Новые результаты
This commit is contained in:
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Abomination Vaults Hardcover Compilation
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Different values: 8
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=====================================
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object {Abomination Vaults Hardcover Compilation}
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_id : string {Abomination Vaults Hardcover Compilation._id} (all different values)
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folder : string {Abomination Vaults Hardcover Compilation.folder} (same value: Bm7GKCOkpDMkuoiA)
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img : string {Abomination Vaults Hardcover Compilation.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {Abomination Vaults Hardcover Compilation.items}
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Length: min=2 max=17
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Value type: object {Abomination Vaults Hardcover Compilation.items.[]}
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_id : string {Abomination Vaults Hardcover Compilation.items.[]._id} (81 different values)
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img : string {Abomination Vaults Hardcover Compilation.items.[].img} (31 different values)
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name : string {Abomination Vaults Hardcover Compilation.items.[].name} (65 different values)
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sort : integer {Abomination Vaults Hardcover Compilation.items.[].sort} (17 different values)
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100000 (x8)
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200000 (x8)
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300000 (x7)
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400000 (x7)
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500000 (x6)
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600000 (x6)
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700000 (x5)
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800000 (x5)
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900000 (x4)
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1000000 (x4)
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1100000 (x3)
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1200000 (x3)
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1300000 (x3)
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1400000 (x3)
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1500000 (x3)
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1600000 (x3)
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1700000 (x3)
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system : object {Abomination Vaults Hardcover Compilation.items.[].system}
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[autoHeightenLevel] : object {Abomination Vaults Hardcover Compilation.items.[].system.autoHeightenLevel}
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[value] : mixed
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description : object {Abomination Vaults Hardcover Compilation.items.[].system.description}
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value : string {Abomination Vaults Hardcover Compilation.items.[].system.description.value} (53 different values)
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[prepared] : object {Abomination Vaults Hardcover Compilation.items.[].system.prepared}
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flexible : boolean {Abomination Vaults Hardcover Compilation.items.[].system.prepared.flexible} (same value: False)
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value : string {Abomination Vaults Hardcover Compilation.items.[].system.prepared.value} (same value: innate)
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[proficiency] : object {Abomination Vaults Hardcover Compilation.items.[].system.proficiency}
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value : integer {Abomination Vaults Hardcover Compilation.items.[].system.proficiency.value} (2 different values)
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0 (x1)
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1 (x1)
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publication : object {Abomination Vaults Hardcover Compilation.items.[].system.publication}
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license : string {Abomination Vaults Hardcover Compilation.items.[].system.publication.license} (2 different values)
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OGL (x78)
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ORC (x3)
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remaster : boolean {Abomination Vaults Hardcover Compilation.items.[].system.publication.remaster} (2 different values)
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False (x78)
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True (x3)
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title : string {Abomination Vaults Hardcover Compilation.items.[].system.publication.title} (7 different values)
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(x39)
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Pathfinder Core Rulebook (x21)
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Pathfinder Player Core (x2)
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Pathfinder Monster Core (x1)
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Pathfinder Bestiary 2 (x4)
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Pathfinder Bestiary (x12)
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Pathfinder #165: Eyes of Empty Death (x2)
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rules : ###FoundryRulesObject###
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[slots] : object {Abomination Vaults Hardcover Compilation.items.[].system.slots}
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[slug] : string {Abomination Vaults Hardcover Compilation.items.[].system.slug} (39 different values)
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[spelldc] : object {Abomination Vaults Hardcover Compilation.items.[].system.spelldc}
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dc : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.dc} (2 different values)
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31 (x1)
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23 (x1)
