Новые результаты
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Ascended Celestial
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Different values: 14
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=====================================
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object {Ascended Celestial}
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_id : string {Ascended Celestial._id} (all different values)
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folder : string {Ascended Celestial.folder} (same value: zldRmLAvOB4ppxKI)
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img : string {Ascended Celestial.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Ascended Celestial.name} (all different values)
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system : object {Ascended Celestial.system}
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actionType : object {Ascended Celestial.system.actionType}
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value : string {Ascended Celestial.system.actionType.value} (3 different values)
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passive (x8)
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reaction (x1)
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action (x5)
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actions : object {Ascended Celestial.system.actions}
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[value] : integer {Ascended Celestial.system.actions.value} (3 different values)
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1 (x3)
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3 (x1)
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2 (x1)
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category : string {Ascended Celestial.system.category} (same value: class)
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description : object {Ascended Celestial.system.description}
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value : string {Ascended Celestial.system.description.value} (all different values)
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level : object {Ascended Celestial.system.level}
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value : integer {Ascended Celestial.system.level.value} (5 different values)
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16 (x4)
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14 (x4)
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18 (x4)
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12 (x1)
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20 (x1)
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prerequisites : object {Ascended Celestial.system.prerequisites}
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value : array<object> {Ascended Celestial.system.prerequisites.value}
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Length: min=0 max=2
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Value type: object {Ascended Celestial.system.prerequisites.value.[]}
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value : string {Ascended Celestial.system.prerequisites.value.[].value} (3 different values)
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Ascended Celestial Dedication (x13)
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Celestial Armaments (x1)
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Channel Divine Spark (x1)
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publication : object {Ascended Celestial.system.publication}
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license : string {Ascended Celestial.system.publication.license} (same value: ORC)
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remaster : boolean {Ascended Celestial.system.publication.remaster} (same value: True)
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title : string {Ascended Celestial.system.publication.title} (same value: Pathfinder War of Immortals)
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rules : ###FoundryRulesObject###
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traits : object {Ascended Celestial.system.traits}
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rarity : string {Ascended Celestial.system.traits.rarity} (2 different values)
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common (x10)
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uncommon (x4)
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value : array<string> {Ascended Celestial.system.traits.value}
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Length: min=1 max=3
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Value type: string {Ascended Celestial.system.traits.value.[]} (7 different values)
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mythic (x14)
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manipulate (x1)
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concentrate (x4)
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flourish (x1)
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destiny (x1)
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spellshape (x1)
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exploration (x1)
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[selfEffect] : object {Ascended Celestial.system.selfEffect}
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name : string {Ascended Celestial.system.selfEffect.name} (2 different values)
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Effect: Abjure Harm (x1)
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Effect: Channel Divine Spark (x1)
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uuid : string {Ascended Celestial.system.selfEffect.uuid} (2 different values)
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Compendium.pf2e.feat-effects.Item.Effect: Abjure Harm (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Channel Divine Spark (x1)
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[frequency] : object {Ascended Celestial.system.frequency}
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max : integer {Ascended Celestial.system.frequency.max} (same value: 1)
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per : string {Ascended Celestial.system.frequency.per} (2 different values)
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PT1H (x1)
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day (x1)
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[subfeatures] : object {Ascended Celestial.system.subfeatures}
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senses : object {Ascended Celestial.system.subfeatures.senses}
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truesight : object {Ascended Celestial.system.subfeatures.senses.truesight}
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acuity : string {Ascended Celestial.system.subfeatures.senses.truesight.acuity} (same value: imprecise)
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range : integer {Ascended Celestial.system.subfeatures.senses.truesight.range} (same value: 60)
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type : string {Ascended Celestial.type} (same value: feat)
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