Новые результаты
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Godling
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Different values: 11
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=====================================
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object {Godling}
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_id : string {Godling._id} (all different values)
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folder : string {Godling.folder} (same value: O7SJLJtCStA1pAHP)
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img : string {Godling.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Godling.name} (all different values)
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system : object {Godling.system}
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actionType : object {Godling.system.actionType}
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value : string {Godling.system.actionType.value} (2 different values)
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action (x4)
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passive (x7)
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actions : object {Godling.system.actions}
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[value] : integer {Godling.system.actions.value} (2 different values)
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2 (x2)
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1 (x2)
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category : string {Godling.system.category} (same value: class)
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description : object {Godling.system.description}
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value : string {Godling.system.description.value} (all different values)
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level : object {Godling.system.level}
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value : integer {Godling.system.level.value} (5 different values)
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16 (x3)
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20 (x1)
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14 (x3)
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12 (x1)
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18 (x3)
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prerequisites : object {Godling.system.prerequisites}
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value : array<object> {Godling.system.prerequisites.value}
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Length: min=0 max=1
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Value type: object {Godling.system.prerequisites.value.[]}
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value : string {Godling.system.prerequisites.value.[].value} (same value: Godling Dedication)
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publication : object {Godling.system.publication}
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license : string {Godling.system.publication.license} (same value: ORC)
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remaster : boolean {Godling.system.publication.remaster} (same value: True)
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title : string {Godling.system.publication.title} (same value: Pathfinder War of Immortals)
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rules : ###FoundryRulesObject###
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traits : object {Godling.system.traits}
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rarity : string {Godling.system.traits.rarity} (same value: rare)
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value : array<string> {Godling.system.traits.value}
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Length: min=1 max=3
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Value type: string {Godling.system.traits.value.[]} (5 different values)
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concentrate (x2)
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mental (x2)
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mythic (x11)
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destiny (x1)
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sanctified (x1)
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[frequency] : object {Godling.system.frequency}
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max : integer {Godling.system.frequency.max} (same value: 1)
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per : string {Godling.system.frequency.per} (2 different values)
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day (x2)
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PT1H (x1)
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[selfEffect] : object {Godling.system.selfEffect}
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name : string {Godling.system.selfEffect.name} (same value: Effect: Divine Invulnerability)
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uuid : string {Godling.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Divine Invulnerability)
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[subfeatures] : object {Godling.system.subfeatures}
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proficiencies : object {Godling.system.subfeatures.proficiencies}
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spellcasting : object {Godling.system.subfeatures.proficiencies.spellcasting}
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rank : integer {Godling.system.subfeatures.proficiencies.spellcasting.rank} (same value: 2)
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type : string {Godling.type} (same value: feat)
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