Новые результаты
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Gunslinger
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Different values: 66
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=====================================
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object {Gunslinger}
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_id : string {Gunslinger._id} (all different values)
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folder : string {Gunslinger.folder} (same value: BYo2A4Ls3y1QuXTt)
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img : string {Gunslinger.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Gunslinger.name} (all different values)
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system : object {Gunslinger.system}
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actionType : object {Gunslinger.system.actionType}
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value : string {Gunslinger.system.actionType.value} (3 different values)
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passive (x23)
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action (x36)
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reaction (x7)
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actions : object {Gunslinger.system.actions}
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[value] : integer {Gunslinger.system.actions.value} (3 different values)
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2 (x14)
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1 (x19)
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3 (x3)
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category : string {Gunslinger.system.category} (same value: class)
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description : object {Gunslinger.system.description}
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value : string {Gunslinger.system.description.value} (all different values)
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level : object {Gunslinger.system.level}
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value : integer {Gunslinger.system.level.value} (11 different values)
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6 (x10)
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4 (x5)
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1 (x7)
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14 (x8)
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12 (x7)
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8 (x5)
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10 (x8)
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2 (x5)
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16 (x4)
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18 (x4)
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20 (x3)
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prerequisites : object {Gunslinger.system.prerequisites}
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value : array<object> {Gunslinger.system.prerequisites.value}
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Length: min=0 max=2
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Value type: object {Gunslinger.system.prerequisites.value.[]}
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value : string {Gunslinger.system.prerequisites.value.[].value} (26 different values)
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publication : object {Gunslinger.system.publication}
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license : string {Gunslinger.system.publication.license} (2 different values)
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ORC (x62)
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OGL (x4)
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remaster : boolean {Gunslinger.system.publication.remaster} (2 different values)
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True (x62)
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False (x4)
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title : string {Gunslinger.system.publication.title} (3 different values)
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Pathfinder Guns & Gears (x62)
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Pathfinder Lost Omens Firebrands (x2)
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Pathfinder Lost Omens Impossible Lands (x2)
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rules : ###FoundryRulesObject###
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traits : object {Gunslinger.system.traits}
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rarity : string {Gunslinger.system.traits.rarity} (2 different values)
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common (x64)
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uncommon (x2)
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value : array<string> {Gunslinger.system.traits.value}
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Length: min=1 max=5
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Value type: string {Gunslinger.system.traits.value.[]} (9 different values)
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gunslinger (x66)
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attack (x1)
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concentrate (x6)
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flourish (x9)
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visual (x1)
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fortune (x2)
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auditory (x1)
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linguistic (x1)
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mental (x1)
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[frequency] : object {Gunslinger.system.frequency}
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max : integer {Gunslinger.system.frequency.max} (same value: 1)
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per : string {Gunslinger.system.frequency.per} (3 different values)
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round (x1)
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PT1M (x2)
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PT1H (x1)
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[value] : integer {Gunslinger.system.frequency.value} (same value: 1)
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type : string {Gunslinger.type} (same value: feat)
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