Новые результаты
This commit is contained in:
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Courtier
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Different values: 9
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=====================================
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object {Courtier}
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_id : string {Courtier._id} (all different values)
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folder : string {Courtier.folder} (same value: CdKMGWrCUJfdWViv)
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img : string {Courtier.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {Courtier.items}
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Length: min=9 max=30
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Value type: object {Courtier.items.[]}
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_id : string {Courtier.items.[]._id} (127 different values)
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img : string {Courtier.items.[].img} (54 different values)
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name : string {Courtier.items.[].name} (90 different values)
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sort : integer {Courtier.items.[].sort} (30 different values)
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system : object {Courtier.items.[].system}
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[autoHeightenLevel] : object {Courtier.items.[].system.autoHeightenLevel}
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[value] : mixed
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description : object {Courtier.items.[].system.description}
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value : string {Courtier.items.[].system.description.value} (70 different values)
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[prepared] : object {Courtier.items.[].system.prepared}
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flexible : boolean {Courtier.items.[].system.prepared.flexible} (same value: False)
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value : string {Courtier.items.[].system.prepared.value} (2 different values)
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spontaneous (x1)
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focus (x1)
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[proficiency] : object {Courtier.items.[].system.proficiency}
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value : integer {Courtier.items.[].system.proficiency.value} (same value: 0)
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publication : object {Courtier.items.[].system.publication}
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license : string {Courtier.items.[].system.publication.license} (same value: ORC)
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remaster : boolean {Courtier.items.[].system.publication.remaster} (same value: True)
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title : string {Courtier.items.[].system.publication.title} (6 different values)
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(x70)
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Pathfinder Player Core (x48)
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Pathfinder GM Core (x1)
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Pathfinder NPC Core (x3)
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Pathfinder Monster Core (x3)
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Pathfinder Bestiary (x2)
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rules : ###FoundryRulesObject###
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[slots] : object {Courtier.items.[].system.slots}
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[slot1] : object {Courtier.items.[].system.slots.slot1}
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max : integer {Courtier.items.[].system.slots.slot1.max} (same value: 3)
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value : integer {Courtier.items.[].system.slots.slot1.value} (same value: 3)
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[slot2] : object {Courtier.items.[].system.slots.slot2}
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max : integer {Courtier.items.[].system.slots.slot2.max} (same value: 3)
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value : integer {Courtier.items.[].system.slots.slot2.value} (same value: 3)
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[slot3] : object {Courtier.items.[].system.slots.slot3}
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max : integer {Courtier.items.[].system.slots.slot3.max} (same value: 2)
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value : integer {Courtier.items.[].system.slots.slot3.value} (same value: 2)
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[slug] : string {Courtier.items.[].system.slug} (43 different values)
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[spelldc] : object {Courtier.items.[].system.spelldc}
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dc : integer {Courtier.items.[].system.spelldc.dc} (same value: 22)
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mod : integer {Courtier.items.[].system.spelldc.mod} (same value: 0)
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value : integer {Courtier.items.[].system.spelldc.value} (same value: 14)
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[tradition] : object {Courtier.items.[].system.tradition}
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value : string {Courtier.items.[].system.tradition.value} (same value: occult)
