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Creature Companions
Different values: 4
=====================================
object {Creature Companions}
_id : string {Creature Companions._id} (all different values)
folder : string {Creature Companions.folder} (same value: GDk1VPk8ereB9bXo)
img : string {Creature Companions.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {Creature Companions.items}
Length: min=4 max=7
Value type: object {Creature Companions.items.[]}
_id : string {Creature Companions.items.[]._id} (21 different values)
img : string {Creature Companions.items.[].img} (5 different values)
systems/pf2e/icons/default-icons/melee.svg (x6)
systems/pf2e/icons/default-icons/action.svg (x10)
systems/pf2e/icons/actions/OneAction.webp (x3)
systems/pf2e/icons/equipment/armor/light-barding.webp (x1)
systems/pf2e/icons/actions/Reaction.webp (x1)
name : string {Creature Companions.items.[].name} (19 different values)
Horn (x1)
Hoof (x2)
Furious Charge (x1)
Primal Roar (x1)
Rend (x1)
Scent of Blood (x1)
Grab (x1)
Jaws (x2)
Humane Bite (x1)
Pack Attack (x1)
Drag (x1)
Knockdown (x1)
Light Barding (x1)
Wing (x1)
Echolocation (x1)
Wing Thrash (x1)
Buck (x1)
Gallop (x1)
Into the Fray (x1)
sort : integer {Creature Companions.items.[].sort} (7 different values)
100000 (x4)
200000 (x4)
300000 (x4)
400000 (x4)
500000 (x3)
600000 (x1)
700000 (x1)
system : object {Creature Companions.items.[].system}
[attackEffects] : object {Creature Companions.items.[].system.attackEffects}
value : array<string> {Creature Companions.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Creature Companions.items.[].system.attackEffects.value.[]} (2 different values)
grab (x1)
knockdown (x1)
[bonus] : object {Creature Companions.items.[].system.bonus}
value : integer {Creature Companions.items.[].system.bonus.value} (all different values)
[damageRolls] : object {Creature Companions.items.[].system.damageRolls}
[T8pb3APqdToXb3vl] : object {Creature Companions.items.[].system.damageRolls.T8pb3APqdToXb3vl}
damage : string {Creature Companions.items.[].system.damageRolls.T8pb3APqdToXb3vl.damage} (same value: 2d8+11)
damageType : string {Creature Companions.items.[].system.damageRolls.T8pb3APqdToXb3vl.damageType} (same value: piercing)
[f6Hz1fMsQOEvId7E] : object {Creature Companions.items.[].system.damageRolls.f6Hz1fMsQOEvId7E}
category : string {Creature Companions.items.[].system.damageRolls.f6Hz1fMsQOEvId7E.category} (same value: persistent)
damage : string {Creature Companions.items.[].system.damageRolls.f6Hz1fMsQOEvId7E.damage} (same value: 1d6)
damageType : string {Creature Companions.items.[].system.damageRolls.f6Hz1fMsQOEvId7E.damageType} (same value: bleed)
[mFhXLjbGXEB2TxLU] : object {Creature Companions.items.[].system.damageRolls.mFhXLjbGXEB2TxLU}
damage : string {Creature Companions.items.[].system.damageRolls.mFhXLjbGXEB2TxLU.damage} (same value: 2d6+11)
damageType : string {Creature Companions.items.[].system.damageRolls.mFhXLjbGXEB2TxLU.damageType} (same value: bludgeoning)
[E81ac2gEB6JL4Sv9] : object {Creature Companions.items.[].system.damageRolls.E81ac2gEB6JL4Sv9}
damage : string {Creature Companions.items.[].system.damageRolls.E81ac2gEB6JL4Sv9.damage} (same value: 2d6+9)
damageType : string {Creature Companions.items.[].system.damageRolls.E81ac2gEB6JL4Sv9.damageType} (same value: piercing)
[pVu853VIsyBdgcSu] : object {Creature Companions.items.[].system.damageRolls.pVu853VIsyBdgcSu}
damage : string {Creature Companions.items.[].system.damageRolls.pVu853VIsyBdgcSu.damage} (same value: 2d6+6)
damageType : string {Creature Companions.items.[].system.damageRolls.pVu853VIsyBdgcSu.damageType} (same value: piercing)
[ixVYTPTgv1ujL3Ug] : object {Creature Companions.items.[].system.damageRolls.ixVYTPTgv1ujL3Ug}
damage : string {Creature Companions.items.[].system.damageRolls.ixVYTPTgv1ujL3Ug.damage} (same value: 2d4+6)
damageType : string {Creature Companions.items.[].system.damageRolls.ixVYTPTgv1ujL3Ug.damageType} (same value: slashing)
tfuFEzfRmG5NPX13 : object {Creature Companions.items.[].system.damageRolls.tfuFEzfRmG5NPX13}
damage : string {Creature Companions.items.[].system.damageRolls.tfuFEzfRmG5NPX13.damage} (same value: 2d6+6)
damageType : string {Creature Companions.items.[].system.damageRolls.tfuFEzfRmG5NPX13.damageType} (same value: bludgeoning)
description : object {Creature Companions.items.[].system.description}
value : string {Creature Companions.items.[].system.description.value} (15 different values)
(x7)
<p>The eidolon Strides twice and then makes a Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to the attack roll.</p> (x1)
<p>The eidolon attempts to @UUID[Compendium.pf2e.actionspf2e.Item.Demoralize] each enemy within 30 feet; these Demoralize attempts don't take any penalty for not sharing a language.</p> (x1)
<p>@Localize[PF2E.NPC.Abilities.Glossary.Rend]</p> (x1)
