Новые результаты
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Provocator
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Different values: 6
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=====================================
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object {Provocator}
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_id : string {Provocator._id} (all different values)
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folder : string {Provocator.folder} (same value: yyR6bPA399JxM7Y6)
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img : string {Provocator.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Provocator.name} (all different values)
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system : object {Provocator.system}
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actionType : object {Provocator.system.actionType}
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value : string {Provocator.system.actionType.value} (3 different values)
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reaction (x1)
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action (x3)
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passive (x2)
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actions : object {Provocator.system.actions}
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[value] : integer {Provocator.system.actions.value} (2 different values)
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1 (x2)
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2 (x1)
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category : string {Provocator.system.category} (same value: class)
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description : object {Provocator.system.description}
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value : string {Provocator.system.description.value} (all different values)
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level : object {Provocator.system.level}
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value : integer {Provocator.system.level.value} (4 different values)
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12 (x2)
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14 (x2)
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16 (x1)
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10 (x1)
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prerequisites : object {Provocator.system.prerequisites}
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value : array<object> {Provocator.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Provocator.system.prerequisites.value.[]}
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value : string {Provocator.system.prerequisites.value.[].value} (4 different values)
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Provocator Dedication (x5)
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expert in any kind of weapon or unarmed attack (x1)
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Strength +2 (x1)
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Charisma +2 (x1)
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publication : object {Provocator.system.publication}
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license : string {Provocator.system.publication.license} (same value: OGL)
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remaster : boolean {Provocator.system.publication.remaster} (same value: False)
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title : string {Provocator.system.publication.title} (same value: Pathfinder #159: All or Nothing)
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rules : ###FoundryRulesObject###
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traits : object {Provocator.system.traits}
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rarity : string {Provocator.system.traits.rarity} (2 different values)
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common (x5)
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uncommon (x1)
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value : array<string> {Provocator.system.traits.value}
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Length: min=1 max=4
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Value type: string {Provocator.system.traits.value.[]} (5 different values)
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archetype (x6)
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concentrate (x1)
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emotion (x1)
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mental (x1)
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dedication (x1)
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[subfeatures] : object {Provocator.system.subfeatures}
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proficiencies : object {Provocator.system.subfeatures.proficiencies}
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martial : object {Provocator.system.subfeatures.proficiencies.martial}
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rank : integer {Provocator.system.subfeatures.proficiencies.martial.rank} (2 different values)
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2 (x1)
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1 (x1)
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simple : object {Provocator.system.subfeatures.proficiencies.simple}
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rank : integer {Provocator.system.subfeatures.proficiencies.simple.rank} (2 different values)
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2 (x1)
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1 (x1)
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type : string {Provocator.type} (same value: feat)
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