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mod : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.mod} (same value: 0)
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value : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.value} (2 different values)
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21 (x1)
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15 (x1)
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[tradition] : object {Abomination Vaults Hardcover Compilation.items.[].system.tradition}
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value : string {Abomination Vaults Hardcover Compilation.items.[].system.tradition.value} (2 different values)
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occult (x1)
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divine (x1)
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[area] : object {Abomination Vaults Hardcover Compilation.items.[].system.area}
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type : string {Abomination Vaults Hardcover Compilation.items.[].system.area.type} (same value: burst)
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value : integer {Abomination Vaults Hardcover Compilation.items.[].system.area.value} (2 different values)
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20 (x1)
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10 (x1)
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[cost] : object {Abomination Vaults Hardcover Compilation.items.[].system.cost}
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value : string {Abomination Vaults Hardcover Compilation.items.[].system.cost.value} (2 different values)
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(x11)
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black onyx, see Table 7-1 (x1)
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[counteraction] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.counteraction} (2 different values)
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False (x11)
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True (x1)
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[damage] : object {Abomination Vaults Hardcover Compilation.items.[].system.damage}
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[0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damage.0}
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applyMod : boolean {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.formula} (same value: 1d8)
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kinds : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.kinds}
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Length: min=2 max=2
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Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x1)
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healing (x1)
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materials : array<> {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.type} (same value: void)
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[damageType] : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.damageType} (2 different values)
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piercing (x4)
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slashing (x2)
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[dice] : integer {Abomination Vaults Hardcover Compilation.items.[].system.damage.dice} (same value: 1)
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[die] : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.die} (3 different values)
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d8 (x3)
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d12 (x1)
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d6 (x2)
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[defense] : object {Abomination Vaults Hardcover Compilation.items.[].system.defense}
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save : object {Abomination Vaults Hardcover Compilation.items.[].system.defense.save}
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basic : boolean {Abomination Vaults Hardcover Compilation.items.[].system.defense.save.basic} (2 different values)
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False (x5)
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True (x1)
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statistic : string {Abomination Vaults Hardcover Compilation.items.[].system.defense.save.statistic} (2 different values)
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will (x5)
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fortitude (x1)
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[duration] : object {Abomination Vaults Hardcover Compilation.items.[].system.duration}
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sustained : boolean {Abomination Vaults Hardcover Compilation.items.[].system.duration.sustained} (2 different values)
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False (x12)
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True (x1)
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value : mixed
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string {Abomination Vaults Hardcover Compilation.items.[].system.duration.value} (6 different values)
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varies (x3)
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10 minutes (x1)
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1 minute (x2)
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1 day (x1)
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(x4)
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5 minutes (x1)
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integer {Abomination Vaults Hardcover Compilation.items.[].system.duration.value} (same value: -1)
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expiry : string {Abomination Vaults Hardcover Compilation.items.[].system.duration.expiry} (same value: turn-start)
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unit : string {Abomination Vaults Hardcover Compilation.items.[].system.duration.unit} (same value: unlimited)
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[level] : object {Abomination Vaults Hardcover Compilation.items.[].system.level}
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value : integer {Abomination Vaults Hardcover Compilation.items.[].system.level.value} (7 different values)
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6 (x2)
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4 (x2)
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3 (x2)
