Новые результаты

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2025-03-29 15:31:05 +04:00
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Red Mantis Assassin
Different values: 11
=====================================
object {Red Mantis Assassin}
_id : string {Red Mantis Assassin._id} (all different values)
folder : string {Red Mantis Assassin.folder} (same value: rflJeg6ROfDA17xf)
img : string {Red Mantis Assassin.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Red Mantis Assassin.name} (all different values)
system : object {Red Mantis Assassin.system}
actionType : object {Red Mantis Assassin.system.actionType}
value : string {Red Mantis Assassin.system.actionType.value} (3 different values)
passive (x8)
action (x2)
reaction (x1)
actions : object {Red Mantis Assassin.system.actions}
[value] : integer {Red Mantis Assassin.system.actions.value} (same value: 1)
category : string {Red Mantis Assassin.system.category} (same value: class)
description : object {Red Mantis Assassin.system.description}
value : string {Red Mantis Assassin.system.description.value} (all different values)
level : object {Red Mantis Assassin.system.level}
value : integer {Red Mantis Assassin.system.level.value} (8 different values)
8 (x2)
4 (x1)
6 (x2)
12 (x2)
10 (x1)
18 (x1)
14 (x1)
2 (x1)
prerequisites : object {Red Mantis Assassin.system.prerequisites}
value : array<object> {Red Mantis Assassin.system.prerequisites.value}
Length: min=0 max=3
Value type: object {Red Mantis Assassin.system.prerequisites.value.[]}
value : string {Red Mantis Assassin.system.prerequisites.value.[].value} (all different values)
publication : object {Red Mantis Assassin.system.publication}
license : string {Red Mantis Assassin.system.publication.license} (2 different values)
ORC (x10)
OGL (x1)
remaster : boolean {Red Mantis Assassin.system.publication.remaster} (2 different values)
True (x10)
False (x1)
title : string {Red Mantis Assassin.system.publication.title} (2 different values)
Pathfinder Adventure: Prey for Death (x10)
Pathfinder Lost Omens Legends (x1)
rules : ###FoundryRulesObject###
traits : object {Red Mantis Assassin.system.traits}
rarity : string {Red Mantis Assassin.system.traits.rarity} (3 different values)
rare (x3)
common (x7)
uncommon (x1)
[selected] : object {Red Mantis Assassin.system.traits.selected}
archetype : string {Red Mantis Assassin.system.traits.selected.archetype} (same value: Archetype)
[teleportation] : string {Red Mantis Assassin.system.traits.selected.teleportation} (same value: Teleportation)
[concentrate] : string {Red Mantis Assassin.system.traits.selected.concentrate} (same value: Concentrate)
value : array<string> {Red Mantis Assassin.system.traits.value}
Length: min=1 max=3
Value type: string {Red Mantis Assassin.system.traits.value.[]} (6 different values)
archetype (x11)
healing (x1)
magical (x1)
teleportation (x1)
concentrate (x1)
dedication (x1)
[identified] : object {Red Mantis Assassin.system.identified}
value : boolean {Red Mantis Assassin.system.identified.value} (same value: True)
[subfeatures] : object {Red Mantis Assassin.system.subfeatures}
proficiencies : object {Red Mantis Assassin.system.subfeatures.proficiencies}
spellcasting : object {Red Mantis Assassin.system.subfeatures.proficiencies.spellcasting}
rank : integer {Red Mantis Assassin.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1)
[frequency] : object {Red Mantis Assassin.system.frequency}
max : integer {Red Mantis Assassin.system.frequency.max} (same value: 1)
per : string {Red Mantis Assassin.system.frequency.per} (same value: day)
[selfEffect] : object {Red Mantis Assassin.system.selfEffect}
name : string {Red Mantis Assassin.system.selfEffect.name} (same value: Effect: Crimson Shroud)
uuid : string {Red Mantis Assassin.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Crimson Shroud)
type : string {Red Mantis Assassin.type} (same value: feat)