Новые результаты
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Criminal
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Different values: 13
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=====================================
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object {Criminal}
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_id : string {Criminal._id} (all different values)
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folder : string {Criminal.folder} (same value: HpWVchvSjucxVHMv)
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img : string {Criminal.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {Criminal.items}
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Length: min=8 max=25
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Value type: object {Criminal.items.[]}
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_id : string {Criminal.items.[]._id} (188 different values)
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[_stats] : object {Criminal.items.[]._stats}
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compendiumSource : string {Criminal.items.[]._stats.compendiumSource} (52 different values)
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img : string {Criminal.items.[].img} (56 different values)
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name : string {Criminal.items.[].name} (109 different values)
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sort : integer {Criminal.items.[].sort} (25 different values)
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system : object {Criminal.items.[].system}
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[baseItem] : string {Criminal.items.[].system.baseItem} (15 different values)
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composite-shortbow (x2)
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rapier (x2)
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leather-armor (x4)
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sling (x2)
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machete (x1)
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dagger (x4)
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studded-leather-armor (x3)
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shortsword (x3)
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whip (x1)
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hand-crossbow (x1)
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light-hammer (x1)
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maul (x1)
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staff (x1)
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breastplate (x1)
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club (x1)
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[bonus] : object {Criminal.items.[].system.bonus}
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value : integer {Criminal.items.[].system.bonus.value} (14 different values)
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0 (x22)
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20 (x2)
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19 (x1)
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9 (x8)
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14 (x7)
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10 (x4)
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26 (x3)
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29 (x2)
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27 (x1)
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6 (x1)
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7 (x2)
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17 (x1)
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16 (x4)
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8 (x1)
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[bonusDamage] : object {Criminal.items.[].system.bonusDamage}
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value : integer {Criminal.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Criminal.items.[].system.bulk}
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value : mixed
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integer {Criminal.items.[].system.bulk.value} (3 different values)
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1 (x16)
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2 (x2)
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0 (x1)
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float {Criminal.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {Criminal.items.[].system.category} (12 different values)
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martial (x11)
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light (x7)
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ammo (x5)
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elixir (x3)
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poison (x2)
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potion (x4)
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interaction (x16)
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defensive (x16)
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offensive (x37)
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simple (x11)
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other (x2)
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medium (x1)
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[containerId] : mixed
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[damage] : object {Criminal.items.[].system.damage}
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[damageType] : string {Criminal.items.[].system.damage.damageType} (5 different values)
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piercing (x12)
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bludgeoning (x6)
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slashing (x2)
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spirit (x1)
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acid (x1)
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[dice] : integer {Criminal.items.[].system.damage.dice} (same value: 1)
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[die] : string {Criminal.items.[].system.damage.die} (3 different values)
