Новые результаты
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Bestiary Effects
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Different values: 465
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=====================================
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object {Bestiary Effects}
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_id : string {Bestiary Effects._id} (all different values)
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img : string {Bestiary Effects.img} (345 different values)
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name : string {Bestiary Effects.name} (all different values)
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system : object {Bestiary Effects.system}
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description : object {Bestiary Effects.system.description}
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value : string {Bestiary Effects.system.description.value} (433 different values)
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[duration] : object {Bestiary Effects.system.duration}
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[expiry] : string {Bestiary Effects.system.duration.expiry} (2 different values)
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turn-start (x329)
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turn-end (x50)
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sustained : boolean {Bestiary Effects.system.duration.sustained} (2 different values)
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False (x463)
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True (x1)
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unit : string {Bestiary Effects.system.duration.unit} (6 different values)
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minutes (x83)
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rounds (x152)
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unlimited (x198)
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hours (x22)
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days (x8)
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encounter (x1)
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value : integer {Bestiary Effects.system.duration.value} (11 different values)
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10 (x7)
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1 (x224)
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-1 (x199)
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0 (x9)
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4 (x5)
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7 (x1)
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8 (x1)
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24 (x10)
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3 (x4)
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2 (x2)
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5 (x2)
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[level] : object {Bestiary Effects.system.level}
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value : integer {Bestiary Effects.system.level.value} (25 different values)
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publication : object {Bestiary Effects.system.publication}
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license : string {Bestiary Effects.system.publication.license} (2 different values)
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OGL (x274)
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ORC (x191)
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remaster : boolean {Bestiary Effects.system.publication.remaster} (2 different values)
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False (x268)
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True (x197)
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title : string {Bestiary Effects.system.publication.title} (96 different values)
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rules : ###FoundryRulesObject###
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[start] : object {Bestiary Effects.system.start}
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[initiative] : mixed
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value : integer {Bestiary Effects.system.start.value} (same value: 0)
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[tokenIcon] : object {Bestiary Effects.system.tokenIcon}
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show : boolean {Bestiary Effects.system.tokenIcon.show} (2 different values)
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True (x446)
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False (x18)
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traits : object {Bestiary Effects.system.traits}
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[rarity] : string {Bestiary Effects.system.traits.rarity} (same value: common)
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value : array<> {Bestiary Effects.system.traits.value}
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Length: min=0 max=0
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Value type: mixed
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[badge] : object {Bestiary Effects.system.badge}
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[max] : integer {Bestiary Effects.system.badge.max} (3 different values)
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3 (x2)
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4 (x1)
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12 (x1)
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type : string {Bestiary Effects.system.badge.type} (2 different values)
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counter (x19)
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formula (x12)
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value : mixed
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integer {Bestiary Effects.system.badge.value} (3 different values)
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3 (x1)
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1 (x16)
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2 (x2)
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string {Bestiary Effects.system.badge.value} (7 different values)
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1d6 (x4)
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1d20 (x1)
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2d6 (x2)
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1d4 (x2)
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(@actor.flags.pf2e.gluttonsFeast)d4 (x1)
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1d3 (x1)
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1d8 (x1)
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[evaluate] : boolean {Bestiary Effects.system.badge.evaluate} (same value: True)
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[reevaluate] : mixed
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[labels] : array<string> {Bestiary Effects.system.badge.labels}
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Length: min=2 max=4
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Value type: string {Bestiary Effects.system.badge.labels.[]} (16 different values)
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-5 ft. (x1)
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-10 ft. (x2)
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Spongy Flesh (x1)
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Caustic Blood (x1)
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Sprouting Eyes (x1)
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Mutated Mind (x1)
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Armor Scrap (x1)
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Shattered Blade (x1)
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Unexploded Bomb (x1)
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Faulty Wand (x1)
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Cobra (x1)
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Constrictor (x1)
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Rattlesnake (x1)
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-20 ft. (x1)
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-30 ft. (x1)
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-40 ft. (x1)
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[loop] : boolean {Bestiary Effects.system.badge.loop} (same value: False)
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[min] : integer {Bestiary Effects.system.badge.min} (same value: 2)
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[target] : mixed
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[actionType] : object {Bestiary Effects.system.actionType}
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value : string {Bestiary Effects.system.actionType.value} (same value: action)
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[actions] : object {Bestiary Effects.system.actions}
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value : integer {Bestiary Effects.system.actions.value} (same value: 1)
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[category] : mixed
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type : string {Bestiary Effects.type} (2 different values)
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effect (x464)
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action (x1)
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