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traits : object {Courtier.items.[].system.traits}
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[rarity] : string {Courtier.items.[].system.traits.rarity} (2 different values)
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uncommon (x6)
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common (x51)
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[traditions] : array<string> {Courtier.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {Courtier.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x9)
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occult (x14)
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divine (x10)
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primal (x3)
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[value] : array<string> {Courtier.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {Courtier.items.[].system.traits.value.[]} (44 different values)
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[integrated] : mixed
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[area] : object {Courtier.items.[].system.area}
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type : string {Courtier.items.[].system.area.type} (2 different values)
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burst (x1)
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emanation (x3)
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value : integer {Courtier.items.[].system.area.value} (2 different values)
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20 (x1)
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60 (x3)
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[cost] : object {Courtier.items.[].system.cost}
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value : string {Courtier.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {Courtier.items.[].system.counteraction} (2 different values)
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False (x17)
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True (x1)
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[damage] : object {Courtier.items.[].system.damage}
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[0] : object {Courtier.items.[].system.damage.0}
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applyMod : boolean {Courtier.items.[].system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {Courtier.items.[].system.damage.0.formula} (4 different values)
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1d6 (x1)
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1d4+1 (x1)
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1d10+4 (x1)
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2d4 (x1)
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kinds : array<string> {Courtier.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {Courtier.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x3)
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healing (x1)
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materials : array<> {Courtier.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Courtier.items.[].system.damage.0.type} (4 different values)
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mental (x1)
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force (x1)
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untyped (x1)
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void (x1)
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[damageType] : string {Courtier.items.[].system.damage.damageType} (2 different values)
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piercing (x9)
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slashing (x3)
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[dice] : integer {Courtier.items.[].system.damage.dice} (same value: 1)
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[die] : string {Courtier.items.[].system.damage.die} (4 different values)
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d4 (x5)
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d6 (x4)
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d8 (x2)
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d10 (x1)
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[formula] : string {Courtier.items.[].system.damage.formula} (same value: 1d8)
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[kind] : string {Courtier.items.[].system.damage.kind} (same value: healing)
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[type] : string {Courtier.items.[].system.damage.type} (same value: vitality)
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[defense] : object {Courtier.items.[].system.defense}
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save : object {Courtier.items.[].system.defense.save}
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basic : boolean {Courtier.items.[].system.defense.save.basic} (2 different values)
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False (x4)
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True (x2)
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statistic : string {Courtier.items.[].system.defense.save.statistic} (2 different values)
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will (x5)
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fortitude (x1)
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[duration] : object {Courtier.items.[].system.duration}
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sustained : boolean {Courtier.items.[].system.duration.sustained} (2 different values)