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d6 (x14)
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d4 (x7)
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d12 (x1)
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[0] : object {Criminal.items.[].system.damage.0}
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applyMod : boolean {Criminal.items.[].system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {Criminal.items.[].system.damage.0.formula} (same value: 1d6)
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kinds : array<string> {Criminal.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {Criminal.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {Criminal.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Criminal.items.[].system.damage.0.type} (same value: mental)
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[formula] : string {Criminal.items.[].system.damage.formula} (same value: 3d8+10)
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[kind] : string {Criminal.items.[].system.damage.kind} (same value: healing)
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[type] : string {Criminal.items.[].system.damage.type} (same value: vitality)
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description : object {Criminal.items.[].system.description}
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value : string {Criminal.items.[].system.description.value} (111 different values)
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[equipped] : object {Criminal.items.[].system.equipped}
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carryType : string {Criminal.items.[].system.equipped.carryType} (2 different values)
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held (x9)
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worn (x49)
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[handsHeld] : integer {Criminal.items.[].system.equipped.handsHeld} (3 different values)
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1 (x8)
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0 (x38)
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2 (x1)
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[invested] : mixed
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[inSlot] : boolean {Criminal.items.[].system.equipped.inSlot} (same value: True)
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[group] : string {Criminal.items.[].system.group} (10 different values)
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bow (x2)
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sword (x6)
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leather (x7)
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sling (x2)
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knife (x4)
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flail (x1)
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crossbow (x1)
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hammer (x2)
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club (x2)
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plate (x1)
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[hardness] : integer {Criminal.items.[].system.hardness} (same value: 0)
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[hp] : object {Criminal.items.[].system.hp}
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max : integer {Criminal.items.[].system.hp.max} (same value: 0)
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value : integer {Criminal.items.[].system.hp.value} (same value: 0)
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[level] : object {Criminal.items.[].system.level}
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value : integer {Criminal.items.[].system.level.value} (8 different values)
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1 (x16)
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0 (x41)
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2 (x6)
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4 (x1)
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8 (x2)
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6 (x1)
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3 (x2)
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7 (x1)
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[material] : object {Criminal.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {Criminal.items.[].system.price}
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value : object {Criminal.items.[].system.price.value}
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[gp] : integer {Criminal.items.[].system.price.value.gp} (all different values)
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[sp] : integer {Criminal.items.[].system.price.value.sp} (7 different values)
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1 (x4)
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7 (x1)
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2 (x4)
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9 (x3)
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5 (x1)
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8 (x1)
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3 (x1)
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[cp] : integer {Criminal.items.[].system.price.value.cp} (same value: 1)
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[per] : integer {Criminal.items.[].system.price.per} (same value: 10)
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publication : object {Criminal.items.[].system.publication}
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license : string {Criminal.items.[].system.publication.license} (same value: ORC)
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remaster : boolean {Criminal.items.[].system.publication.remaster} (same value: True)
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title : string {Criminal.items.[].system.publication.title} (9 different values)
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Pathfinder Player Core (x54)
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Pathfinder GM Core (x13)
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(x107)
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Pathfinder Bestiary (x7)
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Pathfinder Bestiary 3 (x2)
