Новые результаты
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Elementalist
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Different values: 11
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=====================================
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object {Elementalist}
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_id : string {Elementalist._id} (all different values)
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folder : string {Elementalist.folder} (same value: K4qJOvrQVDDcIIBT)
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img : string {Elementalist.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Elementalist.name} (all different values)
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system : object {Elementalist.system}
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actionType : object {Elementalist.system.actionType}
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value : string {Elementalist.system.actionType.value} (3 different values)
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action (x6)
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passive (x3)
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reaction (x2)
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actions : object {Elementalist.system.actions}
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[value] : integer {Elementalist.system.actions.value} (same value: 1)
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category : string {Elementalist.system.category} (same value: class)
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description : object {Elementalist.system.description}
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value : string {Elementalist.system.description.value} (all different values)
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level : object {Elementalist.system.level}
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value : integer {Elementalist.system.level.value} (7 different values)
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6 (x2)
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4 (x2)
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2 (x1)
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10 (x3)
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8 (x1)
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12 (x1)
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14 (x1)
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prerequisites : object {Elementalist.system.prerequisites}
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value : array<object> {Elementalist.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Elementalist.system.prerequisites.value.[]}
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value : string {Elementalist.system.prerequisites.value.[].value} (9 different values)
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Elementalist Dedication (x10)
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fire is in your elemental philosophy (x1)
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water is in your elemental philosophy (x1)
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Familiar (x1)
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elemental magic (x1)
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wood is in your elemental philosophy (x1)
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metal is in your elemental philosophy (x1)
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earth is in your elemental philosophy (x1)
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air is in your elemental philosophy (x1)
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publication : object {Elementalist.system.publication}
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license : string {Elementalist.system.publication.license} (same value: OGL)
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remaster : boolean {Elementalist.system.publication.remaster} (same value: True)
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title : string {Elementalist.system.publication.title} (same value: Pathfinder Rage of Elements)
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rules : ###FoundryRulesObject###
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traits : object {Elementalist.system.traits}
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rarity : string {Elementalist.system.traits.rarity} (same value: common)
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value : array<string> {Elementalist.system.traits.value}
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Length: min=1 max=4
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Value type: string {Elementalist.system.traits.value.[]} (all different values)
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[location] : string {Elementalist.system.location} (same value: class-2)
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type : string {Elementalist.type} (same value: feat)
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