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True (x2)
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False (x16)
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value : string {Courtier.items.[].system.duration.value} (all different values)
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[level] : object {Courtier.items.[].system.level}
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value : integer {Courtier.items.[].system.level.value} (4 different values)
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3 (x3)
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2 (x5)
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1 (x16)
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0 (x33)
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[location] : object {Courtier.items.[].system.location}
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[heightenedLevel] : integer {Courtier.items.[].system.location.heightenedLevel} (3 different values)
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3 (x2)
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2 (x3)
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1 (x4)
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value : string {Courtier.items.[].system.location.value} (2 different values)
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2HONqJ3KSR0h25We (x14)
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cnmmUfSvnBHbPJ3N (x4)
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[signature] : boolean {Courtier.items.[].system.location.signature} (same value: True)
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[range] : object {Courtier.items.[].system.range}
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value : string {Courtier.items.[].system.range.value} (6 different values)
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30 feet (x6)
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(x5)
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touch (x2)
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60 feet (x2)
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120 feet (x2)
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10 feet (x1)
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[requirements] : string {Courtier.items.[].system.requirements} (same value: )
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[target] : object {Courtier.items.[].system.target}
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value : string {Courtier.items.[].system.target.value} (6 different values)
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1 creature (x5)
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(x7)
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1 willing creature (x3)
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1 object (cook, lift, or tidy only) (x1)
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1 ally (x1)
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1 living creature (x1)
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[time] : object {Courtier.items.[].system.time}
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value : string {Courtier.items.[].system.time.value} (5 different values)
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2 (x11)
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10 minutes (x1)
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1 (x4)
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reaction (x1)
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1 to 3 (x1)
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[heightening] : object {Courtier.items.[].system.heightening}
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[levels] : object {Courtier.items.[].system.heightening.levels}
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5 : object {Courtier.items.[].system.heightening.levels.5}
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target : object {Courtier.items.[].system.heightening.levels.5.target}
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value : string {Courtier.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
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type : string {Courtier.items.[].system.heightening.type} (2 different values)
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fixed (x1)
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interval (x3)
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damage : object {Courtier.items.[].system.heightening.damage}
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0 : string {Courtier.items.[].system.heightening.damage.0} (3 different values)
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1d6 (x1)
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1d10+4 (x1)
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1d4 (x1)
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interval : integer {Courtier.items.[].system.heightening.interval} (2 different values)
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2 (x1)
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1 (x2)
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[overlays] : object {Courtier.items.[].system.overlays}
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[baseItem] : string {Courtier.items.[].system.baseItem} (13 different values)
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dagger (x4)
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whip (x1)
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sword-cane (x1)
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bastard-sword (x1)
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spear (x1)