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2 (x5)
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1 (x2)
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0 (x12)
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9 (x2)
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[location] : object {Abomination Vaults Hardcover Compilation.items.[].system.location}
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[value] : string {Abomination Vaults Hardcover Compilation.items.[].system.location.value} (2 different values)
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yI8fil9Hp8Ob0BcY (x8)
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zYMKuVB2VBXOtrfe (x3)
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[heightenedLevel] : integer {Abomination Vaults Hardcover Compilation.items.[].system.location.heightenedLevel} (same value: 2)
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[range] : mixed
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object {Abomination Vaults Hardcover Compilation.items.[].system.range}
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value : string {Abomination Vaults Hardcover Compilation.items.[].system.range.value} (6 different values)
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30 feet (x5)
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(x1)
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10 feet (x1)
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touch (x1)
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varies (x1)
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120 feet (x3)
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integer {Abomination Vaults Hardcover Compilation.items.[].system.range} (2 different values)
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100 (x2)
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60 (x1)
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[requirements] : string {Abomination Vaults Hardcover Compilation.items.[].system.requirements} (same value: )
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[target] : object {Abomination Vaults Hardcover Compilation.items.[].system.target}
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value : string {Abomination Vaults Hardcover Compilation.items.[].system.target.value} (6 different values)
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1 creature (x4)
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(x4)
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1 mindless undead creature with a level no greater than bind undead's spell rank (x1)
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1 dead creature (x1)
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1 living creature that has 0 HP (x1)
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1 living creature or 1 willing undead creature (x1)
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[time] : object {Abomination Vaults Hardcover Compilation.items.[].system.time}
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value : string {Abomination Vaults Hardcover Compilation.items.[].system.time.value} (4 different values)
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2 (x9)
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1 day (x1)
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1 to 3 (x1)
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3 (x1)
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[traits] : object {Abomination Vaults Hardcover Compilation.items.[].system.traits}
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[rarity] : string {Abomination Vaults Hardcover Compilation.items.[].system.traits.rarity} (3 different values)
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common (x73)
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uncommon (x1)
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unique (x1)
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[traditions] : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x8)
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occult (x10)
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divine (x6)
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primal (x4)
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value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.traits.value}
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||||
Length: min=0 max=7
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Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.traits.value.[]} (41 different values)
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[heightening] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening}
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[levels] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels}
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||||
[8] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8}
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target : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8.target}
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value : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
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7 : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7}
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||||
target : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7.target}
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||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7.target.value} (same value: 10 creatures)
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type : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.type} (2 different values)
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fixed (x3)
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interval (x1)
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damage : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.damage}
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0 : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.damage.0} (same value: 1d8)
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interval : integer {Abomination Vaults Hardcover Compilation.items.[].system.heightening.interval} (same value: 1)
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[ritual] : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual}
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primary : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual.primary}
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check : string {Abomination Vaults Hardcover Compilation.items.[].system.ritual.primary.check} (same value: Arcana (expert), Occultism (expert), or Religion (expert))
