Новые результаты

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2025-03-29 15:31:05 +04:00
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Oatia Skysage
Different values: 12
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object {Oatia Skysage}
_id : string {Oatia Skysage._id} (all different values)
folder : string {Oatia Skysage.folder} (same value: KwdFTociFQyekZ6o)
img : string {Oatia Skysage.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Oatia Skysage.name} (all different values)
system : object {Oatia Skysage.system}
actionType : object {Oatia Skysage.system.actionType}
value : string {Oatia Skysage.system.actionType.value} (3 different values)
passive (x9)
reaction (x2)
action (x1)
actions : object {Oatia Skysage.system.actions}
[value] : integer {Oatia Skysage.system.actions.value} (same value: 3)
category : string {Oatia Skysage.system.category} (same value: class)
description : object {Oatia Skysage.system.description}
value : string {Oatia Skysage.system.description.value} (all different values)
level : object {Oatia Skysage.system.level}
value : integer {Oatia Skysage.system.level.value} (8 different values)
4 (x2)
10 (x2)
16 (x1)
8 (x2)
6 (x1)
12 (x1)
14 (x2)
2 (x1)
prerequisites : object {Oatia Skysage.system.prerequisites}
value : array<object> {Oatia Skysage.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Oatia Skysage.system.prerequisites.value.[]}
value : string {Oatia Skysage.system.prerequisites.value.[].value} (5 different values)
Oatia Skysage Dedication (x9)
Basic Skysage Divination (x1)
Expert Skysage Divination (x1)
Night's Glow (x1)
trained in Occultism (x1)
publication : object {Oatia Skysage.system.publication}
license : string {Oatia Skysage.system.publication.license} (same value: OGL)
remaster : boolean {Oatia Skysage.system.publication.remaster} (same value: False)
title : string {Oatia Skysage.system.publication.title} (same value: Pathfinder #187: The Seventh Arch)
rules : ###FoundryRulesObject###
traits : object {Oatia Skysage.system.traits}
rarity : string {Oatia Skysage.system.traits.rarity} (2 different values)
common (x11)
uncommon (x1)
value : array<string> {Oatia Skysage.system.traits.value}
Length: min=1 max=3
Value type: string {Oatia Skysage.system.traits.value.[]} (5 different values)
archetype (x12)
fortune (x2)
occult (x7)
concentrate (x1)
dedication (x1)
[subfeatures] : object {Oatia Skysage.system.subfeatures}
[proficiencies] : object {Oatia Skysage.system.subfeatures.proficiencies}
spellcasting : object {Oatia Skysage.system.subfeatures.proficiencies.spellcasting}
rank : integer {Oatia Skysage.system.subfeatures.proficiencies.spellcasting.rank} (3 different values)
2 (x1)
3 (x1)
1 (x1)
senses : object {Oatia Skysage.system.subfeatures.senses}
darkvision : object {Oatia Skysage.system.subfeatures.senses.darkvision}
special : object {Oatia Skysage.system.subfeatures.senses.darkvision.special}
ancestry : boolean {Oatia Skysage.system.subfeatures.senses.darkvision.special.ancestry} (same value: False)
llv : boolean {Oatia Skysage.system.subfeatures.senses.darkvision.special.llv} (same value: True)
second : boolean {Oatia Skysage.system.subfeatures.senses.darkvision.special.second} (same value: True)
low-light-vision : object {Oatia Skysage.system.subfeatures.senses.low-light-vision}
acuity : string {Oatia Skysage.system.subfeatures.senses.low-light-vision.acuity} (same value: imprecise)
range : integer {Oatia Skysage.system.subfeatures.senses.low-light-vision.range} (same value: 30)
[frequency] : object {Oatia Skysage.system.frequency}
max : integer {Oatia Skysage.system.frequency.max} (same value: 1)
per : string {Oatia Skysage.system.frequency.per} (2 different values)
day (x2)
PT1H (x2)
[maxTakable] : integer {Oatia Skysage.system.maxTakable} (same value: 2)
[selfEffect] : object {Oatia Skysage.system.selfEffect}
name : string {Oatia Skysage.system.selfEffect.name} (same value: Effect: Starlight Armor)
uuid : string {Oatia Skysage.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Starlight Armor)
type : string {Oatia Skysage.type} (same value: feat)