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steel-shield (x1)
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full-plate (x1)
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rapier (x2)
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halberd (x1)
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chain-mail (x1)
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leather-armor (x1)
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longsword (x1)
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half-plate (x1)
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[bonus] : object {Courtier.items.[].system.bonus}
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value : integer {Courtier.items.[].system.bonus.value} (10 different values)
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0 (x12)
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11 (x3)
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5 (x5)
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9 (x2)
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18 (x1)
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17 (x4)
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10 (x2)
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14 (x2)
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16 (x4)
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15 (x3)
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[bonusDamage] : object {Courtier.items.[].system.bonusDamage}
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value : integer {Courtier.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Courtier.items.[].system.bulk}
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value : mixed
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float {Courtier.items.[].system.bulk.value} (same value: 0,1)
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integer {Courtier.items.[].system.bulk.value} (5 different values)
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1 (x11)
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0 (x5)
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4 (x1)
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2 (x2)
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3 (x1)
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[category] : string {Courtier.items.[].system.category} (all different values)
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[containerId] : mixed
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[equipped] : object {Courtier.items.[].system.equipped}
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carryType : string {Courtier.items.[].system.equipped.carryType} (2 different values)
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worn (x30)
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held (x9)
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[handsHeld] : integer {Courtier.items.[].system.equipped.handsHeld} (3 different values)
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0 (x18)
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1 (x9)
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2 (x1)
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[invested] : mixed
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[inSlot] : boolean {Courtier.items.[].system.equipped.inSlot} (same value: True)
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[group] : string {Courtier.items.[].system.group} (8 different values)
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knife (x4)
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flail (x1)
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sword (x5)
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spear (x1)
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plate (x2)
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polearm (x1)
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chain (x1)
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leather (x1)
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[hardness] : integer {Courtier.items.[].system.hardness} (2 different values)
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0 (x38)
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5 (x1)
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[hp] : object {Courtier.items.[].system.hp}
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max : integer {Courtier.items.[].system.hp.max} (2 different values)
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0 (x38)
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20 (x1)
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value : integer {Courtier.items.[].system.hp.value} (2 different values)
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0 (x38)
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20 (x1)
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[material] : object {Courtier.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {Courtier.items.[].system.price}
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value : object {Courtier.items.[].system.price.value}
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[sp] : integer {Courtier.items.[].system.price.value.sp} (3 different values)
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2 (x4)
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1 (x4)
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8 (x2)
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[gp] : integer {Courtier.items.[].system.price.value.gp} (all different values)
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[quantity] : integer {Courtier.items.[].system.quantity} (4 different values)