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||||
secondary : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary}
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||||
casters : integer {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary.casters} (same value: 1)
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checks : string {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary.checks} (same value: Religion)
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[overlays] : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays}
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||||
4gyp3qlsv5ywdyjq : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq}
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||||
_id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
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||||
name : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
|
||||
overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
|
||||
sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
||||
system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
||||
damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
||||
0 : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
||||
formula : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
|
||||
kinds : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
|
||||
[defense] : mixed
|
||||
heightening : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
||||
damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
||||
0 : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
|
||||
range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
|
||||
target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
|
||||
time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
|
||||
traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
||||
value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
||||
Length: min=3 max=3
|
||||
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
||||
concentrate (x1)
|
||||
manipulate (x1)
|
||||
void (x1)
|
||||
pq7cxntbz4s8g5ik : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
||||
_id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
|
||||
overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
|
||||
sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
||||
system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
||||
range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
|
||||
time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
|
||||
rvhoa43rqqqp8izn : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn}
|
||||
_id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
|
||||
overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
|
||||
sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
||||
system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
||||
area : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
||||
type : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
|
||||
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
||||
range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
|
||||
target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
|
||||
time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
|
||||
traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
||||
value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
||||
Length: min=3 max=3
|
||||
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
||||
concentrate (x1)
|
||||
manipulate (x1)
|
||||
void (x1)
|
||||
z04svm1cvfcxtplb : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb}
|
||||
_id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
|
||||
name : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
|
||||
overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
|
||||
sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
||||
system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
||||
damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
||||
0 : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
||||
kinds : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
|
||||
range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
|
||||
target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
|
||||
time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
|
||||
traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
||||
value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
||||
Length: min=3 max=3
|
||||
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
||||
concentrate (x1)
|
||||
manipulate (x1)
|
||||
void (x1)
|
||||
[attack] : object {Abomination Vaults Hardcover Compilation.items.[].system.attack}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.attack.value} (same value: )
|
||||
[attackEffects] : object {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects}
|
||||
[custom] : string {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.custom} (same value: )
|
||||
value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.value}
|
||||
Length: min=0 max=1
|
||||
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.value.[]} (3 different values)
|
||||
drain-life (x1)
|
||||
bog-rot (x1)
|
||||
serpent-venom (x3)
|
||||
[bonus] : object {Abomination Vaults Hardcover Compilation.items.[].system.bonus}
|
||||
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.bonus.value} (9 different values)
|
||||
24 (x2)
|
||||
18 (x3)
|
||||
0 (x6)
|
||||
23 (x3)
|
||||
21 (x1)
|
||||
14 (x1)
|
||||
6 (x1)
|
||||
16 (x2)
|
||||
19 (x1)
|
||||
[damageRolls] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls}
|
||||
[0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0}
|
||||
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0.damage} (3 different values)
|
||||
2d10+13 (x1)
|
||||
2d6+5 (x1)
|
||||
1d8+7 (x2)
|
||||
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0.damageType} (3 different values)
|
||||
slashing (x2)
|
||||
bludgeoning (x1)
|
||||
piercing (x1)
|
||||
[ap6ctl2epa8z19yxsmma] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma}
|
||||
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damage} (same value: 2d6+11)
|
||||
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damageType} (same value: slashing)
|
||||
[eohgyhvhtgrdtl2k7kua] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua}
|
||||
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damage} (same value: 2d12+10)
|
||||
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damageType} (same value: slashing)
|
||||