<p><strong>Requirements</strong> A creature within the eidolon's scent range is taking bleed damage</p><hr /><p><strong>Effect</strong> The eidolon flies into a frenzy, gaining 10 temporary HP for 1 minute and a +4 status bonus to damage rolls with its unarmed attacks, but becomes @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard]. It can't voluntarily end the frenzy or start another frenzy while in the frenzy. The frenzy lasts for 1 minute, after which the eidolon is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] for 1 minute.</p> (x1)
<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p> (x1)
<p>The experienced hound doesn't take a penalty to make a nonlethal attack with its jaws.</p> (x1)
<p>The hound's Strikes deal 2d6 extra damage to creatures within the reach of at least two of the hound's allies.</p> (x1)
<p><strong>Requirements</strong> The experienced hound is adjacent to a @UUID[Compendium.pf2e.conditionitems.Item.Prone] creature</p><hr /><p><strong>Effect</strong> The experienced hound attempts an Athletics check to [[/act grapple]] the prone creature. The experienced hound can then Step away from the target; if the target is @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] by the hound, it is moved into the hound's previous square and remains grabbed.</p> (x1)
<p>@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]</p> (x1)
<p>A bat can use hearing as a precise sense at the listed range.</p> (x1)
<p>The trained bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty increases only after all the attacks have been made.</p> (x1)
<p>@Check[reflex|dc:21]</p>
<p>@Localize[PF2E.NPC.Abilities.Glossary.Buck]</p> (x1)
<p>The veteran war horse Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.</p> (x1)
<p>The veteran war horse Strides then [[/act demoralize]]{Demoralizes} an adjacent Medium or smaller creature. When it does, Demoralize loses the auditory trait and gains the visual trait, and it doesn't take a penalty for the veteran war horse not speaking a language.</p> (x1)
publication : object {Creature Companions.items.[].system.publication}
license : string {Creature Companions.items.[].system.publication.license} (same value: ORC)
remaster : boolean {Creature Companions.items.[].system.publication.remaster} (same value: True)
title : string {Creature Companions.items.[].system.publication.title} (3 different values)
(x16)
Pathfinder Monster Core (x4)
Pathfinder Player Core (x1)
rules : ###FoundryRulesObject###
[slug] : string {Creature Companions.items.[].system.slug} (5 different values)
rend (x1)
grab (x1)
knockdown (x1)
light-barding (x1)
buck (x1)
traits : object {Creature Companions.items.[].system.traits}
value : array<string> {Creature Companions.items.[].system.traits.value}
Length: min=0 max=2
Value type: string {Creature Companions.items.[].system.traits.value.[]} (6 different values)
unarmed (x3)
agile (x2)
auditory (x1)
barding (x1)
companion (x1)
finesse (x2)
[rarity] : string {Creature Companions.items.[].system.traits.rarity} (same value: common)
[actionType] : object {Creature Companions.items.[].system.actionType}
value : string {Creature Companions.items.[].system.actionType.value} (3 different values)
action (x10)
passive (x3)
reaction (x1)
[actions] : object {Creature Companions.items.[].system.actions}
[value] : integer {Creature Companions.items.[].system.actions.value} (2 different values)
2 (x3)
1 (x7)
[category] : string {Creature Companions.items.[].system.category} (all different values)
[selfEffect] : object {Creature Companions.items.[].system.selfEffect}
name : string {Creature Companions.items.[].system.selfEffect.name} (same value: Effect: Scent of Blood)
uuid : string {Creature Companions.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Scent of Blood)
[acBonus] : integer {Creature Companions.items.[].system.acBonus} (same value: 1)
[baseItem] : mixed
[bulk] : object {Creature Companions.items.[].system.bulk}
value : integer {Creature Companions.items.[].system.bulk.value} (same value: 2)
[checkPenalty] : integer {Creature Companions.items.[].system.checkPenalty} (same value: -1)
[containerId] : mixed
[dexCap] : integer {Creature Companions.items.[].system.dexCap} (same value: 5)
[equipped] : object {Creature Companions.items.[].system.equipped}
carryType : string {Creature Companions.items.[].system.equipped.carryType} (same value: worn)
handsHeld : integer {Creature Companions.items.[].system.equipped.handsHeld} (same value: 0)
inSlot : boolean {Creature Companions.items.[].system.equipped.inSlot} (same value: True)
[invested] : mixed
[group] : mixed
[hardness] : integer {Creature Companions.items.[].system.hardness} (same value: 0)
[hp] : object {Creature Companions.items.[].system.hp}
max : integer {Creature Companions.items.[].system.hp.max} (same value: 0)