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2 (x1)
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1 (x36)
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3 (x1)
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4 (x1)
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[reload] : object {Courtier.items.[].system.reload}
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value : string {Courtier.items.[].system.reload.value} (2 different values)
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- (x6)
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(x6)
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[runes] : object {Courtier.items.[].system.runes}
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[potency] : integer {Courtier.items.[].system.runes.potency} (2 different values)
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0 (x13)
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1 (x3)
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[property] : array<> {Courtier.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {Courtier.items.[].system.runes.striking} (same value: 0)
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[reinforcing] : integer {Courtier.items.[].system.runes.reinforcing} (same value: 0)
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[resilient] : integer {Courtier.items.[].system.runes.resilient} (same value: 0)
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[size] : string {Courtier.items.[].system.size} (same value: med)
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[splashDamage] : object {Courtier.items.[].system.splashDamage}
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value : integer {Courtier.items.[].system.splashDamage.value} (same value: 0)
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[usage] : object {Courtier.items.[].system.usage}
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[canBeAmmo] : boolean {Courtier.items.[].system.usage.canBeAmmo} (same value: False)
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value : string {Courtier.items.[].system.usage.value} (4 different values)
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held-in-one-hand (x15)
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worn (x6)
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held-in-two-hands (x7)
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other (x3)
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[uses] : object {Courtier.items.[].system.uses}
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autoDestroy : boolean {Courtier.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {Courtier.items.[].system.uses.max} (same value: 1)
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value : integer {Courtier.items.[].system.uses.value} (same value: 1)
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[attackEffects] : object {Courtier.items.[].system.attackEffects}
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value : array<> {Courtier.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: mixed
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[damageRolls] : object {Courtier.items.[].system.damageRolls}
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[kvhyx50a5yzc6rc3n09s] : object {Courtier.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s}
|
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damage : string {Courtier.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damage} (same value: 1d4+2)
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||||
damageType : string {Courtier.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damageType} (same value: slashing)
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||||
[xiz1kglm334zoswd11x7x] : object {Courtier.items.[].system.damageRolls.xiz1kglm334zoswd11x7x}
|
||||
damage : string {Courtier.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damage} (same value: 1d4+2)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damageType} (same value: piercing)
|
||||
[RwSPVznXswpE2UsJ] : object {Courtier.items.[].system.damageRolls.RwSPVznXswpE2UsJ}
|
||||
damage : string {Courtier.items.[].system.damageRolls.RwSPVznXswpE2UsJ.damage} (same value: 1d4+4)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.RwSPVznXswpE2UsJ.damageType} (same value: bludgeoning)
|
||||
[5Uidq3jHA5YJATDF] : object {Courtier.items.[].system.damageRolls.5Uidq3jHA5YJATDF}
|
||||
damage : string {Courtier.items.[].system.damageRolls.5Uidq3jHA5YJATDF.damage} (same value: 1d4)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.5Uidq3jHA5YJATDF.damageType} (same value: bludgeoning)
|
||||
[PRjAuv0fRnJfQGsE] : object {Courtier.items.[].system.damageRolls.PRjAuv0fRnJfQGsE}
|
||||
damage : string {Courtier.items.[].system.damageRolls.PRjAuv0fRnJfQGsE.damage} (same value: 1d4)
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||||
damageType : string {Courtier.items.[].system.damageRolls.PRjAuv0fRnJfQGsE.damageType} (same value: bludgeoning)
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||||
[EeuatVe8wChAhXbH] : object {Courtier.items.[].system.damageRolls.EeuatVe8wChAhXbH}
|
||||
damage : string {Courtier.items.[].system.damageRolls.EeuatVe8wChAhXbH.damage} (same value: 1d6+3)
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||||
damageType : string {Courtier.items.[].system.damageRolls.EeuatVe8wChAhXbH.damageType} (same value: piercing)
|
||||
[nNZ6b2RA4OJvl5yo] : object {Courtier.items.[].system.damageRolls.nNZ6b2RA4OJvl5yo}
|
||||
damage : string {Courtier.items.[].system.damageRolls.nNZ6b2RA4OJvl5yo.damage} (same value: 1d4+3)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.nNZ6b2RA4OJvl5yo.damageType} (same value: bludgeoning)
