Новые результаты
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Druid
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Different values: 83
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=====================================
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object {Druid}
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_id : string {Druid._id} (all different values)
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folder : string {Druid.folder} (same value: RwvVvLlRKIYAd2Ot)
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img : string {Druid.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Druid.name} (all different values)
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system : object {Druid.system}
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actionType : object {Druid.system.actionType}
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value : string {Druid.system.actionType.value} (4 different values)
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passive (x56)
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action (x18)
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reaction (x8)
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free (x1)
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actions : object {Druid.system.actions}
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[value] : integer {Druid.system.actions.value} (2 different values)
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1 (x16)
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2 (x2)
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category : string {Druid.system.category} (same value: class)
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description : object {Druid.system.description}
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value : string {Druid.system.description.value} (all different values)
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level : object {Druid.system.level}
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value : integer {Druid.system.level.value} (11 different values)
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6 (x11)
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1 (x10)
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4 (x12)
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20 (x6)
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14 (x7)
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2 (x2)
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12 (x11)
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8 (x12)
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10 (x6)
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16 (x3)
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18 (x3)
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prerequisites : object {Druid.system.prerequisites}
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value : array<object> {Druid.system.prerequisites.value}
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Length: min=0 max=2
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Value type: object {Druid.system.prerequisites.value.[]}
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value : string {Druid.system.prerequisites.value.[].value} (30 different values)
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publication : object {Druid.system.publication}
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license : string {Druid.system.publication.license} (2 different values)
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OGL (x19)
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ORC (x64)
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remaster : boolean {Druid.system.publication.remaster} (2 different values)
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False (x19)
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True (x64)
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title : string {Druid.system.publication.title} (10 different values)
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Pathfinder Secrets of Magic (x10)
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Pathfinder Player Core (x56)
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Pathfinder #150: Broken Promises (x1)
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Pathfinder Dark Archive (x3)
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Pathfinder Howl of the Wild (x6)
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Pathfinder #202: Severed at the Root (x2)
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Pathfinder Core Rulebook (x2)
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Pathfinder #168: King of the Mountain (x1)
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Pathfinder #149: Against the Scarlet Triad (x1)
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Pathfinder #156: The Apocalypse Prophet (x1)
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rules : ###FoundryRulesObject###
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traits : object {Druid.system.traits}
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rarity : string {Druid.system.traits.rarity} (2 different values)
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common (x76)
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uncommon (x7)
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value : array<string> {Druid.system.traits.value}
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Length: min=1 max=4
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Value type: string {Druid.system.traits.value.[]} (15 different values)
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druid (x83)
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manipulate (x6)
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spellshape (x12)
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concentrate (x6)
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fire (x1)
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healing (x1)
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vitality (x1)
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focus (x2)
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earth (x2)
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primal (x2)
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morph (x1)
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water (x1)
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exploration (x2)
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cold (x1)
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sonic (x1)
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[selected] : object {Druid.system.traits.selected}
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druid : string {Druid.system.traits.selected.druid} (same value: Druid)
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[frequency] : object {Druid.system.frequency}
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max : integer {Druid.system.frequency.max} (same value: 1)
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per : string {Druid.system.frequency.per} (3 different values)
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PT1M (x3)
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day (x1)
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PT1H (x2)
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[selfEffect] : object {Druid.system.selfEffect}
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name : string {Druid.system.selfEffect.name} (same value: Effect: Harden Flesh)
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uuid : string {Druid.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Harden Flesh)
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[maxTakable] : integer {Druid.system.maxTakable} (same value: 3)
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type : string {Druid.type} (same value: feat)
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