Новые результаты

This commit is contained in:
2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
717 changed files with 362200 additions and 0 deletions
+87
View File
@@ -0,0 +1,87 @@
Animist
Different values: 36
=====================================
object {Animist}
_id : string {Animist._id} (all different values)
folder : string {Animist.folder} (same value: JlgZkCIuBBoJ6clt)
img : string {Animist.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Animist.name} (all different values)
system : object {Animist.system}
actionType : object {Animist.system.actionType}
value : string {Animist.system.actionType.value} (4 different values)
reaction (x4)
passive (x13)
free (x5)
action (x14)
actions : object {Animist.system.actions}
[value] : integer {Animist.system.actions.value} (2 different values)
1 (x11)
2 (x3)
category : string {Animist.system.category} (same value: class)
description : object {Animist.system.description}
value : string {Animist.system.description.value} (all different values)
level : object {Animist.system.level}
value : integer {Animist.system.level.value} (11 different values)
12 (x3)
1 (x5)
6 (x5)
4 (x3)
10 (x3)
8 (x4)
14 (x2)
18 (x2)
2 (x3)
20 (x2)
16 (x4)
prerequisites : object {Animist.system.prerequisites}
value : array<object> {Animist.system.prerequisites.value}
Length: min=0 max=1
Value type: object {Animist.system.prerequisites.value.[]}
value : string {Animist.system.prerequisites.value.[].value} (7 different values)
Spirit Familiar (x1)
Channeler's Stance (x1)
liturgist practice, at least one animist stance (x1)
Enhanced Familiar (x1)
Relinquish Control (x1)
Apparition Sense (x1)
Walk the Wilds (x1)
publication : object {Animist.system.publication}
license : string {Animist.system.publication.license} (same value: ORC)
remaster : boolean {Animist.system.publication.remaster} (same value: True)
title : string {Animist.system.publication.title} (same value: Pathfinder War of Immortals)
rules : ###FoundryRulesObject###
traits : object {Animist.system.traits}
rarity : string {Animist.system.traits.rarity} (same value: common)
value : array<string> {Animist.system.traits.value}
Length: min=1 max=5
Value type: string {Animist.system.traits.value.[]} (12 different values)
animist (x36)
misfortune (x3)
wandering (x12)
divine (x12)
apparition (x25)
spirit (x1)
concentrate (x5)
spellshape (x4)
fire (x1)
aura (x2)
stance (x4)
exploration (x1)
[frequency] : object {Animist.system.frequency}
max : integer {Animist.system.frequency.max} (same value: 1)
per : string {Animist.system.frequency.per} (5 different values)
turn (x1)
round (x2)
PT1H (x2)
PT10M (x3)
P1W (x1)
[selfEffect] : object {Animist.system.selfEffect}
name : string {Animist.system.selfEffect.name} (3 different values)
Effect: Apparition's Enhancement (x1)
Effect: Channeler's Stance (x1)
Effect: Fly on Shadowed Wings (x1)
uuid : string {Animist.system.selfEffect.uuid} (3 different values)
Compendium.pf2e.feat-effects.Item.Effect: Apparition's Enhancement (x1)
Compendium.pf2e.feat-effects.Item.Effect: Channeler's Stance (x1)
Compendium.pf2e.feat-effects.Item.Effect: Fly on Shadowed Wings (x1)
type : string {Animist.type} (same value: feat)