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Pathfinder Lost Omens Gods & Magic (x1)
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Pathfinder Monster Core (x3)
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Pathfinder Core Rulebook (x1)
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Pathfinder NPC Core (x1)
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[quantity] : integer {Criminal.items.[].system.quantity} (7 different values)
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1 (x47)
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20 (x1)
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4 (x2)
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3 (x1)
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10 (x5)
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2 (x1)
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5 (x1)
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[range] : mixed
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integer {Criminal.items.[].system.range} (3 different values)
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60 (x3)
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50 (x2)
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20 (x2)
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object {Criminal.items.[].system.range}
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value : string {Criminal.items.[].system.range.value} (6 different values)
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touch (x1)
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30 feet (x5)
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(x3)
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60 feet (x1)
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120 feet (x1)
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10 feet (x1)
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[reload] : object {Criminal.items.[].system.reload}
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value : string {Criminal.items.[].system.reload.value} (4 different values)
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0 (x2)
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(x9)
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1 (x3)
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- (x8)
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rules : ###FoundryRulesObject###
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[runes] : object {Criminal.items.[].system.runes}
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potency : integer {Criminal.items.[].system.runes.potency} (3 different values)
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1 (x6)
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0 (x23)
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2 (x1)
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property : array<string> {Criminal.items.[].system.runes.property}
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Length: min=0 max=1
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Value type: string {Criminal.items.[].system.runes.property.[]} (same value: returning)
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[striking] : integer {Criminal.items.[].system.runes.striking} (2 different values)
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1 (x4)
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0 (x18)
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[resilient] : integer {Criminal.items.[].system.runes.resilient} (same value: 0)
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[size] : string {Criminal.items.[].system.size} (same value: med)
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[slug] : string {Criminal.items.[].system.slug} (53 different values)
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[splashDamage] : object {Criminal.items.[].system.splashDamage}
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value : integer {Criminal.items.[].system.splashDamage.value} (2 different values)
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0 (x21)
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1 (x1)
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traits : object {Criminal.items.[].system.traits}
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[rarity] : string {Criminal.items.[].system.traits.rarity} (2 different values)
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common (x66)
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uncommon (x4)
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[value] : array<string> {Criminal.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {Criminal.items.[].system.traits.value.[]} (54 different values)
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[traditions] : array<string> {Criminal.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {Criminal.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x10)
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occult (x10)
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primal (x3)
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divine (x4)
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[otherTags] : array<string> {Criminal.items.[].system.traits.otherTags}
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Length: min=1 max=1
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Value type: string {Criminal.items.[].system.traits.otherTags.[]} (same value: alchemical-tool)
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[usage] : object {Criminal.items.[].system.usage}
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value : string {Criminal.items.[].system.usage.value} (5 different values)
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held-in-one-plus-hands (x2)
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held-in-one-hand (x31)
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held-in-two-hands (x11)
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other (x4)
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worn (x2)
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[canBeAmmo] : boolean {Criminal.items.[].system.usage.canBeAmmo} (same value: False)
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[acBonus] : integer {Criminal.items.[].system.acBonus} (3 different values)
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1 (x4)
