Новые результаты
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Reincarnated
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Different values: 24
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=====================================
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object {Reincarnated}
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_id : string {Reincarnated._id} (all different values)
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folder : string {Reincarnated.folder} (same value: MKFmNxwrVSwVZLkL)
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img : string {Reincarnated.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Reincarnated.name} (all different values)
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system : object {Reincarnated.system}
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actionType : object {Reincarnated.system.actionType}
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value : string {Reincarnated.system.actionType.value} (4 different values)
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passive (x16)
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free (x1)
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action (x3)
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reaction (x4)
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actions : object {Reincarnated.system.actions}
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[value] : integer {Reincarnated.system.actions.value} (2 different values)
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1 (x1)
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2 (x2)
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category : string {Reincarnated.system.category} (same value: ancestry)
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description : object {Reincarnated.system.description}
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value : string {Reincarnated.system.description.value} (all different values)
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level : object {Reincarnated.system.level}
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value : integer {Reincarnated.system.level.value} (5 different values)
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5 (x5)
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17 (x5)
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13 (x6)
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1 (x4)
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9 (x4)
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prerequisites : object {Reincarnated.system.prerequisites}
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value : array<object> {Reincarnated.system.prerequisites.value}
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Length: min=0 max=1
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Value type: object {Reincarnated.system.prerequisites.value.[]}
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value : string {Reincarnated.system.prerequisites.value.[].value} (2 different values)
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Animal Soul Siblings (x1)
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Plant Soul Siblings (x1)
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publication : object {Reincarnated.system.publication}
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license : string {Reincarnated.system.publication.license} (same value: OGL)
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remaster : boolean {Reincarnated.system.publication.remaster} (same value: False)
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title : string {Reincarnated.system.publication.title} (same value: Pathfinder #199: To Bloom Below the Web)
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rules : ###FoundryRulesObject###
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traits : object {Reincarnated.system.traits}
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rarity : string {Reincarnated.system.traits.rarity} (same value: rare)
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value : array<string> {Reincarnated.system.traits.value}
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Length: min=1 max=3
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Value type: string {Reincarnated.system.traits.value.[]} (7 different values)
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reincarnated (x24)
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force (x1)
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concentrate (x2)
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downtime (x3)
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fortune (x2)
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light (x1)
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visual (x1)
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[frequency] : object {Reincarnated.system.frequency}
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max : integer {Reincarnated.system.frequency.max} (same value: 1)
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per : string {Reincarnated.system.frequency.per} (2 different values)
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day (x5)
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PT10M (x2)
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[selfEffect] : object {Reincarnated.system.selfEffect}
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name : string {Reincarnated.system.selfEffect.name} (same value: Effect: Pain is Temporary)
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uuid : string {Reincarnated.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Pain is Temporary)
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type : string {Reincarnated.type} (same value: feat)
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