[c9q7yk08hwk9j37lggiq] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq}
|
||||
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damage} (same value: 1d6)
|
||||
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damageType} (same value: cold)
|
||||
[mgs4izgeqgvoi3r4d3r2] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2}
|
||||
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damage} (same value: 2d6+10)
|
||||
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damageType} (same value: bludgeoning)
|
||||
[eu9brchkzus9k057651g] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g}
|
||||
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g.damage} (same value: 1d6)
|
||||
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g.damageType} (same value: cold)
|
||||
[ykeryqhp11mn21lxueou] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou}
|
||||
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damage} (same value: 2d8+6)
|
||||
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damageType} (same value: piercing)
|
||||
[xrpg5ubgqwg6hoeo84gu] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu}
|
||||
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damage} (same value: 1d6)
|
||||
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damageType} (same value: cold)
|
||||
[q53yexxuuer5r0apnaa1] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1}
|
||||
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: 1d4+2)
|
||||
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: slashing)
|
||||
[8vifthuqwag8dw6e4xnl] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl}
|
||||
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damage} (same value: 1d6+8)
|
||||
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damageType} (same value: piercing)
|
||||
[6ofsourtuiris927jxiu] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu}
|
||||
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu.damage} (same value: 1d4+8)
|
||||
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu.damageType} (same value: piercing)
|
||||
[vk7p3e37uiwdoit8louy] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy}
|
||||
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damage} (same value: 1d6+7)
|
||||
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damageType} (same value: piercing)
|
||||
[69q3icwohrlwwe927bd0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0}
|
||||
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damage} (same value: 2d12+13)
|
||||
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damageType} (same value: piercing)
|
||||
x85q3awqsvk8t9klp5di : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di}
|
||||
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damage} (same value: 2d8+13)
|
||||
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damageType} (same value: slashing)
|
||||
[weaponType] : object {Abomination Vaults Hardcover Compilation.items.[].system.weaponType}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.weaponType.value} (2 different values)
|
||||
melee (x11)
|
||||
ranged (x3)
|
||||
[actionType] : object {Abomination Vaults Hardcover Compilation.items.[].system.actionType}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.actionType.value} (3 different values)
|
||||
passive (x24)
|
||||
action (x9)
|
||||
reaction (x4)
|
||||
[actions] : object {Abomination Vaults Hardcover Compilation.items.[].system.actions}
|
||||
[value] : integer {Abomination Vaults Hardcover Compilation.items.[].system.actions.value} (3 different values)
|
||||
2 (x5)
|
||||
3 (x1)
|
||||
1 (x3)
|
||||
[category] : string {Abomination Vaults Hardcover Compilation.items.[].system.category} (7 different values)
|
||||
defensive (x19)
|
||||
offensive (x16)
|
||||
martial (x6)
|
||||
heavy (x1)
|
||||
ammo (x3)
|
||||
interaction (x2)
|
||||
light (x1)
|
||||
[baseItem] : string {Abomination Vaults Hardcover Compilation.items.[].system.baseItem} (7 different values)
|
||||
composite-longbow (x2)
|
||||
greatsword (x1)
|
||||
full-plate (x1)
|
||||
composite-shortbow (x1)
|
||||
shortsword (x1)
|
||||
longsword (x1)
|
||||
chain-shirt (x1)
|
||||
[bonusDamage] : object {Abomination Vaults Hardcover Compilation.items.[].system.bonusDamage}
|
||||
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.bonusDamage.value} (same value: 0)
|
||||
[bulk] : object {Abomination Vaults Hardcover Compilation.items.[].system.bulk}
|
||||
value : mixed
|
||||
integer {Abomination Vaults Hardcover Compilation.items.[].system.bulk.value} (3 different values)
|
||||
2 (x3)
|
||||
4 (x1)
|
||||
1 (x4)
|
||||
float {Abomination Vaults Hardcover Compilation.items.[].system.bulk.value} (same value: 0,1)
|
||||
[containerId] : mixed
|
||||
[equipped] : object {Abomination Vaults Hardcover Compilation.items.[].system.equipped}
|
||||
carryType : string {Abomination Vaults Hardcover Compilation.items.[].system.equipped.carryType} (2 different values)
|
||||
held (x8)
|
||||
worn (x6)
|
||||
[handsHeld] : integer {Abomination Vaults Hardcover Compilation.items.[].system.equipped.handsHeld} (3 different values)
|
||||
1 (x7)
|
||||
2 (x1)
|
||||
0 (x4)
|
||||
[invested] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.equipped.invested} (same value: False)
|
||||
[inSlot] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.equipped.inSlot} (2 different values)
|
||||
True (x1)
|
||||
False (x1)
|
||||
[group] : string {Abomination Vaults Hardcover Compilation.items.[].system.group} (4 different values)
|
||||
bow (x3)
|
||||
sword (x3)
|
||||
plate (x1)
|
||||
chain (x1)
|
||||
[hardness] : integer {Abomination Vaults Hardcover Compilation.items.[].system.hardness} (same value: 0)
|
||||
[hp] : object {Abomination Vaults Hardcover Compilation.items.[].system.hp}
|
||||
max : integer {Abomination Vaults Hardcover Compilation.items.[].system.hp.max} (same value: 0)
|
||||
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.hp.value} (same value: 0)
|
||||
[material] : object {Abomination Vaults Hardcover Compilation.items.[].system.material}
|
||||
[grade] : mixed
|
||||
[type] : mixed
|
||||
[price] : object {Abomination Vaults Hardcover Compilation.items.[].system.price}
|
||||
value : object {Abomination Vaults Hardcover Compilation.items.[].system.price.value}
|
||||
[gp] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.value.gp} (7 different values)
|
||||
20 (x2)
|
||||
2 (x1)
|
||||
30 (x1)
|
||||
14 (x1)
|
||||
1 (x1)
|
||||
5 (x1)
|
||||
700 (x1)
|
||||
[sp] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.value.sp} (2 different values)
|
||||
1 (x3)
|
||||
9 (x1)
|
||||
