Новые результаты
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Psychic
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Different values: 43
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=====================================
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object {Psychic}
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_id : string {Psychic._id} (all different values)
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folder : string {Psychic.folder} (same value: H8tbuNkZmy4cFxb2)
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img : string {Psychic.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Psychic.name} (all different values)
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system : object {Psychic.system}
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actionType : object {Psychic.system.actionType}
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value : string {Psychic.system.actionType.value} (4 different values)
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reaction (x4)
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passive (x23)
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action (x9)
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free (x7)
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actions : object {Psychic.system.actions}
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[value] : integer {Psychic.system.actions.value} (2 different values)
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1 (x7)
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2 (x2)
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category : string {Psychic.system.category} (same value: class)
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description : object {Psychic.system.description}
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value : string {Psychic.system.description.value} (all different values)
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level : object {Psychic.system.level}
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value : integer {Psychic.system.level.value} (11 different values)
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18 (x3)
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1 (x4)
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4 (x5)
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20 (x4)
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8 (x6)
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14 (x3)
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16 (x3)
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10 (x5)
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12 (x3)
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6 (x4)
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2 (x3)
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prerequisites : object {Psychic.system.prerequisites}
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value : array<object> {Psychic.system.prerequisites.value}
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Length: min=0 max=1
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Value type: object {Psychic.system.prerequisites.value.[]}
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value : string {Psychic.system.prerequisites.value.[].value} (4 different values)
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wandering reverie subconscious mind (x1)
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emotional acceptance subconscious mind (x1)
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precise discipline subconscious mind (x1)
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gathered lore subconscious mind (x1)
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publication : object {Psychic.system.publication}
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license : string {Psychic.system.publication.license} (same value: OGL)
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remaster : boolean {Psychic.system.publication.remaster} (same value: False)
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title : string {Psychic.system.publication.title} (same value: Pathfinder Dark Archive)
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rules : ###FoundryRulesObject###
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traits : object {Psychic.system.traits}
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rarity : string {Psychic.system.traits.rarity} (same value: common)
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value : array<string> {Psychic.system.traits.value}
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Length: min=1 max=5
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Value type: string {Psychic.system.traits.value.[]} (17 different values)
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psyche (x10)
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psychic (x43)
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occult (x16)
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mental (x7)
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death (x1)
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mindshift (x5)
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aura (x1)
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emotion (x3)
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fear (x1)
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illusion (x2)
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concentrate (x5)
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fortune (x2)
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amp (x8)
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nonlethal (x1)
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manipulate (x1)
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spellshape (x1)
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teleportation (x1)
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[frequency] : object {Psychic.system.frequency}
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max : integer {Psychic.system.frequency.max} (same value: 1)
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per : string {Psychic.system.frequency.per} (6 different values)
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P1Y (x1)
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round (x3)
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day (x1)
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turn (x1)
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PT1H (x1)
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PT1M (x1)
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[value] : integer {Psychic.system.frequency.value} (same value: 1)
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[selfEffect] : object {Psychic.system.selfEffect}
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name : string {Psychic.system.selfEffect.name} (2 different values)
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Effect: Emotional Surge (x1)
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Effect: Psi Strikes (x1)
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uuid : string {Psychic.system.selfEffect.uuid} (2 different values)
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Compendium.pf2e.feat-effects.Item.Effect: Emotional Surge (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Psi Strikes (x1)
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[subfeatures] : object {Psychic.system.subfeatures}
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senses : object {Psychic.system.subfeatures.senses}
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thoughtsense : object {Psychic.system.subfeatures.senses.thoughtsense}
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acuity : string {Psychic.system.subfeatures.senses.thoughtsense.acuity} (same value: vague)
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range : integer {Psychic.system.subfeatures.senses.thoughtsense.range} (same value: 30)
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type : string {Psychic.type} (same value: feat)
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