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2 (x3)
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4 (x1)
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[checkPenalty] : integer {Criminal.items.[].system.checkPenalty} (2 different values)
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-1 (x7)
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-2 (x1)
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[dexCap] : integer {Criminal.items.[].system.dexCap} (3 different values)
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4 (x4)
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3 (x3)
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1 (x1)
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[speedPenalty] : integer {Criminal.items.[].system.speedPenalty} (2 different values)
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0 (x7)
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-5 (x1)
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[strength] : integer {Criminal.items.[].system.strength} (3 different values)
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0 (x4)
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1 (x3)
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3 (x1)
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[stackGroup] : string {Criminal.items.[].system.stackGroup} (3 different values)
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arrows (x2)
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slingBullets (x2)
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bolts (x1)
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[uses] : object {Criminal.items.[].system.uses}
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autoDestroy : boolean {Criminal.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {Criminal.items.[].system.uses.max} (same value: 1)
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value : integer {Criminal.items.[].system.uses.value} (same value: 1)
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[attackEffects] : object {Criminal.items.[].system.attackEffects}
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value : array<> {Criminal.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: mixed
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[damageRolls] : object {Criminal.items.[].system.damageRolls}
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[eflpo6pnj8b4abqmcponp5] : object {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5}
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damage : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damage} (same value: 1d6+9)
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damageType : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damageType} (same value: piercing)
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[B4StpMOQyrIUoOxE] : object {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE}
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damage : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damage} (same value: 1d4+9)
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damageType : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damageType} (same value: bludgeoning)
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[xdi9slqkphdt0574tindl] : object {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl}
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damage : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damage} (same value: 2d6+7)
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damageType : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damageType} (same value: piercing)
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[fyZr2QUAVjkLmPVA] : object {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA}
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damage : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damage} (same value: 1d6+5)
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damageType : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damageType} (same value: slashing)
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[6nxj0yVWmNRzBWLH] : object {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH}
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damage : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damage} (same value: 1d4+5)
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damageType : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damageType} (same value: piercing)
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[QZWMXWgOvsx7NbH6] : object {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6}
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damage : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damage} (same value: 1d4+5)
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damageType : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damageType} (same value: piercing)
|
||||
[6bZpqDGfPOW979x2] : object {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2}
|
||||
damage : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damage} (same value: 1d4+5)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damageType} (same value: bludgeoning)
|
||||
[mlgzwacs5fzwkmfhll2l] : object {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
|
||||
damage : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (2 different values)
|
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1d6+3 (x1)
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1d6+5 (x1)
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damageType : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning)
|
||||
[dgadfu6i48hr9q3nxa544] : object {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
|
||||
damage : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 1d6+5)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing)
|
||||
[tdw44yxqeyRdHUJn] : object {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn}
|
||||
damage : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damage} (same value: 1d4+5)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damageType} (same value: bludgeoning)
|
||||
[e2wd5bynmzo7tqk9f07rgb] : object {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
|
||||
damage : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing)
|
||||
[mozdxc1pm9uwi7azully] : object {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully}
