Новые результаты

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2025-03-29 15:31:05 +04:00
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Archaeologist
Different values: 6
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object {Archaeologist}
_id : string {Archaeologist._id} (all different values)
folder : string {Archaeologist.folder} (same value: sOnKIMb0naTkMXHp)
img : string {Archaeologist.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Archaeologist.name} (all different values)
system : object {Archaeologist.system}
actionType : object {Archaeologist.system.actionType}
value : string {Archaeologist.system.actionType.value} (same value: passive)
actions : object {Archaeologist.system.actions}
[value] : mixed
category : string {Archaeologist.system.category} (2 different values)
class (x4)
skill (x2)
description : object {Archaeologist.system.description}
value : string {Archaeologist.system.description.value} (all different values)
level : object {Archaeologist.system.level}
value : integer {Archaeologist.system.level.value} (5 different values)
2 (x1)
8 (x1)
10 (x1)
4 (x2)
7 (x1)
prerequisites : object {Archaeologist.system.prerequisites}
value : array<object> {Archaeologist.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Archaeologist.system.prerequisites.value.[]}
value : string {Archaeologist.system.prerequisites.value.[].value} (4 different values)
trained in Society, and Thievery (x1)
Archaeologist Dedication (x5)
Magical Scholastics (x1)
master in Society (x1)
publication : object {Archaeologist.system.publication}
license : string {Archaeologist.system.publication.license} (same value: ORC)
remaster : boolean {Archaeologist.system.publication.remaster} (same value: True)
title : string {Archaeologist.system.publication.title} (same value: Pathfinder Player Core 2)
rules : ###FoundryRulesObject###
traits : object {Archaeologist.system.traits}
rarity : string {Archaeologist.system.traits.rarity} (same value: common)
value : array<string> {Archaeologist.system.traits.value}
Length: min=1 max=2
Value type: string {Archaeologist.system.traits.value.[]} (4 different values)
archetype (x6)
dedication (x1)
fortune (x1)
skill (x2)
[frequency] : object {Archaeologist.system.frequency}
max : integer {Archaeologist.system.frequency.max} (same value: 1)
per : string {Archaeologist.system.frequency.per} (same value: PT1H)
[maxTakable] : mixed
subfeatures : object {Archaeologist.system.subfeatures}
languages : object {Archaeologist.system.subfeatures.languages}
slots : integer {Archaeologist.system.subfeatures.languages.slots} (same value: 1)
type : string {Archaeologist.type} (same value: feat)