Новые результаты
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Kingdom Feats
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Different values: 17
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=====================================
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object {Kingdom Feats}
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_id : string {Kingdom Feats._id} (all different values)
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folder : string {Kingdom Feats.folder} (same value: p5NnHNepx1LSyHe5)
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img : string {Kingdom Feats.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Kingdom Feats.name} (all different values)
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system : object {Kingdom Feats.system}
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actionType : object {Kingdom Feats.system.actionType}
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value : string {Kingdom Feats.system.actionType.value} (same value: passive)
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actions : object {Kingdom Feats.system.actions}
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[value] : mixed
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campaign : string {Kingdom Feats.system.campaign} (same value: kingmaker)
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category : string {Kingdom Feats.system.category} (same value: kingdom-feat)
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description : object {Kingdom Feats.system.description}
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value : string {Kingdom Feats.system.description.value} (all different values)
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level : object {Kingdom Feats.system.level}
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value : integer {Kingdom Feats.system.level.value} (4 different values)
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1 (x10)
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3 (x4)
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11 (x1)
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7 (x2)
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[location] : mixed
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prerequisites : object {Kingdom Feats.system.prerequisites}
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value : array<object> {Kingdom Feats.system.prerequisites.value}
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Length: min=0 max=1
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Value type: object {Kingdom Feats.system.prerequisites.value.[]}
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value : string {Kingdom Feats.system.prerequisites.value.[].value} (10 different values)
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trained in Warfare (x1)
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Loyalty 14 (x1)
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trained in Defense (x1)
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trained in Industry (x1)
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trained in at least three skills (x1)
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Economy 14 (x1)
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trained in Wilderness (x1)
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trained in Magic (x1)
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trained in Politics (x1)
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Stability 14 (x1)
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publication : object {Kingdom Feats.system.publication}
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license : string {Kingdom Feats.system.publication.license} (same value: OGL)
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remaster : boolean {Kingdom Feats.system.publication.remaster} (same value: False)
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title : string {Kingdom Feats.system.publication.title} (same value: Pathfinder Kingmaker)
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rules : ###FoundryRulesObject###
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traits : object {Kingdom Feats.system.traits}
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rarity : string {Kingdom Feats.system.traits.rarity} (same value: common)
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value : array<string> {Kingdom Feats.system.traits.value}
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Length: min=1 max=3
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Value type: string {Kingdom Feats.system.traits.value.[]} (4 different values)
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general (x17)
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kingdom (x15)
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fortune (x1)
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skill (x1)
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type : string {Kingdom Feats.type} (same value: campaignFeature)
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