|
||||
[AciGxsJg1UZWe8gs] : object {Courtier.items.[].system.damageRolls.AciGxsJg1UZWe8gs}
|
||||
damage : string {Courtier.items.[].system.damageRolls.AciGxsJg1UZWe8gs.damage} (same value: 1d4+2)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.AciGxsJg1UZWe8gs.damageType} (same value: piercing)
|
||||
[ameeZYCspolXavQh] : object {Courtier.items.[].system.damageRolls.ameeZYCspolXavQh}
|
||||
damage : string {Courtier.items.[].system.damageRolls.ameeZYCspolXavQh.damage} (same value: 1d4+2)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.ameeZYCspolXavQh.damageType} (same value: piercing)
|
||||
[HpVZa1Yk9imLndHG] : object {Courtier.items.[].system.damageRolls.HpVZa1Yk9imLndHG}
|
||||
damage : string {Courtier.items.[].system.damageRolls.HpVZa1Yk9imLndHG.damage} (same value: 1d4+2)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.HpVZa1Yk9imLndHG.damageType} (same value: bludgeoning)
|
||||
[iFmV2p9GkaNUQO6H] : object {Courtier.items.[].system.damageRolls.iFmV2p9GkaNUQO6H}
|
||||
damage : string {Courtier.items.[].system.damageRolls.iFmV2p9GkaNUQO6H.damage} (same value: 1d8+10)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.iFmV2p9GkaNUQO6H.damageType} (same value: slashing)
|
||||
[KQupaVhStV4ptPgu] : object {Courtier.items.[].system.damageRolls.KQupaVhStV4ptPgu}
|
||||
damage : string {Courtier.items.[].system.damageRolls.KQupaVhStV4ptPgu.damage} (same value: 1d6+10)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.KQupaVhStV4ptPgu.damageType} (same value: piercing)
|
||||
[JFusGKx5pDqFwX2j] : object {Courtier.items.[].system.damageRolls.JFusGKx5pDqFwX2j}
|
||||
damage : string {Courtier.items.[].system.damageRolls.JFusGKx5pDqFwX2j.damage} (same value: 1d6+10)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.JFusGKx5pDqFwX2j.damageType} (same value: piercing)
|
||||
[12nK84ZzOsRwF53S] : object {Courtier.items.[].system.damageRolls.12nK84ZzOsRwF53S}
|
||||
damage : string {Courtier.items.[].system.damageRolls.12nK84ZzOsRwF53S.damage} (same value: 1d4+10)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.12nK84ZzOsRwF53S.damageType} (same value: bludgeoning)
|
||||
[jpays66hr8ax3vua3cv4s] : object {Courtier.items.[].system.damageRolls.jpays66hr8ax3vua3cv4s}
|
||||
damage : string {Courtier.items.[].system.damageRolls.jpays66hr8ax3vua3cv4s.damage} (same value: 1d6+6)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.jpays66hr8ax3vua3cv4s.damageType} (same value: piercing)
|
||||
[6r674bim5t3pxgn58ufrz] : object {Courtier.items.[].system.damageRolls.6r674bim5t3pxgn58ufrz}
|
||||
damage : string {Courtier.items.[].system.damageRolls.6r674bim5t3pxgn58ufrz.damage} (same value: 1d4+6)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.6r674bim5t3pxgn58ufrz.damageType} (same value: bludgeoning)
|
||||
[lrrtczd7qfzmqzuu5u0tb] : object {Courtier.items.[].system.damageRolls.lrrtczd7qfzmqzuu5u0tb}
|
||||
damage : string {Courtier.items.[].system.damageRolls.lrrtczd7qfzmqzuu5u0tb.damage} (same value: 1d10+7)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.lrrtczd7qfzmqzuu5u0tb.damageType} (same value: piercing)
|
||||
[q24wvhxhgwjuchc64t2a9] : object {Courtier.items.[].system.damageRolls.q24wvhxhgwjuchc64t2a9}
|
||||
damage : string {Courtier.items.[].system.damageRolls.q24wvhxhgwjuchc64t2a9.damage} (same value: 1d4+7)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.q24wvhxhgwjuchc64t2a9.damageType} (same value: bludgeoning)
|
||||
[ilq6pyjcjkpz2bhtjklyrl] : object {Courtier.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl}
|
||||
damage : string {Courtier.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damage} (same value: 1d6+7)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damageType} (same value: piercing)
|
||||
[FXkJtglkJ5LD0HsB] : object {Courtier.items.[].system.damageRolls.FXkJtglkJ5LD0HsB}
|
||||
damage : string {Courtier.items.[].system.damageRolls.FXkJtglkJ5LD0HsB.damage} (same value: 1d4+7)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.FXkJtglkJ5LD0HsB.damageType} (same value: piercing)
|
||||
[j4NyIbEZ7yASxkJu] : object {Courtier.items.[].system.damageRolls.j4NyIbEZ7yASxkJu}
|
||||
damage : string {Courtier.items.[].system.damageRolls.j4NyIbEZ7yASxkJu.damage} (same value: 1d4+7)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.j4NyIbEZ7yASxkJu.damageType} (same value: piercing)
|
||||
[GFAfKh8QHtZAtK9z] : object {Courtier.items.[].system.damageRolls.GFAfKh8QHtZAtK9z}
|
||||
damage : string {Courtier.items.[].system.damageRolls.GFAfKh8QHtZAtK9z.damage} (same value: 1d4+7)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.GFAfKh8QHtZAtK9z.damageType} (same value: bludgeoning)
|
||||
[mu6rimnBZKnUTBiG] : object {Courtier.items.[].system.damageRolls.mu6rimnBZKnUTBiG}
|
||||
damage : string {Courtier.items.[].system.damageRolls.mu6rimnBZKnUTBiG.damage} (same value: 1d8+11)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.mu6rimnBZKnUTBiG.damageType} (same value: slashing)
|
||||
[F6zlwtZWeRQ4eve7] : object {Courtier.items.[].system.damageRolls.F6zlwtZWeRQ4eve7}
|
||||
damage : string {Courtier.items.[].system.damageRolls.F6zlwtZWeRQ4eve7.damage} (same value: 1d4+11)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.F6zlwtZWeRQ4eve7.damageType} (same value: piercing)
|
||||
[xcDFb8EnBJAK217L] : object {Courtier.items.[].system.damageRolls.xcDFb8EnBJAK217L}
|
||||
damage : string {Courtier.items.[].system.damageRolls.xcDFb8EnBJAK217L.damage} (same value: 1d4+11)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.xcDFb8EnBJAK217L.damageType} (same value: piercing)
|
||||
CET4AU6S1oTenrMZ : object {Courtier.items.[].system.damageRolls.CET4AU6S1oTenrMZ}
|
||||
