Новые результаты
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Martial Artist
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Different values: 12
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=====================================
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object {Martial Artist}
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_id : string {Martial Artist._id} (all different values)
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folder : string {Martial Artist.folder} (same value: V0bpsWEilW9SvSVB)
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img : string {Martial Artist.img} (6 different values)
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systems/pf2e/icons/actions/TwoActions.webp (x1)
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systems/pf2e/icons/actions/OneAction.webp (x5)
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systems/pf2e/icons/actions/Passive.webp (x1)
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systems/pf2e/icons/actions/Reaction.webp (x2)
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systems/pf2e/icons/actions/ThreeActions.webp (x2)
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systems/pf2e/icons/actions/FreeAction.webp (x1)
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name : string {Martial Artist.name} (all different values)
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system : object {Martial Artist.system}
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actionType : object {Martial Artist.system.actionType}
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value : string {Martial Artist.system.actionType.value} (4 different values)
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action (x8)
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passive (x1)
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reaction (x2)
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free (x1)
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actions : object {Martial Artist.system.actions}
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[value] : integer {Martial Artist.system.actions.value} (3 different values)
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2 (x1)
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1 (x5)
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3 (x2)
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category : string {Martial Artist.system.category} (same value: offensive)
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description : object {Martial Artist.system.description}
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value : string {Martial Artist.system.description.value} (all different values)
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publication : object {Martial Artist.system.publication}
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license : string {Martial Artist.system.publication.license} (same value: ORC)
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remaster : boolean {Martial Artist.system.publication.remaster} (same value: True)
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title : string {Martial Artist.system.publication.title} (same value: Pathfinder NPC Core)
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rules : ###FoundryRulesObject###
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traits : object {Martial Artist.system.traits}
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value : array<string> {Martial Artist.system.traits.value}
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Length: min=0 max=3
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Value type: string {Martial Artist.system.traits.value.[]} (9 different values)
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electricity (x1)
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emotion (x1)
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fear (x1)
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mental (x1)
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visual (x2)
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aura (x1)
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force (x2)
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polymorph (x1)
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spellshape (x1)
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frequency : object {Martial Artist.system.frequency}
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max : integer {Martial Artist.system.frequency.max} (same value: 1)
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per : string {Martial Artist.system.frequency.per} (same value: turn)
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value : integer {Martial Artist.system.frequency.value} (same value: 1)
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type : string {Martial Artist.type} (same value: action)
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