value : integer {Creature Companions.items.[].system.hp.value} (same value: 0)
[level] : object {Creature Companions.items.[].system.level}
value : integer {Creature Companions.items.[].system.level.value} (same value: 0)
[material] : object {Creature Companions.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Creature Companions.items.[].system.price}
value : object {Creature Companions.items.[].system.price.value}
gp : integer {Creature Companions.items.[].system.price.value.gp} (same value: 10)
[quantity] : integer {Creature Companions.items.[].system.quantity} (same value: 1)
[runes] : object {Creature Companions.items.[].system.runes}
potency : integer {Creature Companions.items.[].system.runes.potency} (same value: 0)
property : array<> {Creature Companions.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
resilient : integer {Creature Companions.items.[].system.runes.resilient} (same value: 0)
[size] : string {Creature Companions.items.[].system.size} (same value: med)
[speedPenalty] : integer {Creature Companions.items.[].system.speedPenalty} (same value: -5)
[strength] : integer {Creature Companions.items.[].system.strength} (same value: 3)
type : string {Creature Companions.items.[].type} (3 different values)
melee (x6)
action (x14)
armor (x1)
[_stats] : object {Creature Companions.items.[]._stats}
compendiumSource : string {Creature Companions.items.[]._stats.compendiumSource} (5 different values)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1)
Compendium.pf2e.equipment-srd.Item.5yL2D3GPAggadZQN (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.nZMQh4AaBr291TUf (x1)
name : string {Creature Companions.name} (all different values)
system : object {Creature Companions.system}
abilities : object {Creature Companions.system.abilities}
cha : object {Creature Companions.system.abilities.cha}
mod : integer {Creature Companions.system.abilities.cha.mod} (3 different values)
3 (x1)
0 (x2)
-2 (x1)
con : object {Creature Companions.system.abilities.con}
mod : integer {Creature Companions.system.abilities.con.mod} (2 different values)
4 (x3)
3 (x1)
dex : object {Creature Companions.system.abilities.dex}
mod : integer {Creature Companions.system.abilities.dex.mod} (all different values)
int : object {Creature Companions.system.abilities.int}
mod : integer {Creature Companions.system.abilities.int.mod} (2 different values)
-1 (x1)
-4 (x3)
str : object {Creature Companions.system.abilities.str}
mod : integer {Creature Companions.system.abilities.str.mod} (3 different values)
5 (x2)
3 (x1)
6 (x1)
wis : object {Creature Companions.system.abilities.wis}
mod : integer {Creature Companions.system.abilities.wis.mod} (2 different values)
3 (x1)
2 (x3)
attributes : object {Creature Companions.system.attributes}
ac : object {Creature Companions.system.attributes.ac}
details : string {Creature Companions.system.attributes.ac.details} (same value: )
value : integer {Creature Companions.system.attributes.ac.value} (3 different values)
29 (x1)
24 (x1)
21 (x2)
allSaves : object {Creature Companions.system.attributes.allSaves}
value : string {Creature Companions.system.attributes.allSaves.value} (same value: )
hp : object {Creature Companions.system.attributes.hp}
details : string {Creature Companions.system.attributes.hp.details} (same value: )
max : integer {Creature Companions.system.attributes.hp.max} (all different values)
temp : integer {Creature Companions.system.attributes.hp.temp} (same value: 0)
value : integer {Creature Companions.system.attributes.hp.value} (all different values)
[resistances] : array<object> {Creature Companions.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Creature Companions.system.attributes.resistances.[]}
doubleVs : array<> {Creature Companions.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: mixed
exceptions : array<> {Creature Companions.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {Creature Companions.system.attributes.resistances.[].type} (same value: cold)
value : integer {Creature Companions.system.attributes.resistances.[].value} (same value: 10)
speed : object {Creature Companions.system.attributes.speed}
otherSpeeds : array<object> {Creature Companions.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Creature Companions.system.attributes.speed.otherSpeeds.[]}
type : string {Creature Companions.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
value : integer {Creature Companions.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {Creature Companions.system.attributes.speed.value} (all different values)
[adjustment] : mixed
details : object {Creature Companions.system.details}
blurb : string {Creature Companions.system.details.blurb} (same value: )
languages : object {Creature Companions.system.details.languages}
details : string {Creature Companions.system.details.languages.details} (same value: )