damage : string {Courtier.items.[].system.damageRolls.CET4AU6S1oTenrMZ.damage} (same value: 1d4+11)
|
||||
damageType : string {Courtier.items.[].system.damageRolls.CET4AU6S1oTenrMZ.damageType} (same value: bludgeoning)
|
||||
[actionType] : object {Courtier.items.[].system.actionType}
|
||||
value : string {Courtier.items.[].system.actionType.value} (3 different values)
|
||||
passive (x16)
|
||||
action (x11)
|
||||
reaction (x5)
|
||||
[actions] : object {Courtier.items.[].system.actions}
|
||||
[value] : integer {Courtier.items.[].system.actions.value} (2 different values)
|
||||
1 (x10)
|
||||
2 (x1)
|
||||
[mod] : object {Courtier.items.[].system.mod}
|
||||
value : integer {Courtier.items.[].system.mod.value} (6 different values)
|
||||
12 (x1)
|
||||
13 (x4)
|
||||
15 (x1)
|
||||
8 (x1)
|
||||
16 (x1)
|
||||
14 (x2)
|
||||
[proficient] : object {Courtier.items.[].system.proficient}
|
||||
value : integer {Courtier.items.[].system.proficient.value} (same value: 0)
|
||||
[acBonus] : integer {Courtier.items.[].system.acBonus} (5 different values)
|
||||
2 (x1)
|
||||
6 (x1)
|
||||
4 (x1)
|
||||
1 (x1)
|
||||
5 (x1)
|
||||
[speedPenalty] : integer {Courtier.items.[].system.speedPenalty} (3 different values)
|
||||
0 (x2)
|
||||
-10 (x2)
|
||||
-5 (x1)
|
||||
[checkPenalty] : integer {Courtier.items.[].system.checkPenalty} (3 different values)
|
||||
-3 (x2)
|
||||
-2 (x1)
|
||||
-1 (x1)
|
||||
[dexCap] : integer {Courtier.items.[].system.dexCap} (3 different values)
|
||||
0 (x1)
|
||||
1 (x2)
|
||||
4 (x1)
|
||||
[strength] : integer {Courtier.items.[].system.strength} (3 different values)
|
||||
4 (x1)
|
||||
3 (x2)
|
||||
0 (x1)
|
||||
[frequency] : object {Courtier.items.[].system.frequency}
|
||||
max : integer {Courtier.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {Courtier.items.[].system.frequency.per} (2 different values)
|
||||
round (x2)
|
||||
day (x1)
|
||||
value : integer {Courtier.items.[].system.frequency.value} (same value: 1)
|
||||
[deathNote] : boolean {Courtier.items.[].system.deathNote} (same value: True)
|
||||
type : string {Courtier.items.[].type} (11 different values)
|
||||
spellcastingEntry (x2)
|
||||
spell (x18)
|
||||
weapon (x12)
|
||||
equipment (x18)
|
||||
consumable (x1)
|
||||
melee (x26)
|
||||
action (x32)
|
||||
lore (x10)
|
||||
treasure (x3)
|
||||
shield (x1)
|
||||
armor (x4)
|
||||
[_stats] : object {Courtier.items.[]._stats}
|
||||
compendiumSource : string {Courtier.items.[]._stats.compendiumSource} (44 different values)
|
||||
[flags] : object {Courtier.items.[].flags}
|
||||
pf2e : object {Courtier.items.[].flags.pf2e}
|
||||
linkedWeapon : string {Courtier.items.[].flags.pf2e.linkedWeapon} (12 different values)
|
||||
tXbnCwNjwgocZ1g5 (x1)
|
||||
itOnQERbGYDW1wyL (x1)
|
||||
cs5Mt6nyq7ec0Coj (x1)
|
||||
vfMxMVHaYQQ23y3A (x2)
|
||||
dC7etJKkewBMvZaV (x1)
|
||||
qFdWzYAQnOJHfZm4 (x2)
|
||||
2pjdLpOsf10e25Mu (x1)
|
||||
AzW3lAdl85pHjlFf (x1)
|
||||
ro3cy6ShC6y96iaD (x1)
|
||||
QN5SfbKynr9nRsLb (x2)
|
||||
d73ksoaVgldu1VLZ (x1)
|
||||
mSRsnZspi9eKGUpu (x2)
|
||||
name : string {Courtier.name} (all different values)
|
||||
system : object {Courtier.system}
|
||||
abilities : object {Courtier.system.abilities}
|
||||
cha : object {Courtier.system.abilities.cha}
|
||||
mod : integer {Courtier.system.abilities.cha.mod} (6 different values)
|
||||
5 (x1)
|
||||
2 (x2)
|
||||
4 (x3)
|
||||
3 (x1)
|
||||
1 (x1)
|
||||
0 (x1)
|
||||
con : object {Courtier.system.abilities.con}
|
||||
mod : integer {Courtier.system.abilities.con.mod} (4 different values)
|
||||
-1 (x2)
|
||||
0 (x4)
|
||||
3 (x2)
|
||||
1 (x1)
|
||||
dex : object {Courtier.system.abilities.dex}
|
||||
mod : integer {Courtier.system.abilities.dex.mod} (4 different values)
|
||||
2 (x3)
|
||||
1 (x2)
|
||||
3 (x3)
|
||||
4 (x1)
|
||||
int : object {Courtier.system.abilities.int}
|
||||
mod : integer {Courtier.system.abilities.int.mod} (6 different values)
|
||||
3 (x1)
|
||||
5 (x1)
|
||||
2 (x3)
|
||||
4 (x1)
|
||||
0 (x2)
|
||||
1 (x1)
|
||||
str : object {Courtier.system.abilities.str}
|
||||
mod : integer {Courtier.system.abilities.str.mod} (5 different values)
|
||||
0 (x4)
|
||||
-1 (x1)
|
||||
4 (x2)
|
||||
2 (x1)
|
||||
3 (x1)
|
||||
wis : object {Courtier.system.abilities.wis}
|
||||
mod : integer {Courtier.system.abilities.wis.mod} (2 different values)
|
||||
3 (x5)
|
||||
2 (x4)
|
||||
attributes : object {Courtier.system.attributes}
|
||||
ac : object {Courtier.system.attributes.ac}
|
||||
details : string {Courtier.system.attributes.ac.details} (2 different values)
|
||||
(x8)
|
||||
(27 with shield raised) (x1)
|
||||
value : integer {Courtier.system.attributes.ac.value} (7 different values)
|
||||
21 (x2)
|
||||
13 (x2)
|
||||
17 (x1)
|
||||
25 (x1)
|
||||
18 (x1)
|
||||
23 (x1)
|
||||
24 (x1)
|
||||
allSaves : object {Courtier.system.attributes.allSaves}
|
||||
value : string {Courtier.system.attributes.allSaves.value} (same value: )
|
||||
hp : object {Courtier.system.attributes.hp}
|
||||
details : string {Courtier.system.attributes.hp.details} (same value: )
|
||||
max : integer {Courtier.system.attributes.hp.max} (8 different values)
|
||||
60 (x2)
|
||||
7 (x1)
|
||||
25 (x1)
|
||||
12 (x1)
|
||||
110 (x1)
|
||||
50 (x1)
|
||||
90 (x1)
|
||||
85 (x1)
|
||||
temp : integer {Courtier.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {Courtier.system.attributes.hp.value} (8 different values)
|
||||
60 (x2)
|
||||
7 (x1)
|
||||
25 (x1)
|
||||
12 (x1)
|
||||
110 (x1)
|
||||
50 (x1)
|
||||
90 (x1)
|
||||
85 (x1)
|
||||
speed : object {Courtier.system.attributes.speed}
|
||||
otherSpeeds : array<> {Courtier.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
value : integer {Courtier.system.attributes.speed.value} (same value: 25)