|
||||
damage : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: 1d6+2)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: piercing)
|
||||
[bkk34k1750mqc1j0q9gw8a] : object {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a}
|
||||
damage : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (same value: 1d4+2)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: bludgeoning)
|
||||
[foDLVTKh1qFMcOtj] : object {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj}
|
||||
damage : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damage} (same value: 1d4+2)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damageType} (same value: slashing)
|
||||
[XGSm7AC5gdUQ4vUN] : object {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN}
|
||||
damage : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damage} (same value: 2d6+11)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damageType} (same value: piercing)
|
||||
[LF9ZE6QwEf2BY4fw] : object {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw}
|
||||
damage : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damage} (same value: 1d4+11)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damageType} (same value: bludgeoning)
|
||||
[cVQrfd5vObws6ik3] : object {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3}
|
||||
damage : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damage} (same value: 2d6+8)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damageType} (same value: piercing)
|
||||
[N6ubiFLxKP8xKV7x] : object {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x}
|
||||
damage : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damage} (same value: 1d4+6)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damageType} (same value: piercing)
|
||||
[E0AAsu59ytJmenIf] : object {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf}
|
||||
damage : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damage} (same value: 1d4+6)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damageType} (same value: piercing)
|
||||
[YpPPKpbxIDHYp0Qw] : object {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw}
|
||||
damage : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damage} (same value: 1d6+6)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damageType} (same value: piercing)
|
||||
[PnBTUNfZLO7uduRj] : object {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj}
|
||||
damage : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damage} (same value: 1d4+6)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damageType} (same value: bludgeoning)
|
||||
[Wnv2V50HC1pvzAuO] : object {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO}
|
||||
damage : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damage} (same value: 2d4+11)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damageType} (same value: piercing)
|
||||
[uDNVEW3n9SmYLfyS] : object {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS}
|
||||
damage : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damage} (same value: 2d4+11)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damageType} (same value: piercing)
|
||||
[6Gl57ksYNOxzt8qt] : object {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt}
|
||||
damage : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damage} (same value: 1d4+11)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damageType} (same value: bludgeoning)
|
||||
[KHocsRsW3QUnew84] : object {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84}
|
||||
damage : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damage} (same value: 1d6+1)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damageType} (same value: bludgeoning)
|
||||
[tJrmdxk7Q7cs3g3X] : object {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X}
|
||||
damage : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damage} (same value: 1d4+1)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damageType} (same value: bludgeoning)
|
||||
[VpF48HPNFV1Udnbp] : object {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp}
|
||||
category : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.category} (same value: splash)
|
||||
damage : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damage} (same value: 1)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damageType} (same value: acid)
|
||||
[jxNYZCOWhxspVqWp] : object {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp}
|
||||
damage : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damage} (same value: 1d4)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damageType} (same value: acid)
|
||||
[FLsHkMvTZqYNN48S] : object {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S}
|
||||
damage : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damage} (same value: 1d10+10)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damageType} (same value: bludgeoning)
|
||||
[XONPRvx9h2dwiM0v] : object {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v}
|
||||
damage : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damage} (same value: 1d4+10)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damageType} (same value: bludgeoning)
|
||||
[KY5G9IIsarF6y2Ax] : object {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax}
|
||||
damage : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damage} (same value: 1d4+5)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damageType} (same value: bludgeoning)
|
||||
[D0G14ab88041ZTT0] : object {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0}
|
||||
damage : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damage} (same value: 1d4+5)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damageType} (same value: bludgeoning)
|
||||
[vI996XUvYVOdxFKB] : object {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB}
|
||||
damage : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damage} (same value: 1d4+6)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damageType} (same value: piercing)
|
||||
[bpw99eiHjLHCDcmY] : object {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY}
|
||||
damage : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damage} (same value: 1d4+6)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damageType} (same value: piercing)
|
||||
[yCTZJpVTsyK0TUcF] : object {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF}
|
||||
