6)
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5 (x12)
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12 (x1)
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30 (x3)
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4 (x3)
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20 (x1)
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90 (x1)
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level : object {Spell Effects.system.level}
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value : integer {Spell Effects.system.level.value} (13 different values)
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1 (x209)
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4 (x75)
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3 (x41)
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5 (x37)
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6 (x41)
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7 (x21)
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10 (x9)
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2 (x57)
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9 (x8)
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8 (x6)
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18 (x1)
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20 (x1)
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17 (x1)
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publication : object {Spell Effects.system.publication}
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license : string {Spell Effects.system.publication.license} (2 different values)
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ORC (x288)
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OGL (x219)
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remaster : boolean {Spell Effects.system.publication.remaster} (2 different values)
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True (x316)
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False (x191)
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title : string {Spell Effects.system.publication.title} (42 different values)
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rules : ###FoundryRulesObject###
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start : object {Spell Effects.system.start}
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[initiative] : mixed
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value : integer {Spell Effects.system.start.value} (2 different values)
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0 (x506)
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103462347 (x1)
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tokenIcon : object {Spell Effects.system.tokenIcon}
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show : boolean {Spell Effects.system.tokenIcon.show} (2 different values)
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True (x506)
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False (x1)
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traits : object {Spell Effects.system.traits}
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value : array<string> {Spell Effects.system.traits.value}
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Length: min=0 max=1
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Value type: string {Spell Effects.system.traits.value.[]} (2 different values)
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disease (x1)
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wizard (x1)
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[rarity] : string {Spell Effects.system.traits.rarity} (2 different values)
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common (x302)
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uncommon (x1)
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[badge] : object {Spell Effects.system.badge}
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[labels] : array<string> {Spell Effects.system.badge.labels}
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Length: min=2 max=10
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Value type: string {Spell Effects.system.badge.labels.[]} (33 different values)
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[loop] : boolean {Spell Effects.system.badge.loop} (2 different values)
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False (x7)
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True (x1)
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type : string {Spell Effects.system.badge.type} (2 different values)
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counter (x13)
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formula (x6)
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value : mixed
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integer {Spell Effects.system.badge.value} (3 different values)
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1 (x9)
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3 (x3)
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4 (x1)
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string {Spell Effects.system.badge.value} (5 different values)
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1d4 (x1)
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(ternary(gte(@actor.flags.pf2e.corrosiveBody.rank,9),5,3))d6 (x1)
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(@item.level)d4 (x2)
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(@item.level)d8 (x1)
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1d20 (x1)
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[evaluate] : boolean {Spell Effects.system.badge.evaluate} (same value: True)
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[reevaluate] : mixed
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[max] : integer {Spell Effects.system.badge.max} (2 different values)
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3 (x2)
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20 (x1)
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[min] : integer {Spell Effects.system.badge.min} (same value: 0)
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type : string {Spell Effects.type} (same value: effect)
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