|
||||
[weaknesses] : array<> {Courtier.system.attributes.weaknesses}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
details : object {Courtier.system.details}
|
||||
blurb : string {Courtier.system.details.blurb} (same value: )
|
||||
languages : object {Courtier.system.details.languages}
|
||||
details : string {Courtier.system.details.languages.details} (2 different values)
|
||||
(x7)
|
||||
plus two additional languages (x2)
|
||||
value : array<string> {Courtier.system.details.languages.value}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Courtier.system.details.languages.value.[]} (same value: common)
|
||||
level : object {Courtier.system.details.level}
|
||||
value : integer {Courtier.system.details.level.value} (8 different values)
|
||||
5 (x1)
|
||||
-1 (x1)
|
||||
2 (x1)
|
||||
0 (x1)
|
||||
7 (x1)
|
||||
3 (x1)
|
||||
4 (x1)
|
||||
6 (x2)
|
||||
privateNotes : string {Courtier.system.details.privateNotes} (same value: )
|
||||
publicNotes : string {Courtier.system.details.publicNotes} (all different values)
|
||||
publication : object {Courtier.system.details.publication}
|
||||
license : string {Courtier.system.details.publication.license} (same value: ORC)
|
||||
remaster : boolean {Courtier.system.details.publication.remaster} (same value: True)
|
||||
title : string {Courtier.system.details.publication.title} (same value: Pathfinder NPC Core)
|
||||
initiative : object {Courtier.system.initiative}
|
||||
statistic : string {Courtier.system.initiative.statistic} (same value: perception)
|
||||
perception : object {Courtier.system.perception}
|
||||
details : string {Courtier.system.perception.details} (3 different values)
|
||||
(x6)
|
||||
(+13 to Sense Motive) (x2)
|
||||
(+14 when rolling initiative) (x1)
|
||||
mod : integer {Courtier.system.perception.mod} (7 different values)
|
||||
14 (x2)
|
||||
7 (x2)
|
||||
9 (x1)
|
||||
13 (x1)
|
||||
11 (x1)
|
||||
12 (x1)
|
||||
15 (x1)
|
||||
senses : array<> {Courtier.system.perception.senses}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
resources : object {Courtier.system.resources}
|
||||
[focus] : object {Courtier.system.resources.focus}
|
||||
max : integer {Courtier.system.resources.focus.max} (same value: 1)
|
||||
value : integer {Courtier.system.resources.focus.value} (same value: 0)
|
||||
saves : object {Courtier.system.saves}
|
||||
fortitude : object {Courtier.system.saves.fortitude}
|
||||
saveDetail : string {Courtier.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {Courtier.system.saves.fortitude.value} (6 different values)
|
||||
8 (x1)
|
||||
3 (x1)
|
||||
6 (x2)
|
||||
2 (x1)
|
||||
14 (x1)
|
||||
12 (x3)
|
||||
reflex : object {Courtier.system.saves.reflex}
|
||||
saveDetail : string {Courtier.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {Courtier.system.saves.reflex.value} (7 different values)
|
||||
11 (x1)
|
||||
5 (x1)
|
||||
7 (x1)
|
||||
3 (x1)
|
||||
14 (x2)
|
||||
10 (x2)
|
||||
16 (x1)
|
||||
will : object {Courtier.system.saves.will}
|
||||
saveDetail : string {Courtier.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {Courtier.system.saves.will.value} (6 different values)
|
||||
14 (x2)
|
||||
9 (x1)
|
||||
11 (x3)
|
||||
13 (x1)
|
||||
10 (x1)
|
||||
16 (x1)
|
||||
skills : object {Courtier.system.skills}
|
||||
[deception] : object {Courtier.system.skills.deception}
|
||||
base : integer {Courtier.system.skills.deception.base} (5 different values)
|
||||
14 (x1)
|
||||
12 (x2)
|
||||
13 (x1)
|
||||
10 (x1)
|
||||
16 (x1)
|
||||
[diplomacy] : object {Courtier.system.skills.diplomacy}
|
||||
base : integer {Courtier.system.skills.diplomacy.base} (5 different values)
|
||||
14 (x2)
|
||||
12 (x3)
|
||||
15 (x1)
|
||||
10 (x1)
|
||||
8 (x1)
|
||||
[occultism] : object {Courtier.system.skills.occultism}
|
||||
base : integer {Courtier.system.skills.occultism.base} (same value: 10)
|
||||
[performance] : object {Courtier.system.skills.performance}
|
||||
base : integer {Courtier.system.skills.performance.base} (2 different values)
|
||||
12 (x1)
|
||||
13 (x1)
|
||||
[society] : object {Courtier.system.skills.society}
|
||||
base : integer {Courtier.system.skills.society.base} (6 different values)
|
||||
12 (x1)
|
||||
9 (x1)
|
||||
10 (x2)
|
||||
15 (x1)
|
||||
13 (x1)
|
||||
14 (x1)
|
||||
intimidation : object {Courtier.system.skills.intimidation}
|
||||
base : integer {Courtier.system.skills.intimidation.base} (5 different values)
|
||||
7 (x1)
|
||||
16 (x1)
|
||||
9 (x1)
|
||||
8 (x1)
|
||||
14 (x2)
|
||||
[athletics] : object {Courtier.system.skills.athletics}
|
||||
base : integer {Courtier.system.skills.athletics.base} (3 different values)
|
||||
17 (x1)
|
||||
14 (x1)
|
||||
13 (x1)
|
||||
[acrobatics] : object {Courtier.system.skills.acrobatics}
|
||||
base : integer {Courtier.system.skills.acrobatics.base} (same value: 14)
|
||||
[stealth] : object {Courtier.system.skills.stealth}
|
||||
base : integer {Courtier.system.skills.stealth.base} (same value: 16)
|
||||
[thievery] : object {Courtier.system.skills.thievery}
|
||||
base : integer {Courtier.system.skills.thievery.base} (same value: 14)
|
||||
traits : object {Courtier.system.traits}
|
||||
rarity : string {Courtier.system.traits.rarity} (same value: common)
|
||||
size : object {Courtier.system.traits.size}
|
||||
value : string {Courtier.system.traits.size.value} (same value: med)
|
||||
value : array<string> {Courtier.system.traits.value}
|
||||
Length: min=2 max=2
|
||||
Value type: string {Courtier.system.traits.value.[]} (2 different values)
|
||||
human (x9)
|
||||
humanoid (x9)
|
||||
type : string {Courtier.type} (same value: npc)
|
||||
Reference in New Issue
Block a user