damage : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damage} (same value: 1d4+6)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damageType} (same value: bludgeoning)
|
||||
[kkov790b8uhfc6xv2sdw18] : object {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
|
||||
damage : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: 1d6+5)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning)
|
||||
[iPzVz92KmnWjAkJG] : object {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG}
|
||||
damage : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damage} (same value: 1d4+5)
|
||||
damageType : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damageType} (same value: bludgeoning)
|
||||
[actionType] : object {Criminal.items.[].system.actionType}
|
||||
value : string {Criminal.items.[].system.actionType.value} (4 different values)
|
||||
passive (x41)
|
||||
reaction (x8)
|
||||
action (x19)
|
||||
free (x1)
|
||||
[actions] : object {Criminal.items.[].system.actions}
|
||||
[value] : integer {Criminal.items.[].system.actions.value} (3 different values)
|
||||
1 (x12)
|
||||
2 (x5)
|
||||
3 (x2)
|
||||
[mod] : object {Criminal.items.[].system.mod}
|
||||
value : integer {Criminal.items.[].system.mod.value} (10 different values)
|
||||
14 (x1)
|
||||
4 (x1)
|
||||
7 (x1)
|
||||
9 (x1)
|
||||
24 (x1)
|
||||
13 (x1)
|
||||
15 (x2)
|
||||
28 (x1)
|
||||
6 (x1)
|
||||
17 (x1)
|
||||
[proficient] : object {Criminal.items.[].system.proficient}
|
||||
value : integer {Criminal.items.[].system.proficient.value} (same value: 0)
|
||||
[autoHeightenLevel] : object {Criminal.items.[].system.autoHeightenLevel}
|
||||
[value] : mixed
|
||||
[prepared] : object {Criminal.items.[].system.prepared}
|
||||
flexible : boolean {Criminal.items.[].system.prepared.flexible} (same value: False)
|
||||
value : string {Criminal.items.[].system.prepared.value} (2 different values)
|
||||
spontaneous (x1)
|
||||
focus (x1)
|
||||
[proficiency] : object {Criminal.items.[].system.proficiency}
|
||||
value : integer {Criminal.items.[].system.proficiency.value} (same value: 0)
|
||||
[slots] : object {Criminal.items.[].system.slots}
|
||||
[slot1] : object {Criminal.items.[].system.slots.slot1}
|
||||
max : integer {Criminal.items.[].system.slots.slot1.max} (same value: 3)
|
||||
value : integer {Criminal.items.[].system.slots.slot1.value} (same value: 3)
|
||||
[slot2] : object {Criminal.items.[].system.slots.slot2}
|
||||
max : integer {Criminal.items.[].system.slots.slot2.max} (same value: 2)
|
||||
value : integer {Criminal.items.[].system.slots.slot2.value} (same value: 2)
|
||||
[spelldc] : object {Criminal.items.[].system.spelldc}
|
||||
dc : integer {Criminal.items.[].system.spelldc.dc} (2 different values)
|
||||
20 (x1)
|
||||
19 (x1)
|
||||
mod : integer {Criminal.items.[].system.spelldc.mod} (same value: 0)
|
||||
value : integer {Criminal.items.[].system.spelldc.value} (2 different values)
|
||||
12 (x1)
|
||||
11 (x1)
|
||||
[tradition] : object {Criminal.items.[].system.tradition}
|
||||
value : string {Criminal.items.[].system.tradition.value} (same value: occult)
|
||||
[area] : object {Criminal.items.[].system.area}
|
||||
type : string {Criminal.items.[].system.area.type} (same value: emanation)
|
||||
value : integer {Criminal.items.[].system.area.value} (same value: 60)
|
||||
[cost] : object {Criminal.items.[].system.cost}
|
||||
value : string {Criminal.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {Criminal.items.[].system.counteraction} (same value: False)
|
||||
[defense] : object {Criminal.items.[].system.defense}
|
||||
save : object {Criminal.items.[].system.defense.save}
|
||||
basic : boolean {Criminal.items.[].system.defense.save.basic} (2 different values)
|
||||
False (x1)
|
||||
True (x1)
|
||||
statistic : string {Criminal.items.[].system.defense.save.statistic} (same value: will)
|
||||
[duration] : object {Criminal.items.[].system.duration}
|
||||
sustained : boolean {Criminal.items.[].system.duration.sustained} (2 different values)
|
||||
False (x9)
|
||||
True (x3)
|
||||
value : string {Criminal.items.[].system.duration.value} (6 different values)
|
||||
10 minutes (x2)
|
||||
1 hour (x2)
|
||||
(x4)
|
||||
1 round (x2)
|
||||
until your next daily preparations (x1)
|
||||
see below (x1)
|
||||
[location] : object {Criminal.items.[].system.location}
|
||||
value : string {Criminal.items.[].system.location.value} (2 different values)
|
||||
ECBmark63yV59X2C (x10)
|
||||
7JKronzMIeoVdmyI (x2)
|
||||
[heightenedLevel] : integer {Criminal.items.[].system.location.heightenedLevel} (same value: 2)
|
||||
[signature] : boolean {Criminal.items.[].system.location.signature} (same value: True)
|
||||
[requirements] : string {Criminal.items.[].system.requirements} (same value: )
|
||||
[target] : object {Criminal.items.[].system.target}
|
||||
value : string {Criminal.items.[].system.target.value} (6 different values)
|
||||
1 creature (x4)
|
||||
(x4)
|
||||
1 item or spell effect (x1)
|
||||
1 willing creature (x1)
|
||||
1 object (cook, lift, or tidy only) (x1)
|
||||
1 unattended object of light Bulk or less (x1)
|
||||
[time] : object {Criminal.items.[].system.time}
|
||||
value : string {Criminal.items.[].system.time.value} (4 different values)
|
||||
2 (x8)
|
||||
reaction (x1)
|
||||
1 (x2)
|
||||
1 minute (x1)
|
||||
[heightening] : object {Criminal.items.[].system.heightening}
|
||||
[levels] : object {Criminal.items.[].system.heightening.levels}
|
||||
[8] : object {Criminal.items.[].system.heightening.levels.8}
|
||||
target : object {Criminal.items.[].system.heightening.levels.8.target}
|
||||
value : string {Criminal.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
||||
3 : object {Criminal.items.[].system.heightening.levels.3}
|
||||
[range] : object {Criminal.items.[].system.heightening.levels.3.range}
|
||||
value : string {Criminal.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
|
||||
target : object {Criminal.items.[].system.heightening.levels.3.target}
|
||||
value : string {Criminal.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
|
||||
5 : object {Criminal.items.[].system.heightening.levels.5}
|
||||
range : object {Criminal.items.[].system.heightening.levels.5.range}
|
||||
value : string {Criminal.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
|
||||
7 : object {Criminal.items.[].system.heightening.levels.7}
|
||||
