Новые результаты
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Red Mantis Assassin
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Different values: 11
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=====================================
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object {Red Mantis Assassin}
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_id : string {Red Mantis Assassin._id} (all different values)
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folder : string {Red Mantis Assassin.folder} (same value: rflJeg6ROfDA17xf)
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img : string {Red Mantis Assassin.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Red Mantis Assassin.name} (all different values)
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system : object {Red Mantis Assassin.system}
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actionType : object {Red Mantis Assassin.system.actionType}
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value : string {Red Mantis Assassin.system.actionType.value} (3 different values)
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passive (x8)
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action (x2)
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reaction (x1)
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actions : object {Red Mantis Assassin.system.actions}
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[value] : integer {Red Mantis Assassin.system.actions.value} (same value: 1)
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category : string {Red Mantis Assassin.system.category} (same value: class)
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description : object {Red Mantis Assassin.system.description}
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value : string {Red Mantis Assassin.system.description.value} (all different values)
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level : object {Red Mantis Assassin.system.level}
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value : integer {Red Mantis Assassin.system.level.value} (8 different values)
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8 (x2)
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4 (x1)
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6 (x2)
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12 (x2)
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10 (x1)
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18 (x1)
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14 (x1)
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2 (x1)
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prerequisites : object {Red Mantis Assassin.system.prerequisites}
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value : array<object> {Red Mantis Assassin.system.prerequisites.value}
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Length: min=0 max=3
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Value type: object {Red Mantis Assassin.system.prerequisites.value.[]}
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value : string {Red Mantis Assassin.system.prerequisites.value.[].value} (all different values)
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publication : object {Red Mantis Assassin.system.publication}
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license : string {Red Mantis Assassin.system.publication.license} (2 different values)
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ORC (x10)
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OGL (x1)
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remaster : boolean {Red Mantis Assassin.system.publication.remaster} (2 different values)
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True (x10)
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False (x1)
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title : string {Red Mantis Assassin.system.publication.title} (2 different values)
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Pathfinder Adventure: Prey for Death (x10)
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Pathfinder Lost Omens Legends (x1)
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rules : ###FoundryRulesObject###
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traits : object {Red Mantis Assassin.system.traits}
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rarity : string {Red Mantis Assassin.system.traits.rarity} (3 different values)
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rare (x3)
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common (x7)
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uncommon (x1)
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[selected] : object {Red Mantis Assassin.system.traits.selected}
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archetype : string {Red Mantis Assassin.system.traits.selected.archetype} (same value: Archetype)
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[teleportation] : string {Red Mantis Assassin.system.traits.selected.teleportation} (same value: Teleportation)
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[concentrate] : string {Red Mantis Assassin.system.traits.selected.concentrate} (same value: Concentrate)
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value : array<string> {Red Mantis Assassin.system.traits.value}
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Length: min=1 max=3
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Value type: string {Red Mantis Assassin.system.traits.value.[]} (6 different values)
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archetype (x11)
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healing (x1)
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magical (x1)
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teleportation (x1)
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concentrate (x1)
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dedication (x1)
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[identified] : object {Red Mantis Assassin.system.identified}
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value : boolean {Red Mantis Assassin.system.identified.value} (same value: True)
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[subfeatures] : object {Red Mantis Assassin.system.subfeatures}
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proficiencies : object {Red Mantis Assassin.system.subfeatures.proficiencies}
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spellcasting : object {Red Mantis Assassin.system.subfeatures.proficiencies.spellcasting}
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rank : integer {Red Mantis Assassin.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1)
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[frequency] : object {Red Mantis Assassin.system.frequency}
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max : integer {Red Mantis Assassin.system.frequency.max} (same value: 1)
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per : string {Red Mantis Assassin.system.frequency.per} (same value: day)
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[selfEffect] : object {Red Mantis Assassin.system.selfEffect}
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name : string {Red Mantis Assassin.system.selfEffect.name} (same value: Effect: Crimson Shroud)
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uuid : string {Red Mantis Assassin.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Crimson Shroud)
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type : string {Red Mantis Assassin.type} (same value: feat)
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