Новые результаты
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Blessed One
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Different values: 4
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=====================================
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object {Blessed One}
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_id : string {Blessed One._id} (all different values)
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folder : string {Blessed One.folder} (same value: SCwCru4xRBgS9y9z)
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img : string {Blessed One.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Blessed One.name} (all different values)
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system : object {Blessed One.system}
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actionType : object {Blessed One.system.actionType}
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value : string {Blessed One.system.actionType.value} (3 different values)
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reaction (x1)
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passive (x2)
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action (x1)
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actions : object {Blessed One.system.actions}
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[value] : integer {Blessed One.system.actions.value} (same value: 1)
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category : string {Blessed One.system.category} (same value: class)
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description : object {Blessed One.system.description}
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value : string {Blessed One.system.description.value} (all different values)
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level : object {Blessed One.system.level}
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value : integer {Blessed One.system.level.value} (all different values)
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prerequisites : object {Blessed One.system.prerequisites}
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value : array<object> {Blessed One.system.prerequisites.value}
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Length: min=0 max=3
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Value type: object {Blessed One.system.prerequisites.value.[]}
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value : string {Blessed One.system.prerequisites.value.[].value} (3 different values)
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Blessed One Dedication (x3)
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ability to cast spells from spell slots (x1)
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Mercy (x1)
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publication : object {Blessed One.system.publication}
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license : string {Blessed One.system.publication.license} (same value: ORC)
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remaster : boolean {Blessed One.system.publication.remaster} (same value: True)
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title : string {Blessed One.system.publication.title} (same value: Pathfinder Player Core 2)
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rules : ###FoundryRulesObject###
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traits : object {Blessed One.system.traits}
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rarity : string {Blessed One.system.traits.rarity} (same value: common)
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value : array<string> {Blessed One.system.traits.value}
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Length: min=1 max=3
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Value type: string {Blessed One.system.traits.value.[]} (all different values)
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frequency : object {Blessed One.system.frequency}
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max : integer {Blessed One.system.frequency.max} (same value: 1)
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per : string {Blessed One.system.frequency.per} (same value: PT10M)
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type : string {Blessed One.type} (same value: feat)
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