Новые результаты

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2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
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Basic Actions
Different values: 26
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object {Basic Actions}
_id : string {Basic Actions._id} (all different values)
folder : string {Basic Actions.folder} (same value: dfRpdU8Efsenms12)
img : string {Basic Actions.img} (4 different values)
systems/pf2e/icons/actions/Reaction.webp (x3)
systems/pf2e/icons/actions/OneAction.webp (x20)
systems/pf2e/icons/actions/FreeAction.webp (x2)
systems/pf2e/icons/actions/TwoActions.webp (x1)
name : string {Basic Actions.name} (all different values)
system : object {Basic Actions.system}
actionType : object {Basic Actions.system.actionType}
value : string {Basic Actions.system.actionType.value} (3 different values)
reaction (x3)
action (x21)
free (x2)
actions : object {Basic Actions.system.actions}
[value] : integer {Basic Actions.system.actions.value} (2 different values)
1 (x20)
2 (x1)
[category] : string {Basic Actions.system.category} (3 different values)
defensive (x3)
interaction (x18)
offensive (x1)
description : object {Basic Actions.system.description}
value : string {Basic Actions.system.description.value} (all different values)
publication : object {Basic Actions.system.publication}
license : string {Basic Actions.system.publication.license} (same value: ORC)
remaster : boolean {Basic Actions.system.publication.remaster} (same value: True)
title : string {Basic Actions.system.publication.title} (same value: Pathfinder Player Core)
rules : ###FoundryRulesObject###
traits : object {Basic Actions.system.traits}
rarity : string {Basic Actions.system.traits.rarity} (same value: common)
value : array<string> {Basic Actions.system.traits.value}
Length: min=0 max=3
Value type: string {Basic Actions.system.traits.value.[]} (7 different values)
move (x9)
concentrate (x5)
attack (x2)
manipulate (x4)
auditory (x1)
visual (x1)
secret (x2)
[selfEffect] : object {Basic Actions.system.selfEffect}
name : string {Basic Actions.system.selfEffect.name} (3 different values)
Effect: Avert Gaze (x1)
Effect: Raise a Shield (x1)
Effect: Cover (x1)
uuid : string {Basic Actions.system.selfEffect.uuid} (3 different values)
Compendium.pf2e.other-effects.Item.Effect: Avert Gaze (x1)
Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield (x1)
Compendium.pf2e.other-effects.Item.Effect: Cover (x1)
type : string {Basic Actions.type} (same value: action)