target : object {Criminal.items.[].system.heightening.levels.7.target}
|
||||
value : string {Criminal.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
|
||||
type : string {Criminal.items.[].system.heightening.type} (2 different values)
|
||||
fixed (x4)
|
||||
interval (x1)
|
||||
[damage] : object {Criminal.items.[].system.heightening.damage}
|
||||
0 : string {Criminal.items.[].system.heightening.damage.0} (same value: 1d6)
|
||||
[interval] : integer {Criminal.items.[].system.heightening.interval} (same value: 2)
|
||||
type : string {Criminal.items.[].type} (9 different values)
|
||||
weapon (x22)
|
||||
armor (x8)
|
||||
consumable (x16)
|
||||
melee (x37)
|
||||
action (x69)
|
||||
lore (x11)
|
||||
equipment (x12)
|
||||
spellcastingEntry (x2)
|
||||
spell (x12)
|
||||
[flags] : object {Criminal.items.[].flags}
|
||||
pf2e : object {Criminal.items.[].flags.pf2e}
|
||||
linkedWeapon : string {Criminal.items.[].flags.pf2e.linkedWeapon} (21 different values)
|
||||
name : string {Criminal.name} (all different values)
|
||||
system : object {Criminal.system}
|
||||
abilities : object {Criminal.system.abilities}
|
||||
cha : object {Criminal.system.abilities.cha}
|
||||
mod : integer {Criminal.system.abilities.cha.mod} (7 different values)
|
||||
0 (x3)
|
||||
3 (x1)
|
||||
1 (x2)
|
||||
4 (x3)
|
||||
6 (x1)
|
||||
5 (x2)
|
||||
7 (x1)
|
||||
con : object {Criminal.system.abilities.con}
|
||||
mod : integer {Criminal.system.abilities.con.mod} (4 different values)
|
||||
2 (x3)
|
||||
1 (x4)
|
||||
0 (x3)
|
||||
3 (x3)
|
||||
dex : object {Criminal.system.abilities.dex}
|
||||
mod : integer {Criminal.system.abilities.dex.mod} (6 different values)
|
||||
5 (x3)
|
||||
3 (x4)
|
||||
4 (x2)
|
||||
6 (x1)
|
||||
2 (x2)
|
||||
0 (x1)
|
||||
int : object {Criminal.system.abilities.int}
|
||||
mod : integer {Criminal.system.abilities.int.mod} (6 different values)
|
||||
2 (x5)
|
||||
1 (x2)
|
||||
0 (x1)
|
||||
4 (x1)
|
||||
3 (x2)
|
||||
-1 (x2)
|
||||
str : object {Criminal.system.abilities.str}
|
||||
mod : integer {Criminal.system.abilities.str.mod} (6 different values)
|
||||
3 (x6)
|
||||
2 (x1)
|
||||
0 (x3)
|
||||
5 (x1)
|
||||
1 (x1)
|
||||
4 (x1)
|
||||
wis : object {Criminal.system.abilities.wis}
|
||||
mod : integer {Criminal.system.abilities.wis.mod} (4 different values)
|
||||
2 (x10)
|
||||
1 (x1)
|
||||
4 (x1)
|
||||
3 (x1)
|
||||
attributes : object {Criminal.system.attributes}
|
||||
ac : object {Criminal.system.attributes.ac}
|
||||
details : string {Criminal.system.attributes.ac.details} (2 different values)
|
||||
(x12)
|
||||
22 vs. traps (x1)
|
||||
value : integer {Criminal.system.attributes.ac.value} (11 different values)
|
||||
26 (x1)
|
||||
24 (x1)
|
||||
19 (x2)
|
||||
21 (x1)
|
||||
18 (x2)
|
||||
32 (x1)
|
||||
20 (x1)
|
||||
37 (x1)
|
||||
15 (x1)
|
||||
23 (x1)
|
||||
25 (x1)
|
||||
allSaves : object {Criminal.system.attributes.allSaves}
|
||||
value : string {Criminal.system.attributes.allSaves.value} (2 different values)
|
||||
(x12)
|
||||
+1 circumstance to all saves vs. traps (x1)
|
||||
hp : object {Criminal.system.attributes.hp}
|
||||
details : string {Criminal.system.attributes.hp.details} (2 different values)
|
||||
(x12)
|
||||
Thresholds 80 (3 segments), 40 (2 segments) (x1)
|
||||
max : integer {Criminal.system.attributes.hp.max} (11 different values)
|
||||
130 (x1)
|
||||
120 (x1)
|
||||
30 (x2)
|
||||
60 (x1)
|
||||
40 (x1)
|
||||
250 (x1)
|
||||
70 (x1)
|
||||
225 (x1)
|
||||
20 (x1)
|
||||
110 (x2)
|
||||
25 (x1)
|
||||
temp : integer {Criminal.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {Criminal.system.attributes.hp.value} (11 different values)
|
||||
130 (x1)
|
||||
120 (x1)
|
||||
30 (x2)
|
||||
60 (x1)
|
||||
40 (x1)
|
||||
250 (x1)
|
||||
70 (x1)
|
||||
225 (x1)
|
||||
20 (x1)
|
||||
110 (x2)
|
||||
25 (x1)
|
||||
speed : object {Criminal.system.attributes.speed}
|
||||
[details] : string {Criminal.system.attributes.speed.details} (3 different values)
|
||||
swift sneak (x1)
|
||||
forest passage, troop movement (x1)
|
||||
forest passage (x1)
|
||||
otherSpeeds : array<> {Criminal.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
value : integer {Criminal.system.attributes.speed.value} (2 different values)
|
||||
25 (x12)
|
||||
30 (x1)
|
||||
[weaknesses] : array<object> {Criminal.system.attributes.weaknesses}
|
||||
Length: min=2 max=2
|
||||
Value type: object {Criminal.system.attributes.weaknesses.[]}
|
||||
exceptions : array<> {Criminal.system.attributes.weaknesses.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {Criminal.system.attributes.weaknesses.[].type} (2 different values)
|
||||
area-damage (x1)
|
||||
splash-damage (x1)
|
||||
value : integer {Criminal.system.attributes.weaknesses.[].value} (same value: 8)
|
||||
details : object {Criminal.system.details}
|
||||
blurb : string {Criminal.system.details.blurb} (same value: )
|
||||
languages : object {Criminal.system.details.languages}
|
||||
details : string {Criminal.system.details.languages.details} (same value: )
|
||||
value : array<string> {Criminal.system.details.languages.value}
|
||||
Length: min=1 max=5
|
||||
Value type: string {Criminal.system.details.languages.value.[]} (5 different values)
|
||||
common (x13)
|
||||
dwarven (x1)
|
||||
elven (x1)
|
||||
gnomish (x1)
|
||||
halfling (x1)
|
||||
level : object {Criminal.system.details.level}
|
||||
value : integer {Criminal.system.details.level.value} (10 different values)
|
||||
8 (x1)
|
||||
7 (x2)
|
||||
2 (x3)
|
||||
4 (x1)
|
||||
3 (x1)
|
||||
12 (x1)
|
||||
5 (x1)
|
||||
15 (x1)
|
||||
1 (x1)
|
||||
6 (x1)
|
||||
privateNotes : string {Criminal.system.details.privateNotes} (same value: )
|
||||
publicNotes : string {Criminal.system.details.publicNotes} (all different values)
|
||||
publication : object {Criminal.system.details.publication}
|
||||
license : string {Criminal.system.details.publication.license} (same value: ORC)
|
||||
remaster : boolean {Criminal.system.details.publication.remaster} (same value: True)
|
||||
title : string {Criminal.system.details.publication.title} (same value: Pathfinder NPC Core)
|
||||
initiative : object {Criminal.system.initiative}
|
||||
statistic : string {Criminal.system.initiative.statistic} (same value: perception)
|
||||
perception : object {Criminal.system.perception}
|
||||
details : string {Criminal.system.perception.details} (4 different values)
|
||||
(x10)
|
||||
(+11 to find traps) (x1)
