Новые результаты

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2025-03-29 15:31:05 +04:00
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Ascended Celestial
Different values: 14
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object {Ascended Celestial}
_id : string {Ascended Celestial._id} (all different values)
folder : string {Ascended Celestial.folder} (same value: zldRmLAvOB4ppxKI)
img : string {Ascended Celestial.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Ascended Celestial.name} (all different values)
system : object {Ascended Celestial.system}
actionType : object {Ascended Celestial.system.actionType}
value : string {Ascended Celestial.system.actionType.value} (3 different values)
passive (x8)
reaction (x1)
action (x5)
actions : object {Ascended Celestial.system.actions}
[value] : integer {Ascended Celestial.system.actions.value} (3 different values)
1 (x3)
3 (x1)
2 (x1)
category : string {Ascended Celestial.system.category} (same value: class)
description : object {Ascended Celestial.system.description}
value : string {Ascended Celestial.system.description.value} (all different values)
level : object {Ascended Celestial.system.level}
value : integer {Ascended Celestial.system.level.value} (5 different values)
16 (x4)
14 (x4)
18 (x4)
12 (x1)
20 (x1)
prerequisites : object {Ascended Celestial.system.prerequisites}
value : array<object> {Ascended Celestial.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Ascended Celestial.system.prerequisites.value.[]}
value : string {Ascended Celestial.system.prerequisites.value.[].value} (3 different values)
Ascended Celestial Dedication (x13)
Celestial Armaments (x1)
Channel Divine Spark (x1)
publication : object {Ascended Celestial.system.publication}
license : string {Ascended Celestial.system.publication.license} (same value: ORC)
remaster : boolean {Ascended Celestial.system.publication.remaster} (same value: True)
title : string {Ascended Celestial.system.publication.title} (same value: Pathfinder War of Immortals)
rules : ###FoundryRulesObject###
traits : object {Ascended Celestial.system.traits}
rarity : string {Ascended Celestial.system.traits.rarity} (2 different values)
common (x10)
uncommon (x4)
value : array<string> {Ascended Celestial.system.traits.value}
Length: min=1 max=3
Value type: string {Ascended Celestial.system.traits.value.[]} (7 different values)
mythic (x14)
manipulate (x1)
concentrate (x4)
flourish (x1)
destiny (x1)
spellshape (x1)
exploration (x1)
[selfEffect] : object {Ascended Celestial.system.selfEffect}
name : string {Ascended Celestial.system.selfEffect.name} (2 different values)
Effect: Abjure Harm (x1)
Effect: Channel Divine Spark (x1)
uuid : string {Ascended Celestial.system.selfEffect.uuid} (2 different values)
Compendium.pf2e.feat-effects.Item.Effect: Abjure Harm (x1)
Compendium.pf2e.feat-effects.Item.Effect: Channel Divine Spark (x1)
[frequency] : object {Ascended Celestial.system.frequency}
max : integer {Ascended Celestial.system.frequency.max} (same value: 1)
per : string {Ascended Celestial.system.frequency.per} (2 different values)
PT1H (x1)
day (x1)
[subfeatures] : object {Ascended Celestial.system.subfeatures}
senses : object {Ascended Celestial.system.subfeatures.senses}
truesight : object {Ascended Celestial.system.subfeatures.senses.truesight}
acuity : string {Ascended Celestial.system.subfeatures.senses.truesight.acuity} (same value: imprecise)
range : integer {Ascended Celestial.system.subfeatures.senses.truesight.range} (same value: 60)
type : string {Ascended Celestial.type} (same value: feat)