Новые результаты

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2025-03-29 15:31:05 +04:00
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Cleric
Different values: 74
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object {Cleric}
_id : string {Cleric._id} (all different values)
folder : string {Cleric.folder} (same value: Qtxu2L8QNot6OQPe)
img : string {Cleric.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Cleric.name} (all different values)
system : object {Cleric.system}
actionType : object {Cleric.system.actionType}
value : string {Cleric.system.actionType.value} (4 different values)
passive (x47)
reaction (x10)
action (x13)
free (x4)
actions : object {Cleric.system.actions}
[value] : integer {Cleric.system.actions.value} (3 different values)
1 (x10)
2 (x2)
3 (x1)
category : string {Cleric.system.category} (same value: class)
description : object {Cleric.system.description}
value : string {Cleric.system.description.value} (all different values)
level : object {Cleric.system.level}
value : integer {Cleric.system.level.value} (11 different values)
8 (x9)
20 (x7)
6 (x5)
10 (x7)
4 (x8)
14 (x7)
2 (x7)
1 (x8)
12 (x6)
18 (x5)
16 (x5)
[maxTakable] : mixed
prerequisites : object {Cleric.system.prerequisites}
value : array<object> {Cleric.system.prerequisites.value}
Length: min=0 max=3
Value type: object {Cleric.system.prerequisites.value.[]}
value : string {Cleric.system.prerequisites.value.[].value} (33 different values)
publication : object {Cleric.system.publication}
license : string {Cleric.system.publication.license} (2 different values)
ORC (x66)
OGL (x8)
remaster : boolean {Cleric.system.publication.remaster} (2 different values)
True (x66)
False (x8)
title : string {Cleric.system.publication.title} (9 different values)
Pathfinder Player Core (x65)
Pathfinder Core Rulebook (x2)
Pathfinder #168: King of the Mountain (x1)
Pathfinder #156: The Apocalypse Prophet (x1)
Pathfinder #150: Broken Promises (x1)
Pathfinder Lost Omens Divine Mysteries (x1)
Pathfinder #148: Fires of the Haunted City (x1)
Pathfinder Lost Omens Gods & Magic (x1)
Pathfinder Advanced Player's Guide (x1)
rules : ###FoundryRulesObject###
traits : object {Cleric.system.traits}
rarity : string {Cleric.system.traits.rarity} (2 different values)
common (x71)
uncommon (x3)
value : array<string> {Cleric.system.traits.value}
Length: min=1 max=4
Value type: string {Cleric.system.traits.value.[]} (12 different values)
cleric (x74)
concentrate (x9)
spellshape (x9)
divine (x5)
healing (x2)
vitality (x1)
exploration (x2)
fortune (x2)
emotion (x1)
fear (x1)
mental (x1)
consecration (x1)
[selected] : object {Cleric.system.traits.selected}
cleric : string {Cleric.system.traits.selected.cleric} (same value: Cleric)
[frequency] : object {Cleric.system.frequency}
max : integer {Cleric.system.frequency.max} (2 different values)
3 (x1)
1 (x6)
per : string {Cleric.system.frequency.per} (5 different values)
day (x2)
turn (x1)
PT1H (x2)
PT10M (x1)
round (x1)
[value] : integer {Cleric.system.frequency.value} (same value: 1)
[selfEffect] : object {Cleric.system.selfEffect}
name : string {Cleric.system.selfEffect.name} (6 different values)
Effect: Defensive Recovery (x1)
Effect: Divine Weapon (x1)
Effect: Premonition of Clarity (x1)
Effect: Raise Symbol (x1)
Effect: Restorative Strike (x1)
Effect: Sanctify Armament (x1)
uuid : string {Cleric.system.selfEffect.uuid} (6 different values)
Compendium.pf2e.feat-effects.Item.Effect: Defensive Recovery (x1)
Compendium.pf2e.feat-effects.Item.Effect: Divine Weapon (x1)
Compendium.pf2e.feat-effects.Item.Effect: Premonition of Clarity (x1)
Compendium.pf2e.feat-effects.Item.Effect: Raise Symbol (x1)
Compendium.pf2e.feat-effects.Item.Effect: Restorative Strike (x1)
Compendium.pf2e.feat-effects.Item.Effect: Sanctify Armament (x1)
type : string {Cleric.type} (same value: feat)