Новые результаты

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2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
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Overwatch
Different values: 9
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object {Overwatch}
_id : string {Overwatch._id} (all different values)
folder : string {Overwatch.folder} (same value: c9BI0RXzaWLIhGNH)
img : string {Overwatch.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Overwatch.name} (all different values)
system : object {Overwatch.system}
actionType : object {Overwatch.system.actionType}
value : string {Overwatch.system.actionType.value} (2 different values)
passive (x6)
reaction (x3)
actions : object {Overwatch.system.actions}
[value] : mixed
category : string {Overwatch.system.category} (same value: class)
description : object {Overwatch.system.description}
value : string {Overwatch.system.description.value} (all different values)
level : object {Overwatch.system.level}
value : integer {Overwatch.system.level.value} (8 different values)
14 (x1)
16 (x1)
12 (x2)
2 (x1)
4 (x1)
6 (x1)
8 (x1)
10 (x1)
prerequisites : object {Overwatch.system.prerequisites}
value : array<object> {Overwatch.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Overwatch.system.prerequisites.value.[]}
value : string {Overwatch.system.prerequisites.value.[].value} (3 different values)
Overwatch Dedication (x8)
master in Perception (x4)
expert in Perception (x2)
publication : object {Overwatch.system.publication}
license : string {Overwatch.system.publication.license} (same value: ORC)
remaster : boolean {Overwatch.system.publication.remaster} (same value: True)
title : string {Overwatch.system.publication.title} (same value: Pathfinder Guns & Gears)
rules : ###FoundryRulesObject###
traits : object {Overwatch.system.traits}
rarity : string {Overwatch.system.traits.rarity} (2 different values)
common (x8)
uncommon (x1)
value : array<string> {Overwatch.system.traits.value}
Length: min=1 max=2
Value type: string {Overwatch.system.traits.value.[]} (2 different values)
archetype (x9)
dedication (x1)
[frequency] : object {Overwatch.system.frequency}
max : integer {Overwatch.system.frequency.max} (same value: 1)
per : string {Overwatch.system.frequency.per} (same value: PT1M)
[subfeatures] : object {Overwatch.system.subfeatures}
proficiencies : object {Overwatch.system.subfeatures.proficiencies}
perception : object {Overwatch.system.subfeatures.proficiencies.perception}
rank : integer {Overwatch.system.subfeatures.proficiencies.perception.rank} (same value: 3)
type : string {Overwatch.type} (same value: feat)