|
||||
(+24 to Sense Motive) (x1)
|
||||
(+21 to Sense Motive) (x1)
|
||||
mod : integer {Criminal.system.perception.mod} (11 different values)
|
||||
16 (x1)
|
||||
15 (x1)
|
||||
6 (x2)
|
||||
10 (x1)
|
||||
22 (x1)
|
||||
11 (x1)
|
||||
27 (x1)
|
||||
5 (x1)
|
||||
14 (x1)
|
||||
8 (x2)
|
||||
17 (x1)
|
||||
senses : array<> {Criminal.system.perception.senses}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
resources : object {Criminal.system.resources}
|
||||
[focus] : object {Criminal.system.resources.focus}
|
||||
max : integer {Criminal.system.resources.focus.max} (same value: 1)
|
||||
value : integer {Criminal.system.resources.focus.value} (same value: 1)
|
||||
saves : object {Criminal.system.saves}
|
||||
fortitude : object {Criminal.system.saves.fortitude}
|
||||
saveDetail : string {Criminal.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {Criminal.system.saves.fortitude.value} (7 different values)
|
||||
12 (x1)
|
||||
15 (x2)
|
||||
7 (x5)
|
||||
5 (x1)
|
||||
23 (x2)
|
||||
9 (x1)
|
||||
11 (x1)
|
||||
reflex : object {Criminal.system.saves.reflex}
|
||||
saveDetail : string {Criminal.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {Criminal.system.saves.reflex.value} (11 different values)
|
||||
19 (x1)
|
||||
16 (x1)
|
||||
9 (x2)
|
||||
12 (x2)
|
||||
8 (x1)
|
||||
23 (x1)
|
||||
30 (x1)
|
||||
7 (x1)
|
||||
15 (x1)
|
||||
6 (x1)
|
||||
17 (x1)
|
||||
will : object {Criminal.system.saves.will}
|
||||
saveDetail : string {Criminal.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {Criminal.system.saves.will.value} (10 different values)
|
||||
14 (x1)
|
||||
13 (x1)
|
||||
6 (x2)
|
||||
10 (x3)
|
||||
22 (x1)
|
||||
15 (x1)
|
||||
26 (x1)
|
||||
5 (x1)
|
||||
12 (x1)
|
||||
16 (x1)
|
||||
skills : object {Criminal.system.skills}
|
||||
[acrobatics] : object {Criminal.system.skills.acrobatics}
|
||||
base : integer {Criminal.system.skills.acrobatics.base} (4 different values)
|
||||
17 (x1)
|
||||
10 (x2)
|
||||
8 (x1)
|
||||
29 (x1)
|
||||
[athletics] : object {Criminal.system.skills.athletics}
|
||||
base : integer {Criminal.system.skills.athletics.base} (8 different values)
|
||||
13 (x1)
|
||||
16 (x2)
|
||||
6 (x1)
|
||||
8 (x1)
|
||||
25 (x1)
|
||||
26 (x1)
|
||||
9 (x1)
|
||||
7 (x1)
|
||||
[special] : array<object> {Criminal.system.skills.athletics.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Criminal.system.skills.athletics.special.[]}
|
||||
base : integer {Criminal.system.skills.athletics.special.[].base} (same value: 17)
|
||||
label : string {Criminal.system.skills.athletics.special.[].label} (same value: Shoving with Maul)
|
||||
predicate : array<string> {Criminal.system.skills.athletics.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Criminal.system.skills.athletics.special.[].predicate.[]} (same value: action:shove)
|
||||
[deception] : object {Criminal.system.skills.deception}
|
||||
base : integer {Criminal.system.skills.deception.base} (11 different values)
|
||||
12 (x1)
|
||||
14 (x1)
|
||||
5 (x1)
|
||||
7 (x1)
|
||||
11 (x1)
|
||||
24 (x1)
|
||||
13 (x1)
|
||||
28 (x1)
|
||||
2 (x1)
|
||||
8 (x1)
|
||||
18 (x1)
|
||||
[diplomacy] : object {Criminal.system.skills.diplomacy}
|
||||
base : integer {Criminal.system.skills.diplomacy.base} (6 different values)
|
||||
10 (x1)
|
||||
9 (x1)
|
||||
22 (x1)
|
||||
11 (x1)
|
||||
8 (x1)
|
||||
16 (x1)
|
||||
[intimidation] : object {Criminal.system.skills.intimidation}
|
||||
base : integer {Criminal.system.skills.intimidation.base} (9 different values)
|
||||
10 (x1)
|
||||
16 (x1)
|
||||
6 (x2)
|
||||
28 (x1)
|
||||
11 (x1)
|
||||
26 (x1)
|
||||
2 (x1)
|
||||
15 (x1)
|
||||
8 (x1)
|
||||
[special] : array<> {Criminal.system.skills.intimidation.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[medicine] : object {Criminal.system.skills.medicine}
|
||||
base : integer {Criminal.system.skills.medicine.base} (same value: 14)
|
||||
[society] : object {Criminal.system.skills.society}
|
||||
base : integer {Criminal.system.skills.society.base} (7 different values)
|
||||
12 (x1)
|
||||
7 (x2)
|
||||
24 (x2)
|
||||
11 (x1)
|
||||
6 (x1)
|
||||
15 (x1)
|
||||
17 (x1)
|
||||
[stealth] : object {Criminal.system.skills.stealth}
|
||||
base : integer {Criminal.system.skills.stealth.base} (10 different values)
|
||||
19 (x1)
|
||||
17 (x2)
|
||||
8 (x2)
|
||||
12 (x1)
|
||||
23 (x1)
|
||||
10 (x1)
|
||||
31 (x1)
|
||||
5 (x1)
|
||||
15 (x1)
|
||||
6 (x1)
|
||||
[special] : array<> {Criminal.system.skills.stealth.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[survival] : object {Criminal.system.skills.survival}
|
||||
base : integer {Criminal.system.skills.survival.base} (3 different values)
|
||||
12 (x1)
|
||||
11 (x1)
|
||||
6 (x1)
|
||||
[thievery] : object {Criminal.system.skills.thievery}
|
||||
base : integer {Criminal.system.skills.thievery.base} (8 different values)
|
||||
15 (x2)
|
||||
16 (x1)
|
||||
8 (x2)
|
||||
12 (x1)
|
||||
24 (x1)
|
||||
10 (x1)
|
||||
31 (x1)
|
||||
13 (x1)
|
||||
[note] : string {Criminal.system.skills.thievery.note} (same value: can Disable traps that require master proficiency)
|
||||
[special] : array<> {Criminal.system.skills.thievery.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[occultism] : object {Criminal.system.skills.occultism}
|
||||
base : integer {Criminal.system.skills.occultism.base} (same value: 7)
|
||||
[performance] : object {Criminal.system.skills.performance}
|
||||
base : integer {Criminal.system.skills.performance.base} (3 different values)
|
||||
11 (x1)
|
||||
28 (x1)
|
||||
16 (x1)
|
||||
[crafting] : object {Criminal.system.skills.crafting}
|
||||
base : integer {Criminal.system.skills.crafting.base} (2 different values)
|
||||
13 (x1)
|
||||
6 (x1)
|
||||
traits : object {Criminal.system.traits}
|
||||
rarity : string {Criminal.system.traits.rarity} (2 different values)
|
||||
common (x12)
|
||||
rare (x1)
|
||||
size : object {Criminal.system.traits.size}
|
||||
value : string {Criminal.system.traits.size.value} (2 different values)
|
||||
med (x12)
|
||||
grg (x1)
|
||||
value : array<string> {Criminal.system.traits.value}
|
||||
Length: min=0 max=4
|
||||
Value type: string {Criminal.system.traits.value.[]} (5 different values)
|
||||
evil (x7)
|
||||
human (x12)
|
||||
humanoid (x12)
|
||||
troop (x1)
|
||||
holy (x1)
|
||||
type : string {Criminal.type} (same value: npc)
|
||||
Reference in New Issue
Block a user