Новые результаты
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Coatl Tribunal
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Different values: 3
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=====================================
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object {Coatl Tribunal}
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_id : string {Coatl Tribunal._id} (all different values)
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folder : string {Coatl Tribunal.folder} (same value: 98K8lEyJ9px2hw6W)
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img : string {Coatl Tribunal.img} (same value: systems/pf2e/icons/default-icons/deity.svg)
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name : string {Coatl Tribunal.name} (all different values)
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system : object {Coatl Tribunal.system}
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attribute : array<string> {Coatl Tribunal.system.attribute}
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Length: min=1 max=2
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Value type: string {Coatl Tribunal.system.attribute.[]} (all different values)
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category : string {Coatl Tribunal.system.category} (same value: deity)
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description : object {Coatl Tribunal.system.description}
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value : string {Coatl Tribunal.system.description.value} (all different values)
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domains : object {Coatl Tribunal.system.domains}
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alternate : array<string> {Coatl Tribunal.system.domains.alternate}
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Length: min=3 max=3
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Value type: string {Coatl Tribunal.system.domains.alternate.[]} (8 different values)
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duty (x2)
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repose (x1)
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vigil (x1)
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confidence (x1)
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knowledge (x1)
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introspection (x1)
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secrecy (x1)
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star (x1)
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primary : array<string> {Coatl Tribunal.system.domains.primary}
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Length: min=4 max=4
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Value type: string {Coatl Tribunal.system.domains.primary.[]} (10 different values)
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healing (x2)
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might (x1)
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protection (x1)
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zeal (x2)
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destruction (x1)
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truth (x1)
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creation (x1)
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glyph (x1)
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knowledge (x1)
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travel (x1)
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font : array<string> {Coatl Tribunal.system.font}
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Length: min=1 max=2
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Value type: string {Coatl Tribunal.system.font.[]} (2 different values)
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harm (x2)
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heal (x3)
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publication : object {Coatl Tribunal.system.publication}
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license : string {Coatl Tribunal.system.publication.license} (same value: ORC)
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remaster : boolean {Coatl Tribunal.system.publication.remaster} (same value: True)
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title : string {Coatl Tribunal.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries)
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rules : ###FoundryRulesObject###
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sanctification : object {Coatl Tribunal.system.sanctification}
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modal : string {Coatl Tribunal.system.sanctification.modal} (same value: can)
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what : array<string> {Coatl Tribunal.system.sanctification.what}
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Length: min=1 max=1
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Value type: string {Coatl Tribunal.system.sanctification.what.[]} (same value: holy)
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skill : array<string> {Coatl Tribunal.system.skill}
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Length: min=1 max=1
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Value type: string {Coatl Tribunal.system.skill.[]} (all different values)
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spells : object {Coatl Tribunal.system.spells}
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[1] : string {Coatl Tribunal.system.spells.1} (same value: Compendium.pf2e.spells-srd.Item.Sure Strike)
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[4] : string {Coatl Tribunal.system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Mountain Resilience)
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[7] : string {Coatl Tribunal.system.spells.7} (same value: Compendium.pf2e.spells-srd.Item.True Target)
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[3] : string {Coatl Tribunal.system.spells.3} (same value: Compendium.pf2e.spells-srd.Item.Hypercognition)
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[6] : string {Coatl Tribunal.system.spells.6} (same value: Compendium.pf2e.spells-srd.Item.Disintegrate)
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traits : object {Coatl Tribunal.system.traits}
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weapons : array<string> {Coatl Tribunal.system.weapons}
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Length: min=1 max=1
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Value type: string {Coatl Tribunal.system.weapons.[]} (all different values)
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type : string {Coatl Tribunal.type} (same value: deity)
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