[per] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.per} (same value: 10)
|
||||
[quantity] : integer {Abomination Vaults Hardcover Compilation.items.[].system.quantity} (3 different values)
|
||||
1 (x11)
|
||||
20 (x2)
|
||||
60 (x1)
|
||||
[reload] : object {Abomination Vaults Hardcover Compilation.items.[].system.reload}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.reload.value} (2 different values)
|
||||
0 (x3)
|
||||
(x3)
|
||||
[runes] : object {Abomination Vaults Hardcover Compilation.items.[].system.runes}
|
||||
potency : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.potency} (2 different values)
|
||||
0 (x5)
|
||||
1 (x3)
|
||||
property : array<> {Abomination Vaults Hardcover Compilation.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[striking] : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.striking} (same value: 0)
|
||||
[resilient] : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.resilient} (2 different values)
|
||||
1 (x1)
|
||||
0 (x1)
|
||||
[size] : string {Abomination Vaults Hardcover Compilation.items.[].system.size} (same value: med)
|
||||
[splashDamage] : object {Abomination Vaults Hardcover Compilation.items.[].system.splashDamage}
|
||||
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.splashDamage.value} (same value: 0)
|
||||
[usage] : object {Abomination Vaults Hardcover Compilation.items.[].system.usage}
|
||||
value : string {Abomination Vaults Hardcover Compilation.items.[].system.usage.value} (3 different values)
|
||||
held-in-one-plus-hands (x3)
|
||||
held-in-two-hands (x1)
|
||||
held-in-one-hand (x8)
|
||||
[acBonus] : integer {Abomination Vaults Hardcover Compilation.items.[].system.acBonus} (2 different values)
|
||||
6 (x1)
|
||||
2 (x1)
|
||||
[checkPenalty] : integer {Abomination Vaults Hardcover Compilation.items.[].system.checkPenalty} (2 different values)
|
||||
-3 (x1)
|
||||
-1 (x1)
|
||||
[dexCap] : integer {Abomination Vaults Hardcover Compilation.items.[].system.dexCap} (2 different values)
|
||||
0 (x1)
|
||||
3 (x1)
|
||||
[speedPenalty] : integer {Abomination Vaults Hardcover Compilation.items.[].system.speedPenalty} (2 different values)
|
||||
-10 (x1)
|
||||
0 (x1)
|
||||
[strength] : integer {Abomination Vaults Hardcover Compilation.items.[].system.strength} (2 different values)
|
||||
4 (x1)
|
||||
1 (x1)
|
||||
[stackGroup] : string {Abomination Vaults Hardcover Compilation.items.[].system.stackGroup} (same value: arrows)
|
||||
[uses] : object {Abomination Vaults Hardcover Compilation.items.[].system.uses}
|
||||
autoDestroy : boolean {Abomination Vaults Hardcover Compilation.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {Abomination Vaults Hardcover Compilation.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.uses.value} (same value: 1)
|
||||
[deathNote] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.deathNote} (same value: True)
|
||||
[mod] : object {Abomination Vaults Hardcover Compilation.items.[].system.mod}
|
||||
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.mod.value} (same value: 20)
|
||||
[proficient] : object {Abomination Vaults Hardcover Compilation.items.[].system.proficient}
|
||||
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.proficient.value} (same value: 0)
|
||||
[showSlotlessLevels] : object {Abomination Vaults Hardcover Compilation.items.[].system.showSlotlessLevels}
|
||||
value : boolean {Abomination Vaults Hardcover Compilation.items.[].system.showSlotlessLevels.value} (same value: False)
|
||||
[frequency] : object {Abomination Vaults Hardcover Compilation.items.[].system.frequency}
|
||||
max : integer {Abomination Vaults Hardcover Compilation.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {Abomination Vaults Hardcover Compilation.items.[].system.frequency.per} (same value: round)
|
||||
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.frequency.value} (same value: 1)
|
||||
[start] : object {Abomination Vaults Hardcover Compilation.items.[].system.start}
|
||||
[initiative] : mixed
|
||||
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.start.value} (same value: 0)
|
||||
[tokenIcon] : object {Abomination Vaults Hardcover Compilation.items.[].system.tokenIcon}
|
||||
show : boolean {Abomination Vaults Hardcover Compilation.items.[].system.tokenIcon.show} (same value: True)
|
||||
type : string {Abomination Vaults Hardcover Compilation.items.[].type} (10 different values)
|
||||
spellcastingEntry (x2)
|
||||
spell (x12)
|
||||
melee (x14)
|
||||
action (x37)
|
||||
weapon (x6)
|
||||
armor (x2)
|
||||
equipment (x3)
|
||||
consumable (x3)
|
||||
lore (x1)
|
||||
effect (x1)
|
||||
[_stats] : object {Abomination Vaults Hardcover Compilation.items.[]._stats}
|
||||
compendiumSource : string {Abomination Vaults Hardcover Compilation.items.[]._stats.compendiumSource} (35 different values)
|
||||
[flags] : object {Abomination Vaults Hardcover Compilation.items.[].flags}
|
||||
pf2e : object {Abomination Vaults Hardcover Compilation.items.[].flags.pf2e}
|
||||
linkedWeapon : string {Abomination Vaults Hardcover Compilation.items.[].flags.pf2e.linkedWeapon} (6 different values)
|
||||
yfLr23zjUHGPyekK (x1)
|
||||
Usuq1lTFnGGNGmOW (x1)
|
||||
4tat8stpB3Q8gsxD (x1)
|
||||
G0WFBGJRBnL3fapV (x1)
|
||||
GCwWHlv9vvy71XFt (x1)
|
||||
LuDFjIGjFpp0GFmQ (x1)
|
||||
name : string {Abomination Vaults Hardcover Compilation.name} (all different values)
|
||||
system : object {Abomination Vaults Hardcover Compilation.system}
|
||||
abilities : object {Abomination Vaults Hardcover Compilation.system.abilities}
|
||||
cha : object {Abomination Vaults Hardcover Compilation.system.abilities.cha}
|
||||
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.cha.mod} (5 different values)
|
||||
5 (x2)
|
||||
4 (x1)
|
||||
0 (x3)
|
||||
-5 (x1)
|
||||
1 (x1)
|
||||
con : object {Abomination Vaults Hardcover Compilation.system.abilities.con}
|
||||
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.con.mod} (5 different values)
|
||||
5 (x2)
|
||||
4 (x2)
|
||||
0 (x2)
|
||||
2 (x1)
|
||||
6 (x1)
|
||||
dex : object {Abomination Vaults Hardcover Compilation.system.abilities.dex}
|
||||
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.dex.mod} (5 different values)
|
||||
3 (x2)
|
||||
0 (x1)
|
||||
4 (x3)
|
||||
2 (x1)
|
||||
5 (x1)
|
||||
int : object {Abomination Vaults Hardcover Compilation.system.abilities.int}
|
||||
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.int.mod} (4 different values)
|
||||
5 (x1)
|
||||
-5 (x3)
|
||||
2 (x1)
|
||||
0 (x3)
|
||||
str : object {Abomination Vaults Hardcover Compilation.system.abilities.str}
|
||||
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.str.mod} (4 different values)
