Новые результаты

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2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
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Bestiary Effects
Different values: 465
=====================================
object {Bestiary Effects}
_id : string {Bestiary Effects._id} (all different values)
img : string {Bestiary Effects.img} (345 different values)
name : string {Bestiary Effects.name} (all different values)
system : object {Bestiary Effects.system}
description : object {Bestiary Effects.system.description}
value : string {Bestiary Effects.system.description.value} (433 different values)
[duration] : object {Bestiary Effects.system.duration}
[expiry] : string {Bestiary Effects.system.duration.expiry} (2 different values)
turn-start (x329)
turn-end (x50)
sustained : boolean {Bestiary Effects.system.duration.sustained} (2 different values)
False (x463)
True (x1)
unit : string {Bestiary Effects.system.duration.unit} (6 different values)
minutes (x83)
rounds (x152)
unlimited (x198)
hours (x22)
days (x8)
encounter (x1)
value : integer {Bestiary Effects.system.duration.value} (11 different values)
10 (x7)
1 (x224)
-1 (x199)
0 (x9)
4 (x5)
7 (x1)
8 (x1)
24 (x10)
3 (x4)
2 (x2)
5 (x2)
[level] : object {Bestiary Effects.system.level}
value : integer {Bestiary Effects.system.level.value} (25 different values)
publication : object {Bestiary Effects.system.publication}
license : string {Bestiary Effects.system.publication.license} (2 different values)
OGL (x274)
ORC (x191)
remaster : boolean {Bestiary Effects.system.publication.remaster} (2 different values)
False (x268)
True (x197)
title : string {Bestiary Effects.system.publication.title} (96 different values)
rules : ###FoundryRulesObject###
[start] : object {Bestiary Effects.system.start}
[initiative] : mixed
value : integer {Bestiary Effects.system.start.value} (same value: 0)
[tokenIcon] : object {Bestiary Effects.system.tokenIcon}
show : boolean {Bestiary Effects.system.tokenIcon.show} (2 different values)
True (x446)
False (x18)
traits : object {Bestiary Effects.system.traits}
[rarity] : string {Bestiary Effects.system.traits.rarity} (same value: common)
value : array<> {Bestiary Effects.system.traits.value}
Length: min=0 max=0
Value type: mixed
[badge] : object {Bestiary Effects.system.badge}
[max] : integer {Bestiary Effects.system.badge.max} (3 different values)
3 (x2)
4 (x1)
12 (x1)
type : string {Bestiary Effects.system.badge.type} (2 different values)
counter (x19)
formula (x12)
value : mixed
integer {Bestiary Effects.system.badge.value} (3 different values)
3 (x1)
1 (x16)
2 (x2)
string {Bestiary Effects.system.badge.value} (7 different values)
1d6 (x4)
1d20 (x1)
2d6 (x2)
1d4 (x2)
(@actor.flags.pf2e.gluttonsFeast)d4 (x1)
1d3 (x1)
1d8 (x1)
[evaluate] : boolean {Bestiary Effects.system.badge.evaluate} (same value: True)
[reevaluate] : mixed
[labels] : array<string> {Bestiary Effects.system.badge.labels}
Length: min=2 max=4
Value type: string {Bestiary Effects.system.badge.labels.[]} (16 different values)
-5 ft. (x1)
-10 ft. (x2)
Spongy Flesh (x1)
Caustic Blood (x1)
Sprouting Eyes (x1)
Mutated Mind (x1)
Armor Scrap (x1)
Shattered Blade (x1)
Unexploded Bomb (x1)
Faulty Wand (x1)
Cobra (x1)
Constrictor (x1)
Rattlesnake (x1)
-20 ft. (x1)
-30 ft. (x1)
-40 ft. (x1)
[loop] : boolean {Bestiary Effects.system.badge.loop} (same value: False)
[min] : integer {Bestiary Effects.system.badge.min} (same value: 2)
[target] : mixed
[actionType] : object {Bestiary Effects.system.actionType}
value : string {Bestiary Effects.system.actionType.value} (same value: action)
[actions] : object {Bestiary Effects.system.actions}
value : integer {Bestiary Effects.system.actions.value} (same value: 1)
[category] : mixed
type : string {Bestiary Effects.type} (2 different values)
effect (x464)
action (x1)