Новые результаты

This commit is contained in:
2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
717 changed files with 362200 additions and 0 deletions
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Actions
Different values: 393
=====================================
object {Actions}
_id : string {Actions._id} (all different values)
img : string {Actions.img} (7 different values)
systems/pf2e/icons/actions/TwoActions.webp (x70)
systems/pf2e/icons/actions/OneAction.webp (x128)
systems/pf2e/icons/actions/FreeAction.webp (x39)
systems/pf2e/icons/actions/Reaction.webp (x90)
systems/pf2e/icons/actions/Passive.webp (x51)
systems/pf2e/icons/actions/ThreeActions.webp (x14)
systems/pf2e/icons/actions/LongerAction.webp (x1)
name : string {Actions.name} (all different values)
system : object {Actions.system}
actionType : object {Actions.system.actionType}
value : string {Actions.system.actionType.value} (4 different values)
action (x211)
free (x39)
reaction (x90)
passive (x53)
actions : object {Actions.system.actions}
[value] : integer {Actions.system.actions.value} (3 different values)
2 (x69)
1 (x128)
3 (x14)
[category] : string {Actions.system.category} (3 different values)
offensive (x160)
defensive (x58)
interaction (x116)
description : object {Actions.system.description}
value : string {Actions.system.description.value} (all different values)
publication : object {Actions.system.publication}
license : string {Actions.system.publication.license} (2 different values)
ORC (x221)
OGL (x172)
remaster : boolean {Actions.system.publication.remaster} (2 different values)
True (x228)
False (x165)
title : string {Actions.system.publication.title} (40 different values)
rules : ###FoundryRulesObject###
traits : object {Actions.system.traits}
value : array<string> {Actions.system.traits.value}
Length: min=0 max=7
Value type: string {Actions.system.traits.value.[]} (89 different values)
[rarity] : string {Actions.system.traits.rarity} (2 different values)
common (x238)
rare (x1)
[selected] : object {Actions.system.traits.selected}
[concentrate] : string {Actions.system.traits.selected.concentrate} (same value: Concentrate)
[auditory] : string {Actions.system.traits.selected.auditory} (same value: Auditory)
[general] : string {Actions.system.traits.selected.general} (same value: General)
[linguistic] : string {Actions.system.traits.selected.linguistic} (same value: Linguistic)
[mental] : string {Actions.system.traits.selected.mental} (same value: Mental)
[skill] : string {Actions.system.traits.selected.skill} (same value: Skill)
[emotion] : string {Actions.system.traits.selected.emotion} (same value: Emotion)
[exploration] : string {Actions.system.traits.selected.exploration} (same value: Exploration)
[morph] : string {Actions.system.traits.selected.morph} (same value: Morph)
[primal] : string {Actions.system.traits.selected.primal} (same value: Primal)
[tengu] : string {Actions.system.traits.selected.tengu} (same value: tengu)
[transmutation] : string {Actions.system.traits.selected.transmutation} (same value: Transmutation)
[frequency] : object {Actions.system.frequency}
max : integer {Actions.system.frequency.max} (same value: 1)
per : string {Actions.system.frequency.per} (6 different values)
day (x48)
round (x9)
PT1H (x22)
PT10M (x9)
PT1M (x6)
turn (x1)
[value] : integer {Actions.system.frequency.value} (same value: 1)
[selfEffect] : object {Actions.system.selfEffect}
name : string {Actions.system.selfEffect.name} (34 different values)
uuid : string {Actions.system.selfEffect.uuid} (34 different values)
type : string {Actions.type} (same value: action)