|
||||
7 (x4)
|
||||
5 (x1)
|
||||
2 (x2)
|
||||
3 (x1)
|
||||
wis : object {Abomination Vaults Hardcover Compilation.system.abilities.wis}
|
||||
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.wis.mod} (6 different values)
|
||||
4 (x1)
|
||||
2 (x1)
|
||||
3 (x3)
|
||||
1 (x1)
|
||||
0 (x1)
|
||||
-5 (x1)
|
||||
attributes : object {Abomination Vaults Hardcover Compilation.system.attributes}
|
||||
ac : object {Abomination Vaults Hardcover Compilation.system.attributes.ac}
|
||||
details : string {Abomination Vaults Hardcover Compilation.system.attributes.ac.details} (2 different values)
|
||||
(x7)
|
||||
all-around vision (x1)
|
||||
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.ac.value} (6 different values)
|
||||
31 (x2)
|
||||
24 (x1)
|
||||
21 (x1)
|
||||
16 (x1)
|
||||
25 (x2)
|
||||
30 (x1)
|
||||
allSaves : object {Abomination Vaults Hardcover Compilation.system.attributes.allSaves}
|
||||
value : string {Abomination Vaults Hardcover Compilation.system.attributes.allSaves.value} (3 different values)
|
||||
+1 status to all saves vs. magic (x1)
|
||||
(x6)
|
||||
+1 status to all saves vs. magic, +2 status to all saves vs. mental (x1)
|
||||
hp : object {Abomination Vaults Hardcover Compilation.system.attributes.hp}
|
||||
details : string {Abomination Vaults Hardcover Compilation.system.attributes.hp.details} (4 different values)
|
||||
(void healing) (x1)
|
||||
void healing (x3)
|
||||
void healing, rejuvenation (x1)
|
||||
(x3)
|
||||
max : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.max} (5 different values)
|
||||
175 (x3)
|
||||
105 (x2)
|
||||
85 (x1)
|
||||
4 (x1)
|
||||
115 (x1)
|
||||
temp : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.value} (5 different values)
|
||||
175 (x3)
|
||||
105 (x2)
|
||||
85 (x1)
|
||||
4 (x1)
|
||||
115 (x1)
|
||||
[immunities] : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.immunities}
|
||||
Length: min=1 max=6
|
||||
Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.immunities.[]}
|
||||
type : string {Abomination Vaults Hardcover Compilation.system.attributes.immunities.[].type} (all different values)
|
||||
speed : object {Abomination Vaults Hardcover Compilation.system.attributes.speed}
|
||||
otherSpeeds : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=1
|
||||
Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
||||
fly (x1)
|
||||
burrow (x1)
|
||||
climb (x1)
|
||||
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
||||
30 (x1)
|
||||
15 (x1)
|
||||
20 (x1)
|
||||
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.speed.value} (4 different values)
|
||||
30 (x3)
|
||||
25 (x3)
|
||||
20 (x1)
|
||||
40 (x1)
|
||||
[resistances] : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.resistances}
|
||||
Length: min=1 max=5
|
||||
Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[]}
|
||||
type : string {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[].type} (5 different values)
|
||||
cold (x2)
|
||||
electricity (x2)
|
||||
fire (x3)
|
||||
piercing (x2)
|
||||
slashing (x2)
|
||||
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[].value} (same value: 5)
|
||||
[weaknesses] : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[]}
|
||||
type : string {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[].type} (same value: cold)
|
||||
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[].value} (same value: 5)
|
||||
details : object {Abomination Vaults Hardcover Compilation.system.details}
|
||||
blurb : string {Abomination Vaults Hardcover Compilation.system.details.blurb} (all different values)
|
||||
languages : object {Abomination Vaults Hardcover Compilation.system.details.languages}
|
||||
details : string {Abomination Vaults Hardcover Compilation.system.details.languages.details} (same value: )
|
||||
value : array<string> {Abomination Vaults Hardcover Compilation.system.details.languages.value}
|
||||
Length: min=0 max=5
|
||||
Value type: string {Abomination Vaults Hardcover Compilation.system.details.languages.value.[]} (all different values)
|
||||
level : object {Abomination Vaults Hardcover Compilation.system.details.level}
|
||||
value : integer {Abomination Vaults Hardcover Compilation.system.details.level.value} (5 different values)
|
||||
11 (x1)
|
||||
7 (x3)
|
||||
10 (x2)
|
||||
5 (x1)
|
||||
-1 (x1)
|
||||
privateNotes : string {Abomination Vaults Hardcover Compilation.system.details.privateNotes} (same value: )
|
||||
publicNotes : string {Abomination Vaults Hardcover Compilation.system.details.publicNotes} (all different values)
|
||||
publication : object {Abomination Vaults Hardcover Compilation.system.details.publication}
|
||||
license : string {Abomination Vaults Hardcover Compilation.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {Abomination Vaults Hardcover Compilation.system.details.publication.remaster} (same value: False)
|
||||
title : string {Abomination Vaults Hardcover Compilation.system.details.publication.title} (same value: Pathfinder Abomination Vaults Hardcover Compilation)
|
||||
initiative : object {Abomination Vaults Hardcover Compilation.system.initiative}
|
||||
statistic : string {Abomination Vaults Hardcover Compilation.system.initiative.statistic} (same value: perception)
|
||||
perception : object {Abomination Vaults Hardcover Compilation.system.perception}
|
||||
details : string {Abomination Vaults Hardcover Compilation.system.perception.details} (same value: )
|
||||
mod : integer {Abomination Vaults Hardcover Compilation.system.perception.mod} (6 different values)
|
||||
22 (x1)
|
||||
16 (x2)
|
||||
19 (x2)
|
||||
12 (x1)
|
||||
2 (x1)
|
||||
10 (x1)
|
||||
senses : array<object> {Abomination Vaults Hardcover Compilation.system.perception.senses}
|
||||
Length: min=1 max=2
|
||||
Value type: object {Abomination Vaults Hardcover Compilation.system.perception.senses.[]}
|
||||
type : string {Abomination Vaults Hardcover Compilation.system.perception.senses.[].type} (2 different values)
|
||||
darkvision (x8)
|
||||
tremorsense (x1)
|
||||
[acuity] : string {Abomination Vaults Hardcover Compilation.system.perception.senses.[].acuity} (same value: imprecise)
|
||||
[range] : integer {Abomination Vaults Hardcover Compilation.system.perception.senses.[].range} (same value: 30)
|
||||
resources : object {Abomination Vaults Hardcover Compilation.system.resources}
|
||||
[focus] : object {Abomination Vaults Hardcover Compilation.system.resources.focus}
|
||||
max : integer {Abomination Vaults Hardcover Compilation.system.resources.focus.max} (same value: 1)
|
||||
value : integer {Abomination Vaults Hardcover Compilation.system.resources.focus.value} (same value: 1)
