Новые результаты

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2025-03-29 15:31:05 +04:00
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Elementalist
Different values: 11
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object {Elementalist}
_id : string {Elementalist._id} (all different values)
folder : string {Elementalist.folder} (same value: K4qJOvrQVDDcIIBT)
img : string {Elementalist.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Elementalist.name} (all different values)
system : object {Elementalist.system}
actionType : object {Elementalist.system.actionType}
value : string {Elementalist.system.actionType.value} (3 different values)
action (x6)
passive (x3)
reaction (x2)
actions : object {Elementalist.system.actions}
[value] : integer {Elementalist.system.actions.value} (same value: 1)
category : string {Elementalist.system.category} (same value: class)
description : object {Elementalist.system.description}
value : string {Elementalist.system.description.value} (all different values)
level : object {Elementalist.system.level}
value : integer {Elementalist.system.level.value} (7 different values)
6 (x2)
4 (x2)
2 (x1)
10 (x3)
8 (x1)
12 (x1)
14 (x1)
prerequisites : object {Elementalist.system.prerequisites}
value : array<object> {Elementalist.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Elementalist.system.prerequisites.value.[]}
value : string {Elementalist.system.prerequisites.value.[].value} (9 different values)
Elementalist Dedication (x10)
fire is in your elemental philosophy (x1)
water is in your elemental philosophy (x1)
Familiar (x1)
elemental magic (x1)
wood is in your elemental philosophy (x1)
metal is in your elemental philosophy (x1)
earth is in your elemental philosophy (x1)
air is in your elemental philosophy (x1)
publication : object {Elementalist.system.publication}
license : string {Elementalist.system.publication.license} (same value: OGL)
remaster : boolean {Elementalist.system.publication.remaster} (same value: True)
title : string {Elementalist.system.publication.title} (same value: Pathfinder Rage of Elements)
rules : ###FoundryRulesObject###
traits : object {Elementalist.system.traits}
rarity : string {Elementalist.system.traits.rarity} (same value: common)
value : array<string> {Elementalist.system.traits.value}
Length: min=1 max=4
Value type: string {Elementalist.system.traits.value.[]} (all different values)
[location] : string {Elementalist.system.location} (same value: class-2)
type : string {Elementalist.type} (same value: feat)