value : array<string> {Creature Companions.system.details.languages.value}
Length: min=0 max=1
Value type: string {Creature Companions.system.details.languages.value.[]} (same value: fey)
level : object {Creature Companions.system.details.level}
value : integer {Creature Companions.system.details.level.value} (all different values)
privateNotes : string {Creature Companions.system.details.privateNotes} (same value: )
publicNotes : string {Creature Companions.system.details.publicNotes} (all different values)
publication : object {Creature Companions.system.details.publication}
license : string {Creature Companions.system.details.publication.license} (same value: ORC)
remaster : boolean {Creature Companions.system.details.publication.remaster} (same value: True)
title : string {Creature Companions.system.details.publication.title} (same value: Pathfinder NPC Core)
initiative : object {Creature Companions.system.initiative}
statistic : string {Creature Companions.system.initiative.statistic} (same value: perception)
perception : object {Creature Companions.system.perception}
details : string {Creature Companions.system.perception.details} (same value: )
mod : integer {Creature Companions.system.perception.mod} (3 different values)
21 (x1)
16 (x1)
10 (x2)
senses : array<object> {Creature Companions.system.perception.senses}
Length: min=2 max=2
Value type: object {Creature Companions.system.perception.senses.[]}
type : string {Creature Companions.system.perception.senses.[].type} (3 different values)
low-light-vision (x4)
scent (x3)
echolocation (x1)
[acuity] : string {Creature Companions.system.perception.senses.[].acuity} (2 different values)
imprecise (x3)
precise (x1)
[range] : integer {Creature Companions.system.perception.senses.[].range} (3 different values)
30 (x2)
60 (x1)
20 (x1)
resources : object {Creature Companions.system.resources}
saves : object {Creature Companions.system.saves}
fortitude : object {Creature Companions.system.saves.fortitude}
saveDetail : string {Creature Companions.system.saves.fortitude.saveDetail} (same value: )
value : integer {Creature Companions.system.saves.fortitude.value} (all different values)
reflex : object {Creature Companions.system.saves.reflex}
saveDetail : string {Creature Companions.system.saves.reflex.saveDetail} (same value: )
value : integer {Creature Companions.system.saves.reflex.value} (all different values)
will : object {Creature Companions.system.saves.will}
saveDetail : string {Creature Companions.system.saves.will.saveDetail} (same value: )
value : integer {Creature Companions.system.saves.will.value} (3 different values)
19 (x1)
2 (x1)
10 (x2)
skills : object {Creature Companions.system.skills}
[acrobatics] : object {Creature Companions.system.skills.acrobatics}
base : integer {Creature Companions.system.skills.acrobatics.base} (3 different values)
16 (x1)
15 (x1)
10 (x1)
special : array<> {Creature Companions.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: mixed
[athletics] : object {Creature Companions.system.skills.athletics}
base : integer {Creature Companions.system.skills.athletics.base} (3 different values)
21 (x1)
17 (x1)
9 (x1)
special : array<> {Creature Companions.system.skills.athletics.special}
Length: min=0 max=0
Value type: mixed
[intimidation] : object {Creature Companions.system.skills.intimidation}
base : integer {Creature Companions.system.skills.intimidation.base} (2 different values)
22 (x1)
6 (x1)
special : array<> {Creature Companions.system.skills.intimidation.special}
Length: min=0 max=0
Value type: mixed
[nature] : object {Creature Companions.system.skills.nature}
base : integer {Creature Companions.system.skills.nature.base} (same value: 15)
special : array<> {Creature Companions.system.skills.nature.special}
Length: min=0 max=0
Value type: mixed
[stealth] : object {Creature Companions.system.skills.stealth}
base : integer {Creature Companions.system.skills.stealth.base} (2 different values)
15 (x1)
12 (x1)
special : array<> {Creature Companions.system.skills.stealth.special}
Length: min=0 max=0
Value type: mixed
[survival] : object {Creature Companions.system.skills.survival}
base : integer {Creature Companions.system.skills.survival.base} (2 different values)
12 (x1)
8 (x1)
special : array<> {Creature Companions.system.skills.survival.special}
Length: min=0 max=0
Value type: mixed
traits : object {Creature Companions.system.traits}
rarity : string {Creature Companions.system.traits.rarity} (same value: common)
size : object {Creature Companions.system.traits.size}
value : string {Creature Companions.system.traits.size.value} (2 different values)
med (x3)
lg (x1)
value : array<string> {Creature Companions.system.traits.value}
Length: min=1 max=2
Value type: string {Creature Companions.system.traits.value.[]} (3 different values)
beast (x1)
eidolon (x1)
animal (x3)
type : string {Creature Companions.type} (same value: npc)