|
||||
saves : object {Abomination Vaults Hardcover Compilation.system.saves}
|
||||
fortitude : object {Abomination Vaults Hardcover Compilation.system.saves.fortitude}
|
||||
saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {Abomination Vaults Hardcover Compilation.system.saves.fortitude.value} (7 different values)
|
||||
20 (x1)
|
||||
17 (x1)
|
||||
21 (x1)
|
||||
13 (x1)
|
||||
2 (x1)
|
||||
15 (x2)
|
||||
22 (x1)
|
||||
reflex : object {Abomination Vaults Hardcover Compilation.system.saves.reflex}
|
||||
saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {Abomination Vaults Hardcover Compilation.system.saves.reflex.value} (all different values)
|
||||
will : object {Abomination Vaults Hardcover Compilation.system.saves.will}
|
||||
saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {Abomination Vaults Hardcover Compilation.system.saves.will.value} (7 different values)
|
||||
24 (x1)
|
||||
13 (x1)
|
||||
18 (x1)
|
||||
14 (x2)
|
||||
2 (x1)
|
||||
8 (x1)
|
||||
19 (x1)
|
||||
skills : object {Abomination Vaults Hardcover Compilation.system.skills}
|
||||
[arcana] : object {Abomination Vaults Hardcover Compilation.system.skills.arcana}
|
||||
base : integer {Abomination Vaults Hardcover Compilation.system.skills.arcana.base} (same value: 21)
|
||||
[deception] : object {Abomination Vaults Hardcover Compilation.system.skills.deception}
|
||||
base : integer {Abomination Vaults Hardcover Compilation.system.skills.deception.base} (2 different values)
|
||||
21 (x1)
|
||||
16 (x1)
|
||||
[intimidation] : object {Abomination Vaults Hardcover Compilation.system.skills.intimidation}
|
||||
base : integer {Abomination Vaults Hardcover Compilation.system.skills.intimidation.base} (3 different values)
|
||||
23 (x1)
|
||||
17 (x1)
|
||||
22 (x1)
|
||||
[occultism] : object {Abomination Vaults Hardcover Compilation.system.skills.occultism}
|
||||
base : integer {Abomination Vaults Hardcover Compilation.system.skills.occultism.base} (same value: 23)
|
||||
[stealth] : object {Abomination Vaults Hardcover Compilation.system.skills.stealth}
|
||||
base : integer {Abomination Vaults Hardcover Compilation.system.skills.stealth.base} (4 different values)
|
||||
19 (x2)
|
||||
11 (x1)
|
||||
16 (x1)
|
||||
15 (x1)
|
||||
[special] : array<object> {Abomination Vaults Hardcover Compilation.system.skills.stealth.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[]}
|
||||
base : integer {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].base} (same value: 13)
|
||||
label : string {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].label} (same value: while buried in a bog)
|
||||
predicate : array<string> {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].predicate.[]} (same value: buried)
|
||||
[athletics] : object {Abomination Vaults Hardcover Compilation.system.skills.athletics}
|
||||
base : integer {Abomination Vaults Hardcover Compilation.system.skills.athletics.base} (5 different values)
|
||||
20 (x1)
|
||||
23 (x2)
|
||||
12 (x1)
|
||||
3 (x1)
|
||||
14 (x1)
|
||||
[religion] : object {Abomination Vaults Hardcover Compilation.system.skills.religion}
|
||||
base : integer {Abomination Vaults Hardcover Compilation.system.skills.religion.base} (same value: 19)
|
||||
[acrobatics] : object {Abomination Vaults Hardcover Compilation.system.skills.acrobatics}
|
||||
base : integer {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.base} (2 different values)
|
||||
6 (x1)
|
||||
19 (x1)
|
||||
special : array<object> {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[]}
|
||||
base : integer {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].base} (same value: 23)
|
||||
label : string {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].label} (same value: to Squeeze)
|
||||
predicate : array<string> {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].predicate.[]} (same value: action:squeeze)
|
||||
[diplomacy] : object {Abomination Vaults Hardcover Compilation.system.skills.diplomacy}
|
||||
base : integer {Abomination Vaults Hardcover Compilation.system.skills.diplomacy.base} (same value: 14)
|
||||
[nature] : object {Abomination Vaults Hardcover Compilation.system.skills.nature}
|
||||
base : integer {Abomination Vaults Hardcover Compilation.system.skills.nature.base} (same value: 14)
|
||||
survival : object {Abomination Vaults Hardcover Compilation.system.skills.survival}
|
||||
base : integer {Abomination Vaults Hardcover Compilation.system.skills.survival.base} (2 different values)
|
||||
16 (x1)
|
||||
17 (x1)
|
||||
[special] : array<object> {Abomination Vaults Hardcover Compilation.system.skills.survival.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[]}
|
||||
base : integer {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].base} (same value: 18)
|
||||
label : string {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].label} (same value: to Subsist)
|
||||
predicate : array<string> {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].predicate.[]} (same value: action:subsist)
|
||||
[spellcasting] : object {Abomination Vaults Hardcover Compilation.system.spellcasting}
|
||||
rituals : object {Abomination Vaults Hardcover Compilation.system.spellcasting.rituals}
|
||||
dc : integer {Abomination Vaults Hardcover Compilation.system.spellcasting.rituals.dc} (same value: 31)
|
||||
traits : object {Abomination Vaults Hardcover Compilation.system.traits}
|
||||
rarity : string {Abomination Vaults Hardcover Compilation.system.traits.rarity} (3 different values)
|
||||
unique (x2)
|
||||
common (x4)
|
||||
uncommon (x2)
|
||||
size : object {Abomination Vaults Hardcover Compilation.system.traits.size}
|
||||
value : string {Abomination Vaults Hardcover Compilation.system.traits.size.value} (4 different values)
|
||||
sm (x2)
|
||||
huge (x1)
|
||||
med (x4)
|
||||
lg (x1)
|
||||
value : array<string> {Abomination Vaults Hardcover Compilation.system.traits.value}
|
||||
Length: min=3 max=5
|
||||
Value type: string {Abomination Vaults Hardcover Compilation.system.traits.value.[]} (12 different values)
|
||||
evil (x7)
|
||||
undead (x5)
|
||||
unholy (x5)
|
||||
mindless (x2)
|
||||
skeleton (x2)
|
||||
lawful (x3)
|
||||
mummy (x1)
|
||||
humanoid (x2)
|
||||
chaotic (x2)
|
||||
drow (x1)
|
||||
elf (x1)
|
||||
aberration (x1)
|
||||
type : string {Abomination Vaults Hardcover Compilation.type} (same value: npc)
|
||||
[prototypeToken] : object {Abomination Vaults Hardcover Compilation.prototypeToken}
|
||||
name : string {Abomination Vaults Hardcover Compilation.prototypeToken.name} (same value: Skeleton Guard)
|
||||
Reference in New Issue
Block a user