Новые результаты

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2025-03-29 15:31:05 +04:00
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Bellflower Tiller
Different values: 7
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object {Bellflower Tiller}
_id : string {Bellflower Tiller._id} (all different values)
folder : string {Bellflower Tiller.folder} (same value: RnbjrYVO6xk9nn2I)
img : string {Bellflower Tiller.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Bellflower Tiller.name} (all different values)
system : object {Bellflower Tiller.system}
actionType : object {Bellflower Tiller.system.actionType}
value : string {Bellflower Tiller.system.actionType.value} (2 different values)
passive (x6)
action (x1)
actions : object {Bellflower Tiller.system.actions}
[value] : integer {Bellflower Tiller.system.actions.value} (same value: 1)
category : string {Bellflower Tiller.system.category} (same value: class)
description : object {Bellflower Tiller.system.description}
value : string {Bellflower Tiller.system.description.value} (all different values)
level : object {Bellflower Tiller.system.level}
value : integer {Bellflower Tiller.system.level.value} (4 different values)
6 (x1)
12 (x1)
8 (x3)
10 (x2)
prerequisites : object {Bellflower Tiller.system.prerequisites}
value : array<object> {Bellflower Tiller.system.prerequisites.value}
Length: min=1 max=4
Value type: object {Bellflower Tiller.system.prerequisites.value.[]}
value : string {Bellflower Tiller.system.prerequisites.value.[].value} (6 different values)
expert in Stealth (x1)
expert in Survival (x1)
member of the Bellflower Network (x1)
Charisma +2 (x1)
Bellflower Dedication (x6)
expert in a melee weapon (x1)
publication : object {Bellflower Tiller.system.publication}
license : string {Bellflower Tiller.system.publication.license} (same value: OGL)
remaster : boolean {Bellflower Tiller.system.publication.remaster} (same value: False)
title : string {Bellflower Tiller.system.publication.title} (same value: Pathfinder #147: Tomorrow Must Burn)
rules : ###FoundryRulesObject###
traits : object {Bellflower Tiller.system.traits}
rarity : string {Bellflower Tiller.system.traits.rarity} (same value: uncommon)
value : array<string> {Bellflower Tiller.system.traits.value}
Length: min=1 max=2
Value type: string {Bellflower Tiller.system.traits.value.[]} (3 different values)
archetype (x7)
dedication (x1)
attack (x1)
type : string {Bellflower Tiller.type} (same value: feat)